pcsx2/plugins/spu2-x/src
Jake.Stine dc306bf64c SPU2-X: more fixes to reverb. Digital Devil Saga sounds a lot nicer now. Updated savestate revision so that loading states from before my latest cleanup/optimization won't crash.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@529 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 16:47:06 +00:00
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3rdparty SPU2-X: more fixes to reverb. Digital Devil Saga sounds a lot nicer now. Updated savestate revision so that loading states from before my latest cleanup/optimization won't crash. 2009-02-18 16:47:06 +00:00
Win32 SPU2-X: Some bugfixes to reverb that were introduced in my last commit. Still some minor problems in this build. I'll fix them soon. 2009-02-18 14:20:06 +00:00
common SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00
ADSR.cpp SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet) 2009-02-18 13:36:20 +00:00
BaseTypes.h SPU2-X: Some bugfixes to reverb that were introduced in my last commit. Still some minor problems in this build. I'll fix them soon. 2009-02-18 14:20:06 +00:00
DPLII.h SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00
Debug.cpp SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet) 2009-02-18 13:36:20 +00:00
Debug.h SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet) 2009-02-18 13:36:20 +00:00
DecodeDPLII.cpp SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00
Decoder.cpp SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet) 2009-02-18 13:36:20 +00:00
DllInterface.cpp SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet) 2009-02-18 13:36:20 +00:00
Dma.cpp SPU2-X: Added a lowpass filter to the reverb output, which should produce more correct audio (still experimental). Plus many code cleanups. 2009-02-16 20:00:31 +00:00
Dma.h SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00
Interface.cpp SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00
Lowpass.cpp SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00
Lowpass.h SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00
Mixer.cpp SPU2-X: more fixes to reverb. Digital Devil Saga sounds a lot nicer now. Updated savestate revision so that loading states from before my latest cleanup/optimization won't crash. 2009-02-18 16:47:06 +00:00
RegLog.cpp SPU2-X: Added a lowpass filter to the reverb output, which should produce more correct audio (still experimental). Plus many code cleanups. 2009-02-16 20:00:31 +00:00
RegTable.cpp SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet) 2009-02-18 13:36:20 +00:00
RegTable.h SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00
Reverb.cpp SPU2-X: more fixes to reverb. Digital Devil Saga sounds a lot nicer now. Updated savestate revision so that loading states from before my latest cleanup/optimization won't crash. 2009-02-18 16:47:06 +00:00
SaveStateSPU.cpp SPU2-X: more fixes to reverb. Digital Devil Saga sounds a lot nicer now. Updated savestate revision so that loading states from before my latest cleanup/optimization won't crash. 2009-02-18 16:47:06 +00:00
SndOut.cpp SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet) 2009-02-18 13:36:20 +00:00
SndOut.h SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet) 2009-02-18 13:36:20 +00:00
Spu2.cpp SPU2-X: Some bugfixes to reverb that were introduced in my last commit. Still some minor problems in this build. I'll fix them soon. 2009-02-18 14:20:06 +00:00
Spu2.h SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet) 2009-02-18 13:36:20 +00:00
Spu2replay.cpp SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00
Spu2replay.h SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00
Timestretcher.cpp SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet) 2009-02-18 13:36:20 +00:00
Wavedump_wav.cpp SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet) 2009-02-18 13:36:20 +00:00
defs.h SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet) 2009-02-18 13:36:20 +00:00
regs.h SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00
spdif.h SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00
utf8.cpp SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00
utf8.h SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00