mirror of https://github.com/PCSX2/pcsx2.git
efcb015361
* clean texture management & use different texture unit for various texture operation * separate sampler and texture setup * Always disable GL_SCISSOR_TEST before any cleaning to be sure the all pixels are reset * properly set upscale_multiplier in the linux gui (was mixed with msaa). Unfortunately it is still broken... * Fix EGL with GSopen1 * Use stdcall for function definition in the replay (avoid segmentation fault) * Directly use gl_Position in shader instead of an extra user defined variable git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5648 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-unstable-upstream | ||
fps2bios | ||
linux_various | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
build.sh | ||
clean_msvc.cmd | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
pcsx2_suite_2012.sln | ||
rebuild.sh |