mirror of https://github.com/PCSX2/pcsx2.git
99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
/*
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* Copyright (C) 2011-2011 Gregory hainaut
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* Copyright (C) 2007-2009 Gabest
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "Renderers/HW/GSRendererHW.h"
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#include "Renderers/Common/GSRenderer.h"
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#include "GSTextureCacheOGL.h"
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#include "Renderers/HW/GSVertexHW.h"
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class GSRendererOGL final : public GSRendererHW
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{
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enum PRIM_OVERLAP {
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PRIM_OVERLAP_UNKNOW,
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PRIM_OVERLAP_YES,
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PRIM_OVERLAP_NO
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};
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enum ACC_DATE {
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ACC_DATE_NONE = 0,
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ACC_DATE_FAST = 1,
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ACC_DATE_FULL = 2
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};
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enum ACC_BLEND {
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ACC_BLEND_NONE = 0,
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ACC_BLEND_FREE = 1,
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ACC_BLEND_SPRITE = 2,
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ACC_BLEND_CCLIP_DALPHA = 3,
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ACC_BLEND_FULL = 4,
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ACC_BLEND_ULTRA = 5
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};
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private:
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int m_sw_blending;
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PRIM_OVERLAP m_prim_overlap;
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std::vector<size_t> m_drawlist;
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int UserHacks_HPO;
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TriFiltering UserHacks_tri_filter;
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GSDeviceOGL::VSConstantBuffer vs_cb;
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GSDeviceOGL::PSConstantBuffer ps_cb;
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GSVector4i ComputeBoundingBox(const GSVector2& rtscale, const GSVector2i& rtsize);
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bool m_require_one_barrier;
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bool m_require_full_barrier;
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GSDeviceOGL::VSSelector m_vs_sel;
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GSDeviceOGL::GSSelector m_gs_sel;
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GSDeviceOGL::PSSelector m_ps_sel;
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GSDeviceOGL::PSSamplerSelector m_ps_ssel;
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GSDeviceOGL::OMColorMaskSelector m_om_csel;
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GSDeviceOGL::OMDepthStencilSelector m_om_dssel;
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private:
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inline void ResetStates();
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inline void SetupIA(const float& sx, const float& sy);
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inline void EmulateTextureShuffleAndFbmask();
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inline void EmulateChannelShuffle(GSTexture** rt, const GSTextureCache::Source* tex);
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inline void EmulateBlending(bool DATE_GL42);
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inline void EmulateTextureSampler(const GSTextureCache::Source* tex);
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inline void EmulateAtst(const int pass, const GSTextureCache::Source* tex);
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inline void EmulateZbuffer();
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public:
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GSRendererOGL();
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virtual ~GSRendererOGL() {};
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bool CreateDevice(GSDevice* dev);
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void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex) final;
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PRIM_OVERLAP PrimitiveOverlap();
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void SendDraw();
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};
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