pcsx2/common
Jake.Stine 46f5bb51e9 Removed "noreturn" declspec from the iR5900-32.cpp Dispatcher functions, which simply supressed the generation of an unreachable "ret" at the end of the naked functions. GCC doesn't support the directive anyway.
Removed some __MINGW32__ specific code, and added a GCC-friendly #define for declaring __naked functions. (another optimization directive in MSVC which GCC doesn't support and/or ignores)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@616 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:38 +02:00
..
PS2Edefs.h Configured all the newly-added plugins to compile properly under Win32/MSVC (ZeroSPU2, ZeroGS, ZeroPAD). Created a new solution file called pcsx2_suite_2008 which contains Pcsx2 *and* all the plugins. 2016-05-24 22:40:35 +02:00
PS2Etypes.h Removed "noreturn" declspec from the iR5900-32.cpp Dispatcher functions, which simply supressed the generation of an unreachable "ret" at the end of the naked functions. GCC doesn't support the directive anyway. 2016-05-24 22:40:38 +02:00
svnrev_template.h SPU2ghz: Compiling without TortoiseSVN installed should work out-of-the-box now. The project will automatically fall back on the old-school behavior (no revision information inserted into the project info). 2016-05-24 22:40:26 +02:00
svnrev_unknown.h SPU2ghz: Compiling without TortoiseSVN installed should work out-of-the-box now. The project will automatically fall back on the old-school behavior (no revision information inserted into the project info). 2016-05-24 22:40:26 +02:00
updateRevision.cmd Added some compiler hints to help the IPU optimize a little better. It had several candidiates for forced inlining. 2016-05-24 22:40:27 +02:00