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3rdparty
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SPU2-X: more fixes to reverb. Digital Devil Saga sounds a lot nicer now. Updated savestate revision so that loading states from before my latest cleanup/optimization won't crash.
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2009-02-18 16:47:06 +00:00 |
Win32
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SPU2-X: Some bugfixes to reverb that were introduced in my last commit. Still some minor problems in this build. I'll fix them soon.
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2009-02-18 14:20:06 +00:00 |
common
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |
ADSR.cpp
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SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
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2009-02-18 13:36:20 +00:00 |
BaseTypes.h
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SPU2-X: Some bugfixes to reverb that were introduced in my last commit. Still some minor problems in this build. I'll fix them soon.
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2009-02-18 14:20:06 +00:00 |
DPLII.h
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |
Debug.cpp
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SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
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2009-02-18 13:36:20 +00:00 |
Debug.h
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SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
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2009-02-18 13:36:20 +00:00 |
DecodeDPLII.cpp
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |
Decoder.cpp
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SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
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2009-02-18 13:36:20 +00:00 |
DllInterface.cpp
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SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
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2009-02-18 13:36:20 +00:00 |
Dma.cpp
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SPU2-X: Added a lowpass filter to the reverb output, which should produce more correct audio (still experimental). Plus many code cleanups.
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2009-02-16 20:00:31 +00:00 |
Dma.h
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |
Interface.cpp
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |
Lowpass.cpp
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |
Lowpass.h
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |
Mixer.cpp
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SPU2-X: more fixes to reverb. Digital Devil Saga sounds a lot nicer now. Updated savestate revision so that loading states from before my latest cleanup/optimization won't crash.
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2009-02-18 16:47:06 +00:00 |
RegLog.cpp
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SPU2-X: Added a lowpass filter to the reverb output, which should produce more correct audio (still experimental). Plus many code cleanups.
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2009-02-16 20:00:31 +00:00 |
RegTable.cpp
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SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
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2009-02-18 13:36:20 +00:00 |
RegTable.h
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |
Reverb.cpp
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SPU2-X: more fixes to reverb. Digital Devil Saga sounds a lot nicer now. Updated savestate revision so that loading states from before my latest cleanup/optimization won't crash.
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2009-02-18 16:47:06 +00:00 |
SaveStateSPU.cpp
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SPU2-X: more fixes to reverb. Digital Devil Saga sounds a lot nicer now. Updated savestate revision so that loading states from before my latest cleanup/optimization won't crash.
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2009-02-18 16:47:06 +00:00 |
SndOut.cpp
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SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
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2009-02-18 13:36:20 +00:00 |
SndOut.h
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SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
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2009-02-18 13:36:20 +00:00 |
Spu2.cpp
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SPU2-X: Some bugfixes to reverb that were introduced in my last commit. Still some minor problems in this build. I'll fix them soon.
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2009-02-18 14:20:06 +00:00 |
Spu2.h
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SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
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2009-02-18 13:36:20 +00:00 |
Spu2replay.cpp
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |
Spu2replay.h
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |
Timestretcher.cpp
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SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
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2009-02-18 13:36:20 +00:00 |
Wavedump_wav.cpp
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SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
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2009-02-18 13:36:20 +00:00 |
defs.h
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SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
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2009-02-18 13:36:20 +00:00 |
regs.h
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |
spdif.h
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |
utf8.cpp
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |
utf8.h
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |