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Config.cpp
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LilyPad: Fix for non-pressure sensitive buttons with dead zone < 0.0625 or so.
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2009-09-25 19:34:59 +00:00 |
Config.h
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LilyPad: Reverted keyboard messages back to windows messaging.
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2009-09-21 00:24:04 +00:00 |
DeviceEnumerator.cpp
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LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers).
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2009-09-25 08:36:42 +00:00 |
DeviceEnumerator.h
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LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
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2009-09-20 10:48:22 +00:00 |
Diagnostics.cpp
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LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers).
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2009-09-25 08:36:42 +00:00 |
Diagnostics.h
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LilyPad 0.9.9, more or less
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2009-02-11 09:24:56 +00:00 |
DirectInput.cpp
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LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers).
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2009-09-25 08:36:42 +00:00 |
DirectInput.h
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LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
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2009-09-18 06:58:48 +00:00 |
DualShock3.cpp
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LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers).
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2009-09-25 08:36:42 +00:00 |
DualShock3.h
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LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
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2009-09-18 06:58:48 +00:00 |
Global.cpp
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LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
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2009-09-18 06:58:48 +00:00 |
Global.h
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LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers).
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2009-09-25 08:36:42 +00:00 |
HidDevice.cpp
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Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on.
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2009-09-12 13:10:17 +00:00 |
HidDevice.h
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Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on.
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2009-09-12 13:10:17 +00:00 |
InputManager.cpp
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LilyPad: Minor fixes to alt-F4 detection code.
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2009-10-13 02:35:25 +00:00 |
InputManager.h
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LilyPad: Minor fixes to alt-F4 detection code.
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2009-10-13 02:35:25 +00:00 |
KeyboardHook.cpp
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LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers).
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2009-09-25 08:36:42 +00:00 |
KeyboardHook.h
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LilyPad 0.9.9, more or less
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2009-02-11 09:24:56 +00:00 |
KeyboardQueue.cpp
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LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
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2009-09-18 06:58:48 +00:00 |
KeyboardQueue.h
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LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
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2009-09-18 06:58:48 +00:00 |
LilyPad.cpp
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LilyPad: Bugfixed cause of occasional hangs and lost input. Also, I've implemented an experimental fix for Issue 458 (laggy/sticky controls every 10-20 seconds).
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2009-10-26 07:36:04 +00:00 |
LilyPad.def
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LilyPad, Plugin APIs: Slightly changed how multitap API additions work. Now enabling is handled completely by the pad plugin. If anyone ever really feels like adding support for more memcards, can move it over to PCSX2 itself.
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2009-03-29 06:14:59 +00:00 |
LilyPad.rc
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LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers).
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2009-09-25 08:36:42 +00:00 |
LilyPad_VC2008.vcproj
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Minor cleanups -- removed unnecessary "using namespace std;" declares, etc.
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2009-10-08 19:37:28 +00:00 |
ProjectRootDir.vsprops
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Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
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2009-02-24 02:08:37 +00:00 |
RawInput.cpp
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LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers).
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2009-09-25 08:36:42 +00:00 |
RawInput.h
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LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
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2009-09-18 06:58:48 +00:00 |
VKey.cpp
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LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
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2009-09-18 06:58:48 +00:00 |
VKey.h
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LilyPad: Hack to put save state number in window title, can set sensitivity of multiple bindings at once, fixed issues with displaying disconnected devices, some random code cleanup.
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2009-02-11 20:47:41 +00:00 |
WindowsKeyboard.cpp
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LilyPad: Minor fixes to alt-F4 detection code.
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2009-10-13 02:35:25 +00:00 |
WindowsKeyboard.h
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LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
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2009-09-18 06:58:48 +00:00 |
WindowsMessaging.cpp
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LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers).
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2009-09-25 08:36:42 +00:00 |
WindowsMessaging.h
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LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
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2009-09-18 06:58:48 +00:00 |
WindowsMouse.cpp
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LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers).
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2009-09-25 08:36:42 +00:00 |
WindowsMouse.h
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LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
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2009-09-18 06:58:48 +00:00 |
WndProcEater.cpp
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LilyPad: Reverted keyboard messages back to windows messaging.
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2009-09-21 00:24:04 +00:00 |
WndProcEater.h
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LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
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2009-09-18 06:58:48 +00:00 |
XInput.cpp
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LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers).
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2009-09-25 08:36:42 +00:00 |
XInput.h
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Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on.
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2009-09-12 13:10:17 +00:00 |
frog.ico
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LilyPad 0.9.9, more or less
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2009-02-11 09:24:56 +00:00 |
resource.h
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LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers).
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2009-09-25 08:36:42 +00:00 |
usb.h
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LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
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2009-09-18 06:58:48 +00:00 |