pcsx2/plugins
Gregory Hainaut c2b67ccb78 gsdx ogl: implement an alternate shader for Jak Shadows
The game sets the framebuffer as an input texture. So I did the same for
openGL. Code is protected with a CRC. It is working because the game want to sample
pixels.

For the record, I tested it GTA too, it doesn't work as expected because
the game will resize the framebuffer to a smaller one. So you don't have
the guarantee that pixel will be read before a data write.

Note: it requires at least accurate blending set on basic

Note: I need CRC of all Jak games that suffers of this issue. Thanks you :)
2016-09-08 23:58:13 +02:00
..
CDVDiso reformat CDVDiso 2016-09-08 21:54:50 +02:00
CDVDisoEFP Clean up the type defines in pcsx2. 2014-08-25 16:16:34 +10:00
CDVDlinuz Use global compiler optimization flags instead of defining them for every plugin/binary 2015-08-08 16:25:17 +03:00
CDVDnull reformat null plugin with pointer symbol on the right 2016-09-08 21:52:49 +02:00
CDVDolio windows: Remove user.props references from all projects 2016-05-29 12:21:52 +01:00
CDVDpeops Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
FWnull reformat null plugin with pointer symbol on the right 2016-09-08 21:52:49 +02:00
GSdx gsdx ogl: implement an alternate shader for Jak Shadows 2016-09-08 23:58:13 +02:00
GSdx_legacy windows: Don't use __declspec(dllexport) for plugin exports 2016-06-05 22:57:42 +01:00
GSnull reformat null plugin with pointer symbol on the right 2016-09-08 21:52:49 +02:00
LilyPad reformat lilypad 2016-09-08 21:54:49 +02:00
PadNull reformat null plugin with pointer symbol on the right 2016-09-08 21:52:49 +02:00
PeopsSPU2 Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
SPU2null reformat null plugin with pointer symbol on the right 2016-09-08 21:52:49 +02:00
SSSPSXPAD windows: Remove user.props references from all projects 2016-05-29 12:21:52 +01:00
USBnull reformat null plugin with pointer symbol on the right 2016-09-08 21:52:49 +02:00
USBqemu plugins: Tidy/standardise VS projects 2016-07-19 23:25:12 +01:00
cdvdGigaherz/src cdvdgigaherz: Use SPTI to read raw CD sectors 2016-09-02 00:58:38 +01:00
dev9ghzdrk Fix warning in dev9ghz 2016-07-23 15:58:37 +02:00
dev9null reformat null plugin with pointer symbol on the right 2016-09-08 21:52:49 +02:00
onepad reformat onepad 2016-09-08 21:52:49 +02:00
spu2-x spu2x sdl: increase the number of samples 2016-08-09 11:38:25 +02:00
xpad plugins: Tidy/standardise VS projects 2016-07-19 23:25:12 +01:00
zerogs windows: Remove user.props references from all projects 2016-05-29 12:21:52 +01:00
zerospu2 windows: Remove unneeded library dependencies 2016-06-04 22:55:48 +01:00
zzogl-pg/opengl glsl2h: add input files in the header 2016-08-28 16:31:35 +02:00
CMakeLists.txt cmake: add an option to build the new legacy GSdx plugin 2016-04-07 21:46:42 +02:00