mirror of https://github.com/PCSX2/pcsx2.git
fce3918562
And the time has come to say good bye (good riddance?), this build removes Direct3D9 entirely from GSdx. D3D9 is/was holding us back in some D3D11 fixes that we want to further implement. The last build that supports D3D9 is v1.5.0-dev-2779-g1a61148b0 for anyone still interested. "Press F to pay respect. |
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.. | ||
GLLoader.cpp | ||
GLLoader.h | ||
GLState.cpp | ||
GLState.h | ||
GSDeviceOGL.cpp | ||
GSDeviceOGL.h | ||
GSRendererOGL.cpp | ||
GSRendererOGL.h | ||
GSShaderOGL.cpp | ||
GSShaderOGL.h | ||
GSTextureCacheOGL.cpp | ||
GSTextureCacheOGL.h | ||
GSTextureOGL.cpp | ||
GSTextureOGL.h | ||
GSUniformBufferOGL.h | ||
GSVertexArrayOGL.h |