pcsx2/plugins/GSdx
Gregory Hainaut 9ac9307b44 gsdx: try to protect more code when togging f9
deassert gsopen_done before delete the gs object. Compiler and CPU will
reordonate the store (or not because it is a global variable). Probably not
perfect but better.

Got a crash on GSKeyEvent which I guess wasn't thread safe. So let's ensure
gs is open.
2014-06-13 23:32:50 +02:00
..
baseclasses GSDX: Clear up all compiler warnings. No changes to emulation. 2014-01-26 00:58:21 +00:00
res gsdx-ogl: avoid to send constant to the GPU 2014-04-06 10:44:40 +02:00
vsprops Remove vs2008 project files, since they have become outdated, and complicated to maintain. 2014-02-15 18:24:06 +00:00
xbyak gsdx: add bsd3 clause on gsdx xbyak files 2014-04-13 10:06:52 +02:00
CMakeLists.txt zzogl: gcc warning fix 2014-05-03 10:37:58 +02:00
GLLoader.cpp gsdx-gles: nvidia driver quick trial (only GLES3.0) 2014-04-12 12:40:23 +02:00
GLLoader.h gsdx-ogl: restore gles build 2014-03-29 11:55:02 +01:00
GLState.cpp gsdx ogl: Flush various pending work 2013-10-24 20:54:27 +00:00
GLState.h gsdx ogl: Flush various pending work 2013-10-24 20:54:27 +00:00
GPU.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPU.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawScanlineCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPULocalMemory.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPURenderer.cpp GSdx: 2014-01-17 10:17:24 +00:00
GPURenderer.h GSDX: Forgot to remove a bit of cruft in the last rev. 2014-01-25 19:17:00 +00:00
GPURendererSW.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPURendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUState.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GPUState.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUVertex.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GS.cpp gsdx: try to protect more code when togging f9 2014-06-13 23:32:50 +02:00
GS.h gcc: 2013-04-14 10:48:50 +00:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSBlock.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSCapture.cpp GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSCapture.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCaptureDlg.cpp Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSCaptureDlg.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSClut.cpp Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSClut.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCodeBuffer.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSCodeBuffer.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCrc.cpp Update GSCrc.cpp 2014-06-10 10:28:52 +03:00
GSCrc.h Working on my backlog: GSdx CRC patches. 2013-07-23 13:55:38 +00:00
GSDevice.cpp GSdx: 2014-01-17 10:17:24 +00:00
GSDevice.h GSdx: 2014-01-17 10:17:24 +00:00
GSDevice9.cpp GSdx: A few small post-processing changes, to accommodate future updates. 2014-02-09 01:01:41 +00:00
GSDevice9.h GSdx: Anisotropic Filtering. 2014-02-03 16:58:11 +00:00
GSDevice11.cpp GSdx: A few small post-processing changes, to accommodate future updates. 2014-02-09 01:01:41 +00:00
GSDevice11.h GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes. 2014-02-02 17:50:32 +00:00
GSDeviceDX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceDX.h GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :) 2013-02-12 10:57:48 +00:00
GSDeviceNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceOGL.cpp gsdx-ogl: avoid to send constant to the GPU 2014-04-06 10:44:40 +02:00
GSDeviceOGL.h gsdx-ogl: avoid to send constant to the GPU 2014-04-06 10:44:40 +02:00
GSDeviceSW.cpp gcc: 2013-04-14 10:48:50 +00:00
GSDeviceSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDialog.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDialog.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDirtyRect.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDirtyRect.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanlineCodeGenerator.x64.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanlineCodeGenerator.x86.avx.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSDrawScanlineCodeGenerator.x86.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawingContext.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSDrawingEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDump.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDump.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSLinuxDialog.cpp gcc warning: constify const string 2014-05-03 10:18:27 +02:00
GSLinuxLogo.h license: again not yet perfect but much better 2014-04-13 10:41:24 +02:00
GSLocalMemory.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GSLocalMemory.h GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSPerfMon.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRasterizer.cpp Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSRasterizer.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSRenderer.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GSRenderer.h GSdx: 2014-01-17 10:17:24 +00:00
GSRendererCS.cpp GSdx: Just tidying up a few last things, to wrap up the AF changes. 2014-02-04 21:42:43 +00:00
GSRendererCS.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX.h GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp GSDX: Clear up all compiler warnings. No changes to emulation. 2014-01-26 00:58:21 +00:00
GSRendererDX9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererHW.cpp GSdx: 2014-01-21 15:27:05 +00:00
GSRendererHW.h GSdx: 2014-01-21 15:27:05 +00:00
GSRendererNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp gsdx-ogl: avoid to send constant to the GPU 2014-04-06 10:44:40 +02:00
GSRendererOGL.h gsdx ogl: 2013-07-28 14:40:43 +00:00
GSRendererSW.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GSRendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSScanlineEnvironment.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSSetting.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetting.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSettingsDlg.cpp Misspell fix for someone special at the forum :P 2014-06-06 09:53:24 +03:00
GSSettingsDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x64.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x86.avx.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSSetupPrimCodeGenerator.x86.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp gcc warning: constify const string 2014-05-03 10:18:27 +02:00
GSShaderOGL.h gcc warning: constify const string 2014-05-03 10:18:27 +02:00
GSState.cpp pcsx2: improve the GS read fifo API 2014-05-06 20:28:18 +02:00
GSState.h pcsx2: improve the GS read fifo API 2014-05-06 20:28:18 +02:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture9.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache.cpp gcc: fix a couple of gcc warning (sign compare) 2014-05-06 09:25:00 +02:00
GSTextureCache.h GSDX: Fix/Hack for NVIDIA stretch issue on drivers > 320.18 with DirectX 11 when using a custom resolution. You can enable it in the HW Hacks section, let me know if there is a game it doesn't fix. 2014-01-05 23:31:26 +00:00
GSTextureCache9.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache11.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCacheOGL.cpp gsdx ogl: 2013-07-19 19:25:50 +00:00
GSTextureCacheOGL.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCacheSW.cpp GSDX: Nothing is fixed, the last two revisions did not happen. 2013-02-08 15:36:54 +00:00
GSTextureCacheSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp GSdx: Anisotropic Filtering. 2014-02-03 16:58:11 +00:00
GSTextureFX11.cpp GSdx: Just tidying up a few last things, to wrap up the AF changes. 2014-02-04 21:42:43 +00:00
GSTextureFXOGL.cpp gsdx-ogl: restore gles build 2014-03-29 11:55:02 +01:00
GSTextureNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureOGL.cpp gsdx-ogl: restore gles build 2014-03-29 11:55:02 +01:00
GSTextureOGL.h gsdx ogl: 2013-08-17 09:05:41 +00:00
GSTextureSW.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSThread.cpp Small round of patches for various issues. 2014-01-25 14:25:48 +00:00
GSThread.h gcc-warning: check c function return. Print error when bad. 2014-05-03 10:32:05 +02:00
GSUniformBufferOGL.h gsdx ogl: various minor optimization. 2013-08-05 20:25:25 +00:00
GSUtil.cpp Git-based versioning. 2014-03-25 13:31:36 +01:00
GSUtil.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVector.cpp gcc: fix a couple of gcc warning (sign compare) 2014-05-06 09:25:00 +02:00
GSVector.h GSDX: Clear up all compiler warnings. No changes to emulation. 2014-01-26 00:58:21 +00:00
GSVertex.h gsdx-ogl: avoid to send constant to the GPU 2014-04-06 10:44:40 +02:00
GSVertexArrayOGL.h gsdx-ogl: restore gles build 2014-03-29 11:55:02 +01:00
GSVertexHW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.h gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSVertexSW.cpp GSdx: one more try to fix vs2010 2013-06-10 20:43:03 +00:00
GSVertexSW.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexTrace.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSWnd.cpp gsdx-ogl: sigh.. this one was hidden :p 2014-03-23 08:25:54 +00:00
GSWnd.h gsdx ogl: AMD users upgrade to 13.8 now ;) 2013-08-03 08:29:01 +00:00
GSWndDX.cpp GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning 2013-06-16 02:48:16 +00:00
GSWndDX.h gsdx-ogl-wnd: multiple VS compilation fix. 2013-01-04 15:41:37 +00:00
GSWndEGL.cpp gsdx-gles: nvidia driver quick trial (only GLES3.0) 2014-04-12 12:40:23 +02:00
GSWndEGL.h gsdx ogl: AMD users upgrade to 13.8 now ;) 2013-08-03 08:29:01 +00:00
GSWndOGL.cpp gsdx ogl: new option for free driver 2014-02-22 16:12:42 +00:00
GSWndOGL.h gsdx ogl: 2013-08-17 09:05:41 +00:00
GSWndWGL.cpp GSDX: Clear up all compiler warnings. No changes to emulation. 2014-01-26 00:58:21 +00:00
GSWndWGL.h gsdx ogl: AMD users upgrade to 13.8 now ;) 2013-08-03 08:29:01 +00:00
GSdx.cpp GSdx: Anisotropic Filtering. 2014-02-03 20:06:00 +00:00
GSdx.def pcsx2: improve the GS read fifo API 2014-05-06 20:28:18 +02:00
GSdx.gcc.workspace GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.h GSdx: Anisotropic Filtering. 2014-02-03 16:58:11 +00:00
GSdx.props gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.rc GSDX: Fix up the GUI that displays during the First Run Wizard 2014-02-05 22:42:02 +00:00
GSdx.vcxproj GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though. 2014-01-09 21:51:42 +00:00
GSdx.vcxproj.filters gsdx ogl: various minor optimization. 2013-08-05 20:25:25 +00:00
GSdx_vs2012.vcxproj Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
GSdx_vs2012.vcxproj.filters Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name. 2013-11-27 16:53:36 +00:00
GSdx_vs2013.vcxproj Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003. 2014-01-24 15:30:34 +00:00
GSdx_vs2013.vcxproj.filters Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name. 2013-11-27 16:53:36 +00:00
config.h gsdx-ogl: improve debugging capabilities 2014-03-25 16:36:29 +01:00
linux_replay.cpp gsdx ogl: Flush various pending work 2013-10-24 20:54:27 +00:00
resource.h GSdx: Anisotropic Filtering. 2014-02-03 16:58:11 +00:00
stdafx.cpp pcsx2:gsdx: support of cross-platform (C11) aligned_malloc 2014-06-13 23:04:21 +02:00
stdafx.h pcsx2:gsdx: support of cross-platform (C11) aligned_malloc 2014-06-13 23:04:21 +02:00
targetver.h license: again not yet perfect but much better 2014-04-13 10:41:24 +02:00
work_to_use_gpu_buffer_directly.patch pcsx2 license: add missing nice header on various files 2014-04-11 09:18:30 +02:00