..
baseclasses
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
res
vs2010 project files for pcsx2 (plugins later)
2009-08-12 22:11:06 +00:00
vsprops
More MSVC/Win32 buildsystem fixes: Made is so you can now optionally unload all 3rdparty libs (after building at least once!) and still build the rest of PCSX2 and plugins without linker errors. This is useful for reducing the memory overhead of working in the MSVC IDE, and reduces the size of the .ncb file and the bugs that come with it.
2009-10-06 01:52:22 +00:00
vtune
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
2009-02-22 16:28:39 +00:00
xbyak
GSdx: couple of fixes
2009-07-01 21:14:12 +00:00
GPU.cpp
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GPU.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawScanline.cpp
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GPUDrawScanline.h
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
2009-07-05 00:18:33 +00:00
GPUDrawScanlineCodeGenerator.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawingEnvironment.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPULocalMemory.cpp
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPULocalMemory.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPURenderer.cpp
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GPURenderer.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GPURendererSW.cpp
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
2009-09-18 00:16:52 +00:00
GPURendererSW.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GPUScanlineEnvironment.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUSettingsDlg.cpp
GSdx: added ltrapper's modifications.
2009-07-17 23:45:32 +00:00
GPUSettingsDlg.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GPUSetupPrimCodeGenerator.cpp
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GPUSetupPrimCodeGenerator.h
GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
2009-02-20 10:59:10 +00:00
GPUState.cpp
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GPUState.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPUVertex.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GS.cpp
GSdx: Fixed a couple memory leaks.
2009-10-12 19:58:03 +00:00
GS.h
Yay, craploads of fixups for the new gui:
2009-09-16 17:23:02 +00:00
GSAlignedClass.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSAlignedClass.h
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
2009-07-05 00:18:33 +00:00
GSBlock.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSBlock.h
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSCapture.cpp
GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
2009-06-19 13:03:59 +00:00
GSCapture.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCaptureDlg.cpp
GSdx: removed the last bit of mfc dependency from cdvdolio
2009-06-19 00:11:56 +00:00
GSCaptureDlg.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSClut.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSClut.h
GSdx: fixed the crash when booting through the bios
2009-08-03 11:01:36 +00:00
GSCodeBuffer.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCodeBuffer.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCrc.cpp
GSdx: added ltrapper's modifications.
2009-07-17 23:45:32 +00:00
GSCrc.h
GSdx: game fixes and small optimizations
2009-07-12 13:46:05 +00:00
GSDevice.cpp
GSdx: Recycle the m_merge texture instead of deleting it; and made a note about a debug assertion that happens in XS2 (probably nothing useful, but no harm in making a note for future references)
2009-10-14 16:42:59 +00:00
GSDevice.h
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
2009-09-18 18:45:37 +00:00
GSDevice7.cpp
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
2009-09-18 18:45:37 +00:00
GSDevice7.h
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
2009-09-18 18:45:37 +00:00
GSDevice9.cpp
GSdx: Fixed a couple memory leaks.
2009-10-12 19:58:03 +00:00
GSDevice9.h
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
2009-09-18 18:45:37 +00:00
GSDevice10.cpp
Quick fix for GSdx10 crashing when entering/leaving fullscreen on pcsx/wx.
2009-10-17 15:11:21 +00:00
GSDevice10.h
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
2009-09-18 18:45:37 +00:00
GSDevice11.cpp
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
2009-09-18 18:45:37 +00:00
GSDevice11.h
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
2009-09-18 18:45:37 +00:00
GSDeviceDX.h
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
2009-09-18 18:45:37 +00:00
GSDeviceNull.cpp
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
2009-09-18 18:45:37 +00:00
GSDeviceNull.h
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
2009-09-18 18:45:37 +00:00
GSDeviceOGL.cpp
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
2009-09-18 18:45:37 +00:00
GSDeviceOGL.h
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
2009-09-18 18:45:37 +00:00
GSDialog.cpp
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
2009-09-18 00:16:52 +00:00
GSDialog.h
GSdx: removed the last bit of mfc dependency from cdvdolio
2009-06-19 00:11:56 +00:00
GSDirtyRect.cpp
GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
2009-06-09 10:13:28 +00:00
GSDirtyRect.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSDrawScanline.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSDrawScanline.h
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
2009-07-06 16:35:06 +00:00
GSDrawScanlineCodeGenerator.cpp
GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
2009-06-18 01:07:28 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSDrawingContext.h
GSdx:
2009-07-22 03:55:28 +00:00
GSDrawingEnvironment.h
GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
2009-04-18 09:34:25 +00:00
GSDump.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSDump.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSFunctionMap.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSFunctionMap.h
GSdx: fixing the (texture) memory leak
2009-07-04 17:37:06 +00:00
GSLocalMemory.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSLocalMemory.h
GSdx:
2009-07-22 03:55:28 +00:00
GSPerfMon.cpp
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSPerfMon.h
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSRasterizer.cpp
GSdx: fixing the (texture) memory leak
2009-07-04 17:37:06 +00:00
GSRasterizer.h
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
2009-07-05 00:18:33 +00:00
GSRenderer.cpp
GSdx: Fixed a couple memory leaks.
2009-10-12 19:58:03 +00:00
GSRenderer.h
GSdx: Fixed a couple memory leaks.
2009-10-12 19:58:03 +00:00
GSRendererDX.cpp
GSdx: changed a lot of things, expect new bugs :P
2009-06-27 03:32:33 +00:00
GSRendererDX.h
GSopen2: Fixed legacy mode compat and STGS operation.
2009-09-18 22:13:40 +00:00
GSRendererDX9.cpp
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
2009-09-18 19:54:56 +00:00
GSRendererDX9.h
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
2009-09-18 19:54:56 +00:00
GSRendererDX10.cpp
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
2009-09-18 19:54:56 +00:00
GSRendererDX10.h
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
2009-09-18 19:54:56 +00:00
GSRendererDX11.cpp
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
2009-09-18 19:54:56 +00:00
GSRendererDX11.h
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
2009-09-18 19:54:56 +00:00
GSRendererHW.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererHW.h
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
2009-09-18 19:54:56 +00:00
GSRendererNull.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererNull.h
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
2009-09-18 19:54:56 +00:00
GSRendererOGL.cpp
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
2009-09-18 19:54:56 +00:00
GSRendererOGL.h
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
2009-09-18 19:54:56 +00:00
GSRendererSW.cpp
GSdx: Recycle the m_merge texture instead of deleting it; and made a note about a debug assertion that happens in XS2 (probably nothing useful, but no harm in making a note for future references)
2009-10-14 16:42:59 +00:00
GSRendererSW.h
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
2009-09-18 19:54:56 +00:00
GSScanlineEnvironment.h
GSdx:
2009-07-22 03:55:28 +00:00
GSSetting.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSSetting.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSSettingsDlg.cpp
Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
2009-09-20 20:54:45 +00:00
GSSettingsDlg.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSSetupPrimCodeGenerator.cpp
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSSetupPrimCodeGenerator.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSState.cpp
GSopen2: Fixed legacy mode compat and STGS operation.
2009-09-18 22:13:40 +00:00
GSState.h
GSopen2: Detect GSRenderer changes across GSopen/GSclose calls, and preserve the GSState at the same time. Also added proper window closure code, so that STGA mode (legacy gui only) doesn't cause the GS window to be frightfully sticky. >_<
2009-09-18 23:48:12 +00:00
GSTables.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSTables.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSTexture.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture.h
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture7.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture7.h
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture9.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture9.h
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture10.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture10.h
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture11.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture11.h
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTextureCache.cpp
GSdx: Recycle the m_merge texture instead of deleting it; and made a note about a debug assertion that happens in XS2 (probably nothing useful, but no harm in making a note for future references)
2009-10-14 16:42:59 +00:00
GSTextureCache.h
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
2009-09-18 00:16:52 +00:00
GSTextureCache9.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTextureCache9.h
GSdx: little code cleanup
2009-07-31 23:59:06 +00:00
GSTextureCache10.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTextureCache10.h
GSdx: little code cleanup
2009-07-31 23:59:06 +00:00
GSTextureCache11.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTextureCache11.h
GSdx: little code cleanup
2009-07-31 23:59:06 +00:00
GSTextureCacheOGL.cpp
GSdx: little code cleanup
2009-07-31 23:59:06 +00:00
GSTextureCacheOGL.h
GSdx: little code cleanup
2009-07-31 23:59:06 +00:00
GSTextureCacheSW.cpp
GSdx: just updating vs2010 project files
2009-07-24 09:24:09 +00:00
GSTextureCacheSW.h
GSdx:
2009-07-22 03:55:28 +00:00
GSTextureFX.cpp
GSdx: changed a lot of things, expect new bugs :P
2009-06-27 03:32:33 +00:00
GSTextureFX9.cpp
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
2009-09-18 00:16:52 +00:00
GSTextureFX10.cpp
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
2009-09-18 00:16:52 +00:00
GSTextureFX11.cpp
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
2009-09-18 00:16:52 +00:00
GSTextureNull.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureNull.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSTextureOGL.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTextureOGL.h
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSThread.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSThread.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSUtil.cpp
GSdx: fix for transparent walls in kingdom hearts (or anything else that sets AA1 with ABE off)
2009-08-07 21:11:27 +00:00
GSUtil.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSVector.cpp
GSdx: changed a lot of things, expect new bugs :P
2009-06-27 03:32:33 +00:00
GSVector.h
GSdx:
2009-07-22 03:55:28 +00:00
GSVertex.h
GSdx: game fixes and small optimizations
2009-07-12 13:46:05 +00:00
GSVertexHW.h
GSdx: changed a lot of things, expect new bugs :P
2009-06-27 03:32:33 +00:00
GSVertexList.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSVertexList.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSVertexSW.cpp
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
2009-06-23 04:12:32 +00:00
GSVertexSW.h
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
2009-06-23 04:12:32 +00:00
GSVertexTrace.cpp
GSdx: ffxii fmv works again and even less bogus
2009-07-22 14:28:14 +00:00
GSVertexTrace.h
GSdx: ffxii fmv works again and even less bogus
2009-07-22 14:28:14 +00:00
GSWnd.cpp
GSopen2: Detect GSRenderer changes across GSopen/GSclose calls, and preserve the GSState at the same time. Also added proper window closure code, so that STGA mode (legacy gui only) doesn't cause the GS window to be frightfully sticky. >_<
2009-09-18 23:48:12 +00:00
GSWnd.h
GSopen2: Detect GSRenderer changes across GSopen/GSclose calls, and preserve the GSState at the same time. Also added proper window closure code, so that STGA mode (legacy gui only) doesn't cause the GS window to be frightfully sticky. >_<
2009-09-18 23:48:12 +00:00
GSdx.cpp
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSdx.def
GSopen2: Current status...
2009-09-17 07:40:38 +00:00
GSdx.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSdx.props
vs2010 project files for pcsx2 (plugins later)
2009-08-12 22:11:06 +00:00
GSdx.rc
vs2010 project files for pcsx2 (plugins later)
2009-08-12 22:11:06 +00:00
GSdx.vcxproj
Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
2009-09-20 20:54:45 +00:00
GSdx.vcxproj.filters
Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
2009-09-20 20:54:45 +00:00
GSdx_vs2008.vcproj
More MSVC/Win32 buildsystem fixes: Made is so you can now optionally unload all 3rdparty libs (after building at least once!) and still build the rest of PCSX2 and plugins without linker errors. This is useful for reducing the memory overhead of working in the MSVC IDE, and reduces the size of the .ncb file and the bugs that come with it.
2009-10-06 01:52:22 +00:00
resource.h
GSdx: added ltrapper's modifications.
2009-07-17 23:45:32 +00:00
stdafx.cpp
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
2009-05-11 08:18:00 +00:00
stdafx.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00