mirror of https://github.com/PCSX2/pcsx2.git
efcb015361
* clean texture management & use different texture unit for various texture operation * separate sampler and texture setup * Always disable GL_SCISSOR_TEST before any cleaning to be sure the all pixels are reset * properly set upscale_multiplier in the linux gui (was mixed with msaa). Unfortunately it is still broken... * Fix EGL with GSopen1 * Use stdcall for function definition in the replay (avoid segmentation fault) * Directly use gl_Position in shader instead of an extra user defined variable git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5648 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
CDVDiso | ||
CDVDisoEFP | ||
CDVDlinuz | ||
CDVDnull | ||
CDVDolio | ||
CDVDpeops | ||
FWnull | ||
GSdx | ||
GSnull | ||
LilyPad | ||
PadNull | ||
PeopsSPU2 | ||
SPU2null | ||
SSSPSXPAD | ||
USBnull | ||
USBqemu | ||
cdvdGigaherz/src | ||
dev9ghzdrk | ||
dev9null | ||
onepad | ||
spu2-x | ||
xpad | ||
zerogs | ||
zerospu2 | ||
zzogl-pg/opengl | ||
zzogl-pg-cg/opengl | ||
CMakeLists.txt |