pcsx2/plugins/spu2-x/src/Spu2.h

209 lines
6.5 KiB
C++

/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
* Developed and maintained by the Pcsx2 Development Team.
*
* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the the License, or (at your
* option) any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this library; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef SPU2_H_INCLUDED
#define SPU2_H_INCLUDED
#include "BaseTypes.h"
#include "PS2Edefs.h"
namespace VersionInfo
{
static const u8 PluginApi = PS2E_SPU2_VERSION;
static const u8 Release = 1;
static const u8 Revision = 0; // increase that with each version
}
#define EXPORT_C_(type) extern "C" __declspec(dllexport) type __stdcall
// We have our own versions that have the DLLExport attribute configured:
EXPORT_C_(s32) SPU2init();
EXPORT_C_(s32) SPU2open(void *pDsp);
EXPORT_C_(void) SPU2close();
EXPORT_C_(void) SPU2shutdown();
EXPORT_C_(void) SPU2write(u32 mem, u16 value);
EXPORT_C_(u16) SPU2read(u32 mem);
EXPORT_C_(void) SPU2readDMA4Mem(u16 *pMem, u32 size);
EXPORT_C_(void) SPU2writeDMA4Mem(u16 *pMem, u32 size);
EXPORT_C_(void) SPU2interruptDMA4();
EXPORT_C_(void) SPU2readDMA7Mem(u16* pMem, u32 size);
EXPORT_C_(void) SPU2writeDMA7Mem(u16 *pMem, u32 size);
// all addresses passed by dma will be pointers to the array starting at baseaddr
// This function is necessary to successfully save and reload the spu2 state
EXPORT_C_(void) SPU2setDMABaseAddr(uptr baseaddr);
EXPORT_C_(void) SPU2interruptDMA7();
EXPORT_C_(u32) SPU2ReadMemAddr(int core);
EXPORT_C_(void) SPU2WriteMemAddr(int core,u32 value);
EXPORT_C_(void) SPU2irqCallback(void (*SPU2callback)(),void (*DMA4callback)(),void (*DMA7callback)());
// extended funcs
// if start is 1, starts recording spu2 data, else stops
// returns a non zero value if successful
// for now, pData is not used
EXPORT_C_(int) SPU2setupRecording(int start, void* pData);
EXPORT_C_(void) SPU2setClockPtr(u32* ptr);
EXPORT_C_(void) SPU2async(u32 cycles);
EXPORT_C_(s32) SPU2freeze(int mode, freezeData *data);
EXPORT_C_(void) SPU2configure();
EXPORT_C_(void) SPU2about();
EXPORT_C_(s32) SPU2test();
//#define EFFECTS_DUMP
//Plugin parts
#include "config.h"
#include "defs.h"
#include "regs.h"
#include "dma.h"
#include "sndout.h"
#include "spu2replay.h"
#define SPU2_LOG
#include "debug.h"
//--------------------------------------------------------------------------------------
// Helper macros
//--------------------------------------------------------------------------------------
#ifndef SAFE_FREE
# define SAFE_FREE(p) { if(p) { free(p); (p)=NULL; } }
#endif
#ifndef SAFE_DELETE_ARRAY
# define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
#endif
#ifndef SAFE_DELETE_OBJ
# define SAFE_DELETE_OBJ(p) { if(p) { delete (p); (p)=NULL; } }
#endif
#ifndef SAFE_RELEASE
# define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
#endif
// The SPU2 has a dynamic memory range which is used for several internal operations, such as
// registers, CORE 1/2 mixing, AutoDMAs, and some other fancy stuff. We exclude this range
// from the cache here:
static const s32 SPU2_DYN_MEMLINE = 0x2800;
// 8 short words per encoded PCM block. (as stored in SPU2 ram)
static const int pcm_WordsPerBlock = 8;
// number of cachable ADPCM blocks (any blocks above the SPU2_DYN_MEMLINE)
static const int pcm_BlockCount = 0x100000 / pcm_WordsPerBlock;
// 28 samples per decoded PCM block (as stored in our cache)
static const int pcm_DecodedSamplesPerBlock = 28;
struct PcmCacheEntry
{
bool Validated;
s16 Sampledata[pcm_DecodedSamplesPerBlock];
};
extern void spdif_set51(u32 is_5_1_out);
extern u32 spdif_init();
extern void spdif_shutdown();
extern void spdif_get_samples(s32 *samples); // fills the buffer with [l,r,c,lfe,sl,sr] if using 5.1 output, or [l,r] if using stereo
extern short *spu2regs;
extern short *_spu2mem;
extern PcmCacheEntry* pcm_cache_data;
extern s16 __forceinline * __fastcall GetMemPtr(u32 addr);
extern s16 __forceinline __fastcall spu2M_Read( u32 addr );
extern void __inline __fastcall spu2M_Write( u32 addr, s16 value );
extern void __inline __fastcall spu2M_Write( u32 addr, u16 value );
#define spu2Rs16(mmem) (*(s16 *)((s8 *)spu2regs + ((mmem) & 0x1fff)))
#define spu2Ru16(mmem) (*(u16 *)((s8 *)spu2regs + ((mmem) & 0x1fff)))
extern u8 callirq;
extern void (* _irqcallback)();
extern void (* dma4callback)();
extern void (* dma7callback)();
extern void SetIrqCall();
extern double srate_pv;
extern s16 *input_data;
extern u32 input_data_ptr;
extern int PlayMode;
extern int recording;
extern bool disableFreezes;
extern u32 lClocks;
extern u32* cPtr;
extern bool hasPtr;
extern bool resetClock;
extern void RegLog(int level, char *RName,u32 mem,u32 core,u16 value);
extern void SPU2writeLog(u32 rmem, u16 value);
extern void __fastcall TimeUpdate(u32 cClocks);
extern u16 SPU_ps1_read(u32 mem);
extern void SPU_ps1_write(u32 mem, u16 value);
extern void SPU2_FastWrite( u32 rmem, u16 value );
extern void StartVoices(int core, u32 value);
extern void StopVoices(int core, u32 value);
extern s32 DspLoadLibrary(wchar_t *fileName, int modNum);
extern void DspCloseLibrary();
extern int DspProcess(s16 *buffer, int samples);
extern void DspUpdate(); // to let the Dsp process window messages
extern void RecordStart();
extern void RecordStop();
extern void RecordWrite( const StereoOut16& sample );
extern void UpdateSpdifMode();
extern void LowPassFilterInit();
extern void InitADSR();
extern void CalculateADSR( V_Voice& vc );
extern void __fastcall ReadInput( V_Core& thiscore, StereoOut32& PData );
//////////////////////////////
// The Mixer Section //
//////////////////////////////
extern void Mix();
extern s32 clamp_mix( s32 x, u8 bitshift=0 );
extern void clamp_mix( StereoOut32& sample, u8 bitshift=0 );
extern void Reverb_AdvanceBuffer( V_Core& thiscore );
extern StereoOut32 DoReverb( V_Core& thiscore, const StereoOut32& Input );
extern s32 MulShr32( s32 srcval, s32 mulval );
//#define PCM24_S1_INTERLEAVE
#endif // SPU2_H_INCLUDED //