pcsx2/plugins/GSdx/Renderers/Common
Gregory Hainaut dbffad2aef gsdx hw: use non virtual Create Texture function.
Just do the format check in FetchSurface. It removes a level of virtual function
and avoid useless code duplication.
2019-02-02 22:54:30 +01:00
..
GSDevice.cpp gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
GSDevice.h gsdx hw: use non virtual Create Texture function. 2019-02-02 22:54:30 +01:00
GSDirtyRect.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSDirtyRect.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSFastList.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSFunctionMap.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSFunctionMap.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSOsdManager.cpp gsdx-osd: Add support for custom colors 2018-12-20 15:32:04 +01:00
GSOsdManager.h gsdx-osd: Add support for custom colors 2018-12-20 15:32:04 +01:00
GSRenderer.cpp gsdx-osd: Scale based on window size 2018-12-20 15:32:04 +01:00
GSRenderer.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSTexture.cpp gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
GSTexture.h gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
GSTextureCache.cpp gsdx-tc: Remove CanConvertDepth virtual bool and use m_can_convert_depth for depth toggling. 2019-01-18 14:53:06 +01:00
GSTextureCache.h gsdx-tc: Remove CanConvertDepth virtual bool and use m_can_convert_depth for depth toggling. 2019-01-18 14:53:06 +01:00
GSVertex.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSVertexList.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSVertexList.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSVertexTrace.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSVertexTrace.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00