..
baseclasses
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
res
GSdx fixes:
2011-10-05 09:19:32 +00:00
vsprops
Fix VS2010 compilation.
2011-05-25 10:15:49 +00:00
xbyak
GSdx: the x64 ABI on windows is not so nice after all.
2011-02-28 11:08:52 +00:00
CMakeLists.txt
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00
GPU.cpp
GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
2011-02-22 18:50:51 +00:00
GPU.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUDrawScanline.cpp
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUDrawScanline.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUDrawScanlineCodeGenerator.cpp
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GPUDrawScanlineCodeGenerator.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUDrawingEnvironment.h
GSdx: Another psx bug-fix for chrono cross. Not fully sure about it, have to be tested. It is about not drawing larger than 1024x512 polygons. Peops also skips them, but only when one of the coordinates is negative, not explained why.
2011-10-24 21:34:38 +00:00
GPULocalMemory.cpp
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
GPULocalMemory.h
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
2011-02-20 18:59:02 +00:00
GPURenderer.cpp
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
GPURenderer.h
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
GPURendererSW.cpp
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GPURendererSW.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUScanlineEnvironment.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUSettingsDlg.cpp
GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
2011-02-22 18:50:51 +00:00
GPUSettingsDlg.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUSetupPrimCodeGenerator.cpp
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
2011-03-09 11:52:53 +00:00
GPUSetupPrimCodeGenerator.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUState.cpp
GSdx: Another psx bug-fix for chrono cross. Not fully sure about it, have to be tested. It is about not drawing larger than 1024x512 polygons. Peops also skips them, but only when one of the coordinates is negative, not explained why.
2011-10-24 21:34:38 +00:00
GPUState.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GPUVertex.h
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GS.cpp
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00
GS.h
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GSAlignedClass.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSAlignedClass.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSBlock.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSBlock.h
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
2011-02-18 01:56:05 +00:00
GSCapture.cpp
GSDX:
2011-10-08 13:05:15 +00:00
GSCapture.h
GSDX:
2011-10-08 13:05:15 +00:00
GSCaptureDlg.cpp
Patch to GSdx capture that offers RGB mode. By patrickdinh.
2011-05-02 21:04:33 +00:00
GSCaptureDlg.h
Patch to GSdx capture that offers RGB mode. By patrickdinh.
2011-05-02 21:04:33 +00:00
GSClut.cpp
GSdx: Also wrapping CLUT writes now, previous revision broke SFEX. CLUT buffer overruns are very rare, tell me if you find any other game doing it.
2011-11-02 21:15:44 +00:00
GSClut.h
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
2011-02-18 01:56:05 +00:00
GSCodeBuffer.cpp
Implemented virtual alloc functions and changed the event class to use semaphores.
2011-02-19 10:27:10 +00:00
GSCodeBuffer.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSCrc.cpp
GSdx: CRC for FF12 Fr.
2011-11-01 10:15:52 +00:00
GSCrc.h
GSdx fixes:
2011-10-05 09:19:32 +00:00
GSDevice.cpp
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
GSDevice.h
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
GSDevice9.cpp
GSdx: bypass (prevent) some crashes.
2011-09-01 13:25:08 +00:00
GSDevice9.h
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
GSDevice11.cpp
GSdx: bypass (prevent) some crashes.
2011-09-01 13:25:08 +00:00
GSDevice11.h
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
GSDeviceDX.cpp
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDeviceDX.h
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDeviceNull.cpp
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDeviceNull.h
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDeviceOGL.cpp
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00
GSDeviceOGL.h
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00
GSDeviceSDL.cpp
pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
2011-06-12 14:48:36 +00:00
GSDeviceSDL.h
GSdx: window management should be redone next.
2011-02-25 01:01:00 +00:00
GSDeviceSW.cpp
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDeviceSW.h
GSdx: working on linux port again, almost ready to run.
2011-02-22 23:39:02 +00:00
GSDialog.cpp
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
2011-02-20 18:59:02 +00:00
GSDialog.h
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSDirtyRect.cpp
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GSDirtyRect.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSDrawScanline.cpp
GSdx: Just remembered triangles were occasionally converted to sprites, need to set t.w there as well.
2011-11-14 03:34:24 +00:00
GSDrawScanline.h
Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal.
2011-02-17 18:22:47 +00:00
GSDrawScanlineCodeGenerator.cpp
GSdx: BoF DQ fixed
2011-03-20 00:07:52 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
2011-03-17 02:55:20 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSDrawScanlineCodeGenerator.x64.cpp
GSdx: ... and codeblocks.
2011-03-02 08:44:16 +00:00
GSDrawScanlineCodeGenerator.x86.avx.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSDrawScanlineCodeGenerator.x86.cpp
GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
2011-04-01 12:36:21 +00:00
GSDrawingContext.h
GSdx: more alignment fixes for gcc.
2011-02-20 02:22:00 +00:00
GSDrawingEnvironment.h
GSdx: more alignment fixes for gcc.
2011-02-20 02:22:00 +00:00
GSDump.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSDump.h
GSdx / zzogl-pg / pcsx2:
2010-07-19 15:49:30 +00:00
GSFunctionMap.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSFunctionMap.h
Removed vtune headers from the project and disabled profiler hooks in GSDx as we can't legally distribute these. To be re-enabled we'll have to find a way to do this without infringing on Intel's copyright.
2011-05-25 02:17:27 +00:00
GSLinuxDialog.cpp
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00
GSLocalMemory.cpp
GSdx: forgot about something...
2011-04-26 01:04:52 +00:00
GSLocalMemory.h
GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
2011-04-26 00:56:54 +00:00
GSPerfMon.cpp
GSdx: SDL works on linux now, there are still random crashes though.
2011-02-24 23:46:26 +00:00
GSPerfMon.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSRasterizer.cpp
GSdx: the texture cache fix discussed under r4589.
2011-04-25 01:44:00 +00:00
GSRasterizer.h
GSdx: 5-10% speedup in multi-threaded mode, replaced that modulo operator with a lookup table.
2011-03-29 14:07:48 +00:00
GSRenderer.cpp
GSDX: Show message on console at capture start/end.
2011-08-30 07:11:36 +00:00
GSRenderer.h
GSDX: Show message on console at capture start/end.
2011-08-30 07:11:36 +00:00
GSRendererDX.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSRendererDX.h
V2 of the previous GSdx hack: Now also works in pointlisted FMV's (FFX-2, Legend of Legaia).
2011-08-01 17:42:01 +00:00
GSRendererDX9.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSRendererDX9.h
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
2011-02-07 01:59:05 +00:00
GSRendererDX11.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSRendererDX11.h
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
2011-02-07 01:59:05 +00:00
GSRendererHW.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSRendererHW.h
GSdx: as usual, going back to msvc, suddenly wild errors appear.
2011-11-08 13:22:54 +00:00
GSRendererNull.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSRendererNull.h
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSRendererOGL.cpp
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00
GSRendererOGL.h
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00
GSRendererSW.cpp
GSdx: Just remembered triangles were occasionally converted to sprites, need to set t.w there as well.
2011-11-14 03:34:24 +00:00
GSRendererSW.h
GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics ( http://code.google.com/p/pcsx2/issues/detail?id=972 )
2011-03-19 19:29:30 +00:00
GSScanlineEnvironment.h
GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
2011-04-01 12:36:21 +00:00
GSSetting.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSSetting.h
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00
GSSettingsDlg.cpp
GSdx:
2011-05-09 01:36:57 +00:00
GSSettingsDlg.h
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
2011-02-20 16:09:46 +00:00
GSSetupPrimCodeGenerator.cpp
GSdx: the x64 ABI on windows is not so nice after all.
2011-02-28 11:08:52 +00:00
GSSetupPrimCodeGenerator.h
Trying to isolate the rasterizer step-by-step, for better multi-threading in the future.
2011-02-17 03:24:37 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSSetupPrimCodeGenerator.x64.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSSetupPrimCodeGenerator.x86.avx.cpp
GSdx: Added a simple workaround for the 32-bit z problem talked about in the comments of r4956. Since sprites are flat and there was an unused vertex member (t.w), I just decided to pass the raw uint32 value in that to the scanline drawing function. It does not fix triangles and other primitive types, of course. The ideal solution would be to break z into two parts (like 8:24 bits, and only care about the upper part when not zero), interpolate separately and rejoin when needed, it is just too hard to add another variable when the assembly code is already so tightly optimized to use every register.
2011-11-14 03:08:13 +00:00
GSSetupPrimCodeGenerator.x86.cpp
GSdx: Added a simple workaround for the 32-bit z problem talked about in the comments of r4956. Since sprites are flat and there was an unused vertex member (t.w), I just decided to pass the raw uint32 value in that to the scanline drawing function. It does not fix triangles and other primitive types, of course. The ideal solution would be to break z into two parts (like 8:24 bits, and only care about the upper part when not zero), interpolate separately and rejoin when needed, it is just too hard to add another variable when the assembly code is already so tightly optimized to use every register.
2011-11-14 03:08:13 +00:00
GSState.cpp
Yakuza 1 CRC hack (seem to work better than previous one).
2011-10-09 07:43:10 +00:00
GSState.h
GSDX:
2011-10-08 13:05:15 +00:00
GSTables.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSTables.h
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSTexture.cpp
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSTexture.h
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSTexture9.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTexture9.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTexture11.cpp
GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware.
2010-05-08 01:05:32 +00:00
GSTexture11.h
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
2010-05-23 17:26:37 +00:00
GSTextureCache.cpp
GSdx: bypass (prevent) some crashes.
2011-09-01 13:25:08 +00:00
GSTextureCache.h
GSdx:
2011-05-09 01:36:57 +00:00
GSTextureCache9.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTextureCache9.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTextureCache11.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTextureCache11.h
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
2010-05-23 17:26:37 +00:00
GSTextureCacheOGL.cpp
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00
GSTextureCacheOGL.h
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00
GSTextureCacheSW.cpp
GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
2011-04-26 00:56:54 +00:00
GSTextureCacheSW.h
GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
2011-04-26 00:56:54 +00:00
GSTextureFX.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTextureFX9.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSTextureFX11.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSTextureNull.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTextureNull.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSTextureOGL.cpp
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00
GSTextureOGL.h
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00
GSTextureSW.cpp
GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
2011-02-21 23:25:25 +00:00
GSTextureSW.h
GSdx: GSDeviceSW almost ready, just need an image resizer.
2011-02-20 22:33:22 +00:00
GSThread.cpp
The core of GSdx is now compatible with intel's compiler on linux.
2011-02-19 03:36:30 +00:00
GSThread.h
GSdx: only minor changes
2011-03-27 03:12:12 +00:00
GSUtil.cpp
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
2011-02-20 18:59:02 +00:00
GSUtil.h
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
2011-02-20 16:09:46 +00:00
GSVector.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSVector.h
GSdx: the texture cache fix discussed under r4589.
2011-04-25 01:44:00 +00:00
GSVertex.h
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
2011-02-18 01:56:05 +00:00
GSVertexHW.h
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
2011-02-18 01:56:05 +00:00
GSVertexList.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
GSVertexList.h
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00
GSVertexSW.cpp
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
2011-02-18 01:56:05 +00:00
GSVertexSW.h
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GSVertexTrace.cpp
GSdx: please test mipmapping again...
2011-03-19 03:54:22 +00:00
GSVertexTrace.h
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
2011-03-12 22:10:58 +00:00
GSVertexTrace.x64.avx.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSVertexTrace.x64.cpp
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
2011-04-04 11:05:54 +00:00
GSVertexTrace.x86.avx.cpp
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
2011-03-09 11:52:53 +00:00
GSVertexTrace.x86.cpp
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
2011-03-09 11:52:53 +00:00
GSWnd.cpp
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00
GSWnd.h
gsdx, sdl: cast window as expected by sdl
2011-08-20 12:17:47 +00:00
GSdx.cpp
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00
GSdx.def
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GSdx.gcc.cbp
Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying.
2011-03-19 06:44:22 +00:00
GSdx.gcc.workspace
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSdx.h
GSdx linux:
2011-04-07 09:41:20 +00:00
GSdx.icc.cbp
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSdx.props
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GSdx.rc
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
GSdx.vcxproj
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
GSdx.vcxproj.filters
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
GSdx_vs2008.vcproj
GSdx: fixing the vs2008 project
2011-03-02 08:32:30 +00:00
resource.h
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
stdafx.cpp
GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
2011-03-14 03:32:28 +00:00
stdafx.h
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
2011-11-16 22:17:37 +00:00