PCSX2 - The Playstation 2 Emulator
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refraction dde94adec3 Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation.
Note: Once DoA2 is ingame (start of fight), you can switch to the EE Rec until the fight is over with good speed! Hopefully one day someone will be brave enough to implement it on the rec side so you dont have to mess about :P

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4309 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 21:27:24 +00:00
3rdparty I was bored tonight so I updated the embedded portaudio to the latest svn. It has some fixes for everyone, check portaudio's svn log from 1541 to 1570 for details. 2011-01-28 21:06:02 +00:00
bin Minor changes: 2011-02-17 17:05:53 +00:00
cmake cmake: force the unicode build of wxwidget 2011-02-15 14:37:30 +00:00
common - more project cleanups and small code changes, also added the psx emu interface again 2011-02-12 21:45:16 +00:00
debian-unstable-upstream debian: 2011-02-12 16:06:28 +00:00
debian-upstream debian: do not bundle ZeroGSShaders. Now the tarball is 100% free :) 2010-10-09 11:37:41 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
locales pcsx2 i18n: 2011-02-01 19:12:02 +00:00
nsis Major Settings Changes! 2011-01-10 17:48:25 +00:00
pcsx2 Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
plugins Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal. 2011-02-17 18:22:47 +00:00
tools - fixed VS2010 project files and added configuration for AVX 2011-01-28 08:21:05 +00:00
CMakeLists.txt cmake: add a PACKAGE_MODE option to reduce the burden of packaging 2011-02-12 10:37:44 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
detect_missing_file_in_cmake.sh cmake: Update some missing files. Compile Devel by default. 2010-05-22 05:07:07 +00:00
pcsx2-codeblocks.workspace Update codeblocks to take the last two commits into account. 2010-10-07 09:39:38 +00:00
pcsx2_suite_2008.sln - more project cleanups and small code changes, also added the psx emu interface again 2011-02-12 21:45:16 +00:00
pcsx2_suite_2010.sln - more project cleanups and small code changes, also added the psx emu interface again 2011-02-12 21:45:16 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00