pcsx2/plugins/spu2-x/src
Gregory Hainaut 0a4f9e43d9 cmake: clean sdl management
* sdl is mandatory for spu2x
* cmake will include either /usr/include/SDL or /usr/include/SDL2 so no
  need to add extra ifdef
2014-12-07 21:06:21 +01:00
..
Linux Minor spelling/punctuation fixes in SPU2-X 2014-10-02 12:35:13 +02:00
Windows partially revert commit 9fd2f3dd8a 2014-10-04 11:33:34 +02:00
ADSR.cpp SPU2-X: 2012-04-01 14:09:24 +00:00
CMakeLists.txt cmake: clean sdl management 2014-12-07 21:06:21 +01:00
Config.h Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
DPLII.h spu2x: 2013-07-01 16:43:35 +00:00
Debug.cpp Small round of patches for various issues. 2014-01-25 14:25:48 +00:00
Debug.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
DecodeDPLII.cpp copyright: 2012-04-12 06:30:35 +00:00
Dma.cpp GSdx, SPU2-X: Remove old code and disable a now useless warning. 2013-02-12 18:41:33 +00:00
Dma.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
DplIIdecoder.cpp spu2x: use std::abs (c abs support only integer) 2014-07-12 15:59:29 +02:00
Global.h Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
Lowpass.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Lowpass.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Mixer.cpp Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
Mixer.h Advanced (per-channel) Volume Adjustment AKA Room Correction (Windows-only, need someone to fix the linux counterpart) 2014-05-11 17:26:00 +02:00
PS2E-spu2.cpp Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
PS2E-spu2.h Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
PrecompiledHeader.cpp [copyright] 2010-07-08 16:40:44 +00:00
ReadInput.cpp clean (some) gdb warning: round 1 2013-06-28 10:43:50 +00:00
RegLog.cpp SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers. 2011-06-24 18:41:56 +00:00
RegTable.cpp SPU2-X: Both cores now (ignore previous commit) 2011-06-24 23:09:45 +00:00
Reverb.cpp SPU2-X: Fix some signed/unsigned mismatch warnings. 2014-07-15 00:09:48 -04:00
SndOut.cpp cmake: clean sdl management 2014-12-07 21:06:21 +01:00
SndOut.h cmake: clean sdl management 2014-12-07 21:06:21 +01:00
SndOut_Portaudio.cpp Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
SndOut_SDL.cpp cmake: clean sdl management 2014-12-07 21:06:21 +01:00
Spu2replay.cpp SPU2-X: Fix one little bug in the spu2replay code and a few warnings discovered by warning level 4 + code analysis. 2011-08-12 14:47:36 +00:00
Spu2replay.h SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator. 2011-06-25 23:45:58 +00:00
Timestretcher.cpp SPU2-X: Fix float truncation warnings 2014-07-14 20:26:38 -04:00
WavFile.cpp spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation. 2012-04-23 18:55:24 +00:00
WavFile.h spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation. 2012-04-23 18:55:24 +00:00
Wavedump_wav.cpp Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
defs.h SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others. 2012-10-02 17:43:21 +00:00
regs.h SPU2-X: 2011-02-20 21:00:08 +00:00
spdif.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
spu2freeze.cpp SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others. 2012-10-02 17:43:21 +00:00
spu2sys.cpp SPU2-X: Just fixing up a small error i came across while looking into something else. Nothing to see here. 2014-02-08 17:52:33 +00:00