pcsx2/bin/resources/shaders/dx11
Stenzek 02f3279dec GS/HW: Get rid of padding in present UBO
It was adding additional padding, which blew the block size out.
2023-06-11 13:02:36 +10:00
..
cas.hlsl GS: Implement FidelityFX CAS 2022-11-23 11:45:37 +00:00
convert.fx GS/HW: Texture cache improvements 2023-03-13 20:29:05 +00:00
imgui.fx GS: Combine HostDisplay with GSDevice 2023-04-06 08:48:07 +01:00
interlace.fx GS: Reduce MAD buffering draw size 2023-03-19 23:31:37 +00:00
merge.fx GS/DX11: Fix MMOD=1 merge background color 2022-04-18 04:29:19 +01:00
present.fx GS/HW: Get rid of padding in present UBO 2023-06-11 13:02:36 +10:00
shadeboost.fx GS: Put shadeboost params in uniforms 2022-03-28 09:24:51 +02:00
tfx.fx GS/HW: VS expand instead of GS for DX/GL/Vulkan 2023-04-13 11:12:11 +01:00