pcsx2/plugins/GSdx/Renderers/HW
RedDevilus 170d1cb94c GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes
- Conservative Buffer Allocation will be enabled by default.
- Unscaled has a lesser visual impact but will be moved to the middle so it is more consistent with the other options in the GUI.
- Monitor will hence be named Statistics Monitor which makes it more obvious that it's similar to RivaTuner Statistics Server.
- The monitor will print the stats of the emulated components EE (roughly CPU-usage) , GS (roughly GPU-usage).
- Make room for the new checkboxes with revision of names and tooltips.
- GPU (color) Palette Conversion instead of 8bit textures (the name didn't make much sense).
2021-01-08 08:51:13 -05:00
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GSHwHack.cpp gsdx-hw: Remove Sly 2 3 TS crc hacks. 2020-12-10 15:18:02 +01:00
GSRendererHW.cpp GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes 2021-01-08 08:51:13 -05:00
GSRendererHW.h GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes 2021-01-08 08:51:13 -05:00
GSTextureCache.cpp GSdx-hw, TC: invalidate Source w overlapping draw. (#3131) 2020-06-19 21:36:19 +02:00
GSTextureCache.h GSdx-hw, TC: invalidate Source w overlapping draw. (#3131) 2020-06-19 21:36:19 +02:00
GSVertexHW.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00