mirror of https://github.com/PCSX2/pcsx2.git
reformat lilypad
Note: I'm worried on the EXPORT/CALLBACK behavior on multiple OS
This commit is contained in:
parent
f06f44c30a
commit
d6ae5bfafa
File diff suppressed because it is too large
Load Diff
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@ -21,60 +21,65 @@
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extern u8 ps2e;
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enum PadType {
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DisabledPad,
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Dualshock2Pad,
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GuitarPad,
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PopnPad
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DisabledPad,
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Dualshock2Pad,
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GuitarPad,
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PopnPad
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};
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const int numPadTypes= 4;
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const int numPadTypes = 4;
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extern const wchar_t *padTypes[numPadTypes];
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struct PadConfig {
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PadType type;
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u8 autoAnalog;
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struct PadConfig
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{
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PadType type;
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u8 autoAnalog;
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};
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struct GeneralConfig {
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struct GeneralConfig
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{
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public:
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PadConfig padConfigs[2][4];
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PadConfig padConfigs[2][4];
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u8 closeHacks;
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u8 closeHacks;
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DeviceAPI keyboardApi;
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DeviceAPI mouseApi;
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DeviceAPI keyboardApi;
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DeviceAPI mouseApi;
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// Derived value, calculated by GetInput().
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u8 ignoreKeys;
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// Derived value, calculated by GetInput().
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u8 ignoreKeys;
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union {
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struct {
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u8 forceHide;
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u8 mouseUnfocus;
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u8 background;
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u8 multipleBinding;
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union
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{
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struct
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{
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u8 forceHide;
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u8 mouseUnfocus;
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u8 background;
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u8 multipleBinding;
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struct {
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u8 directInput;
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u8 xInput;
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u8 dualShock3;
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} gameApis;
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struct
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{
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u8 directInput;
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u8 xInput;
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u8 dualShock3;
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} gameApis;
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u8 multitap[2];
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u8 multitap[2];
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u8 escapeFullscreenHack;
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u8 disableScreenSaver;
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u8 debug;
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u8 escapeFullscreenHack;
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u8 disableScreenSaver;
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u8 debug;
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u8 saveStateTitle;
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u8 GH2;
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u8 turboKeyHack;
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};
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u8 bools[15];
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};
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u8 saveStateTitle;
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u8 GH2;
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u8 turboKeyHack;
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};
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u8 bools[15];
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};
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wchar_t lastSaveConfigPath[MAX_PATH+1];
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wchar_t lastSaveConfigFileName[MAX_PATH+1];
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wchar_t lastSaveConfigPath[MAX_PATH + 1];
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wchar_t lastSaveConfigFileName[MAX_PATH + 1];
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};
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extern GeneralConfig config;
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@ -33,24 +33,25 @@
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#include "Linux/JoyEvdev.h"
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#endif
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void EnumDevices(int hideDXXinput) {
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// Needed for enumeration of some device types.
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dm->ReleaseInput();
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InputDeviceManager *oldDm = dm;
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dm = new InputDeviceManager();
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void EnumDevices(int hideDXXinput)
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{
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// Needed for enumeration of some device types.
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dm->ReleaseInput();
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InputDeviceManager *oldDm = dm;
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dm = new InputDeviceManager();
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#ifdef _MSC_VER
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EnumWindowsMessagingDevices();
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EnumRawInputDevices();
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EnumDualShock3s();
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EnumXInputDevices();
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EnumDirectInputDevices(hideDXXinput);
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EnumWindowsMessagingDevices();
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EnumRawInputDevices();
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EnumDualShock3s();
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EnumXInputDevices();
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EnumDirectInputDevices(hideDXXinput);
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#else
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EnumLnx();
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EnumJoystickEvdev();
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EnumLnx();
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EnumJoystickEvdev();
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#endif
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dm->CopyBindings(oldDm->numDevices, oldDm->devices);
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dm->CopyBindings(oldDm->numDevices, oldDm->devices);
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delete oldDm;
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delete oldDm;
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}
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@ -16,4 +16,3 @@
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*/
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void EnumDevices(int hideDXXinput);
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@ -25,121 +25,121 @@
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Device *dev;
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INT_PTR CALLBACK DiagDialog(HWND hWnd, unsigned int uMsg, WPARAM wParam, LPARAM lParam) {
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int i;
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HWND hWndList = GetDlgItem(hWnd, IDC_LIST);
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static int fullRefresh;
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if (dev) {
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switch (uMsg) {
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case WM_INITDIALOG:
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{
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fullRefresh = 1;
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SetWindowText(hWnd, dev->displayName);
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LVCOLUMNW c;
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c.mask = LVCF_TEXT | LVCF_WIDTH;
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c.cx = 151;
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c.pszText = L"Control";
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ListView_InsertColumn(hWndList, 0, &c);
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c.cx = 90;
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c.pszText = L"Value";
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ListView_InsertColumn(hWndList, 1, &c);
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ListView_DeleteAllItems(hWndList);
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LVITEM item;
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item.mask = LVIF_TEXT;
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item.iSubItem = 0;
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for (i=0; i<dev->numVirtualControls; i++) {
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item.pszText = dev->GetVirtualControlName(dev->virtualControls+i);
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item.iItem = i;
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ListView_InsertItem(hWndList, &item);
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}
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SetTimer(hWnd, 1, 200, 0);
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}
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//break;
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case WM_TIMER:
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{
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hWndButtonProc.SetWndHandle(hWndList);
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InitInfo info = {0, 1, hWnd, &hWndButtonProc};
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dm->Update(&info);
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LVITEMW item;
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item.mask = LVIF_TEXT;
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item.iSubItem = 1;
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//ShowWindow(hWndList, 0);
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//LockWindowUpdate(hWndList);
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if (!dev->active) {
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item.pszText = L"?";
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for (i=0; i<dev->numVirtualControls; i++) {
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item.iItem = i;
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ListView_SetItem(hWndList, &item);
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}
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fullRefresh = 1;
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}
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else {
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for (i=0; i<dev->numVirtualControls; i++) {
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if (fullRefresh || dev->virtualControlState[i] != dev->oldVirtualControlState[i]) {
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INT_PTR CALLBACK DiagDialog(HWND hWnd, unsigned int uMsg, WPARAM wParam, LPARAM lParam)
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{
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int i;
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HWND hWndList = GetDlgItem(hWnd, IDC_LIST);
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static int fullRefresh;
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if (dev) {
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switch (uMsg) {
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case WM_INITDIALOG: {
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fullRefresh = 1;
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SetWindowText(hWnd, dev->displayName);
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LVCOLUMNW c;
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c.mask = LVCF_TEXT | LVCF_WIDTH;
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c.cx = 151;
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c.pszText = L"Control";
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ListView_InsertColumn(hWndList, 0, &c);
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c.cx = 90;
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c.pszText = L"Value";
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ListView_InsertColumn(hWndList, 1, &c);
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ListView_DeleteAllItems(hWndList);
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LVITEM item;
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item.mask = LVIF_TEXT;
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item.iSubItem = 0;
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for (i = 0; i < dev->numVirtualControls; i++) {
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item.pszText = dev->GetVirtualControlName(dev->virtualControls + i);
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item.iItem = i;
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ListView_InsertItem(hWndList, &item);
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}
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SetTimer(hWnd, 1, 200, 0);
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}
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//break;
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case WM_TIMER: {
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hWndButtonProc.SetWndHandle(hWndList);
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InitInfo info = {0, 1, hWnd, &hWndButtonProc};
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dm->Update(&info);
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LVITEMW item;
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item.mask = LVIF_TEXT;
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item.iSubItem = 1;
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//ShowWindow(hWndList, 0);
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//LockWindowUpdate(hWndList);
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if (!dev->active) {
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item.pszText = L"?";
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for (i = 0; i < dev->numVirtualControls; i++) {
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item.iItem = i;
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ListView_SetItem(hWndList, &item);
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}
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fullRefresh = 1;
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} else {
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for (i = 0; i < dev->numVirtualControls; i++) {
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if (fullRefresh || dev->virtualControlState[i] != dev->oldVirtualControlState[i]) {
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VirtualControl *c = dev->virtualControls + i;
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wchar_t temp[50];
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int val = dev->virtualControlState[i];
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if (c->uid & (UID_POV)) {
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wsprintfW(temp, L"%i", val);
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}
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else {
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wchar_t *sign = L"";
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if (val < 0) {
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sign = L"-";
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val = -val;
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}
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if ((c->uid& UID_AXIS) && val) {
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val = val;
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}
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val = (int)floor(0.5 + val * 1000.0 / (double)FULLY_DOWN);
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wsprintfW(temp, L"%s%i.%03i", sign, val/1000, val%1000);
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}
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item.pszText = temp;
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item.iItem = i;
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ListView_SetItem(hWndList, &item);
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}
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}
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dm->PostRead();
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fullRefresh = 0;
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}
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//LockWindowUpdate(0);
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//ShowWindow(hWndList, 1);
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//UpdateWindow(hWnd);
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}
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break;
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case WM_NOTIFY:
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{
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NMLVKEYDOWN *n = (NMLVKEYDOWN *) lParam;
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// Don't always get the notification when testing DirectInput non-keyboard devices.
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// Don't get it (Or want it) when testing keyboards.
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if (n->hdr.idFrom != IDC_LIST || n->hdr.code != LVN_KEYDOWN || n->wVKey != VK_ESCAPE) break;
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}
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case WM_ACTIVATE:
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if (uMsg == WM_ACTIVATE && wParam != WA_INACTIVE) break;
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break;
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case WM_CLOSE:
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KillTimer(hWnd, 1);
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dm->ReleaseInput();
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// Prevents reaching this branch again.
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dev = 0;
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EndDialog(hWnd, 1);
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break;
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default:
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break;
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}
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}
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return 0;
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VirtualControl *c = dev->virtualControls + i;
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wchar_t temp[50];
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int val = dev->virtualControlState[i];
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if (c->uid & (UID_POV)) {
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wsprintfW(temp, L"%i", val);
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} else {
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wchar_t *sign = L"";
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if (val < 0) {
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sign = L"-";
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val = -val;
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}
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if ((c->uid & UID_AXIS) && val) {
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val = val;
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}
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val = (int)floor(0.5 + val * 1000.0 / (double)FULLY_DOWN);
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wsprintfW(temp, L"%s%i.%03i", sign, val / 1000, val % 1000);
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}
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item.pszText = temp;
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item.iItem = i;
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ListView_SetItem(hWndList, &item);
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}
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}
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dm->PostRead();
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fullRefresh = 0;
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}
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//LockWindowUpdate(0);
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//ShowWindow(hWndList, 1);
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//UpdateWindow(hWnd);
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} break;
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case WM_NOTIFY: {
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NMLVKEYDOWN *n = (NMLVKEYDOWN *)lParam;
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// Don't always get the notification when testing DirectInput non-keyboard devices.
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// Don't get it (Or want it) when testing keyboards.
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if (n->hdr.idFrom != IDC_LIST || n->hdr.code != LVN_KEYDOWN || n->wVKey != VK_ESCAPE)
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break;
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}
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case WM_ACTIVATE:
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if (uMsg == WM_ACTIVATE && wParam != WA_INACTIVE)
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break;
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break;
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case WM_CLOSE:
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KillTimer(hWnd, 1);
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dm->ReleaseInput();
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// Prevents reaching this branch again.
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dev = 0;
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EndDialog(hWnd, 1);
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break;
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default:
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break;
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}
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}
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return 0;
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}
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void Diagnose(int id, HWND hWnd) {
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// init = 0;
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dev = dm->devices[id];
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for (int i=0; i<dm->numDevices; i++) {
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if (i != id) dm->DisableDevice(i);
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// Shouldn't be needed.
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else dm->EnableDevice(i);
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}
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DialogBox(hInst, MAKEINTRESOURCE(IDD_DIAG), hWnd, DiagDialog);
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ClearKeyQueue();
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void Diagnose(int id, HWND hWnd)
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{
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// init = 0;
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dev = dm->devices[id];
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for (int i = 0; i < dm->numDevices; i++) {
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if (i != id)
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dm->DisableDevice(i);
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// Shouldn't be needed.
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else
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dm->EnableDevice(i);
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}
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DialogBox(hInst, MAKEINTRESOURCE(IDD_DIAG), hWnd, DiagDialog);
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ClearKeyQueue();
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}
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File diff suppressed because it is too large
Load Diff
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@ -41,15 +41,15 @@
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unsigned int lastDS3Check = 0;
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unsigned int lastDS3Enum = 0;
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typedef void (__cdecl *_usb_init)(void);
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typedef int (__cdecl *_usb_close)(usb_dev_handle *dev);
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typedef int (__cdecl *_usb_get_string_simple)(usb_dev_handle *dev, int index, char *buf, size_t buflen);
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typedef void(__cdecl *_usb_init)(void);
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typedef int(__cdecl *_usb_close)(usb_dev_handle *dev);
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typedef int(__cdecl *_usb_get_string_simple)(usb_dev_handle *dev, int index, char *buf, size_t buflen);
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typedef usb_dev_handle *(__cdecl *_usb_open)(struct usb_device *dev);
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typedef int (__cdecl *_usb_find_busses)(void);
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typedef int (__cdecl *_usb_find_devices)(void);
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typedef int(__cdecl *_usb_find_busses)(void);
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typedef int(__cdecl *_usb_find_devices)(void);
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typedef struct usb_bus *(__cdecl *_usb_get_busses)(void);
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typedef usb_dev_handle *(__cdecl *_usb_open)(struct usb_device *dev);
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typedef int (__cdecl *_usb_control_msg)(usb_dev_handle *dev, int requesttype, int request, int value, int index, char *bytes, int size, int timeout);
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typedef int(__cdecl *_usb_control_msg)(usb_dev_handle *dev, int requesttype, int request, int value, int index, char *bytes, int size, int timeout);
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_usb_init pusb_init;
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_usb_close pusb_close;
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@ -62,408 +62,435 @@ _usb_control_msg pusb_control_msg;
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HMODULE hModLibusb = 0;
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void UninitLibUsb() {
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if (hModLibusb) {
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FreeLibrary(hModLibusb);
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hModLibusb = 0;
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}
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void UninitLibUsb()
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{
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if (hModLibusb) {
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FreeLibrary(hModLibusb);
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hModLibusb = 0;
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}
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}
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void TryInitDS3(usb_device *dev) {
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while (dev) {
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if (dev->descriptor.idVendor == VID && dev->descriptor.idProduct == PID) {
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usb_dev_handle *handle = pusb_open(dev);
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if (handle) {
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char junk[20];
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// This looks like HidD_GetFeature with a feature report id of 0xF2 to me and a length of 17.
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// That doesn't work, however, and 17 is shorter than the report length.
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pusb_control_msg(handle, 0xa1, 1, 0x03f2, dev->config->interface->altsetting->bInterfaceNumber, junk, 17, 1000);
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pusb_close(handle);
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}
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}
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if (dev->num_children) {
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for (int i=0; i<dev->num_children; i++) {
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TryInitDS3(dev->children[i]);
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}
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}
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dev = dev->next;
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}
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void TryInitDS3(usb_device *dev)
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{
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while (dev) {
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if (dev->descriptor.idVendor == VID && dev->descriptor.idProduct == PID) {
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usb_dev_handle *handle = pusb_open(dev);
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if (handle) {
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char junk[20];
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// This looks like HidD_GetFeature with a feature report id of 0xF2 to me and a length of 17.
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// That doesn't work, however, and 17 is shorter than the report length.
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pusb_control_msg(handle, 0xa1, 1, 0x03f2, dev->config->interface->altsetting->bInterfaceNumber, junk, 17, 1000);
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pusb_close(handle);
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}
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}
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if (dev->num_children) {
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for (int i = 0; i < dev->num_children; i++) {
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TryInitDS3(dev->children[i]);
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}
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}
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dev = dev->next;
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}
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}
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void DS3Enum(unsigned int time) {
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if (time - lastDS3Enum < DOUBLE_ENUM_DELAY) {
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return;
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}
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lastDS3Enum = time;
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pusb_find_busses();
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pusb_find_devices();
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void DS3Enum(unsigned int time)
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{
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if (time - lastDS3Enum < DOUBLE_ENUM_DELAY) {
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return;
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}
|
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lastDS3Enum = time;
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pusb_find_busses();
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pusb_find_devices();
|
||||
}
|
||||
|
||||
void DS3Check(unsigned int time) {
|
||||
if (time - lastDS3Check < DOUBLE_CHECK_DELAY) {
|
||||
return;
|
||||
}
|
||||
if (!lastDS3Check) {
|
||||
DS3Enum(time);
|
||||
}
|
||||
lastDS3Check = time;
|
||||
void DS3Check(unsigned int time)
|
||||
{
|
||||
if (time - lastDS3Check < DOUBLE_CHECK_DELAY) {
|
||||
return;
|
||||
}
|
||||
if (!lastDS3Check) {
|
||||
DS3Enum(time);
|
||||
}
|
||||
lastDS3Check = time;
|
||||
|
||||
usb_bus *bus = pusb_get_busses();
|
||||
while (bus) {
|
||||
TryInitDS3(bus->devices);
|
||||
bus = bus->next;
|
||||
}
|
||||
usb_bus *bus = pusb_get_busses();
|
||||
while (bus) {
|
||||
TryInitDS3(bus->devices);
|
||||
bus = bus->next;
|
||||
}
|
||||
}
|
||||
|
||||
int InitLibUsb() {
|
||||
if (hModLibusb) {
|
||||
return 1;
|
||||
}
|
||||
hModLibusb = LoadLibraryA("C:\\windows\\system32\\libusb0.dll");
|
||||
if (hModLibusb) {
|
||||
if ((pusb_init = (_usb_init) GetProcAddress(hModLibusb, "usb_init")) &&
|
||||
(pusb_close = (_usb_close) GetProcAddress(hModLibusb, "usb_close")) &&
|
||||
(pusb_get_string_simple = (_usb_get_string_simple) GetProcAddress(hModLibusb, "usb_get_string_simple")) &&
|
||||
(pusb_open = (_usb_open) GetProcAddress(hModLibusb, "usb_open")) &&
|
||||
(pusb_find_busses = (_usb_find_busses) GetProcAddress(hModLibusb, "usb_find_busses")) &&
|
||||
(pusb_find_devices = (_usb_find_devices) GetProcAddress(hModLibusb, "usb_find_devices")) &&
|
||||
(pusb_get_busses = (_usb_get_busses) GetProcAddress(hModLibusb, "usb_get_busses")) &&
|
||||
(pusb_control_msg = (_usb_control_msg) GetProcAddress(hModLibusb, "usb_control_msg"))) {
|
||||
pusb_init();
|
||||
return 1;
|
||||
}
|
||||
UninitLibUsb();
|
||||
}
|
||||
return 0;
|
||||
int InitLibUsb()
|
||||
{
|
||||
if (hModLibusb) {
|
||||
return 1;
|
||||
}
|
||||
hModLibusb = LoadLibraryA("C:\\windows\\system32\\libusb0.dll");
|
||||
if (hModLibusb) {
|
||||
if ((pusb_init = (_usb_init)GetProcAddress(hModLibusb, "usb_init")) &&
|
||||
(pusb_close = (_usb_close)GetProcAddress(hModLibusb, "usb_close")) &&
|
||||
(pusb_get_string_simple = (_usb_get_string_simple)GetProcAddress(hModLibusb, "usb_get_string_simple")) &&
|
||||
(pusb_open = (_usb_open)GetProcAddress(hModLibusb, "usb_open")) &&
|
||||
(pusb_find_busses = (_usb_find_busses)GetProcAddress(hModLibusb, "usb_find_busses")) &&
|
||||
(pusb_find_devices = (_usb_find_devices)GetProcAddress(hModLibusb, "usb_find_devices")) &&
|
||||
(pusb_get_busses = (_usb_get_busses)GetProcAddress(hModLibusb, "usb_get_busses")) &&
|
||||
(pusb_control_msg = (_usb_control_msg)GetProcAddress(hModLibusb, "usb_control_msg"))) {
|
||||
pusb_init();
|
||||
return 1;
|
||||
}
|
||||
UninitLibUsb();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int DualShock3Possible() {
|
||||
return InitLibUsb();
|
||||
int DualShock3Possible()
|
||||
{
|
||||
return InitLibUsb();
|
||||
}
|
||||
|
||||
#include <pshpack1.h>
|
||||
|
||||
struct MotorState {
|
||||
unsigned char duration;
|
||||
unsigned char force;
|
||||
struct MotorState
|
||||
{
|
||||
unsigned char duration;
|
||||
unsigned char force;
|
||||
};
|
||||
|
||||
struct LightState {
|
||||
// 0xFF makes it stay on.
|
||||
unsigned char duration;
|
||||
// Have to make one or the other non-zero to turn on light.
|
||||
unsigned char dunno[2];
|
||||
// 0 is fully lit.
|
||||
unsigned char dimness;
|
||||
// Have to make non-zero to turn on light.
|
||||
unsigned char on;
|
||||
struct LightState
|
||||
{
|
||||
// 0xFF makes it stay on.
|
||||
unsigned char duration;
|
||||
// Have to make one or the other non-zero to turn on light.
|
||||
unsigned char dunno[2];
|
||||
// 0 is fully lit.
|
||||
unsigned char dimness;
|
||||
// Have to make non-zero to turn on light.
|
||||
unsigned char on;
|
||||
};
|
||||
|
||||
// Data sent to DS3 to set state.
|
||||
struct DS3Command {
|
||||
unsigned char id;
|
||||
unsigned char unsure;
|
||||
// Small is first, then big.
|
||||
MotorState motors[2];
|
||||
unsigned char noClue[4];
|
||||
// 2 is pad 1 light, 4 is pad 2, 8 is pad 3, 16 is pad 4. No clue about the others.
|
||||
unsigned char lightFlags;
|
||||
// Lights are in reverse order. pad 1 is last.
|
||||
LightState lights[4];
|
||||
unsigned char dunno[18];
|
||||
struct DS3Command
|
||||
{
|
||||
unsigned char id;
|
||||
unsigned char unsure;
|
||||
// Small is first, then big.
|
||||
MotorState motors[2];
|
||||
unsigned char noClue[4];
|
||||
// 2 is pad 1 light, 4 is pad 2, 8 is pad 3, 16 is pad 4. No clue about the others.
|
||||
unsigned char lightFlags;
|
||||
// Lights are in reverse order. pad 1 is last.
|
||||
LightState lights[4];
|
||||
unsigned char dunno[18];
|
||||
};
|
||||
|
||||
#include <poppack.h>
|
||||
|
||||
int CharToAxis(unsigned char c) {
|
||||
int v = (int)c + ((unsigned int)c >> 7);
|
||||
return ((c-128) * FULLY_DOWN)>>7;
|
||||
int CharToAxis(unsigned char c)
|
||||
{
|
||||
int v = (int)c + ((unsigned int)c >> 7);
|
||||
return ((c - 128) * FULLY_DOWN) >> 7;
|
||||
}
|
||||
|
||||
int CharToButton(unsigned char c) {
|
||||
int v = (int)c + ((unsigned int)c >> 7);
|
||||
return (v * FULLY_DOWN)>>8;
|
||||
int CharToButton(unsigned char c)
|
||||
{
|
||||
int v = (int)c + ((unsigned int)c >> 7);
|
||||
return (v * FULLY_DOWN) >> 8;
|
||||
}
|
||||
|
||||
class DualShock3Device : public Device {
|
||||
// Cached last vibration values by pad and motor.
|
||||
// Need this, as only one value is changed at a time.
|
||||
int ps2Vibration[2][4][2];
|
||||
int vibration[2];
|
||||
class DualShock3Device : public Device
|
||||
{
|
||||
// Cached last vibration values by pad and motor.
|
||||
// Need this, as only one value is changed at a time.
|
||||
int ps2Vibration[2][4][2];
|
||||
int vibration[2];
|
||||
|
||||
public:
|
||||
int index;
|
||||
HANDLE hFile;
|
||||
DS3Command sendState;
|
||||
unsigned char getState[49];
|
||||
OVERLAPPED readop;
|
||||
OVERLAPPED writeop;
|
||||
int writeCount;
|
||||
int lastWrite;
|
||||
int index;
|
||||
HANDLE hFile;
|
||||
DS3Command sendState;
|
||||
unsigned char getState[49];
|
||||
OVERLAPPED readop;
|
||||
OVERLAPPED writeop;
|
||||
int writeCount;
|
||||
int lastWrite;
|
||||
|
||||
unsigned int dataLastReceived;
|
||||
unsigned int dataLastReceived;
|
||||
|
||||
int writeQueued;
|
||||
int writing;
|
||||
int writeQueued;
|
||||
int writing;
|
||||
|
||||
int StartRead() {
|
||||
int res = ReadFile(hFile, &getState, sizeof(getState), 0, &readop);
|
||||
return (res || GetLastError() == ERROR_IO_PENDING);
|
||||
}
|
||||
int StartRead()
|
||||
{
|
||||
int res = ReadFile(hFile, &getState, sizeof(getState), 0, &readop);
|
||||
return (res || GetLastError() == ERROR_IO_PENDING);
|
||||
}
|
||||
|
||||
void QueueWrite() {
|
||||
// max of 2 queued writes allowed, one for either motor.
|
||||
if (writeQueued < 2) {
|
||||
writeQueued++;
|
||||
StartWrite();
|
||||
}
|
||||
}
|
||||
void QueueWrite()
|
||||
{
|
||||
// max of 2 queued writes allowed, one for either motor.
|
||||
if (writeQueued < 2) {
|
||||
writeQueued++;
|
||||
StartWrite();
|
||||
}
|
||||
}
|
||||
|
||||
int StartWrite() {
|
||||
if (!writing && writeQueued) {
|
||||
lastWrite = GetTickCount();
|
||||
writing++;
|
||||
writeQueued--;
|
||||
sendState.motors[0].duration = 0x50;
|
||||
sendState.motors[1].duration = 0x50;
|
||||
int StartWrite()
|
||||
{
|
||||
if (!writing && writeQueued) {
|
||||
lastWrite = GetTickCount();
|
||||
writing++;
|
||||
writeQueued--;
|
||||
sendState.motors[0].duration = 0x50;
|
||||
sendState.motors[1].duration = 0x50;
|
||||
|
||||
int bigForce = vibration[0] * 256/FULLY_DOWN;
|
||||
if (bigForce > 255) bigForce = 255;
|
||||
sendState.motors[1].force = (unsigned char) bigForce;
|
||||
sendState.motors[0].force = (unsigned char) (vibration[1] >= FULLY_DOWN/2);
|
||||
// Can't seem to have them both non-zero at once.
|
||||
if (sendState.motors[writeCount&1].force) {
|
||||
sendState.motors[(writeCount&1)^1].force = 0;
|
||||
sendState.motors[(writeCount&1)^1].duration = 0;
|
||||
}
|
||||
int bigForce = vibration[0] * 256 / FULLY_DOWN;
|
||||
if (bigForce > 255)
|
||||
bigForce = 255;
|
||||
sendState.motors[1].force = (unsigned char)bigForce;
|
||||
sendState.motors[0].force = (unsigned char)(vibration[1] >= FULLY_DOWN / 2);
|
||||
// Can't seem to have them both non-zero at once.
|
||||
if (sendState.motors[writeCount & 1].force) {
|
||||
sendState.motors[(writeCount & 1) ^ 1].force = 0;
|
||||
sendState.motors[(writeCount & 1) ^ 1].duration = 0;
|
||||
}
|
||||
|
||||
writeCount++;
|
||||
int res = WriteFile(hFile, &sendState, sizeof(sendState), 0, &writeop);
|
||||
return (res || GetLastError() == ERROR_IO_PENDING);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
writeCount++;
|
||||
int res = WriteFile(hFile, &sendState, sizeof(sendState), 0, &writeop);
|
||||
return (res || GetLastError() == ERROR_IO_PENDING);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
DualShock3Device(int index, wchar_t *name, wchar_t *path) : Device(DS3, OTHER, name, path, L"DualShock 3") {
|
||||
writeCount = 0;
|
||||
writing = 0;
|
||||
writeQueued = 0;
|
||||
memset(&readop, 0, sizeof(readop));
|
||||
memset(&writeop, 0, sizeof(writeop));
|
||||
memset(&sendState, 0, sizeof(sendState));
|
||||
sendState.id = 1;
|
||||
int temp = (index&4);
|
||||
sendState.lightFlags = (1 << (temp+1));
|
||||
sendState.lights[3-temp].duration = 0xFF;
|
||||
sendState.lights[3-temp].dunno[0] = 1;
|
||||
sendState.lights[3-temp].on = 1;
|
||||
memset(ps2Vibration, 0, sizeof(ps2Vibration));
|
||||
vibration[0] = vibration[1] = 0;
|
||||
this->index = index;
|
||||
int i;
|
||||
for (i=0; i<16; i++) {
|
||||
if (i != 14 && i != 15 && i != 8 && i != 9) {
|
||||
AddPhysicalControl(PRESSURE_BTN, i, 0);
|
||||
}
|
||||
else {
|
||||
AddPhysicalControl(PSHBTN, i, 0);
|
||||
}
|
||||
}
|
||||
for (; i<23; i++) {
|
||||
AddPhysicalControl(ABSAXIS, i, 0);
|
||||
}
|
||||
AddFFAxis(L"Big Motor", 0);
|
||||
AddFFAxis(L"Small Motor", 1);
|
||||
AddFFEffectType(L"Constant Effect", L"Constant", EFFECT_CONSTANT);
|
||||
hFile = INVALID_HANDLE_VALUE;
|
||||
}
|
||||
DualShock3Device(int index, wchar_t *name, wchar_t *path)
|
||||
: Device(DS3, OTHER, name, path, L"DualShock 3")
|
||||
{
|
||||
writeCount = 0;
|
||||
writing = 0;
|
||||
writeQueued = 0;
|
||||
memset(&readop, 0, sizeof(readop));
|
||||
memset(&writeop, 0, sizeof(writeop));
|
||||
memset(&sendState, 0, sizeof(sendState));
|
||||
sendState.id = 1;
|
||||
int temp = (index & 4);
|
||||
sendState.lightFlags = (1 << (temp + 1));
|
||||
sendState.lights[3 - temp].duration = 0xFF;
|
||||
sendState.lights[3 - temp].dunno[0] = 1;
|
||||
sendState.lights[3 - temp].on = 1;
|
||||
memset(ps2Vibration, 0, sizeof(ps2Vibration));
|
||||
vibration[0] = vibration[1] = 0;
|
||||
this->index = index;
|
||||
int i;
|
||||
for (i = 0; i < 16; i++) {
|
||||
if (i != 14 && i != 15 && i != 8 && i != 9) {
|
||||
AddPhysicalControl(PRESSURE_BTN, i, 0);
|
||||
} else {
|
||||
AddPhysicalControl(PSHBTN, i, 0);
|
||||
}
|
||||
}
|
||||
for (; i < 23; i++) {
|
||||
AddPhysicalControl(ABSAXIS, i, 0);
|
||||
}
|
||||
AddFFAxis(L"Big Motor", 0);
|
||||
AddFFAxis(L"Small Motor", 1);
|
||||
AddFFEffectType(L"Constant Effect", L"Constant", EFFECT_CONSTANT);
|
||||
hFile = INVALID_HANDLE_VALUE;
|
||||
}
|
||||
|
||||
wchar_t *GetPhysicalControlName(PhysicalControl *c) {
|
||||
const static wchar_t *names[] = {
|
||||
L"Square",
|
||||
L"Cross",
|
||||
L"Circle",
|
||||
L"Triangle",
|
||||
L"R1",
|
||||
L"L1",
|
||||
L"R2",
|
||||
L"L2",
|
||||
L"R3",
|
||||
L"L3",
|
||||
L"Left",
|
||||
L"Down",
|
||||
L"Right",
|
||||
L"Up",
|
||||
L"Start",
|
||||
L"Select",
|
||||
L"L-Stick X",
|
||||
L"L-Stick Y",
|
||||
L"R-Stick X",
|
||||
L"R-Stick Y",
|
||||
L"Left/Right Tilt",
|
||||
L"Forward/Back Tilt",
|
||||
L"???",
|
||||
};
|
||||
unsigned int i = (unsigned int) (c - physicalControls);
|
||||
if (i < sizeof(names)/sizeof(names[0])) {
|
||||
return (wchar_t*)names[i];
|
||||
}
|
||||
return Device::GetPhysicalControlName(c);
|
||||
}
|
||||
wchar_t *GetPhysicalControlName(PhysicalControl *c)
|
||||
{
|
||||
const static wchar_t *names[] = {
|
||||
L"Square",
|
||||
L"Cross",
|
||||
L"Circle",
|
||||
L"Triangle",
|
||||
L"R1",
|
||||
L"L1",
|
||||
L"R2",
|
||||
L"L2",
|
||||
L"R3",
|
||||
L"L3",
|
||||
L"Left",
|
||||
L"Down",
|
||||
L"Right",
|
||||
L"Up",
|
||||
L"Start",
|
||||
L"Select",
|
||||
L"L-Stick X",
|
||||
L"L-Stick Y",
|
||||
L"R-Stick X",
|
||||
L"R-Stick Y",
|
||||
L"Left/Right Tilt",
|
||||
L"Forward/Back Tilt",
|
||||
L"???",
|
||||
};
|
||||
unsigned int i = (unsigned int)(c - physicalControls);
|
||||
if (i < sizeof(names) / sizeof(names[0])) {
|
||||
return (wchar_t *)names[i];
|
||||
}
|
||||
return Device::GetPhysicalControlName(c);
|
||||
}
|
||||
|
||||
int Activate(InitInfo *initInfo) {
|
||||
if (active) Deactivate();
|
||||
// Give grace period before get mad.
|
||||
lastWrite = dataLastReceived = GetTickCount();
|
||||
readop.hEvent = CreateEvent(0, 0, 0, 0);
|
||||
writeop.hEvent = CreateEvent(0, 0, 0, 0);
|
||||
hFile = CreateFileW(instanceID, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, 0, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, 0);
|
||||
if (!readop.hEvent || !writeop.hEvent || hFile == INVALID_HANDLE_VALUE ||
|
||||
!StartRead()) {
|
||||
Deactivate();
|
||||
return 0;
|
||||
}
|
||||
active = 1;
|
||||
AllocState();
|
||||
return 1;
|
||||
}
|
||||
int Activate(InitInfo *initInfo)
|
||||
{
|
||||
if (active)
|
||||
Deactivate();
|
||||
// Give grace period before get mad.
|
||||
lastWrite = dataLastReceived = GetTickCount();
|
||||
readop.hEvent = CreateEvent(0, 0, 0, 0);
|
||||
writeop.hEvent = CreateEvent(0, 0, 0, 0);
|
||||
hFile = CreateFileW(instanceID, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, 0, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, 0);
|
||||
if (!readop.hEvent || !writeop.hEvent || hFile == INVALID_HANDLE_VALUE ||
|
||||
!StartRead()) {
|
||||
Deactivate();
|
||||
return 0;
|
||||
}
|
||||
active = 1;
|
||||
AllocState();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int Update() {
|
||||
if (!active) return 0;
|
||||
HANDLE h[2] = {
|
||||
readop.hEvent,
|
||||
writeop.hEvent
|
||||
};
|
||||
unsigned int time = GetTickCount();
|
||||
if (time - lastWrite > UPDATE_INTERVAL) {
|
||||
QueueWrite();
|
||||
}
|
||||
while (1) {
|
||||
DWORD res = WaitForMultipleObjects(2, h, 0, 0);
|
||||
if (res == WAIT_OBJECT_0) {
|
||||
dataLastReceived = time;
|
||||
if (!StartRead()) {
|
||||
Deactivate();
|
||||
return 0;
|
||||
}
|
||||
int Update()
|
||||
{
|
||||
if (!active)
|
||||
return 0;
|
||||
HANDLE h[2] = {
|
||||
readop.hEvent,
|
||||
writeop.hEvent};
|
||||
unsigned int time = GetTickCount();
|
||||
if (time - lastWrite > UPDATE_INTERVAL) {
|
||||
QueueWrite();
|
||||
}
|
||||
while (1) {
|
||||
DWORD res = WaitForMultipleObjects(2, h, 0, 0);
|
||||
if (res == WAIT_OBJECT_0) {
|
||||
dataLastReceived = time;
|
||||
if (!StartRead()) {
|
||||
Deactivate();
|
||||
return 0;
|
||||
}
|
||||
|
||||
physicalControlState[0] = CharToButton(getState[25]);
|
||||
physicalControlState[1] = CharToButton(getState[24]);
|
||||
physicalControlState[2] = CharToButton(getState[23]);
|
||||
physicalControlState[3] = CharToButton(getState[22]);
|
||||
physicalControlState[4] = CharToButton(getState[21]);
|
||||
physicalControlState[5] = CharToButton(getState[20]);
|
||||
physicalControlState[6] = CharToButton(getState[19]);
|
||||
physicalControlState[7] = CharToButton(getState[18]);
|
||||
physicalControlState[10] = CharToButton(getState[17]);
|
||||
physicalControlState[11] = CharToButton(getState[16]);
|
||||
physicalControlState[12] = CharToButton(getState[15]);
|
||||
physicalControlState[13] = CharToButton(getState[14]);
|
||||
physicalControlState[8] = ((getState[2]&4)/4) * FULLY_DOWN;
|
||||
physicalControlState[9] = ((getState[2]&2)/2) * FULLY_DOWN;
|
||||
physicalControlState[15] = ((getState[2]&1)/1) * FULLY_DOWN;
|
||||
physicalControlState[14] = ((getState[2]&8)/8) * FULLY_DOWN;
|
||||
physicalControlState[16] = CharToAxis(getState[6]);
|
||||
physicalControlState[17] = CharToAxis(getState[7]);
|
||||
physicalControlState[18] = CharToAxis(getState[8]);
|
||||
physicalControlState[19] = CharToAxis(getState[9]);
|
||||
physicalControlState[20] = CharToAxis(getState[42]+128);
|
||||
physicalControlState[21] = CharToAxis(getState[44]+128);
|
||||
physicalControlState[22] = CharToAxis(getState[46]+128);
|
||||
continue;
|
||||
}
|
||||
else if (res == WAIT_OBJECT_0+1) {
|
||||
writing = 0;
|
||||
if (!writeQueued && (vibration[0] | vibration[1])) {
|
||||
QueueWrite();
|
||||
}
|
||||
if (!StartWrite()) {
|
||||
Deactivate();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (time-dataLastReceived >= DEVICE_CHECK_DELAY) {
|
||||
if (time-dataLastReceived >= DEVICE_ENUM_DELAY) {
|
||||
DS3Enum(time);
|
||||
}
|
||||
DS3Check(time);
|
||||
QueueWrite();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
physicalControlState[0] = CharToButton(getState[25]);
|
||||
physicalControlState[1] = CharToButton(getState[24]);
|
||||
physicalControlState[2] = CharToButton(getState[23]);
|
||||
physicalControlState[3] = CharToButton(getState[22]);
|
||||
physicalControlState[4] = CharToButton(getState[21]);
|
||||
physicalControlState[5] = CharToButton(getState[20]);
|
||||
physicalControlState[6] = CharToButton(getState[19]);
|
||||
physicalControlState[7] = CharToButton(getState[18]);
|
||||
physicalControlState[10] = CharToButton(getState[17]);
|
||||
physicalControlState[11] = CharToButton(getState[16]);
|
||||
physicalControlState[12] = CharToButton(getState[15]);
|
||||
physicalControlState[13] = CharToButton(getState[14]);
|
||||
physicalControlState[8] = ((getState[2] & 4) / 4) * FULLY_DOWN;
|
||||
physicalControlState[9] = ((getState[2] & 2) / 2) * FULLY_DOWN;
|
||||
physicalControlState[15] = ((getState[2] & 1) / 1) * FULLY_DOWN;
|
||||
physicalControlState[14] = ((getState[2] & 8) / 8) * FULLY_DOWN;
|
||||
physicalControlState[16] = CharToAxis(getState[6]);
|
||||
physicalControlState[17] = CharToAxis(getState[7]);
|
||||
physicalControlState[18] = CharToAxis(getState[8]);
|
||||
physicalControlState[19] = CharToAxis(getState[9]);
|
||||
physicalControlState[20] = CharToAxis(getState[42] + 128);
|
||||
physicalControlState[21] = CharToAxis(getState[44] + 128);
|
||||
physicalControlState[22] = CharToAxis(getState[46] + 128);
|
||||
continue;
|
||||
} else if (res == WAIT_OBJECT_0 + 1) {
|
||||
writing = 0;
|
||||
if (!writeQueued && (vibration[0] | vibration[1])) {
|
||||
QueueWrite();
|
||||
}
|
||||
if (!StartWrite()) {
|
||||
Deactivate();
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
if (time - dataLastReceived >= DEVICE_CHECK_DELAY) {
|
||||
if (time - dataLastReceived >= DEVICE_ENUM_DELAY) {
|
||||
DS3Enum(time);
|
||||
}
|
||||
DS3Check(time);
|
||||
QueueWrite();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void SetEffects(unsigned char port, unsigned int slot, unsigned char motor, unsigned char force) {
|
||||
ps2Vibration[port][slot][motor] = force;
|
||||
vibration[0] = vibration[1] = 0;
|
||||
for (int p=0; p<2; p++) {
|
||||
for (int s=0; s<4; s++) {
|
||||
for (int i=0; i<pads[p][s].numFFBindings; i++) {
|
||||
// Technically should also be a *65535/BASE_SENSITIVITY, but that's close enough to 1 for me.
|
||||
ForceFeedbackBinding *ffb = &pads[p][s].ffBindings[i];
|
||||
vibration[0] += (int)((ffb->axes[0].force * (__int64)ps2Vibration[p][s][ffb->motor]) / 255);
|
||||
vibration[1] += (int)((ffb->axes[1].force * (__int64)ps2Vibration[p][s][ffb->motor]) / 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Make sure at least 2 writes are queued, to update both motors.
|
||||
QueueWrite();
|
||||
QueueWrite();
|
||||
}
|
||||
void SetEffects(unsigned char port, unsigned int slot, unsigned char motor, unsigned char force)
|
||||
{
|
||||
ps2Vibration[port][slot][motor] = force;
|
||||
vibration[0] = vibration[1] = 0;
|
||||
for (int p = 0; p < 2; p++) {
|
||||
for (int s = 0; s < 4; s++) {
|
||||
for (int i = 0; i < pads[p][s].numFFBindings; i++) {
|
||||
// Technically should also be a *65535/BASE_SENSITIVITY, but that's close enough to 1 for me.
|
||||
ForceFeedbackBinding *ffb = &pads[p][s].ffBindings[i];
|
||||
vibration[0] += (int)((ffb->axes[0].force * (__int64)ps2Vibration[p][s][ffb->motor]) / 255);
|
||||
vibration[1] += (int)((ffb->axes[1].force * (__int64)ps2Vibration[p][s][ffb->motor]) / 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Make sure at least 2 writes are queued, to update both motors.
|
||||
QueueWrite();
|
||||
QueueWrite();
|
||||
}
|
||||
|
||||
void SetEffect(ForceFeedbackBinding *binding, unsigned char force) {
|
||||
PadBindings pBackup = pads[0][0];
|
||||
pads[0][0].ffBindings = binding;
|
||||
pads[0][0].numFFBindings = 1;
|
||||
SetEffects(0, 0, binding->motor, 255);
|
||||
pads[0][0] = pBackup;
|
||||
}
|
||||
void SetEffect(ForceFeedbackBinding *binding, unsigned char force)
|
||||
{
|
||||
PadBindings pBackup = pads[0][0];
|
||||
pads[0][0].ffBindings = binding;
|
||||
pads[0][0].numFFBindings = 1;
|
||||
SetEffects(0, 0, binding->motor, 255);
|
||||
pads[0][0] = pBackup;
|
||||
}
|
||||
|
||||
void Deactivate() {
|
||||
if (hFile != INVALID_HANDLE_VALUE) {
|
||||
CancelIo(hFile);
|
||||
CloseHandle(hFile);
|
||||
hFile = INVALID_HANDLE_VALUE;
|
||||
}
|
||||
if (readop.hEvent) {
|
||||
CloseHandle(readop.hEvent);
|
||||
}
|
||||
if (writeop.hEvent) {
|
||||
CloseHandle(writeop.hEvent);
|
||||
}
|
||||
writing = 0;
|
||||
writeQueued = 0;
|
||||
memset(ps2Vibration, 0, sizeof(ps2Vibration));
|
||||
vibration[0] = vibration[1] = 0;
|
||||
void Deactivate()
|
||||
{
|
||||
if (hFile != INVALID_HANDLE_VALUE) {
|
||||
CancelIo(hFile);
|
||||
CloseHandle(hFile);
|
||||
hFile = INVALID_HANDLE_VALUE;
|
||||
}
|
||||
if (readop.hEvent) {
|
||||
CloseHandle(readop.hEvent);
|
||||
}
|
||||
if (writeop.hEvent) {
|
||||
CloseHandle(writeop.hEvent);
|
||||
}
|
||||
writing = 0;
|
||||
writeQueued = 0;
|
||||
memset(ps2Vibration, 0, sizeof(ps2Vibration));
|
||||
vibration[0] = vibration[1] = 0;
|
||||
|
||||
FreeState();
|
||||
active = 0;
|
||||
}
|
||||
FreeState();
|
||||
active = 0;
|
||||
}
|
||||
|
||||
~DualShock3Device() {
|
||||
}
|
||||
~DualShock3Device()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
void EnumDualShock3s() {
|
||||
if (!InitLibUsb()) return;
|
||||
void EnumDualShock3s()
|
||||
{
|
||||
if (!InitLibUsb())
|
||||
return;
|
||||
|
||||
HidDeviceInfo *foundDevs = 0;
|
||||
HidDeviceInfo *foundDevs = 0;
|
||||
|
||||
int numDevs = FindHids(&foundDevs, VID, PID);
|
||||
if (!numDevs) return;
|
||||
int index = 0;
|
||||
for (int i=0; i<numDevs; i++) {
|
||||
if (foundDevs[i].caps.FeatureReportByteLength == 49 &&
|
||||
foundDevs[i].caps.InputReportByteLength == 49 &&
|
||||
foundDevs[i].caps.OutputReportByteLength == 49) {
|
||||
wchar_t temp[100];
|
||||
wsprintfW(temp, L"DualShock 3 #%i", index+1);
|
||||
dm->AddDevice(new DualShock3Device(index, temp, foundDevs[i].path));
|
||||
index++;
|
||||
}
|
||||
free(foundDevs[i].path);
|
||||
}
|
||||
free(foundDevs);
|
||||
int numDevs = FindHids(&foundDevs, VID, PID);
|
||||
if (!numDevs)
|
||||
return;
|
||||
int index = 0;
|
||||
for (int i = 0; i < numDevs; i++) {
|
||||
if (foundDevs[i].caps.FeatureReportByteLength == 49 &&
|
||||
foundDevs[i].caps.InputReportByteLength == 49 &&
|
||||
foundDevs[i].caps.OutputReportByteLength == 49) {
|
||||
wchar_t temp[100];
|
||||
wsprintfW(temp, L"DualShock 3 #%i", index + 1);
|
||||
dm->AddDevice(new DualShock3Device(index, temp, foundDevs[i].path));
|
||||
index++;
|
||||
}
|
||||
free(foundDevs[i].path);
|
||||
}
|
||||
free(foundDevs);
|
||||
}
|
||||
|
|
|
@ -23,58 +23,62 @@
|
|||
typedef uint32_t DWORD;
|
||||
typedef uint16_t USHORT;
|
||||
#ifndef __INTEL_COMPILER
|
||||
typedef int64_t __int64;
|
||||
typedef int64_t __int64;
|
||||
#endif
|
||||
|
||||
#define MAX_PATH (256) // random value
|
||||
#define MAX_PATH (256) // random value
|
||||
|
||||
#include <X11/keysym.h>
|
||||
|
||||
#define VK_SHIFT XK_Shift_L
|
||||
#define VK_LSHIFT XK_Shift_L
|
||||
#define VK_RSHIFT XK_Shift_R
|
||||
#define VK_LMENU XK_Menu
|
||||
#define VK_RMENU XK_Menu
|
||||
#define VK_MENU XK_Menu
|
||||
#define VK_CONTROL XK_Control_L
|
||||
#define VK_TAB XK_Tab
|
||||
#define VK_ESCAPE XK_Escape
|
||||
#define VK_F4 XK_F4
|
||||
#define VK_SHIFT XK_Shift_L
|
||||
#define VK_LSHIFT XK_Shift_L
|
||||
#define VK_RSHIFT XK_Shift_R
|
||||
#define VK_LMENU XK_Menu
|
||||
#define VK_RMENU XK_Menu
|
||||
#define VK_MENU XK_Menu
|
||||
#define VK_CONTROL XK_Control_L
|
||||
#define VK_TAB XK_Tab
|
||||
#define VK_ESCAPE XK_Escape
|
||||
#define VK_F4 XK_F4
|
||||
|
||||
#include <cwchar>
|
||||
#include <cstdarg>
|
||||
|
||||
template <typename Array>
|
||||
void wsprintfW(Array& buf, const wchar_t *format, ...) {
|
||||
va_list a;
|
||||
va_start(a, format);
|
||||
void wsprintfW(Array &buf, const wchar_t *format, ...)
|
||||
{
|
||||
va_list a;
|
||||
va_start(a, format);
|
||||
|
||||
vswprintf(buf, sizeof(buf)/sizeof(buf[0]), format, a);
|
||||
vswprintf(buf, sizeof(buf) / sizeof(buf[0]), format, a);
|
||||
|
||||
va_end(a);
|
||||
va_end(a);
|
||||
}
|
||||
|
||||
template <typename Array>
|
||||
void wsprintf(Array& buf, const wchar_t *format, ...) {
|
||||
va_list a;
|
||||
va_start(a, format);
|
||||
void wsprintf(Array &buf, const wchar_t *format, ...)
|
||||
{
|
||||
va_list a;
|
||||
va_start(a, format);
|
||||
|
||||
vswprintf(buf, sizeof(buf)/sizeof(buf[0]), format, a);
|
||||
vswprintf(buf, sizeof(buf) / sizeof(buf[0]), format, a);
|
||||
|
||||
va_end(a);
|
||||
va_end(a);
|
||||
}
|
||||
|
||||
static inline int wcsicmp(const wchar_t* w1, const wchar_t* w2) {
|
||||
// I didn't find a way to put ignore case ...
|
||||
return wcscmp(w1, w2);
|
||||
static inline int wcsicmp(const wchar_t *w1, const wchar_t *w2)
|
||||
{
|
||||
// I didn't find a way to put ignore case ...
|
||||
return wcscmp(w1, w2);
|
||||
}
|
||||
|
||||
#include <sys/time.h>
|
||||
static inline unsigned int timeGetTime() {
|
||||
struct timeval now;
|
||||
gettimeofday(&now, NULL);
|
||||
uint64_t ms = (now.tv_usec/1000) + ((uint64_t)now.tv_sec * 1000);
|
||||
return (ms & 0xFFFFFFFF); // MS code is u32 ...
|
||||
static inline unsigned int timeGetTime()
|
||||
{
|
||||
struct timeval now;
|
||||
gettimeofday(&now, NULL);
|
||||
uint64_t ms = (now.tv_usec / 1000) + ((uint64_t)now.tv_sec * 1000);
|
||||
return (ms & 0xFFFFFFFF); // MS code is u32 ...
|
||||
}
|
||||
|
||||
#include "Utilities/Dependencies.h"
|
||||
|
@ -84,7 +88,7 @@ static inline unsigned int timeGetTime() {
|
|||
#include <X11/Xutil.h>
|
||||
|
||||
extern Display *GSdsp;
|
||||
extern Window GSwin;
|
||||
extern Window GSwin;
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -95,7 +99,7 @@ extern Window GSwin;
|
|||
#ifdef _MSC_VER
|
||||
#define EXPORT_C_(type) extern "C" type CALLBACK
|
||||
#else
|
||||
#define EXPORT_C_(type) extern "C" __attribute__((stdcall,externally_visible,visibility("default"))) type CALLBACK
|
||||
#define EXPORT_C_(type) extern "C" __attribute__((stdcall, externally_visible, visibility("default"))) type CALLBACK
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
@ -136,35 +140,60 @@ extern HINSTANCE hInst;
|
|||
// Needed for config screen
|
||||
void GetNameAndVersionString(wchar_t *out);
|
||||
|
||||
typedef struct {
|
||||
unsigned char controllerType;
|
||||
unsigned short buttonStatus;
|
||||
unsigned char rightJoyX, rightJoyY, leftJoyX, leftJoyY;
|
||||
unsigned char moveX, moveY;
|
||||
unsigned char reserved[91];
|
||||
typedef struct
|
||||
{
|
||||
unsigned char controllerType;
|
||||
unsigned short buttonStatus;
|
||||
unsigned char rightJoyX, rightJoyY, leftJoyX, leftJoyY;
|
||||
unsigned char moveX, moveY;
|
||||
unsigned char reserved[91];
|
||||
} PadDataS;
|
||||
|
||||
EXPORT_C_(void) PADupdate(int pad);
|
||||
EXPORT_C_(u32) PS2EgetLibType(void);
|
||||
EXPORT_C_(u32) PS2EgetLibVersion2(u32 type);
|
||||
EXPORT_C_(char*) PSEgetLibName();
|
||||
EXPORT_C_(char*) PS2EgetLibName(void);
|
||||
EXPORT_C_(void) PADshutdown();
|
||||
EXPORT_C_(s32) PADinit(u32 flags);
|
||||
EXPORT_C_(s32) PADopen(void *pDsp);
|
||||
EXPORT_C_(void) PADclose();
|
||||
EXPORT_C_(u8) PADstartPoll(int pad);
|
||||
EXPORT_C_(u8) PADpoll(u8 value);
|
||||
EXPORT_C_(u32) PADquery();
|
||||
EXPORT_C_(void) PADabout();
|
||||
EXPORT_C_(s32) PADtest();
|
||||
EXPORT_C_(keyEvent*) PADkeyEvent();
|
||||
EXPORT_C_(u32) PADreadPort1 (PadDataS* pads);
|
||||
EXPORT_C_(u32) PADreadPort2 (PadDataS* pads);
|
||||
EXPORT_C_(u32) PSEgetLibType();
|
||||
EXPORT_C_(u32) PSEgetLibVersion();
|
||||
EXPORT_C_(void) PADconfigure();
|
||||
EXPORT_C_(s32) PADfreeze(int mode, freezeData *data);
|
||||
EXPORT_C_(s32) PADsetSlot(u8 port, u8 slot);
|
||||
EXPORT_C_(s32) PADqueryMtap(u8 port);
|
||||
EXPORT_C_(void) PADsetSettingsDir(const char *dir);
|
||||
EXPORT_C_(void)
|
||||
PADupdate(int pad);
|
||||
EXPORT_C_(u32)
|
||||
PS2EgetLibType(void);
|
||||
EXPORT_C_(u32)
|
||||
PS2EgetLibVersion2(u32 type);
|
||||
EXPORT_C_(char *)
|
||||
PSEgetLibName();
|
||||
EXPORT_C_(char *)
|
||||
PS2EgetLibName(void);
|
||||
EXPORT_C_(void)
|
||||
PADshutdown();
|
||||
EXPORT_C_(s32)
|
||||
PADinit(u32 flags);
|
||||
EXPORT_C_(s32)
|
||||
PADopen(void *pDsp);
|
||||
EXPORT_C_(void)
|
||||
PADclose();
|
||||
EXPORT_C_(u8)
|
||||
PADstartPoll(int pad);
|
||||
EXPORT_C_(u8)
|
||||
PADpoll(u8 value);
|
||||
EXPORT_C_(u32)
|
||||
PADquery();
|
||||
EXPORT_C_(void)
|
||||
PADabout();
|
||||
EXPORT_C_(s32)
|
||||
PADtest();
|
||||
EXPORT_C_(keyEvent *)
|
||||
PADkeyEvent();
|
||||
EXPORT_C_(u32)
|
||||
PADreadPort1(PadDataS *pads);
|
||||
EXPORT_C_(u32)
|
||||
PADreadPort2(PadDataS *pads);
|
||||
EXPORT_C_(u32)
|
||||
PSEgetLibType();
|
||||
EXPORT_C_(u32)
|
||||
PSEgetLibVersion();
|
||||
EXPORT_C_(void)
|
||||
PADconfigure();
|
||||
EXPORT_C_(s32)
|
||||
PADfreeze(int mode, freezeData *data);
|
||||
EXPORT_C_(s32)
|
||||
PADsetSlot(u8 port, u8 slot);
|
||||
EXPORT_C_(s32)
|
||||
PADqueryMtap(u8 port);
|
||||
EXPORT_C_(void)
|
||||
PADsetSettingsDir(const char *dir);
|
||||
|
|
|
@ -20,57 +20,61 @@
|
|||
#include <setupapi.h>
|
||||
#include <hidsdi.h>
|
||||
|
||||
int FindHids(HidDeviceInfo **foundDevs, int vid, int pid) {
|
||||
GUID GUID_DEVINTERFACE_HID;
|
||||
int numFoundDevs = 0;
|
||||
*foundDevs = 0;
|
||||
HidD_GetHidGuid(&GUID_DEVINTERFACE_HID);
|
||||
HDEVINFO hdev = SetupDiGetClassDevs(&GUID_DEVINTERFACE_HID, 0, 0, DIGCF_PRESENT | DIGCF_DEVICEINTERFACE);
|
||||
if (hdev != INVALID_HANDLE_VALUE) {
|
||||
SP_DEVICE_INTERFACE_DATA devInterfaceData;
|
||||
devInterfaceData.cbSize = sizeof(SP_DEVICE_INTERFACE_DATA);
|
||||
for (int i=0; SetupDiEnumDeviceInterfaces(hdev, 0, &GUID_DEVINTERFACE_HID, i, &devInterfaceData); i++) {
|
||||
int FindHids(HidDeviceInfo **foundDevs, int vid, int pid)
|
||||
{
|
||||
GUID GUID_DEVINTERFACE_HID;
|
||||
int numFoundDevs = 0;
|
||||
*foundDevs = 0;
|
||||
HidD_GetHidGuid(&GUID_DEVINTERFACE_HID);
|
||||
HDEVINFO hdev = SetupDiGetClassDevs(&GUID_DEVINTERFACE_HID, 0, 0, DIGCF_PRESENT | DIGCF_DEVICEINTERFACE);
|
||||
if (hdev != INVALID_HANDLE_VALUE) {
|
||||
SP_DEVICE_INTERFACE_DATA devInterfaceData;
|
||||
devInterfaceData.cbSize = sizeof(SP_DEVICE_INTERFACE_DATA);
|
||||
for (int i = 0; SetupDiEnumDeviceInterfaces(hdev, 0, &GUID_DEVINTERFACE_HID, i, &devInterfaceData); i++) {
|
||||
|
||||
DWORD size = 0;
|
||||
SetupDiGetDeviceInterfaceDetail(hdev, &devInterfaceData, 0, 0, &size, 0);
|
||||
if (GetLastError() != ERROR_INSUFFICIENT_BUFFER || !size) continue;
|
||||
SP_DEVICE_INTERFACE_DETAIL_DATA *devInterfaceDetails = (SP_DEVICE_INTERFACE_DETAIL_DATA *) malloc(size);
|
||||
if (!devInterfaceDetails) continue;
|
||||
DWORD size = 0;
|
||||
SetupDiGetDeviceInterfaceDetail(hdev, &devInterfaceData, 0, 0, &size, 0);
|
||||
if (GetLastError() != ERROR_INSUFFICIENT_BUFFER || !size)
|
||||
continue;
|
||||
SP_DEVICE_INTERFACE_DETAIL_DATA *devInterfaceDetails = (SP_DEVICE_INTERFACE_DETAIL_DATA *)malloc(size);
|
||||
if (!devInterfaceDetails)
|
||||
continue;
|
||||
|
||||
devInterfaceDetails->cbSize = sizeof(*devInterfaceDetails);
|
||||
SP_DEVINFO_DATA devInfoData;
|
||||
devInfoData.cbSize = sizeof(SP_DEVINFO_DATA);
|
||||
devInterfaceDetails->cbSize = sizeof(*devInterfaceDetails);
|
||||
SP_DEVINFO_DATA devInfoData;
|
||||
devInfoData.cbSize = sizeof(SP_DEVINFO_DATA);
|
||||
|
||||
if (!SetupDiGetDeviceInterfaceDetail(hdev, &devInterfaceData, devInterfaceDetails, size, &size, &devInfoData)) continue;
|
||||
if (!SetupDiGetDeviceInterfaceDetail(hdev, &devInterfaceData, devInterfaceDetails, size, &size, &devInfoData))
|
||||
continue;
|
||||
|
||||
HANDLE hfile = CreateFile(devInterfaceDetails->DevicePath, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, 0, OPEN_EXISTING, 0, 0);
|
||||
if (hfile != INVALID_HANDLE_VALUE) {
|
||||
HIDD_ATTRIBUTES attributes;
|
||||
attributes.Size = sizeof(attributes);
|
||||
if (HidD_GetAttributes(hfile, &attributes)) {
|
||||
if (attributes.VendorID == vid && attributes.ProductID == pid) {
|
||||
PHIDP_PREPARSED_DATA pData;
|
||||
HIDP_CAPS caps;
|
||||
if (HidD_GetPreparsedData(hfile, &pData)) {
|
||||
if (HidP_GetCaps(pData, &caps) == HIDP_STATUS_SUCCESS) {
|
||||
if (numFoundDevs % 32 == 0) {
|
||||
*foundDevs = (HidDeviceInfo*) realloc(*foundDevs, sizeof(HidDeviceInfo) * (32 + numFoundDevs));
|
||||
}
|
||||
HidDeviceInfo *dev = &foundDevs[0][numFoundDevs++];
|
||||
dev->caps = caps;
|
||||
dev->vid = attributes.VendorID;
|
||||
dev->pid = attributes.ProductID;
|
||||
dev->path = wcsdup(devInterfaceDetails->DevicePath);
|
||||
}
|
||||
HidD_FreePreparsedData(pData);
|
||||
}
|
||||
}
|
||||
}
|
||||
CloseHandle(hfile);
|
||||
}
|
||||
free(devInterfaceDetails);
|
||||
}
|
||||
SetupDiDestroyDeviceInfoList(hdev);
|
||||
}
|
||||
return numFoundDevs;
|
||||
HANDLE hfile = CreateFile(devInterfaceDetails->DevicePath, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, 0, OPEN_EXISTING, 0, 0);
|
||||
if (hfile != INVALID_HANDLE_VALUE) {
|
||||
HIDD_ATTRIBUTES attributes;
|
||||
attributes.Size = sizeof(attributes);
|
||||
if (HidD_GetAttributes(hfile, &attributes)) {
|
||||
if (attributes.VendorID == vid && attributes.ProductID == pid) {
|
||||
PHIDP_PREPARSED_DATA pData;
|
||||
HIDP_CAPS caps;
|
||||
if (HidD_GetPreparsedData(hfile, &pData)) {
|
||||
if (HidP_GetCaps(pData, &caps) == HIDP_STATUS_SUCCESS) {
|
||||
if (numFoundDevs % 32 == 0) {
|
||||
*foundDevs = (HidDeviceInfo *)realloc(*foundDevs, sizeof(HidDeviceInfo) * (32 + numFoundDevs));
|
||||
}
|
||||
HidDeviceInfo *dev = &foundDevs[0][numFoundDevs++];
|
||||
dev->caps = caps;
|
||||
dev->vid = attributes.VendorID;
|
||||
dev->pid = attributes.ProductID;
|
||||
dev->path = wcsdup(devInterfaceDetails->DevicePath);
|
||||
}
|
||||
HidD_FreePreparsedData(pData);
|
||||
}
|
||||
}
|
||||
}
|
||||
CloseHandle(hfile);
|
||||
}
|
||||
free(devInterfaceDetails);
|
||||
}
|
||||
SetupDiDestroyDeviceInfoList(hdev);
|
||||
}
|
||||
return numFoundDevs;
|
||||
}
|
||||
|
|
|
@ -20,11 +20,12 @@
|
|||
|
||||
#include <hidsdi.h>
|
||||
|
||||
struct HidDeviceInfo {
|
||||
HIDP_CAPS caps;
|
||||
wchar_t *path;
|
||||
unsigned short vid;
|
||||
unsigned short pid;
|
||||
struct HidDeviceInfo
|
||||
{
|
||||
HIDP_CAPS caps;
|
||||
wchar_t *path;
|
||||
unsigned short vid;
|
||||
unsigned short pid;
|
||||
};
|
||||
|
||||
int FindHids(HidDeviceInfo **foundDevs, int vid, int pid);
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -23,10 +23,10 @@
|
|||
// Fully down means that value corresponds to a button being fully down (255).
|
||||
// a value of 128 or more corresponds to that button being pressed, for binary
|
||||
// values.
|
||||
#define BASE_SENSITIVITY (1<<16)
|
||||
#define FULLY_DOWN (1<<16)
|
||||
#define BASE_SENSITIVITY (1 << 16)
|
||||
#define FULLY_DOWN (1 << 16)
|
||||
|
||||
#define DEFAULT_DEADZONE (BASE_SENSITIVITY * 201/1000)
|
||||
#define DEFAULT_DEADZONE (BASE_SENSITIVITY * 201 / 1000)
|
||||
|
||||
/* Idea is for this file and the associated cpp file to be Windows independent.
|
||||
* Still more effort than it's worth to port to Linux, however.
|
||||
|
@ -36,28 +36,28 @@
|
|||
// One physical axis maps to 3 virtual ones, and one physical POV control maps to
|
||||
// 4 virtual ones.
|
||||
enum ControlType {
|
||||
NO_CONTROL = 0,
|
||||
// Axes are ints. Relative axes are for mice, mice wheels, etc,
|
||||
// and are always reported relative to their last value.
|
||||
// Absolute axes range from -65536 to 65536 and are absolute positions,
|
||||
// like for joysticks and pressure sensitive buttons.
|
||||
RELAXIS = 1,
|
||||
ABSAXIS = 2,
|
||||
NO_CONTROL = 0,
|
||||
// Axes are ints. Relative axes are for mice, mice wheels, etc,
|
||||
// and are always reported relative to their last value.
|
||||
// Absolute axes range from -65536 to 65536 and are absolute positions,
|
||||
// like for joysticks and pressure sensitive buttons.
|
||||
RELAXIS = 1,
|
||||
ABSAXIS = 2,
|
||||
|
||||
// Buttons range from 0 to 65536.
|
||||
PSHBTN = 4,
|
||||
TGLBTN = 8,
|
||||
// Buttons range from 0 to 65536.
|
||||
PSHBTN = 4,
|
||||
TGLBTN = 8,
|
||||
|
||||
// POV controls are ints, values range from -1 to 36000.
|
||||
// -1 means not pressed, otherwise it's an angle.
|
||||
// For easy DirectInput compatibility, anything outside.
|
||||
// that range is treated as -1 (Though 36000-37000 is treated
|
||||
// like 0 to 1000, just in case).
|
||||
POV = 16,
|
||||
// POV controls are ints, values range from -1 to 36000.
|
||||
// -1 means not pressed, otherwise it's an angle.
|
||||
// For easy DirectInput compatibility, anything outside.
|
||||
// that range is treated as -1 (Though 36000-37000 is treated
|
||||
// like 0 to 1000, just in case).
|
||||
POV = 16,
|
||||
|
||||
// Pressure sensitive buttons. Only a different type because
|
||||
// they have configurable dead zones, unlike push or toggle buttons.
|
||||
PRESSURE_BTN = 32,
|
||||
// Pressure sensitive buttons. Only a different type because
|
||||
// they have configurable dead zones, unlike push or toggle buttons.
|
||||
PRESSURE_BTN = 32,
|
||||
};
|
||||
|
||||
// Masks to determine button type. Don't need one for POV.
|
||||
|
@ -65,37 +65,39 @@ enum ControlType {
|
|||
#define BINARY_BUTTON (PSHBTN | TGLBTN)
|
||||
#define AXIS 3
|
||||
|
||||
struct Binding {
|
||||
int controlIndex;
|
||||
int command;
|
||||
int sensitivity;
|
||||
int deadZone;
|
||||
unsigned char turbo;
|
||||
struct Binding
|
||||
{
|
||||
int controlIndex;
|
||||
int command;
|
||||
int sensitivity;
|
||||
int deadZone;
|
||||
unsigned char turbo;
|
||||
};
|
||||
|
||||
#define UID_AXIS (1U<<31)
|
||||
#define UID_POV (1<<30)
|
||||
#define UID_AXIS (1U << 31)
|
||||
#define UID_POV (1 << 30)
|
||||
|
||||
#define UID_AXIS_POS (1U<<24)
|
||||
#define UID_AXIS_NEG (2U<<24)
|
||||
#define UID_POV_N (3<<24)
|
||||
#define UID_POV_E (4<<24)
|
||||
#define UID_POV_S (5<<24)
|
||||
#define UID_POV_W (6<<24)
|
||||
#define UID_AXIS_POS (1U << 24)
|
||||
#define UID_AXIS_NEG (2U << 24)
|
||||
#define UID_POV_N (3 << 24)
|
||||
#define UID_POV_E (4 << 24)
|
||||
#define UID_POV_S (5 << 24)
|
||||
#define UID_POV_W (6 << 24)
|
||||
|
||||
// One of these exists for each bindable object.
|
||||
// Bindable objects consist of buttons, axis, pov controls,
|
||||
// and individual axis/pov directions. Not that pov controls
|
||||
// cannot actually be bound, but when trying to bind as an axis,
|
||||
// all directions are assigned individually.
|
||||
struct VirtualControl {
|
||||
// Unique id for control, given device. Based on source control's id,
|
||||
// source control type, axis/pov flags if it's a pov/axis (Rather than
|
||||
// a button or a pov/axis control's individual button), and an index,
|
||||
// if the control is split.
|
||||
unsigned int uid;
|
||||
// virtual key code. 0 if none.
|
||||
int physicalControlIndex;
|
||||
struct VirtualControl
|
||||
{
|
||||
// Unique id for control, given device. Based on source control's id,
|
||||
// source control type, axis/pov flags if it's a pov/axis (Rather than
|
||||
// a button or a pov/axis control's individual button), and an index,
|
||||
// if the control is split.
|
||||
unsigned int uid;
|
||||
// virtual key code. 0 if none.
|
||||
int physicalControlIndex;
|
||||
};
|
||||
|
||||
// Need one for each button, axis, and pov control.
|
||||
|
@ -103,79 +105,84 @@ struct VirtualControl {
|
|||
// updates their state, standard function then populates
|
||||
// the VirtualControls and queues the keyboard messages, if
|
||||
// needed.
|
||||
struct PhysicalControl {
|
||||
// index of the first virtual control corresponding to this.
|
||||
// Buttons have 1 virtual control, axes 3, and povs 5, all
|
||||
// in a row.
|
||||
int baseVirtualControlIndex;
|
||||
ControlType type;
|
||||
// id. Must be unique for control type.
|
||||
// short so can be combined with other values to get
|
||||
// uid for virtual controls.
|
||||
unsigned short id;
|
||||
unsigned short vkey;
|
||||
wchar_t *name;
|
||||
struct PhysicalControl
|
||||
{
|
||||
// index of the first virtual control corresponding to this.
|
||||
// Buttons have 1 virtual control, axes 3, and povs 5, all
|
||||
// in a row.
|
||||
int baseVirtualControlIndex;
|
||||
ControlType type;
|
||||
// id. Must be unique for control type.
|
||||
// short so can be combined with other values to get
|
||||
// uid for virtual controls.
|
||||
unsigned short id;
|
||||
unsigned short vkey;
|
||||
wchar_t *name;
|
||||
};
|
||||
|
||||
enum DeviceAPI {
|
||||
NO_API = 0,
|
||||
DI = 1,
|
||||
WM = 2,
|
||||
RAW = 3,
|
||||
XINPUT = 4,
|
||||
DS3 = 5,
|
||||
// Not currently used.
|
||||
LLHOOK = 6,
|
||||
// Not a real API, obviously. Only used with keyboards,
|
||||
// to ignore individual buttons. Wrapper itself takes care
|
||||
// of ignoring bound keys. Otherwise, works normally.
|
||||
IGNORE_KEYBOARD = 7,
|
||||
// XXX
|
||||
LNX_KEYBOARD = 16,
|
||||
LNX_JOY = 17,
|
||||
NO_API = 0,
|
||||
DI = 1,
|
||||
WM = 2,
|
||||
RAW = 3,
|
||||
XINPUT = 4,
|
||||
DS3 = 5,
|
||||
// Not currently used.
|
||||
LLHOOK = 6,
|
||||
// Not a real API, obviously. Only used with keyboards,
|
||||
// to ignore individual buttons. Wrapper itself takes care
|
||||
// of ignoring bound keys. Otherwise, works normally.
|
||||
IGNORE_KEYBOARD = 7,
|
||||
// XXX
|
||||
LNX_KEYBOARD = 16,
|
||||
LNX_JOY = 17,
|
||||
};
|
||||
|
||||
enum DeviceType {
|
||||
NO_DEVICE = 0,
|
||||
KEYBOARD = 1,
|
||||
MOUSE = 2,
|
||||
OTHER = 3
|
||||
NO_DEVICE = 0,
|
||||
KEYBOARD = 1,
|
||||
MOUSE = 2,
|
||||
OTHER = 3
|
||||
};
|
||||
|
||||
enum EffectType {
|
||||
EFFECT_CONSTANT,
|
||||
EFFECT_PERIODIC,
|
||||
EFFECT_RAMP
|
||||
EFFECT_CONSTANT,
|
||||
EFFECT_PERIODIC,
|
||||
EFFECT_RAMP
|
||||
};
|
||||
|
||||
// force range sfrom -BASE_SENSITIVITY to BASE_SENSITIVITY.
|
||||
// Order matches ForceFeedbackAxis order. force of 0 means to
|
||||
// ignore that axis completely. Force of 1 or -1 means to initialize
|
||||
// the axis with minimum force (Possibly 0 force), if applicable.
|
||||
struct AxisEffectInfo {
|
||||
int force;
|
||||
struct AxisEffectInfo
|
||||
{
|
||||
int force;
|
||||
};
|
||||
|
||||
struct ForceFeedbackBinding {
|
||||
AxisEffectInfo *axes;
|
||||
int effectIndex;
|
||||
unsigned char motor;
|
||||
struct ForceFeedbackBinding
|
||||
{
|
||||
AxisEffectInfo *axes;
|
||||
int effectIndex;
|
||||
unsigned char motor;
|
||||
};
|
||||
|
||||
// Bindings listed by effect, so I don't have to bother with
|
||||
// indexing effects.
|
||||
struct ForceFeedbackEffectType {
|
||||
wchar_t *displayName;
|
||||
// Because I'm lazy, can only have ASCII characters and no spaces.
|
||||
wchar_t *effectID;
|
||||
// constant, ramp, or periodic
|
||||
EffectType type;
|
||||
struct ForceFeedbackEffectType
|
||||
{
|
||||
wchar_t *displayName;
|
||||
// Because I'm lazy, can only have ASCII characters and no spaces.
|
||||
wchar_t *effectID;
|
||||
// constant, ramp, or periodic
|
||||
EffectType type;
|
||||
};
|
||||
|
||||
|
||||
struct ForceFeedbackAxis {
|
||||
wchar_t *displayName;
|
||||
int id;
|
||||
struct ForceFeedbackAxis
|
||||
{
|
||||
wchar_t *displayName;
|
||||
int id;
|
||||
};
|
||||
|
||||
// Used both for active devices and for sets of settings for devices.
|
||||
|
@ -184,190 +191,200 @@ struct ForceFeedbackAxis {
|
|||
// one set of generic devices. Then I enumerate all devices. Then I merge
|
||||
// them, moving settings from the generic devices to the enumerated ones.
|
||||
|
||||
struct PadBindings {
|
||||
Binding *bindings;
|
||||
int numBindings;
|
||||
ForceFeedbackBinding *ffBindings;
|
||||
int numFFBindings;
|
||||
struct PadBindings
|
||||
{
|
||||
Binding *bindings;
|
||||
int numBindings;
|
||||
ForceFeedbackBinding *ffBindings;
|
||||
int numFFBindings;
|
||||
};
|
||||
|
||||
class WndProcEater;
|
||||
|
||||
struct InitInfo {
|
||||
// 1 when binding key to ignore.
|
||||
int bindingIgnore;
|
||||
// 1 when binding.
|
||||
int binding;
|
||||
struct InitInfo
|
||||
{
|
||||
// 1 when binding key to ignore.
|
||||
int bindingIgnore;
|
||||
// 1 when binding.
|
||||
int binding;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
HWND hWndTop;
|
||||
HWND hWndTop;
|
||||
|
||||
// For config screen, need to eat button's message handling.
|
||||
//HWND hWndButton;
|
||||
// For config screen, need to eat button's message handling.
|
||||
//HWND hWndButton;
|
||||
|
||||
WndProcEater* hWndProc;
|
||||
WndProcEater *hWndProc;
|
||||
#else
|
||||
// Linux equivalent to HWND
|
||||
Display *GSdsp;
|
||||
Window GSwin;
|
||||
// Linux equivalent to HWND
|
||||
Display *GSdsp;
|
||||
Window GSwin;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
// Mostly self-contained, but bindings are modified by config.cpp, to make
|
||||
// updating the ListView simpler.
|
||||
class Device {
|
||||
class Device
|
||||
{
|
||||
public:
|
||||
DeviceAPI api;
|
||||
DeviceType type;
|
||||
char active;
|
||||
char attached;
|
||||
// Based on input modes.
|
||||
char enabled;
|
||||
DeviceAPI api;
|
||||
DeviceType type;
|
||||
char active;
|
||||
char attached;
|
||||
// Based on input modes.
|
||||
char enabled;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
// Not all devices need to subclass the windproc, but most do so might as well
|
||||
// put it here... --air
|
||||
WndProcEater* hWndProc;
|
||||
// Not all devices need to subclass the windproc, but most do so might as well
|
||||
// put it here... --air
|
||||
WndProcEater *hWndProc;
|
||||
#endif
|
||||
|
||||
union {
|
||||
// Allows for one loop to compare all 3 in order.
|
||||
wchar_t *IDs[3];
|
||||
struct {
|
||||
// Same as DisplayName, when not given. Absolutely must be unique.
|
||||
// Used for loading/saving controls. If matches, all other strings
|
||||
// are ignored, so must be unique.
|
||||
wchar_t *instanceID;
|
||||
// Not required. Used when a device's instance id changes, doesn't have to
|
||||
// be unique. For devices that can only have one instance, not needed.
|
||||
wchar_t *productID;
|
||||
union
|
||||
{
|
||||
// Allows for one loop to compare all 3 in order.
|
||||
wchar_t *IDs[3];
|
||||
struct
|
||||
{
|
||||
// Same as DisplayName, when not given. Absolutely must be unique.
|
||||
// Used for loading/saving controls. If matches, all other strings
|
||||
// are ignored, so must be unique.
|
||||
wchar_t *instanceID;
|
||||
// Not required. Used when a device's instance id changes, doesn't have to
|
||||
// be unique. For devices that can only have one instance, not needed.
|
||||
wchar_t *productID;
|
||||
|
||||
wchar_t *displayName;
|
||||
};
|
||||
};
|
||||
wchar_t *displayName;
|
||||
};
|
||||
};
|
||||
|
||||
PadBindings pads[2][4];
|
||||
PadBindings pads[2][4];
|
||||
|
||||
// Virtual controls. All basically act like pressure sensitivity buttons, with
|
||||
// values between 0 and 2^16. 2^16 is fully down, 0 is up. Larger values
|
||||
// are allowed, but *only* for absolute axes (Which don't support the flip checkbox).
|
||||
// Each control on a device must have a unique id, used for binding.
|
||||
VirtualControl *virtualControls;
|
||||
int numVirtualControls;
|
||||
// Virtual controls. All basically act like pressure sensitivity buttons, with
|
||||
// values between 0 and 2^16. 2^16 is fully down, 0 is up. Larger values
|
||||
// are allowed, but *only* for absolute axes (Which don't support the flip checkbox).
|
||||
// Each control on a device must have a unique id, used for binding.
|
||||
VirtualControl *virtualControls;
|
||||
int numVirtualControls;
|
||||
|
||||
int *virtualControlState;
|
||||
int *oldVirtualControlState;
|
||||
int *virtualControlState;
|
||||
int *oldVirtualControlState;
|
||||
|
||||
PhysicalControl *physicalControls;
|
||||
int numPhysicalControls;
|
||||
int *physicalControlState;
|
||||
PhysicalControl *physicalControls;
|
||||
int numPhysicalControls;
|
||||
int *physicalControlState;
|
||||
|
||||
ForceFeedbackEffectType *ffEffectTypes;
|
||||
int numFFEffectTypes;
|
||||
ForceFeedbackAxis *ffAxes;
|
||||
int numFFAxes;
|
||||
void AddFFAxis(const wchar_t *displayName, int id);
|
||||
void AddFFEffectType(const wchar_t *displayName, const wchar_t *effectID, EffectType type);
|
||||
ForceFeedbackEffectType *ffEffectTypes;
|
||||
int numFFEffectTypes;
|
||||
ForceFeedbackAxis *ffAxes;
|
||||
int numFFAxes;
|
||||
void AddFFAxis(const wchar_t *displayName, int id);
|
||||
void AddFFEffectType(const wchar_t *displayName, const wchar_t *effectID, EffectType type);
|
||||
|
||||
Device(DeviceAPI, DeviceType, const wchar_t *displayName, const wchar_t *instanceID = 0, const wchar_t *deviceID = 0);
|
||||
virtual ~Device();
|
||||
Device(DeviceAPI, DeviceType, const wchar_t *displayName, const wchar_t *instanceID = 0, const wchar_t *deviceID = 0);
|
||||
virtual ~Device();
|
||||
|
||||
// Allocates memory for old and new state, sets everything to 0.
|
||||
// all old states are in one array, buttons, axes, and then POVs.
|
||||
// start of each section is int aligned. This makes it DirectInput
|
||||
// compatible.
|
||||
void AllocState();
|
||||
// Allocates memory for old and new state, sets everything to 0.
|
||||
// all old states are in one array, buttons, axes, and then POVs.
|
||||
// start of each section is int aligned. This makes it DirectInput
|
||||
// compatible.
|
||||
void AllocState();
|
||||
|
||||
// Doesn't actually flip. Copies current state to old state.
|
||||
void FlipState();
|
||||
// Doesn't actually flip. Copies current state to old state.
|
||||
void FlipState();
|
||||
|
||||
// Frees state variables.
|
||||
void FreeState();
|
||||
// Frees state variables.
|
||||
void FreeState();
|
||||
|
||||
ForceFeedbackEffectType *GetForcefeedbackEffect(wchar_t *id);
|
||||
ForceFeedbackAxis *GetForceFeedbackAxis(int id);
|
||||
ForceFeedbackEffectType *GetForcefeedbackEffect(wchar_t *id);
|
||||
ForceFeedbackAxis *GetForceFeedbackAxis(int id);
|
||||
|
||||
VirtualControl *GetVirtualControl(unsigned int uid);
|
||||
VirtualControl *GetVirtualControl(unsigned int uid);
|
||||
|
||||
PhysicalControl *AddPhysicalControl(ControlType type, unsigned short id, unsigned short vkey, const wchar_t *name = 0);
|
||||
VirtualControl *AddVirtualControl(unsigned int uid, int physicalControlIndex);
|
||||
PhysicalControl *AddPhysicalControl(ControlType type, unsigned short id, unsigned short vkey, const wchar_t *name = 0);
|
||||
VirtualControl *AddVirtualControl(unsigned int uid, int physicalControlIndex);
|
||||
|
||||
virtual wchar_t *GetVirtualControlName(VirtualControl *c);
|
||||
virtual wchar_t *GetPhysicalControlName(PhysicalControl *c);
|
||||
virtual wchar_t *GetVirtualControlName(VirtualControl *c);
|
||||
virtual wchar_t *GetPhysicalControlName(PhysicalControl *c);
|
||||
|
||||
void CalcVirtualState();
|
||||
void CalcVirtualState();
|
||||
|
||||
virtual int Activate(InitInfo *args) {
|
||||
return 0;
|
||||
}
|
||||
virtual int Activate(InitInfo *args)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
inline virtual void Deactivate() {
|
||||
FreeState();
|
||||
active = 0;
|
||||
}
|
||||
inline virtual void Deactivate()
|
||||
{
|
||||
FreeState();
|
||||
active = 0;
|
||||
}
|
||||
|
||||
// Default update proc. All that's needed for post-based APIs.
|
||||
inline virtual int Update() {
|
||||
return active;
|
||||
}
|
||||
// Default update proc. All that's needed for post-based APIs.
|
||||
inline virtual int Update()
|
||||
{
|
||||
return active;
|
||||
}
|
||||
|
||||
// force is from -FULLY_DOWN to FULLY_DOWN.
|
||||
// Either function can be overridden. Second one by default calls the first
|
||||
// for every bound effect that's affected.
|
||||
// force is from -FULLY_DOWN to FULLY_DOWN.
|
||||
// Either function can be overridden. Second one by default calls the first
|
||||
// for every bound effect that's affected.
|
||||
|
||||
// Note: Only used externally for binding, so if override the other one, can assume
|
||||
// all other forces are currently 0.
|
||||
inline virtual void SetEffect(ForceFeedbackBinding *binding, unsigned char force) {}
|
||||
virtual void SetEffects(unsigned char port, unsigned int slot, unsigned char motor, unsigned char force);
|
||||
// Note: Only used externally for binding, so if override the other one, can assume
|
||||
// all other forces are currently 0.
|
||||
inline virtual void SetEffect(ForceFeedbackBinding *binding, unsigned char force) {}
|
||||
virtual void SetEffects(unsigned char port, unsigned int slot, unsigned char motor, unsigned char force);
|
||||
|
||||
// Called after reading. Basically calls FlipState().
|
||||
// Some device types (Those that don't incrementally update)
|
||||
// could call FlipState elsewhere, but this makes it simpler to ignore
|
||||
// while binding.
|
||||
virtual void PostRead();
|
||||
// Called after reading. Basically calls FlipState().
|
||||
// Some device types (Those that don't incrementally update)
|
||||
// could call FlipState elsewhere, but this makes it simpler to ignore
|
||||
// while binding.
|
||||
virtual void PostRead();
|
||||
};
|
||||
|
||||
class InputDeviceManager {
|
||||
class InputDeviceManager
|
||||
{
|
||||
public:
|
||||
Device **devices;
|
||||
int numDevices;
|
||||
Device **devices;
|
||||
int numDevices;
|
||||
|
||||
void ClearDevices();
|
||||
void ClearDevices();
|
||||
|
||||
// When refreshing devices, back up old devices, then
|
||||
// populate this with new devices, then call copy bindings.
|
||||
// All old bindings are copied to matching devices.
|
||||
// When refreshing devices, back up old devices, then
|
||||
// populate this with new devices, then call copy bindings.
|
||||
// All old bindings are copied to matching devices.
|
||||
|
||||
// When old devices are missing, I do a slightly more careful search
|
||||
// using productIDs and then (in desperation) displayName.
|
||||
// Finally create new dummy devices if no matches found.
|
||||
void CopyBindings(int numDevices, Device **devices);
|
||||
// When old devices are missing, I do a slightly more careful search
|
||||
// using productIDs and then (in desperation) displayName.
|
||||
// Finally create new dummy devices if no matches found.
|
||||
void CopyBindings(int numDevices, Device **devices);
|
||||
|
||||
|
||||
InputDeviceManager();
|
||||
~InputDeviceManager();
|
||||
InputDeviceManager();
|
||||
~InputDeviceManager();
|
||||
|
||||
void AddDevice(Device *d);
|
||||
Device *GetActiveDevice(InitInfo *info, unsigned int *uid, int *index, int *value);
|
||||
void Update(InitInfo *initInfo);
|
||||
void AddDevice(Device *d);
|
||||
Device *GetActiveDevice(InitInfo *info, unsigned int *uid, int *index, int *value);
|
||||
void Update(InitInfo *initInfo);
|
||||
|
||||
// Called after reading state, after Update().
|
||||
void PostRead();
|
||||
// Called after reading state, after Update().
|
||||
void PostRead();
|
||||
|
||||
void SetEffect(unsigned char port, unsigned int slot, unsigned char motor, unsigned char force);
|
||||
void SetEffect(unsigned char port, unsigned int slot, unsigned char motor, unsigned char force);
|
||||
|
||||
// Update does this as needed.
|
||||
// void GetInput(void *v);
|
||||
void ReleaseInput();
|
||||
// Update does this as needed.
|
||||
// void GetInput(void *v);
|
||||
void ReleaseInput();
|
||||
|
||||
void DisableDevice(int index);
|
||||
inline void EnableDevice(int i) {
|
||||
devices[i]->enabled = 1;
|
||||
}
|
||||
void DisableDevice(int index);
|
||||
inline void EnableDevice(int i)
|
||||
{
|
||||
devices[i]->enabled = 1;
|
||||
}
|
||||
|
||||
void EnableDevices(DeviceType type, DeviceAPI api);
|
||||
void DisableAllDevices();
|
||||
void EnableDevices(DeviceType type, DeviceAPI api);
|
||||
void DisableAllDevices();
|
||||
};
|
||||
|
||||
extern InputDeviceManager *dm;
|
||||
|
|
|
@ -34,64 +34,68 @@ static u8 lastQueuedEvent = 0;
|
|||
static u8 nextQueuedEvent = 0;
|
||||
static keyEvent queuedEvents[EVENT_QUEUE_LEN];
|
||||
|
||||
void QueueKeyEvent(int key, int event) {
|
||||
void QueueKeyEvent(int key, int event)
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
if (!csInitialized) {
|
||||
csInitialized = 1;
|
||||
InitializeCriticalSection(&cSection);
|
||||
}
|
||||
EnterCriticalSection(&cSection);
|
||||
if (!csInitialized) {
|
||||
csInitialized = 1;
|
||||
InitializeCriticalSection(&cSection);
|
||||
}
|
||||
EnterCriticalSection(&cSection);
|
||||
#else
|
||||
std::lock_guard<std::mutex> lock(cSection);
|
||||
std::lock_guard<std::mutex> lock(cSection);
|
||||
#endif
|
||||
|
||||
// Don't queue events if escape is on top of queue. This is just for safety
|
||||
// purposes when a game is killing the emulator for whatever reason.
|
||||
if (nextQueuedEvent == lastQueuedEvent ||
|
||||
queuedEvents[nextQueuedEvent].key != VK_ESCAPE ||
|
||||
queuedEvents[nextQueuedEvent].evt != KEYPRESS) {
|
||||
// Clear queue on escape down, bringing escape to front. May do something
|
||||
// with shift/ctrl/alt and F-keys, later.
|
||||
if (event == KEYPRESS && key == VK_ESCAPE) {
|
||||
nextQueuedEvent = lastQueuedEvent;
|
||||
}
|
||||
// Don't queue events if escape is on top of queue. This is just for safety
|
||||
// purposes when a game is killing the emulator for whatever reason.
|
||||
if (nextQueuedEvent == lastQueuedEvent ||
|
||||
queuedEvents[nextQueuedEvent].key != VK_ESCAPE ||
|
||||
queuedEvents[nextQueuedEvent].evt != KEYPRESS) {
|
||||
// Clear queue on escape down, bringing escape to front. May do something
|
||||
// with shift/ctrl/alt and F-keys, later.
|
||||
if (event == KEYPRESS && key == VK_ESCAPE) {
|
||||
nextQueuedEvent = lastQueuedEvent;
|
||||
}
|
||||
|
||||
queuedEvents[lastQueuedEvent].key = key;
|
||||
queuedEvents[lastQueuedEvent].evt = event;
|
||||
queuedEvents[lastQueuedEvent].key = key;
|
||||
queuedEvents[lastQueuedEvent].evt = event;
|
||||
|
||||
lastQueuedEvent = (lastQueuedEvent + 1) % EVENT_QUEUE_LEN;
|
||||
// If queue wrapped around, remove last element.
|
||||
if (nextQueuedEvent == lastQueuedEvent) {
|
||||
nextQueuedEvent = (nextQueuedEvent + 1) % EVENT_QUEUE_LEN;
|
||||
}
|
||||
}
|
||||
lastQueuedEvent = (lastQueuedEvent + 1) % EVENT_QUEUE_LEN;
|
||||
// If queue wrapped around, remove last element.
|
||||
if (nextQueuedEvent == lastQueuedEvent) {
|
||||
nextQueuedEvent = (nextQueuedEvent + 1) % EVENT_QUEUE_LEN;
|
||||
}
|
||||
}
|
||||
#ifdef _MSC_VER
|
||||
LeaveCriticalSection(&cSection);
|
||||
LeaveCriticalSection(&cSection);
|
||||
#endif
|
||||
}
|
||||
|
||||
int GetQueuedKeyEvent(keyEvent *event) {
|
||||
if (lastQueuedEvent == nextQueuedEvent) return 0;
|
||||
int GetQueuedKeyEvent(keyEvent *event)
|
||||
{
|
||||
if (lastQueuedEvent == nextQueuedEvent)
|
||||
return 0;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
EnterCriticalSection(&cSection);
|
||||
EnterCriticalSection(&cSection);
|
||||
#else
|
||||
std::lock_guard<std::mutex> lock(cSection);
|
||||
std::lock_guard<std::mutex> lock(cSection);
|
||||
#endif
|
||||
*event = queuedEvents[nextQueuedEvent];
|
||||
nextQueuedEvent = (nextQueuedEvent + 1) % EVENT_QUEUE_LEN;
|
||||
*event = queuedEvents[nextQueuedEvent];
|
||||
nextQueuedEvent = (nextQueuedEvent + 1) % EVENT_QUEUE_LEN;
|
||||
#ifdef _MSC_VER
|
||||
LeaveCriticalSection(&cSection);
|
||||
LeaveCriticalSection(&cSection);
|
||||
#endif
|
||||
return 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
void ClearKeyQueue() {
|
||||
lastQueuedEvent = nextQueuedEvent;
|
||||
void ClearKeyQueue()
|
||||
{
|
||||
lastQueuedEvent = nextQueuedEvent;
|
||||
#ifdef _MSC_VER
|
||||
if (csInitialized) {
|
||||
DeleteCriticalSection(&cSection);
|
||||
csInitialized = 0;
|
||||
}
|
||||
if (csInitialized) {
|
||||
DeleteCriticalSection(&cSection);
|
||||
csInitialized = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ int GetQueuedKeyEvent(keyEvent *event);
|
|||
void ClearKeyQueue();
|
||||
|
||||
#ifdef __linux__
|
||||
void R_QueueKeyEvent(const keyEvent& event);
|
||||
void R_QueueKeyEvent(const keyEvent &event);
|
||||
int R_GetQueuedKeyEvent(keyEvent *event);
|
||||
void R_ClearKeyQueue();
|
||||
#endif
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -28,393 +28,411 @@ u8 ps2e = 0;
|
|||
#if 0
|
||||
remove 0x10F0 to compute the cmd value
|
||||
|
||||
#define ID_SENSITIVITY 0x1007
|
||||
#define ID_LOCK_BUTTONS 0x10FC
|
||||
#define ID_LOCK 0x10FD
|
||||
#define ID_LOCK_DIRECTION 0x10FE
|
||||
#define ID_MOUSE 0x10FF
|
||||
#define ID_SELECT 0x1100
|
||||
#define ID_L3 0x1101
|
||||
#define ID_R3 0x1102
|
||||
#define ID_START 0x1103
|
||||
#define ID_DPAD_UP 0x1104
|
||||
#define ID_DPAD_RIGHT 0x1105
|
||||
#define ID_DPAD_DOWN 0x1106
|
||||
#define ID_DPAD_LEFT 0x1107
|
||||
#define ID_L2 0x1108
|
||||
#define ID_R2 0x1109
|
||||
#define ID_L1 0x110A
|
||||
#define ID_R1 0x110B
|
||||
#define ID_TRIANGLE 0x110C
|
||||
#define ID_CIRCLE 0x110D
|
||||
#define ID_CROSS 0x110E
|
||||
#define ID_SQUARE 0x110F
|
||||
#define ID_LSTICK_UP 0x1110
|
||||
#define ID_LSTICK_RIGHT 0x1111
|
||||
#define ID_LSTICK_DOWN 0x1112
|
||||
#define ID_LSTICK_LEFT 0x1113
|
||||
#define ID_RSTICK_UP 0x1114
|
||||
#define ID_RSTICK_RIGHT 0x1115
|
||||
#define ID_RSTICK_DOWN 0x1116
|
||||
#define ID_RSTICK_LEFT 0x1117
|
||||
#define ID_ANALOG 0x1118
|
||||
#define ID_DELETE 0x11FF
|
||||
#define ID_DEBUG 0x1200
|
||||
#define ID_IGNORE 0x1201
|
||||
#define ID_CLEAR 0x1202
|
||||
#define ID_REFRESH 0x1202
|
||||
#define ID_SAVE 0x1204
|
||||
#define ID_LOAD 0x1205
|
||||
#define ID_BIG_MOTOR 0x120A
|
||||
#define ID_SMALL_MOTOR 0x120B
|
||||
#define ID_TEST 0x1300
|
||||
#define ID_CONTROLS 0x1301
|
||||
#define ID_FF 0x1304
|
||||
#define ID_SENSITIVITY 0x1007
|
||||
#define ID_LOCK_BUTTONS 0x10FC
|
||||
#define ID_LOCK 0x10FD
|
||||
#define ID_LOCK_DIRECTION 0x10FE
|
||||
#define ID_MOUSE 0x10FF
|
||||
#define ID_SELECT 0x1100
|
||||
#define ID_L3 0x1101
|
||||
#define ID_R3 0x1102
|
||||
#define ID_START 0x1103
|
||||
#define ID_DPAD_UP 0x1104
|
||||
#define ID_DPAD_RIGHT 0x1105
|
||||
#define ID_DPAD_DOWN 0x1106
|
||||
#define ID_DPAD_LEFT 0x1107
|
||||
#define ID_L2 0x1108
|
||||
#define ID_R2 0x1109
|
||||
#define ID_L1 0x110A
|
||||
#define ID_R1 0x110B
|
||||
#define ID_TRIANGLE 0x110C
|
||||
#define ID_CIRCLE 0x110D
|
||||
#define ID_CROSS 0x110E
|
||||
#define ID_SQUARE 0x110F
|
||||
#define ID_LSTICK_UP 0x1110
|
||||
#define ID_LSTICK_RIGHT 0x1111
|
||||
#define ID_LSTICK_DOWN 0x1112
|
||||
#define ID_LSTICK_LEFT 0x1113
|
||||
#define ID_RSTICK_UP 0x1114
|
||||
#define ID_RSTICK_RIGHT 0x1115
|
||||
#define ID_RSTICK_DOWN 0x1116
|
||||
#define ID_RSTICK_LEFT 0x1117
|
||||
#define ID_ANALOG 0x1118
|
||||
#define ID_DELETE 0x11FF
|
||||
#define ID_DEBUG 0x1200
|
||||
#define ID_IGNORE 0x1201
|
||||
#define ID_CLEAR 0x1202
|
||||
#define ID_REFRESH 0x1202
|
||||
#define ID_SAVE 0x1204
|
||||
#define ID_LOAD 0x1205
|
||||
#define ID_BIG_MOTOR 0x120A
|
||||
#define ID_SMALL_MOTOR 0x120B
|
||||
#define ID_TEST 0x1300
|
||||
#define ID_CONTROLS 0x1301
|
||||
#define ID_FF 0x1304
|
||||
|
||||
#endif
|
||||
|
||||
struct GeneralSettingsBool {
|
||||
const wchar_t *name;
|
||||
unsigned int ControlId;
|
||||
u8 defaultValue;
|
||||
struct GeneralSettingsBool
|
||||
{
|
||||
const wchar_t *name;
|
||||
unsigned int ControlId;
|
||||
u8 defaultValue;
|
||||
};
|
||||
|
||||
// XXX: I try to remove only gui stuff
|
||||
void DeleteBinding(int port, int slot, Device *dev, Binding *b) {
|
||||
fprintf(stderr, "delete binding %d:%d\n", port, slot);
|
||||
Binding *bindings = dev->pads[port][slot].bindings;
|
||||
int i = b - bindings;
|
||||
memmove(bindings+i, bindings+i+1, sizeof(Binding) * (dev->pads[port][slot].numBindings - i - 1));
|
||||
dev->pads[port][slot].numBindings--;
|
||||
void DeleteBinding(int port, int slot, Device *dev, Binding *b)
|
||||
{
|
||||
fprintf(stderr, "delete binding %d:%d\n", port, slot);
|
||||
Binding *bindings = dev->pads[port][slot].bindings;
|
||||
int i = b - bindings;
|
||||
memmove(bindings + i, bindings + i + 1, sizeof(Binding) * (dev->pads[port][slot].numBindings - i - 1));
|
||||
dev->pads[port][slot].numBindings--;
|
||||
}
|
||||
|
||||
void DeleteBinding(int port, int slot, Device *dev, ForceFeedbackBinding *b) {
|
||||
ForceFeedbackBinding *bindings = dev->pads[port][slot].ffBindings;
|
||||
int i = b - bindings;
|
||||
memmove(bindings+i, bindings+i+1, sizeof(Binding) * (dev->pads[port][slot].numFFBindings - i - 1));
|
||||
dev->pads[port][slot].numFFBindings--;
|
||||
void DeleteBinding(int port, int slot, Device *dev, ForceFeedbackBinding *b)
|
||||
{
|
||||
ForceFeedbackBinding *bindings = dev->pads[port][slot].ffBindings;
|
||||
int i = b - bindings;
|
||||
memmove(bindings + i, bindings + i + 1, sizeof(Binding) * (dev->pads[port][slot].numFFBindings - i - 1));
|
||||
dev->pads[port][slot].numFFBindings--;
|
||||
}
|
||||
|
||||
int BindCommand(Device *dev, unsigned int uid, unsigned int port, unsigned int slot, int command, int sensitivity, int turbo, int deadZone) {
|
||||
// Checks needed because I use this directly when loading bindings.
|
||||
if (port > 1 || slot>3) {
|
||||
return -1;
|
||||
}
|
||||
if (!sensitivity) sensitivity = BASE_SENSITIVITY;
|
||||
if ((uid>>16) & (PSHBTN|TGLBTN)) {
|
||||
deadZone = 0;
|
||||
}
|
||||
else if (!deadZone) {
|
||||
if ((uid>>16) & PRESSURE_BTN) {
|
||||
deadZone = 1;
|
||||
}
|
||||
else {
|
||||
deadZone = DEFAULT_DEADZONE;
|
||||
}
|
||||
}
|
||||
// Relative axes can have negative sensitivity.
|
||||
else if (((uid>>16) & 0xFF) == RELAXIS) {
|
||||
sensitivity = abs(sensitivity);
|
||||
}
|
||||
VirtualControl *c = dev->GetVirtualControl(uid);
|
||||
if (!c) return -1;
|
||||
// Add before deleting. Means I won't scroll up one line when scrolled down to bottom.
|
||||
int controlIndex = c - dev->virtualControls;
|
||||
int index = 0;
|
||||
PadBindings *p = dev->pads[port]+slot;
|
||||
p->bindings = (Binding*) realloc(p->bindings, (p->numBindings+1) * sizeof(Binding));
|
||||
for (index = p->numBindings; index > 0; index--) {
|
||||
if (p->bindings[index-1].controlIndex < controlIndex) break;
|
||||
p->bindings[index] = p->bindings[index-1];
|
||||
}
|
||||
Binding *b = p->bindings+index;
|
||||
p->numBindings++;
|
||||
b->command = command;
|
||||
b->controlIndex = controlIndex;
|
||||
b->turbo = turbo;
|
||||
b->sensitivity = sensitivity;
|
||||
b->deadZone = deadZone;
|
||||
// Where it appears in listview.
|
||||
//int count = ListBoundCommand(port, slot, dev, b);
|
||||
int BindCommand(Device *dev, unsigned int uid, unsigned int port, unsigned int slot, int command, int sensitivity, int turbo, int deadZone)
|
||||
{
|
||||
// Checks needed because I use this directly when loading bindings.
|
||||
if (port > 1 || slot > 3) {
|
||||
return -1;
|
||||
}
|
||||
if (!sensitivity)
|
||||
sensitivity = BASE_SENSITIVITY;
|
||||
if ((uid >> 16) & (PSHBTN | TGLBTN)) {
|
||||
deadZone = 0;
|
||||
} else if (!deadZone) {
|
||||
if ((uid >> 16) & PRESSURE_BTN) {
|
||||
deadZone = 1;
|
||||
} else {
|
||||
deadZone = DEFAULT_DEADZONE;
|
||||
}
|
||||
}
|
||||
// Relative axes can have negative sensitivity.
|
||||
else if (((uid >> 16) & 0xFF) == RELAXIS) {
|
||||
sensitivity = abs(sensitivity);
|
||||
}
|
||||
VirtualControl *c = dev->GetVirtualControl(uid);
|
||||
if (!c)
|
||||
return -1;
|
||||
// Add before deleting. Means I won't scroll up one line when scrolled down to bottom.
|
||||
int controlIndex = c - dev->virtualControls;
|
||||
int index = 0;
|
||||
PadBindings *p = dev->pads[port] + slot;
|
||||
p->bindings = (Binding *)realloc(p->bindings, (p->numBindings + 1) * sizeof(Binding));
|
||||
for (index = p->numBindings; index > 0; index--) {
|
||||
if (p->bindings[index - 1].controlIndex < controlIndex)
|
||||
break;
|
||||
p->bindings[index] = p->bindings[index - 1];
|
||||
}
|
||||
Binding *b = p->bindings + index;
|
||||
p->numBindings++;
|
||||
b->command = command;
|
||||
b->controlIndex = controlIndex;
|
||||
b->turbo = turbo;
|
||||
b->sensitivity = sensitivity;
|
||||
b->deadZone = deadZone;
|
||||
// Where it appears in listview.
|
||||
//int count = ListBoundCommand(port, slot, dev, b);
|
||||
|
||||
int newBindingIndex = index;
|
||||
index = 0;
|
||||
while (index < p->numBindings) {
|
||||
if (index == newBindingIndex) {
|
||||
index ++;
|
||||
continue;
|
||||
}
|
||||
b = p->bindings + index;
|
||||
int nuke = 0;
|
||||
if (config.multipleBinding) {
|
||||
if (b->controlIndex == controlIndex && b->command == command)
|
||||
nuke = 1;
|
||||
}
|
||||
else {
|
||||
int uid2 = dev->virtualControls[b->controlIndex].uid;
|
||||
if (b->controlIndex == controlIndex || (!((uid2^uid) & 0xFFFFFF) && ((uid|uid2) & (UID_POV | UID_AXIS))))
|
||||
nuke = 1;
|
||||
}
|
||||
if (!nuke) {
|
||||
index++;
|
||||
continue;
|
||||
}
|
||||
if (index < newBindingIndex) {
|
||||
newBindingIndex--;
|
||||
//count --;
|
||||
}
|
||||
DeleteBinding(port, slot, dev, b);
|
||||
}
|
||||
if (!config.multipleBinding) {
|
||||
for (int port2=0; port2<2; port2++) {
|
||||
for (int slot2=0; slot2<4; slot2++) {
|
||||
if (port2==(int)port && slot2 == (int)slot) continue;
|
||||
PadBindings *p = dev->pads[port2]+slot2;
|
||||
for (int i=0; i < p->numBindings; i++) {
|
||||
Binding *b = p->bindings+i;
|
||||
int uid2 = dev->virtualControls[b->controlIndex].uid;
|
||||
if (b->controlIndex == controlIndex || (!((uid2^uid) & 0xFFFFFF) && ((uid|uid2) & (UID_POV | UID_AXIS)))) {
|
||||
DeleteBinding(port2, slot2, dev, b);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
int newBindingIndex = index;
|
||||
index = 0;
|
||||
while (index < p->numBindings) {
|
||||
if (index == newBindingIndex) {
|
||||
index++;
|
||||
continue;
|
||||
}
|
||||
b = p->bindings + index;
|
||||
int nuke = 0;
|
||||
if (config.multipleBinding) {
|
||||
if (b->controlIndex == controlIndex && b->command == command)
|
||||
nuke = 1;
|
||||
} else {
|
||||
int uid2 = dev->virtualControls[b->controlIndex].uid;
|
||||
if (b->controlIndex == controlIndex || (!((uid2 ^ uid) & 0xFFFFFF) && ((uid | uid2) & (UID_POV | UID_AXIS))))
|
||||
nuke = 1;
|
||||
}
|
||||
if (!nuke) {
|
||||
index++;
|
||||
continue;
|
||||
}
|
||||
if (index < newBindingIndex) {
|
||||
newBindingIndex--;
|
||||
//count --;
|
||||
}
|
||||
DeleteBinding(port, slot, dev, b);
|
||||
}
|
||||
if (!config.multipleBinding) {
|
||||
for (int port2 = 0; port2 < 2; port2++) {
|
||||
for (int slot2 = 0; slot2 < 4; slot2++) {
|
||||
if (port2 == (int)port && slot2 == (int)slot)
|
||||
continue;
|
||||
PadBindings *p = dev->pads[port2] + slot2;
|
||||
for (int i = 0; i < p->numBindings; i++) {
|
||||
Binding *b = p->bindings + i;
|
||||
int uid2 = dev->virtualControls[b->controlIndex].uid;
|
||||
if (b->controlIndex == controlIndex || (!((uid2 ^ uid) & 0xFFFFFF) && ((uid | uid2) & (UID_POV | UID_AXIS)))) {
|
||||
DeleteBinding(port2, slot2, dev, b);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//return count;
|
||||
return 0;
|
||||
//return count;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Ties together config data structure, config files, and general config
|
||||
// dialog.
|
||||
const GeneralSettingsBool BoolOptionsInfo[] = {
|
||||
{L"Force Cursor Hide", 0 /*IDC_FORCE_HIDE*/, 0},
|
||||
{L"Mouse Unfocus", 0 /*IDC_MOUSE_UNFOCUS*/, 1},
|
||||
{L"Background", 0 /*IDC_BACKGROUND*/, 1},
|
||||
{L"Multiple Bindings", 0 /*IDC_MULTIPLE_BINDING*/, 0},
|
||||
{L"Force Cursor Hide", 0 /*IDC_FORCE_HIDE*/, 0},
|
||||
{L"Mouse Unfocus", 0 /*IDC_MOUSE_UNFOCUS*/, 1},
|
||||
{L"Background", 0 /*IDC_BACKGROUND*/, 1},
|
||||
{L"Multiple Bindings", 0 /*IDC_MULTIPLE_BINDING*/, 0},
|
||||
|
||||
{L"DirectInput Game Devices", 0 /*IDC_G_DI*/, 1},
|
||||
{L"XInput", 0 /*IDC_G_XI*/, 1},
|
||||
{L"DualShock 3", 0 /*IDC_G_DS3*/, 0},
|
||||
{L"DirectInput Game Devices", 0 /*IDC_G_DI*/, 1},
|
||||
{L"XInput", 0 /*IDC_G_XI*/, 1},
|
||||
{L"DualShock 3", 0 /*IDC_G_DS3*/, 0},
|
||||
|
||||
{L"Multitap 1", 0 /*IDC_MULTITAP1*/, 0},
|
||||
{L"Multitap 2", 0 /*IDC_MULTITAP2*/, 0},
|
||||
{L"Multitap 1", 0 /*IDC_MULTITAP1*/, 0},
|
||||
{L"Multitap 2", 0 /*IDC_MULTITAP2*/, 0},
|
||||
|
||||
{L"Escape Fullscreen Hack", 0 /*IDC_ESCAPE_FULLSCREEN_HACK*/, 1},
|
||||
{L"Disable Screen Saver", 0 /*IDC_DISABLE_SCREENSAVER*/, 1},
|
||||
{L"Logging", 0 /*IDC_DEBUG_FILE*/, 0},
|
||||
{L"Escape Fullscreen Hack", 0 /*IDC_ESCAPE_FULLSCREEN_HACK*/, 1},
|
||||
{L"Disable Screen Saver", 0 /*IDC_DISABLE_SCREENSAVER*/, 1},
|
||||
{L"Logging", 0 /*IDC_DEBUG_FILE*/, 0},
|
||||
|
||||
{L"Save State in Title", 0 /*IDC_SAVE_STATE_TITLE*/, 0}, //No longer required, PCSX2 now handles it - avih 2011-05-17
|
||||
{L"GH2", 0 /*IDC_GH2_HACK*/, 0},
|
||||
{L"Turbo Key Hack", 0 /*IDC_TURBO_KEY_HACK*/, 0},
|
||||
{L"Save State in Title", 0 /*IDC_SAVE_STATE_TITLE*/, 0}, //No longer required, PCSX2 now handles it - avih 2011-05-17
|
||||
{L"GH2", 0 /*IDC_GH2_HACK*/, 0},
|
||||
{L"Turbo Key Hack", 0 /*IDC_TURBO_KEY_HACK*/, 0},
|
||||
};
|
||||
|
||||
void CALLBACK PADsetSettingsDir( const char *dir )
|
||||
void CALLBACK PADsetSettingsDir(const char *dir)
|
||||
{
|
||||
CfgHelper::SetSettingsDir(dir);
|
||||
CfgHelper::SetSettingsDir(dir);
|
||||
}
|
||||
|
||||
int SaveSettings(wchar_t *file=0) {
|
||||
CfgHelper cfg;
|
||||
int SaveSettings(wchar_t *file = 0)
|
||||
{
|
||||
CfgHelper cfg;
|
||||
|
||||
for (size_t i=0; i<sizeof(BoolOptionsInfo)/sizeof(BoolOptionsInfo[0]); i++) {
|
||||
cfg.WriteBool(L"General Settings", BoolOptionsInfo[i].name, config.bools[i]);
|
||||
}
|
||||
cfg.WriteInt(L"General Settings", L"Close Hacks", config.closeHacks);
|
||||
for (size_t i = 0; i < sizeof(BoolOptionsInfo) / sizeof(BoolOptionsInfo[0]); i++) {
|
||||
cfg.WriteBool(L"General Settings", BoolOptionsInfo[i].name, config.bools[i]);
|
||||
}
|
||||
cfg.WriteInt(L"General Settings", L"Close Hacks", config.closeHacks);
|
||||
|
||||
cfg.WriteInt(L"General Settings", L"Keyboard Mode", config.keyboardApi);
|
||||
cfg.WriteInt(L"General Settings", L"Mouse Mode", config.mouseApi);
|
||||
cfg.WriteInt(L"General Settings", L"Keyboard Mode", config.keyboardApi);
|
||||
cfg.WriteInt(L"General Settings", L"Mouse Mode", config.mouseApi);
|
||||
|
||||
for (int port=0; port<2; port++) {
|
||||
for (int slot=0; slot<4; slot++) {
|
||||
wchar_t temp[50];
|
||||
wsprintf(temp, L"Pad %i %i", port, slot);
|
||||
cfg.WriteInt(temp, L"Mode", config.padConfigs[port][slot].type);
|
||||
cfg.WriteInt(temp, L"Auto Analog", config.padConfigs[port][slot].autoAnalog);
|
||||
}
|
||||
}
|
||||
for (int port = 0; port < 2; port++) {
|
||||
for (int slot = 0; slot < 4; slot++) {
|
||||
wchar_t temp[50];
|
||||
wsprintf(temp, L"Pad %i %i", port, slot);
|
||||
cfg.WriteInt(temp, L"Mode", config.padConfigs[port][slot].type);
|
||||
cfg.WriteInt(temp, L"Auto Analog", config.padConfigs[port][slot].autoAnalog);
|
||||
}
|
||||
}
|
||||
|
||||
if (!dm)
|
||||
return 0;
|
||||
if (!dm)
|
||||
return 0;
|
||||
|
||||
for (int i=0; i<dm->numDevices; i++) {
|
||||
wchar_t id[50];
|
||||
wchar_t temp[50], temp2[1000];
|
||||
wsprintfW(id, L"Device %i", i);
|
||||
Device *dev = dm->devices[i];
|
||||
wchar_t *name = dev->displayName;
|
||||
while (name[0] == '[') {
|
||||
wchar_t *name2 = wcschr(name, ']');
|
||||
if (!name2) break;
|
||||
name = name2+1;
|
||||
while (iswspace(name[0])) name++;
|
||||
}
|
||||
for (int i = 0; i < dm->numDevices; i++) {
|
||||
wchar_t id[50];
|
||||
wchar_t temp[50], temp2[1000];
|
||||
wsprintfW(id, L"Device %i", i);
|
||||
Device *dev = dm->devices[i];
|
||||
wchar_t *name = dev->displayName;
|
||||
while (name[0] == '[') {
|
||||
wchar_t *name2 = wcschr(name, ']');
|
||||
if (!name2)
|
||||
break;
|
||||
name = name2 + 1;
|
||||
while (iswspace(name[0]))
|
||||
name++;
|
||||
}
|
||||
|
||||
cfg.WriteStr(id, L"Display Name", name);
|
||||
cfg.WriteStr(id, L"Instance ID", dev->instanceID);
|
||||
if (dev->productID) {
|
||||
cfg.WriteStr(id, L"Product ID", dev->productID);
|
||||
}
|
||||
cfg.WriteInt(id, L"API", dev->api);
|
||||
cfg.WriteInt(id, L"Type", dev->type);
|
||||
int ffBindingCount = 0;
|
||||
int bindingCount = 0;
|
||||
for (int port=0; port<2; port++) {
|
||||
for (int slot=0; slot<4; slot++) {
|
||||
for (int j=0; j<dev->pads[port][slot].numBindings; j++) {
|
||||
Binding *b = dev->pads[port][slot].bindings+j;
|
||||
VirtualControl *c = &dev->virtualControls[b->controlIndex];
|
||||
wsprintfW(temp, L"Binding %i", bindingCount++);
|
||||
wsprintfW(temp2, L"0x%08X, %i, %i, %i, %i, %i, %i", c->uid, port, b->command, b->sensitivity, b->turbo, slot, b->deadZone);
|
||||
cfg.WriteStr(id, temp, temp2);
|
||||
}
|
||||
cfg.WriteStr(id, L"Display Name", name);
|
||||
cfg.WriteStr(id, L"Instance ID", dev->instanceID);
|
||||
if (dev->productID) {
|
||||
cfg.WriteStr(id, L"Product ID", dev->productID);
|
||||
}
|
||||
cfg.WriteInt(id, L"API", dev->api);
|
||||
cfg.WriteInt(id, L"Type", dev->type);
|
||||
int ffBindingCount = 0;
|
||||
int bindingCount = 0;
|
||||
for (int port = 0; port < 2; port++) {
|
||||
for (int slot = 0; slot < 4; slot++) {
|
||||
for (int j = 0; j < dev->pads[port][slot].numBindings; j++) {
|
||||
Binding *b = dev->pads[port][slot].bindings + j;
|
||||
VirtualControl *c = &dev->virtualControls[b->controlIndex];
|
||||
wsprintfW(temp, L"Binding %i", bindingCount++);
|
||||
wsprintfW(temp2, L"0x%08X, %i, %i, %i, %i, %i, %i", c->uid, port, b->command, b->sensitivity, b->turbo, slot, b->deadZone);
|
||||
cfg.WriteStr(id, temp, temp2);
|
||||
}
|
||||
|
||||
for (int j=0; j<dev->pads[port][slot].numFFBindings; j++) {
|
||||
ForceFeedbackBinding *b = dev->pads[port][slot].ffBindings+j;
|
||||
ForceFeedbackEffectType *eff = &dev->ffEffectTypes[b->effectIndex];
|
||||
wsprintfW(temp, L"FF Binding %i", ffBindingCount++);
|
||||
wsprintfW(temp2, L"%s %i, %i, %i", eff->effectID, port, b->motor, slot);
|
||||
for (int k=0; k<dev->numFFAxes; k++) {
|
||||
ForceFeedbackAxis *axis = dev->ffAxes + k;
|
||||
AxisEffectInfo *info = b->axes + k;
|
||||
//wsprintfW(wcschr(temp2,0), L", %i, %i", axis->id, info->force);
|
||||
// Not secure because I'm too lazy to compute the remaining size
|
||||
wprintf(wcschr(temp2, 0), L", %i, %i", axis->id, info->force);
|
||||
}
|
||||
cfg.WriteStr(id, temp, temp2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int j = 0; j < dev->pads[port][slot].numFFBindings; j++) {
|
||||
ForceFeedbackBinding *b = dev->pads[port][slot].ffBindings + j;
|
||||
ForceFeedbackEffectType *eff = &dev->ffEffectTypes[b->effectIndex];
|
||||
wsprintfW(temp, L"FF Binding %i", ffBindingCount++);
|
||||
wsprintfW(temp2, L"%s %i, %i, %i", eff->effectID, port, b->motor, slot);
|
||||
for (int k = 0; k < dev->numFFAxes; k++) {
|
||||
ForceFeedbackAxis *axis = dev->ffAxes + k;
|
||||
AxisEffectInfo *info = b->axes + k;
|
||||
//wsprintfW(wcschr(temp2,0), L", %i, %i", axis->id, info->force);
|
||||
// Not secure because I'm too lazy to compute the remaining size
|
||||
wprintf(wcschr(temp2, 0), L", %i, %i", axis->id, info->force);
|
||||
}
|
||||
cfg.WriteStr(id, temp, temp2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LoadSettings(int force, wchar_t *file) {
|
||||
if (dm && !force) return 0;
|
||||
int LoadSettings(int force, wchar_t *file)
|
||||
{
|
||||
if (dm && !force)
|
||||
return 0;
|
||||
|
||||
// Could just do ClearDevices() instead, but if I ever add any extra stuff,
|
||||
// this will still work.
|
||||
UnloadConfigs();
|
||||
dm = new InputDeviceManager();
|
||||
// Could just do ClearDevices() instead, but if I ever add any extra stuff,
|
||||
// this will still work.
|
||||
UnloadConfigs();
|
||||
dm = new InputDeviceManager();
|
||||
|
||||
CfgHelper cfg;
|
||||
CfgHelper cfg;
|
||||
|
||||
for (size_t i=0; i<sizeof(BoolOptionsInfo)/sizeof(BoolOptionsInfo[0]); i++) {
|
||||
config.bools[i] = cfg.ReadBool(L"General Settings", BoolOptionsInfo[i].name, BoolOptionsInfo[i].defaultValue);
|
||||
}
|
||||
for (size_t i = 0; i < sizeof(BoolOptionsInfo) / sizeof(BoolOptionsInfo[0]); i++) {
|
||||
config.bools[i] = cfg.ReadBool(L"General Settings", BoolOptionsInfo[i].name, BoolOptionsInfo[i].defaultValue);
|
||||
}
|
||||
|
||||
|
||||
config.closeHacks = (u8)cfg.ReadInt(L"General Settings", L"Close Hacks");
|
||||
if (config.closeHacks&1) config.closeHacks &= ~2;
|
||||
config.closeHacks = (u8)cfg.ReadInt(L"General Settings", L"Close Hacks");
|
||||
if (config.closeHacks & 1)
|
||||
config.closeHacks &= ~2;
|
||||
|
||||
config.keyboardApi = (DeviceAPI)cfg.ReadInt(L"General Settings", L"Keyboard Mode", LNX_KEYBOARD);
|
||||
if (!config.keyboardApi) config.keyboardApi = LNX_KEYBOARD;
|
||||
config.mouseApi = (DeviceAPI) cfg.ReadInt(L"General Settings", L"Mouse Mode");
|
||||
config.keyboardApi = (DeviceAPI)cfg.ReadInt(L"General Settings", L"Keyboard Mode", LNX_KEYBOARD);
|
||||
if (!config.keyboardApi)
|
||||
config.keyboardApi = LNX_KEYBOARD;
|
||||
config.mouseApi = (DeviceAPI)cfg.ReadInt(L"General Settings", L"Mouse Mode");
|
||||
|
||||
for (int port=0; port<2; port++) {
|
||||
for (int slot=0; slot<4; slot++) {
|
||||
wchar_t temp[50];
|
||||
wsprintf(temp, L"Pad %i %i", port, slot);
|
||||
config.padConfigs[port][slot].type = (PadType) cfg.ReadInt(temp, L"Mode", Dualshock2Pad);
|
||||
config.padConfigs[port][slot].autoAnalog = cfg.ReadBool(temp, L"Auto Analog");
|
||||
}
|
||||
}
|
||||
for (int port = 0; port < 2; port++) {
|
||||
for (int slot = 0; slot < 4; slot++) {
|
||||
wchar_t temp[50];
|
||||
wsprintf(temp, L"Pad %i %i", port, slot);
|
||||
config.padConfigs[port][slot].type = (PadType)cfg.ReadInt(temp, L"Mode", Dualshock2Pad);
|
||||
config.padConfigs[port][slot].autoAnalog = cfg.ReadBool(temp, L"Auto Analog");
|
||||
}
|
||||
}
|
||||
|
||||
int i=0;
|
||||
int multipleBinding = config.multipleBinding;
|
||||
// Disabling multiple binding only prevents new multiple bindings.
|
||||
config.multipleBinding = 1;
|
||||
while (1) {
|
||||
wchar_t id[50];
|
||||
wchar_t temp[50], temp2[1000], temp3[1000], temp4[1000];
|
||||
wsprintfW(id, L"Device %i", i++);
|
||||
if (!cfg.ReadStr(id, L"Display Name", temp2) || !temp2[0] ||
|
||||
!cfg.ReadStr(id, L"Instance ID", temp3) || !temp3[0]) {
|
||||
if (i >= 100) break;
|
||||
continue;
|
||||
}
|
||||
wchar_t *id2 = 0;
|
||||
if (cfg.ReadStr(id, L"Product ID", temp4) && temp4[0])
|
||||
id2 = temp4;
|
||||
int i = 0;
|
||||
int multipleBinding = config.multipleBinding;
|
||||
// Disabling multiple binding only prevents new multiple bindings.
|
||||
config.multipleBinding = 1;
|
||||
while (1) {
|
||||
wchar_t id[50];
|
||||
wchar_t temp[50], temp2[1000], temp3[1000], temp4[1000];
|
||||
wsprintfW(id, L"Device %i", i++);
|
||||
if (!cfg.ReadStr(id, L"Display Name", temp2) || !temp2[0] ||
|
||||
!cfg.ReadStr(id, L"Instance ID", temp3) || !temp3[0]) {
|
||||
if (i >= 100)
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
wchar_t *id2 = 0;
|
||||
if (cfg.ReadStr(id, L"Product ID", temp4) && temp4[0])
|
||||
id2 = temp4;
|
||||
|
||||
int api = cfg.ReadInt(id, L"API");
|
||||
int type = cfg.ReadInt(id, L"Type");
|
||||
if (!api || !type) continue;
|
||||
int api = cfg.ReadInt(id, L"API");
|
||||
int type = cfg.ReadInt(id, L"Type");
|
||||
if (!api || !type)
|
||||
continue;
|
||||
|
||||
Device *dev = new Device((DeviceAPI)api, (DeviceType)type, temp2, temp3, id2);
|
||||
dev->attached = 0;
|
||||
dm->AddDevice(dev);
|
||||
int j = 0;
|
||||
int last = 0;
|
||||
while (1) {
|
||||
wsprintfW(temp, L"Binding %i", j++);
|
||||
if (!cfg.ReadStr(id, temp, temp2)) {
|
||||
if (j >= 100) {
|
||||
if (!last) break;
|
||||
last = 0;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
last = 1;
|
||||
unsigned int uid;
|
||||
int port, command, sensitivity, turbo, slot = 0, deadZone = 0;
|
||||
int w = 0;
|
||||
char string[1000];
|
||||
while (temp2[w]) {
|
||||
string[w] = (char)temp2[w];
|
||||
w++;
|
||||
}
|
||||
string[w] = 0;
|
||||
int len = sscanf(string, " %u , %i , %i , %i , %i , %i , %i", &uid, &port, &command, &sensitivity, &turbo, &slot, &deadZone);
|
||||
if (len >= 5 && type) {
|
||||
VirtualControl *c = dev->GetVirtualControl(uid);
|
||||
if (!c) c = dev->AddVirtualControl(uid, -1);
|
||||
if (c) {
|
||||
BindCommand(dev, uid, port, slot, command, sensitivity, turbo, deadZone);
|
||||
}
|
||||
}
|
||||
}
|
||||
j = 0;
|
||||
while (1) {
|
||||
wsprintfW(temp, L"FF Binding %i", j++);
|
||||
if (!cfg.ReadStr(id, temp, temp2)) {
|
||||
if (j >= 10) {
|
||||
if (!last) break;
|
||||
last = 0;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
last = 1;
|
||||
int port, slot, motor;
|
||||
int w = 0;
|
||||
char string[1000];
|
||||
char effect[1000];
|
||||
while (temp2[w]) {
|
||||
string[w] = (char)temp2[w];
|
||||
w++;
|
||||
}
|
||||
string[w] = 0;
|
||||
// wcstok not in ntdll. More effore than its worth to shave off
|
||||
// whitespace without it.
|
||||
if (sscanf(string, " %s %i , %i , %i", effect, &port, &motor, &slot) == 4) {
|
||||
char *s = strchr(strchr(strchr(string, ',')+1, ',')+1, ',');
|
||||
if (!s) continue;
|
||||
s++;
|
||||
w = 0;
|
||||
while (effect[w]) {
|
||||
temp2[w] = effect[w];
|
||||
w++;
|
||||
}
|
||||
temp2[w] = 0;
|
||||
ForceFeedbackEffectType *eff = dev->GetForcefeedbackEffect(temp2);
|
||||
if (!eff) {
|
||||
// At the moment, don't record effect types.
|
||||
// Only used internally, anyways, so not an issue.
|
||||
dev->AddFFEffectType(temp2, temp2, EFFECT_CONSTANT);
|
||||
// eff = &dev->ffEffectTypes[dev->numFFEffectTypes-1];
|
||||
}
|
||||
Device *dev = new Device((DeviceAPI)api, (DeviceType)type, temp2, temp3, id2);
|
||||
dev->attached = 0;
|
||||
dm->AddDevice(dev);
|
||||
int j = 0;
|
||||
int last = 0;
|
||||
while (1) {
|
||||
wsprintfW(temp, L"Binding %i", j++);
|
||||
if (!cfg.ReadStr(id, temp, temp2)) {
|
||||
if (j >= 100) {
|
||||
if (!last)
|
||||
break;
|
||||
last = 0;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
last = 1;
|
||||
unsigned int uid;
|
||||
int port, command, sensitivity, turbo, slot = 0, deadZone = 0;
|
||||
int w = 0;
|
||||
char string[1000];
|
||||
while (temp2[w]) {
|
||||
string[w] = (char)temp2[w];
|
||||
w++;
|
||||
}
|
||||
string[w] = 0;
|
||||
int len = sscanf(string, " %u , %i , %i , %i , %i , %i , %i", &uid, &port, &command, &sensitivity, &turbo, &slot, &deadZone);
|
||||
if (len >= 5 && type) {
|
||||
VirtualControl *c = dev->GetVirtualControl(uid);
|
||||
if (!c)
|
||||
c = dev->AddVirtualControl(uid, -1);
|
||||
if (c) {
|
||||
BindCommand(dev, uid, port, slot, command, sensitivity, turbo, deadZone);
|
||||
}
|
||||
}
|
||||
}
|
||||
j = 0;
|
||||
while (1) {
|
||||
wsprintfW(temp, L"FF Binding %i", j++);
|
||||
if (!cfg.ReadStr(id, temp, temp2)) {
|
||||
if (j >= 10) {
|
||||
if (!last)
|
||||
break;
|
||||
last = 0;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
last = 1;
|
||||
int port, slot, motor;
|
||||
int w = 0;
|
||||
char string[1000];
|
||||
char effect[1000];
|
||||
while (temp2[w]) {
|
||||
string[w] = (char)temp2[w];
|
||||
w++;
|
||||
}
|
||||
string[w] = 0;
|
||||
// wcstok not in ntdll. More effore than its worth to shave off
|
||||
// whitespace without it.
|
||||
if (sscanf(string, " %s %i , %i , %i", effect, &port, &motor, &slot) == 4) {
|
||||
char *s = strchr(strchr(strchr(string, ',') + 1, ',') + 1, ',');
|
||||
if (!s)
|
||||
continue;
|
||||
s++;
|
||||
w = 0;
|
||||
while (effect[w]) {
|
||||
temp2[w] = effect[w];
|
||||
w++;
|
||||
}
|
||||
temp2[w] = 0;
|
||||
ForceFeedbackEffectType *eff = dev->GetForcefeedbackEffect(temp2);
|
||||
if (!eff) {
|
||||
// At the moment, don't record effect types.
|
||||
// Only used internally, anyways, so not an issue.
|
||||
dev->AddFFEffectType(temp2, temp2, EFFECT_CONSTANT);
|
||||
// eff = &dev->ffEffectTypes[dev->numFFEffectTypes-1];
|
||||
}
|
||||
#if 0
|
||||
ForceFeedbackBinding *b;
|
||||
CreateEffectBinding(dev, temp2, port, slot, motor, &b);
|
||||
|
@ -437,45 +455,47 @@ int LoadSettings(int force, wchar_t *file) {
|
|||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
config.multipleBinding = multipleBinding;
|
||||
}
|
||||
}
|
||||
}
|
||||
config.multipleBinding = multipleBinding;
|
||||
|
||||
//TODO RefreshEnabledDevicesAndDisplay(1);
|
||||
RefreshEnabledDevices(1); // XXX For the moment only a subfonction
|
||||
//TODO RefreshEnabledDevicesAndDisplay(1);
|
||||
RefreshEnabledDevices(1); // XXX For the moment only a subfonction
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void UnloadConfigs() {
|
||||
if (dm) {
|
||||
delete dm;
|
||||
dm = 0;
|
||||
}
|
||||
void UnloadConfigs()
|
||||
{
|
||||
if (dm) {
|
||||
delete dm;
|
||||
dm = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void RefreshEnabledDevices(int updateDeviceList) {
|
||||
// Clears all device state.
|
||||
static int lastXInputState = -1;
|
||||
if (updateDeviceList || lastXInputState != config.gameApis.xInput) {
|
||||
EnumDevices(config.gameApis.xInput);
|
||||
lastXInputState = config.gameApis.xInput;
|
||||
}
|
||||
void RefreshEnabledDevices(int updateDeviceList)
|
||||
{
|
||||
// Clears all device state.
|
||||
static int lastXInputState = -1;
|
||||
if (updateDeviceList || lastXInputState != config.gameApis.xInput) {
|
||||
EnumDevices(config.gameApis.xInput);
|
||||
lastXInputState = config.gameApis.xInput;
|
||||
}
|
||||
|
||||
for (int i=0; i<dm->numDevices; i++) {
|
||||
Device *dev = dm->devices[i];
|
||||
for (int i = 0; i < dm->numDevices; i++) {
|
||||
Device *dev = dm->devices[i];
|
||||
|
||||
// XXX windows magic?
|
||||
if (!dev->attached && dev->displayName[0] != '[') {
|
||||
wchar_t *newName = (wchar_t*) malloc(sizeof(wchar_t) * (wcslen(dev->displayName) + 12));
|
||||
wsprintfW(newName, L"[Detached] %s", dev->displayName);
|
||||
free(dev->displayName);
|
||||
dev->displayName = newName;
|
||||
}
|
||||
// XXX windows magic?
|
||||
if (!dev->attached && dev->displayName[0] != '[') {
|
||||
wchar_t *newName = (wchar_t *)malloc(sizeof(wchar_t) * (wcslen(dev->displayName) + 12));
|
||||
wsprintfW(newName, L"[Detached] %s", dev->displayName);
|
||||
free(dev->displayName);
|
||||
dev->displayName = newName;
|
||||
}
|
||||
|
||||
dm->EnableDevice(i);
|
||||
#if 0 // windows magic?
|
||||
dm->EnableDevice(i);
|
||||
#if 0 // windows magic?
|
||||
if ((dev->type == KEYBOARD && dev->api == IGNORE_KEYBOARD) ||
|
||||
(dev->type == KEYBOARD && dev->api == config.keyboardApi) ||
|
||||
(dev->type == MOUSE && dev->api == config.mouseApi) ||
|
||||
|
@ -496,13 +516,14 @@ void RefreshEnabledDevices(int updateDeviceList) {
|
|||
dm->DisableDevice(i);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Configure() {
|
||||
// Can end up here without PADinit() being called first.
|
||||
LoadSettings();
|
||||
// Can also end up here after running emulator a bit, and possibly
|
||||
// disabling some devices due to focus changes, or releasing mouse.
|
||||
RefreshEnabledDevices(0);
|
||||
void Configure()
|
||||
{
|
||||
// Can end up here without PADinit() being called first.
|
||||
LoadSettings();
|
||||
// Can also end up here after running emulator a bit, and possibly
|
||||
// disabling some devices due to focus changes, or releasing mouse.
|
||||
RefreshEnabledDevices(0);
|
||||
}
|
||||
|
|
|
@ -22,91 +22,91 @@
|
|||
|
||||
wxString CfgHelper::m_path = L"inis/LilyPad.ini";
|
||||
|
||||
void CfgHelper::SetSettingsDir(const char* dir)
|
||||
void CfgHelper::SetSettingsDir(const char *dir)
|
||||
{
|
||||
m_path = wxString::FromAscii(dir) + L"/LilyPad.ini";
|
||||
m_path = wxString::FromAscii(dir) + L"/LilyPad.ini";
|
||||
}
|
||||
|
||||
CfgHelper::CfgHelper()
|
||||
{
|
||||
m_config = new wxFileConfig(L"", L"", m_path, L"", wxCONFIG_USE_LOCAL_FILE);
|
||||
m_config = new wxFileConfig(L"", L"", m_path, L"", wxCONFIG_USE_LOCAL_FILE);
|
||||
}
|
||||
|
||||
CfgHelper::~CfgHelper()
|
||||
{
|
||||
delete m_config;
|
||||
delete m_config;
|
||||
}
|
||||
|
||||
void CfgHelper::setIni(const wchar_t* Section)
|
||||
void CfgHelper::setIni(const wchar_t *Section)
|
||||
{
|
||||
m_config->SetPath(wxsFormat(L"/%s", Section));
|
||||
m_config->SetPath(wxsFormat(L"/%s", Section));
|
||||
}
|
||||
|
||||
|
||||
void CfgHelper::WriteBool(const wchar_t* Section, const wchar_t* Name, bool Value)
|
||||
void CfgHelper::WriteBool(const wchar_t *Section, const wchar_t *Name, bool Value)
|
||||
{
|
||||
setIni(Section);
|
||||
m_config->Write(Name, Value);
|
||||
setIni(Section);
|
||||
m_config->Write(Name, Value);
|
||||
}
|
||||
|
||||
void CfgHelper::WriteInt(const wchar_t* Section, const wchar_t* Name, int Value)
|
||||
void CfgHelper::WriteInt(const wchar_t *Section, const wchar_t *Name, int Value)
|
||||
{
|
||||
setIni(Section);
|
||||
m_config->Write(Name, Value);
|
||||
setIni(Section);
|
||||
m_config->Write(Name, Value);
|
||||
}
|
||||
|
||||
void CfgHelper::WriteFloat(const wchar_t* Section, const wchar_t* Name, float Value)
|
||||
void CfgHelper::WriteFloat(const wchar_t *Section, const wchar_t *Name, float Value)
|
||||
{
|
||||
setIni(Section);
|
||||
m_config->Write(Name, (double)Value);
|
||||
setIni(Section);
|
||||
m_config->Write(Name, (double)Value);
|
||||
}
|
||||
|
||||
void CfgHelper::WriteStr(const wchar_t* Section, const wchar_t* Name, const wxString& Data)
|
||||
void CfgHelper::WriteStr(const wchar_t *Section, const wchar_t *Name, const wxString &Data)
|
||||
{
|
||||
setIni(Section);
|
||||
m_config->Write(Name, Data);
|
||||
setIni(Section);
|
||||
m_config->Write(Name, Data);
|
||||
}
|
||||
|
||||
bool CfgHelper::ReadBool(const wchar_t *Section,const wchar_t* Name, bool Default)
|
||||
bool CfgHelper::ReadBool(const wchar_t *Section, const wchar_t *Name, bool Default)
|
||||
{
|
||||
bool ret;
|
||||
bool ret;
|
||||
|
||||
setIni(Section);
|
||||
m_config->Read(Name, &ret, Default);
|
||||
setIni(Section);
|
||||
m_config->Read(Name, &ret, Default);
|
||||
|
||||
return ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
int CfgHelper::ReadInt(const wchar_t* Section, const wchar_t* Name,int Default)
|
||||
int CfgHelper::ReadInt(const wchar_t *Section, const wchar_t *Name, int Default)
|
||||
{
|
||||
int ret;
|
||||
int ret;
|
||||
|
||||
setIni(Section);
|
||||
m_config->Read(Name, &ret, Default);
|
||||
setIni(Section);
|
||||
m_config->Read(Name, &ret, Default);
|
||||
|
||||
return ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
float CfgHelper::ReadFloat(const wchar_t* Section, const wchar_t* Name, float Default)
|
||||
float CfgHelper::ReadFloat(const wchar_t *Section, const wchar_t *Name, float Default)
|
||||
{
|
||||
double ret;
|
||||
double ret;
|
||||
|
||||
setIni(Section);
|
||||
m_config->Read(Name, &ret, (double)Default);
|
||||
setIni(Section);
|
||||
m_config->Read(Name, &ret, (double)Default);
|
||||
|
||||
return (float)ret;
|
||||
return (float)ret;
|
||||
}
|
||||
|
||||
int CfgHelper::ReadStr(const wchar_t* Section, const wchar_t* Name, wchar_t* Data, const wchar_t* Default)
|
||||
int CfgHelper::ReadStr(const wchar_t *Section, const wchar_t *Name, wchar_t *Data, const wchar_t *Default)
|
||||
{
|
||||
setIni(Section);
|
||||
wcscpy(Data, m_config->Read(Name, Default).wc_str());
|
||||
return wcslen(Data);
|
||||
setIni(Section);
|
||||
wcscpy(Data, m_config->Read(Name, Default).wc_str());
|
||||
return wcslen(Data);
|
||||
}
|
||||
|
||||
int CfgHelper::ReadStr(const wchar_t* Section, const wchar_t* Name, wxString& Data, const wchar_t* Default)
|
||||
int CfgHelper::ReadStr(const wchar_t *Section, const wchar_t *Name, wxString &Data, const wchar_t *Default)
|
||||
{
|
||||
setIni(Section);
|
||||
Data = m_config->Read(Name, Default);
|
||||
return Data.size();
|
||||
setIni(Section);
|
||||
Data = m_config->Read(Name, Default);
|
||||
return Data.size();
|
||||
}
|
||||
|
|
|
@ -20,29 +20,29 @@
|
|||
#include "Global.h"
|
||||
#include <wx/fileconf.h>
|
||||
|
||||
extern void CfgSetSettingsDir(const char* dir);
|
||||
extern void CfgSetSettingsDir(const char *dir);
|
||||
|
||||
class CfgHelper {
|
||||
wxFileConfig* m_config;
|
||||
static wxString m_path;
|
||||
class CfgHelper
|
||||
{
|
||||
wxFileConfig *m_config;
|
||||
static wxString m_path;
|
||||
|
||||
void setIni(const wchar_t* Section);
|
||||
void setIni(const wchar_t *Section);
|
||||
|
||||
public:
|
||||
CfgHelper();
|
||||
~CfgHelper();
|
||||
public:
|
||||
CfgHelper();
|
||||
~CfgHelper();
|
||||
|
||||
void WriteBool(const wchar_t* Section, const wchar_t* Name, bool Value);
|
||||
void WriteInt(const wchar_t* Section, const wchar_t* Name, int Value);
|
||||
void WriteFloat(const wchar_t* Section, const wchar_t* Name, float Value);
|
||||
void WriteStr(const wchar_t* Section, const wchar_t* Name, const wxString& Data);
|
||||
void WriteBool(const wchar_t *Section, const wchar_t *Name, bool Value);
|
||||
void WriteInt(const wchar_t *Section, const wchar_t *Name, int Value);
|
||||
void WriteFloat(const wchar_t *Section, const wchar_t *Name, float Value);
|
||||
void WriteStr(const wchar_t *Section, const wchar_t *Name, const wxString &Data);
|
||||
|
||||
bool ReadBool(const wchar_t *Section,const wchar_t* Name, bool Default = false);
|
||||
int ReadStr(const wchar_t* Section, const wchar_t* Name, wxString& Data, const wchar_t* Default = 0);
|
||||
int ReadStr(const wchar_t* Section, const wchar_t* Name, wchar_t* Data, const wchar_t* Default = 0);
|
||||
int ReadInt(const wchar_t* Section, const wchar_t* Name,int Default = 0);
|
||||
float ReadFloat(const wchar_t* Section, const wchar_t* Name, float Default = 0.0f);
|
||||
|
||||
static void SetSettingsDir(const char* dir);
|
||||
bool ReadBool(const wchar_t *Section, const wchar_t *Name, bool Default = false);
|
||||
int ReadStr(const wchar_t *Section, const wchar_t *Name, wxString &Data, const wchar_t *Default = 0);
|
||||
int ReadStr(const wchar_t *Section, const wchar_t *Name, wchar_t *Data, const wchar_t *Default = 0);
|
||||
int ReadInt(const wchar_t *Section, const wchar_t *Name, int Default = 0);
|
||||
float ReadFloat(const wchar_t *Section, const wchar_t *Name, float Default = 0.0f);
|
||||
|
||||
static void SetSettingsDir(const char *dir);
|
||||
};
|
||||
|
|
|
@ -20,189 +20,191 @@
|
|||
#include "Linux/JoyEvdev.h"
|
||||
#include "Linux/bitmaskros.h"
|
||||
|
||||
JoyEvdev::JoyEvdev(int fd, bool ds3, const wchar_t *id) : Device(LNX_JOY, OTHER, id, id), m_fd(fd) {
|
||||
// XXX LNX_JOY => DS3 or ???
|
||||
JoyEvdev::JoyEvdev(int fd, bool ds3, const wchar_t *id)
|
||||
: Device(LNX_JOY, OTHER, id, id)
|
||||
, m_fd(fd)
|
||||
{
|
||||
// XXX LNX_JOY => DS3 or ???
|
||||
|
||||
m_abs.clear();
|
||||
m_btn.clear();
|
||||
m_rel.clear();
|
||||
int last = 0;
|
||||
m_abs.clear();
|
||||
m_btn.clear();
|
||||
m_rel.clear();
|
||||
int last = 0;
|
||||
|
||||
uint8_t abs_bitmap[nUcharsForNBits(ABS_CNT)] = {0};
|
||||
uint8_t btn_bitmap[nUcharsForNBits(KEY_CNT)] = {0};
|
||||
uint8_t rel_bitmap[nUcharsForNBits(REL_CNT)] = {0};
|
||||
uint8_t abs_bitmap[nUcharsForNBits(ABS_CNT)] = {0};
|
||||
uint8_t btn_bitmap[nUcharsForNBits(KEY_CNT)] = {0};
|
||||
uint8_t rel_bitmap[nUcharsForNBits(REL_CNT)] = {0};
|
||||
|
||||
// Add buttons
|
||||
if (ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(btn_bitmap)), btn_bitmap) >= 0) {
|
||||
for (int bit = BTN_MISC; bit < KEY_CNT; bit++) {
|
||||
if (testBit(bit, btn_bitmap)) {
|
||||
AddPhysicalControl(PSHBTN, last, 0);
|
||||
m_btn.push_back(bit);
|
||||
last++;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Add buttons
|
||||
if (ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(btn_bitmap)), btn_bitmap) >= 0) {
|
||||
for (int bit = BTN_MISC; bit < KEY_CNT; bit++) {
|
||||
if (testBit(bit, btn_bitmap)) {
|
||||
AddPhysicalControl(PSHBTN, last, 0);
|
||||
m_btn.push_back(bit);
|
||||
last++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add Absolute axis
|
||||
if (ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(abs_bitmap)), abs_bitmap) >= 0) {
|
||||
for (int bit = 0; bit < ABS_CNT; bit++) {
|
||||
ControlType type = ABSAXIS; // FIXME DS3
|
||||
// Add Absolute axis
|
||||
if (ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(abs_bitmap)), abs_bitmap) >= 0) {
|
||||
for (int bit = 0; bit < ABS_CNT; bit++) {
|
||||
ControlType type = ABSAXIS; // FIXME DS3
|
||||
|
||||
if (testBit(bit, abs_bitmap)) {
|
||||
input_absinfo info;
|
||||
if (ioctl(m_fd, EVIOCGABS(bit), &info) < 0) {
|
||||
fprintf(stderr, "Invalid IOCTL EVIOCGID\n");
|
||||
continue;
|
||||
}
|
||||
if (testBit(bit, abs_bitmap)) {
|
||||
input_absinfo info;
|
||||
if (ioctl(m_fd, EVIOCGABS(bit), &info) < 0) {
|
||||
fprintf(stderr, "Invalid IOCTL EVIOCGID\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
AddPhysicalControl(ABSAXIS, last, 0);
|
||||
last++;
|
||||
if (std::abs(info.value - 127) < 2) {
|
||||
fprintf(stderr, "HALF Axis info %d=>%d, current %d, flat %d, resolution %d\n", info.minimum, info.maximum, info.value, info.flat, info.resolution);
|
||||
AddPhysicalControl(ABSAXIS, last, 0);
|
||||
last++;
|
||||
if (std::abs(info.value - 127) < 2) {
|
||||
fprintf(stderr, "HALF Axis info %d=>%d, current %d, flat %d, resolution %d\n", info.minimum, info.maximum, info.value, info.flat, info.resolution);
|
||||
|
||||
// Half axis must be split into 2 parts...
|
||||
AddPhysicalControl(ABSAXIS, last, 0);
|
||||
last++;
|
||||
// Half axis must be split into 2 parts...
|
||||
AddPhysicalControl(ABSAXIS, last, 0);
|
||||
last++;
|
||||
|
||||
m_abs.push_back(abs_info(bit, info.minimum, info.value, type));
|
||||
m_abs.push_back(abs_info(bit, info.value, info.maximum, type));
|
||||
} else {
|
||||
fprintf(stderr, "FULL Axis info %d=>%d, current %d, flat %d, resolution %d\n", info.minimum, info.maximum, info.value, info.flat, info.resolution);
|
||||
m_abs.push_back(abs_info(bit, info.minimum, info.value, type));
|
||||
m_abs.push_back(abs_info(bit, info.value, info.maximum, type));
|
||||
} else {
|
||||
fprintf(stderr, "FULL Axis info %d=>%d, current %d, flat %d, resolution %d\n", info.minimum, info.maximum, info.value, info.flat, info.resolution);
|
||||
|
||||
m_abs.push_back(abs_info(bit, info.minimum, info.maximum, type));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
m_abs.push_back(abs_info(bit, info.minimum, info.maximum, type));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add relative axis
|
||||
if (ioctl(fd, EVIOCGBIT(EV_REL, sizeof(rel_bitmap)), rel_bitmap) >= 0) {
|
||||
for (int bit = 0; bit < REL_CNT; bit++) {
|
||||
if (testBit(bit, rel_bitmap)) {
|
||||
AddPhysicalControl(RELAXIS, last, last);
|
||||
m_rel.push_back(bit);
|
||||
last++;
|
||||
// Add relative axis
|
||||
if (ioctl(fd, EVIOCGBIT(EV_REL, sizeof(rel_bitmap)), rel_bitmap) >= 0) {
|
||||
for (int bit = 0; bit < REL_CNT; bit++) {
|
||||
if (testBit(bit, rel_bitmap)) {
|
||||
AddPhysicalControl(RELAXIS, last, last);
|
||||
m_rel.push_back(bit);
|
||||
last++;
|
||||
|
||||
fprintf(stderr, "Add relative nb %d\n", bit);
|
||||
}
|
||||
}
|
||||
}
|
||||
fprintf(stderr, "Add relative nb %d\n", bit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fprintf(stderr, "New device created. Found axe:%zu, buttons:%zu, m_rel:%zu\n\n", m_abs.size(), m_btn.size(), m_rel.size());
|
||||
fprintf(stderr, "New device created. Found axe:%zu, buttons:%zu, m_rel:%zu\n\n", m_abs.size(), m_btn.size(), m_rel.size());
|
||||
}
|
||||
|
||||
JoyEvdev::~JoyEvdev() {
|
||||
close(m_fd);
|
||||
JoyEvdev::~JoyEvdev()
|
||||
{
|
||||
close(m_fd);
|
||||
}
|
||||
|
||||
int JoyEvdev::Activate(InitInfo* args) {
|
||||
AllocState();
|
||||
int JoyEvdev::Activate(InitInfo *args)
|
||||
{
|
||||
AllocState();
|
||||
|
||||
uint16_t size = m_abs.size()+m_rel.size()+m_btn.size();
|
||||
memset(physicalControlState, 0, sizeof(int)*size);
|
||||
uint16_t size = m_abs.size() + m_rel.size() + m_btn.size();
|
||||
memset(physicalControlState, 0, sizeof(int) * size);
|
||||
|
||||
active = 1;
|
||||
return 1;
|
||||
active = 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int JoyEvdev::Update() {
|
||||
int JoyEvdev::Update()
|
||||
{
|
||||
struct input_event events[32];
|
||||
int len;
|
||||
int status = 0;
|
||||
//fprintf(stderr, "Update was called\n");
|
||||
|
||||
// Do a big read to reduce kernel validation
|
||||
int len;
|
||||
int status = 0;
|
||||
//fprintf(stderr, "Update was called\n");
|
||||
|
||||
// Do a big read to reduce kernel validation
|
||||
while ((len = read(m_fd, events, (sizeof events))) > 0) {
|
||||
int evt_nb = len / sizeof(input_event);
|
||||
//fprintf(stderr, "Poll %d events available\n", evt_nb);
|
||||
for (int i = 0; i < evt_nb; i++) {
|
||||
switch(events[i].type) {
|
||||
case EV_ABS:
|
||||
{
|
||||
for (size_t idx = 0; idx < m_abs.size(); idx++) {
|
||||
if (m_abs[idx].code == events[i].code) {
|
||||
// XXX strict or not ?
|
||||
if ((events[i].value >= m_abs[idx].min) && (events[i].value <= m_abs[idx].max)) {
|
||||
// XXX FIX shitty api
|
||||
int scale = m_abs[idx].scale(events[i].value);
|
||||
fprintf(stderr, "axis value %d scaled to %d\n", events[i].value, scale);
|
||||
physicalControlState[idx + m_btn.size()] = scale;
|
||||
status = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EV_KEY:
|
||||
{
|
||||
for (size_t idx = 0; idx < m_btn.size(); idx++) {
|
||||
if (m_btn[idx] == events[i].code) {
|
||||
fprintf(stderr, "Event KEY:%d detected with value %d\n", events[i].code, events[i].value);
|
||||
physicalControlState[idx] = FULLY_DOWN * events[i].value;
|
||||
status = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
int evt_nb = len / sizeof(input_event);
|
||||
//fprintf(stderr, "Poll %d events available\n", evt_nb);
|
||||
for (int i = 0; i < evt_nb; i++) {
|
||||
switch (events[i].type) {
|
||||
case EV_ABS: {
|
||||
for (size_t idx = 0; idx < m_abs.size(); idx++) {
|
||||
if (m_abs[idx].code == events[i].code) {
|
||||
// XXX strict or not ?
|
||||
if ((events[i].value >= m_abs[idx].min) && (events[i].value <= m_abs[idx].max)) {
|
||||
// XXX FIX shitty api
|
||||
int scale = m_abs[idx].scale(events[i].value);
|
||||
fprintf(stderr, "axis value %d scaled to %d\n", events[i].value, scale);
|
||||
physicalControlState[idx + m_btn.size()] = scale;
|
||||
status = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case EV_KEY: {
|
||||
for (size_t idx = 0; idx < m_btn.size(); idx++) {
|
||||
if (m_btn[idx] == events[i].code) {
|
||||
fprintf(stderr, "Event KEY:%d detected with value %d\n", events[i].code, events[i].value);
|
||||
physicalControlState[idx] = FULLY_DOWN * events[i].value;
|
||||
status = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
case EV_REL:
|
||||
// XXX
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case EV_REL:
|
||||
// XXX
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return status;
|
||||
return status;
|
||||
}
|
||||
|
||||
|
||||
static std::wstring CorrectJoySupport(int fd) {
|
||||
struct input_id id;
|
||||
if (ioctl(fd, EVIOCGID, &id) < 0) {
|
||||
fprintf(stderr, "Invalid IOCTL EVIOCGID\n");
|
||||
return L"";
|
||||
}
|
||||
static std::wstring CorrectJoySupport(int fd)
|
||||
{
|
||||
struct input_id id;
|
||||
if (ioctl(fd, EVIOCGID, &id) < 0) {
|
||||
fprintf(stderr, "Invalid IOCTL EVIOCGID\n");
|
||||
return L"";
|
||||
}
|
||||
|
||||
char dev_name[128];
|
||||
if (ioctl(fd, EVIOCGNAME(128), dev_name) < 0) {
|
||||
fprintf(stderr, "Invalid IOCTL EVIOCGNAME\n");
|
||||
return L"";
|
||||
}
|
||||
char dev_name[128];
|
||||
if (ioctl(fd, EVIOCGNAME(128), dev_name) < 0) {
|
||||
fprintf(stderr, "Invalid IOCTL EVIOCGNAME\n");
|
||||
return L"";
|
||||
}
|
||||
|
||||
fprintf(stderr, "Found input device => bustype:%x, vendor:%x, product:%x, version:%x\n", id.bustype, id.vendor, id.product, id.version);
|
||||
fprintf(stderr, "\tName:%s\n", dev_name);
|
||||
fprintf(stderr, "Found input device => bustype:%x, vendor:%x, product:%x, version:%x\n", id.bustype, id.vendor, id.product, id.version);
|
||||
fprintf(stderr, "\tName:%s\n", dev_name);
|
||||
|
||||
std::string s(dev_name);
|
||||
return std::wstring(s.begin(), s.end());
|
||||
std::string s(dev_name);
|
||||
return std::wstring(s.begin(), s.end());
|
||||
}
|
||||
|
||||
void EnumJoystickEvdev() {
|
||||
// Technically it must be done with udev but another lib for
|
||||
// avoid a loop is too much for me (even if udev is mandatory
|
||||
// so maybe later)
|
||||
int found_devices = 0;
|
||||
std::string input_root("/dev/input/event");
|
||||
for (int i = 0; i < 32; i++) {
|
||||
std::string dev = input_root + std::to_string(i);
|
||||
void EnumJoystickEvdev()
|
||||
{
|
||||
// Technically it must be done with udev but another lib for
|
||||
// avoid a loop is too much for me (even if udev is mandatory
|
||||
// so maybe later)
|
||||
int found_devices = 0;
|
||||
std::string input_root("/dev/input/event");
|
||||
for (int i = 0; i < 32; i++) {
|
||||
std::string dev = input_root + std::to_string(i);
|
||||
|
||||
int fd = open(dev.c_str(), O_RDWR | O_NONBLOCK);
|
||||
if (fd < 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::wstring id = CorrectJoySupport(fd);
|
||||
if (id.size() != 0) {
|
||||
bool ds3 = id.find(L"PLAYSTATION(R)3") != std::string::npos;
|
||||
if (ds3) {
|
||||
fprintf(stderr, "DS3 device detected !!!\n");
|
||||
}
|
||||
dm->AddDevice(new JoyEvdev(fd, ds3, id.c_str()));
|
||||
} else if (fd >= 0)
|
||||
close(fd);
|
||||
}
|
||||
int fd = open(dev.c_str(), O_RDWR | O_NONBLOCK);
|
||||
if (fd < 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::wstring id = CorrectJoySupport(fd);
|
||||
if (id.size() != 0) {
|
||||
bool ds3 = id.find(L"PLAYSTATION(R)3") != std::string::npos;
|
||||
if (ds3) {
|
||||
fprintf(stderr, "DS3 device detected !!!\n");
|
||||
}
|
||||
dm->AddDevice(new JoyEvdev(fd, ds3, id.c_str()));
|
||||
} else if (fd >= 0)
|
||||
close(fd);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,55 +23,62 @@
|
|||
#include <fcntl.h>
|
||||
#include <linux/input.h>
|
||||
|
||||
struct abs_info {
|
||||
uint16_t code;
|
||||
int32_t min;
|
||||
int32_t max;
|
||||
struct abs_info
|
||||
{
|
||||
uint16_t code;
|
||||
int32_t min;
|
||||
int32_t max;
|
||||
|
||||
int32_t factor;
|
||||
int32_t translation;
|
||||
int32_t factor;
|
||||
int32_t translation;
|
||||
|
||||
abs_info(int32_t _code, int32_t _min, int32_t _max, ControlType type) : code(_code), min(_min), max(_max) {
|
||||
translation = 0;
|
||||
// Note: ABSAXIS ranges from -64K to 64K
|
||||
// Note: PSHBTN ranges from 0 to 64K
|
||||
if ((min == 0) && (max == 255)) {
|
||||
if (type == ABSAXIS) {
|
||||
translation = 128;
|
||||
factor = FULLY_DOWN/128;
|
||||
} else {
|
||||
factor = FULLY_DOWN/256;
|
||||
}
|
||||
} else if ((min == -1) && (max == 1)) {
|
||||
factor = FULLY_DOWN;
|
||||
} else if ((min == 0) && (std::abs(max - 127) < 2)) {
|
||||
translation = 64;
|
||||
factor = -FULLY_DOWN/64;
|
||||
} else if ((max == 255) && (std::abs(min - 127) < 2)) {
|
||||
translation = 64+128;
|
||||
factor = FULLY_DOWN/64;
|
||||
} else {
|
||||
fprintf(stderr, "Scale not supported\n");
|
||||
factor = 0;
|
||||
}
|
||||
}
|
||||
abs_info(int32_t _code, int32_t _min, int32_t _max, ControlType type)
|
||||
: code(_code)
|
||||
, min(_min)
|
||||
, max(_max)
|
||||
{
|
||||
translation = 0;
|
||||
// Note: ABSAXIS ranges from -64K to 64K
|
||||
// Note: PSHBTN ranges from 0 to 64K
|
||||
if ((min == 0) && (max == 255)) {
|
||||
if (type == ABSAXIS) {
|
||||
translation = 128;
|
||||
factor = FULLY_DOWN / 128;
|
||||
} else {
|
||||
factor = FULLY_DOWN / 256;
|
||||
}
|
||||
} else if ((min == -1) && (max == 1)) {
|
||||
factor = FULLY_DOWN;
|
||||
} else if ((min == 0) && (std::abs(max - 127) < 2)) {
|
||||
translation = 64;
|
||||
factor = -FULLY_DOWN / 64;
|
||||
} else if ((max == 255) && (std::abs(min - 127) < 2)) {
|
||||
translation = 64 + 128;
|
||||
factor = FULLY_DOWN / 64;
|
||||
} else {
|
||||
fprintf(stderr, "Scale not supported\n");
|
||||
factor = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int scale(int32_t value) {
|
||||
return (value - translation) * factor;
|
||||
}
|
||||
int scale(int32_t value)
|
||||
{
|
||||
return (value - translation) * factor;
|
||||
}
|
||||
};
|
||||
|
||||
class JoyEvdev : public Device {
|
||||
int m_fd;
|
||||
std::vector<abs_info> m_abs;
|
||||
std::vector<uint16_t> m_btn;
|
||||
std::vector<uint16_t> m_rel;
|
||||
class JoyEvdev : public Device
|
||||
{
|
||||
int m_fd;
|
||||
std::vector<abs_info> m_abs;
|
||||
std::vector<uint16_t> m_btn;
|
||||
std::vector<uint16_t> m_rel;
|
||||
|
||||
public:
|
||||
JoyEvdev(int fd, bool ds3, const wchar_t *id);
|
||||
~JoyEvdev();
|
||||
int Activate(InitInfo* args);
|
||||
int Update();
|
||||
public:
|
||||
JoyEvdev(int fd, bool ds3, const wchar_t *id);
|
||||
~JoyEvdev();
|
||||
int Activate(InitInfo *args);
|
||||
int Update();
|
||||
};
|
||||
|
||||
void EnumJoystickEvdev();
|
||||
|
|
|
@ -20,19 +20,20 @@
|
|||
// actually it is even more but it is enough to distinguish different key
|
||||
#define MAX_KEYCODE (0xFF)
|
||||
|
||||
LinuxKeyboard::LinuxKeyboard() :
|
||||
Device(LNX_KEYBOARD, KEYBOARD, L"displayName", L"instanceID", L"deviceID")
|
||||
LinuxKeyboard::LinuxKeyboard()
|
||||
: Device(LNX_KEYBOARD, KEYBOARD, L"displayName", L"instanceID", L"deviceID")
|
||||
{
|
||||
for (int i=0; i<MAX_KEYCODE; i++) {
|
||||
AddPhysicalControl(PSHBTN, i, i);
|
||||
}
|
||||
for (int i = 0; i < MAX_KEYCODE; i++) {
|
||||
AddPhysicalControl(PSHBTN, i, i);
|
||||
}
|
||||
}
|
||||
|
||||
int LinuxKeyboard::Activate(InitInfo* args) {
|
||||
// Always active
|
||||
active = 1;
|
||||
|
||||
AllocState();
|
||||
int LinuxKeyboard::Activate(InitInfo *args)
|
||||
{
|
||||
// Always active
|
||||
active = 1;
|
||||
|
||||
AllocState();
|
||||
|
||||
#if 0
|
||||
for (int vkey=5; vkey<256; vkey++) {
|
||||
|
@ -44,35 +45,37 @@ int LinuxKeyboard::Activate(InitInfo* args) {
|
|||
physicalControlState[vkey] = 0;
|
||||
}
|
||||
#endif
|
||||
// Every button released
|
||||
memset(physicalControlState, 0, sizeof(int)*MAX_KEYCODE);
|
||||
// Every button released
|
||||
memset(physicalControlState, 0, sizeof(int) * MAX_KEYCODE);
|
||||
|
||||
return 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LinuxKeyboard::Update() {
|
||||
keyEvent event;
|
||||
int status = 0;
|
||||
while (R_GetQueuedKeyEvent(&event)) {
|
||||
switch (event.evt) {
|
||||
case KeyPress:
|
||||
physicalControlState[MAX_KEYCODE & event.key] = FULLY_DOWN;
|
||||
status = 1;
|
||||
break;
|
||||
case KeyRelease:
|
||||
physicalControlState[MAX_KEYCODE & event.key] = 0;
|
||||
status = 1;
|
||||
break;
|
||||
default:
|
||||
//fprintf(stderr, "Unsupported event %x\n", event.evt);
|
||||
//assert(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
int LinuxKeyboard::Update()
|
||||
{
|
||||
keyEvent event;
|
||||
int status = 0;
|
||||
while (R_GetQueuedKeyEvent(&event)) {
|
||||
switch (event.evt) {
|
||||
case KeyPress:
|
||||
physicalControlState[MAX_KEYCODE & event.key] = FULLY_DOWN;
|
||||
status = 1;
|
||||
break;
|
||||
case KeyRelease:
|
||||
physicalControlState[MAX_KEYCODE & event.key] = 0;
|
||||
status = 1;
|
||||
break;
|
||||
default:
|
||||
//fprintf(stderr, "Unsupported event %x\n", event.evt);
|
||||
//assert(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return status; // XXX ????
|
||||
return status; // XXX ????
|
||||
}
|
||||
|
||||
void EnumLnx() {
|
||||
dm->AddDevice(new LinuxKeyboard());
|
||||
void EnumLnx()
|
||||
{
|
||||
dm->AddDevice(new LinuxKeyboard());
|
||||
}
|
||||
|
|
|
@ -19,11 +19,12 @@
|
|||
#include "InputManager.h"
|
||||
#include "KeyboardQueue.h"
|
||||
|
||||
class LinuxKeyboard : public Device {
|
||||
public:
|
||||
LinuxKeyboard();
|
||||
int Activate(InitInfo* args);
|
||||
int Update();
|
||||
class LinuxKeyboard : public Device
|
||||
{
|
||||
public:
|
||||
LinuxKeyboard();
|
||||
int Activate(InitInfo *args);
|
||||
int Update();
|
||||
};
|
||||
|
||||
void EnumLnx();
|
||||
|
|
|
@ -32,30 +32,35 @@ static u8 R_lastQueuedEvent = 0;
|
|||
static u8 R_nextQueuedEvent = 0;
|
||||
static keyEvent R_queuedEvents[R_EVENT_QUEUE_LEN];
|
||||
|
||||
void R_QueueKeyEvent(const keyEvent &evt) {
|
||||
std::lock_guard<std::mutex> lock(core_event);
|
||||
|
||||
R_queuedEvents[R_lastQueuedEvent] = evt;
|
||||
R_lastQueuedEvent = (R_lastQueuedEvent + 1) % R_EVENT_QUEUE_LEN;
|
||||
// In case someone has a severe Parkingson's disease
|
||||
assert(R_nextQueuedEvent != R_lastQueuedEvent);
|
||||
}
|
||||
|
||||
int R_GetQueuedKeyEvent(keyEvent *event) {
|
||||
if (R_lastQueuedEvent == R_nextQueuedEvent) return 0;
|
||||
|
||||
std::lock_guard<std::mutex> lock(core_event);
|
||||
*event = R_queuedEvents[R_nextQueuedEvent];
|
||||
R_nextQueuedEvent = (R_nextQueuedEvent + 1) % R_EVENT_QUEUE_LEN;
|
||||
return 1;
|
||||
}
|
||||
|
||||
void R_ClearKeyQueue() {
|
||||
R_lastQueuedEvent = R_nextQueuedEvent;
|
||||
}
|
||||
|
||||
EXPORT_C_(void) PADWriteEvent(keyEvent &evt)
|
||||
void R_QueueKeyEvent(const keyEvent &evt)
|
||||
{
|
||||
R_QueueKeyEvent(evt);
|
||||
std::lock_guard<std::mutex> lock(core_event);
|
||||
|
||||
R_queuedEvents[R_lastQueuedEvent] = evt;
|
||||
R_lastQueuedEvent = (R_lastQueuedEvent + 1) % R_EVENT_QUEUE_LEN;
|
||||
// In case someone has a severe Parkingson's disease
|
||||
assert(R_nextQueuedEvent != R_lastQueuedEvent);
|
||||
}
|
||||
|
||||
int R_GetQueuedKeyEvent(keyEvent *event)
|
||||
{
|
||||
if (R_lastQueuedEvent == R_nextQueuedEvent)
|
||||
return 0;
|
||||
|
||||
std::lock_guard<std::mutex> lock(core_event);
|
||||
*event = R_queuedEvents[R_nextQueuedEvent];
|
||||
R_nextQueuedEvent = (R_nextQueuedEvent + 1) % R_EVENT_QUEUE_LEN;
|
||||
return 1;
|
||||
}
|
||||
|
||||
void R_ClearKeyQueue()
|
||||
{
|
||||
R_lastQueuedEvent = R_nextQueuedEvent;
|
||||
}
|
||||
|
||||
EXPORT_C_(void)
|
||||
PADWriteEvent(keyEvent &evt)
|
||||
{
|
||||
R_QueueKeyEvent(evt);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -21,20 +21,20 @@
|
|||
*/
|
||||
|
||||
/* Number of bits for 1 unsigned char */
|
||||
#define nBitsPerUchar (sizeof(unsigned char) * 8)
|
||||
#define nBitsPerUchar (sizeof(unsigned char) * 8)
|
||||
|
||||
/* Number of unsigned chars to contain a given number of bits */
|
||||
#define nUcharsForNBits(nBits) ((((nBits)-1)/nBitsPerUchar)+1)
|
||||
#define nUcharsForNBits(nBits) ((((nBits)-1) / nBitsPerUchar) + 1)
|
||||
|
||||
/* Index=Offset of given bit in 1 unsigned char */
|
||||
#define bitOffsetInUchar(bit) ((bit)%nBitsPerUchar)
|
||||
#define bitOffsetInUchar(bit) ((bit) % nBitsPerUchar)
|
||||
|
||||
/* Index=Offset of the unsigned char associated to the bit
|
||||
at the given index=offset */
|
||||
#define ucharIndexForBit(bit) ((bit)/nBitsPerUchar)
|
||||
#define ucharIndexForBit(bit) ((bit) / nBitsPerUchar)
|
||||
|
||||
/* Value of an unsigned char with bit set at given index=offset */
|
||||
#define ucharValueForBit(bit) (((unsigned char)(1))<<bitOffsetInUchar(bit))
|
||||
#define ucharValueForBit(bit) (((unsigned char)(1)) << bitOffsetInUchar(bit))
|
||||
|
||||
/* Test the bit with given index=offset in an unsigned char array */
|
||||
#define testBit(bit, array) ((array[ucharIndexForBit(bit)] >> bitOffsetInUchar(bit)) & 1)
|
||||
#define testBit(bit, array) ((array[ucharIndexForBit(bit)] >> bitOffsetInUchar(bit)) & 1)
|
||||
|
|
|
@ -26,44 +26,48 @@
|
|||
|
||||
ExtraWndProcResult RawInputWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output);
|
||||
|
||||
int GetRawKeyboards(HWND hWnd) {
|
||||
RAWINPUTDEVICE Rid;
|
||||
Rid.hwndTarget = hWnd;
|
||||
int GetRawKeyboards(HWND hWnd)
|
||||
{
|
||||
RAWINPUTDEVICE Rid;
|
||||
Rid.hwndTarget = hWnd;
|
||||
|
||||
Rid.dwFlags = 0;
|
||||
Rid.usUsagePage = 0x01;
|
||||
Rid.usUsage = 0x06;
|
||||
return RegisterRawInputDevices(&Rid, 1, sizeof(Rid));
|
||||
Rid.dwFlags = 0;
|
||||
Rid.usUsagePage = 0x01;
|
||||
Rid.usUsage = 0x06;
|
||||
return RegisterRawInputDevices(&Rid, 1, sizeof(Rid));
|
||||
}
|
||||
|
||||
void ReleaseRawKeyboards() {
|
||||
RAWINPUTDEVICE Rid;
|
||||
Rid.hwndTarget = 0;
|
||||
void ReleaseRawKeyboards()
|
||||
{
|
||||
RAWINPUTDEVICE Rid;
|
||||
Rid.hwndTarget = 0;
|
||||
|
||||
Rid.dwFlags = RIDEV_REMOVE;
|
||||
Rid.usUsagePage = 0x01;
|
||||
Rid.usUsage = 0x06;
|
||||
RegisterRawInputDevices(&Rid, 1, sizeof(Rid));
|
||||
Rid.dwFlags = RIDEV_REMOVE;
|
||||
Rid.usUsagePage = 0x01;
|
||||
Rid.usUsage = 0x06;
|
||||
RegisterRawInputDevices(&Rid, 1, sizeof(Rid));
|
||||
}
|
||||
|
||||
int GetRawMice(HWND hWnd) {
|
||||
RAWINPUTDEVICE Rid;
|
||||
Rid.hwndTarget = hWnd;
|
||||
int GetRawMice(HWND hWnd)
|
||||
{
|
||||
RAWINPUTDEVICE Rid;
|
||||
Rid.hwndTarget = hWnd;
|
||||
|
||||
Rid.dwFlags = RIDEV_NOLEGACY | RIDEV_CAPTUREMOUSE;
|
||||
Rid.usUsagePage = 0x01;
|
||||
Rid.usUsage = 0x02;
|
||||
return RegisterRawInputDevices(&Rid, 1, sizeof(Rid));
|
||||
Rid.dwFlags = RIDEV_NOLEGACY | RIDEV_CAPTUREMOUSE;
|
||||
Rid.usUsagePage = 0x01;
|
||||
Rid.usUsage = 0x02;
|
||||
return RegisterRawInputDevices(&Rid, 1, sizeof(Rid));
|
||||
}
|
||||
|
||||
void ReleaseRawMice() {
|
||||
RAWINPUTDEVICE Rid;
|
||||
Rid.hwndTarget = 0;
|
||||
void ReleaseRawMice()
|
||||
{
|
||||
RAWINPUTDEVICE Rid;
|
||||
Rid.hwndTarget = 0;
|
||||
|
||||
Rid.dwFlags = RIDEV_REMOVE;
|
||||
Rid.usUsagePage = 0x01;
|
||||
Rid.usUsage = 0x02;
|
||||
RegisterRawInputDevices(&Rid, 1, sizeof(Rid));
|
||||
Rid.dwFlags = RIDEV_REMOVE;
|
||||
Rid.usUsagePage = 0x01;
|
||||
Rid.usUsage = 0x02;
|
||||
RegisterRawInputDevices(&Rid, 1, sizeof(Rid));
|
||||
}
|
||||
|
||||
// Count of active raw keyboard devices.
|
||||
|
@ -72,234 +76,256 @@ static int rawKeyboardActivatedCount = 0;
|
|||
// Same for mice.
|
||||
static int rawMouseActivatedCount = 0;
|
||||
|
||||
class RawInputKeyboard : public WindowsKeyboard {
|
||||
class RawInputKeyboard : public WindowsKeyboard
|
||||
{
|
||||
public:
|
||||
HANDLE hDevice;
|
||||
HANDLE hDevice;
|
||||
|
||||
RawInputKeyboard(HANDLE hDevice, wchar_t *name, wchar_t *instanceID=0) : WindowsKeyboard(RAW, name, instanceID) {
|
||||
this->hDevice = hDevice;
|
||||
}
|
||||
RawInputKeyboard(HANDLE hDevice, wchar_t *name, wchar_t *instanceID = 0)
|
||||
: WindowsKeyboard(RAW, name, instanceID)
|
||||
{
|
||||
this->hDevice = hDevice;
|
||||
}
|
||||
|
||||
int Activate(InitInfo *initInfo) {
|
||||
Deactivate();
|
||||
int Activate(InitInfo *initInfo)
|
||||
{
|
||||
Deactivate();
|
||||
|
||||
hWndProc = initInfo->hWndProc;
|
||||
hWndProc = initInfo->hWndProc;
|
||||
|
||||
active = 1;
|
||||
if (!rawKeyboardActivatedCount++) {
|
||||
if (!rawMouseActivatedCount)
|
||||
hWndProc->Eat(RawInputWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES);
|
||||
active = 1;
|
||||
if (!rawKeyboardActivatedCount++) {
|
||||
if (!rawMouseActivatedCount)
|
||||
hWndProc->Eat(RawInputWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES);
|
||||
|
||||
if (!GetRawKeyboards(hWndProc->hWndEaten)) {
|
||||
Deactivate();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if (!GetRawKeyboards(hWndProc->hWndEaten)) {
|
||||
Deactivate();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
InitState();
|
||||
return 1;
|
||||
}
|
||||
InitState();
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Deactivate() {
|
||||
FreeState();
|
||||
if (active) {
|
||||
active = 0;
|
||||
rawKeyboardActivatedCount --;
|
||||
if (!rawKeyboardActivatedCount) {
|
||||
ReleaseRawKeyboards();
|
||||
if (!rawMouseActivatedCount)
|
||||
hWndProc->ReleaseExtraProc(RawInputWndProc);
|
||||
}
|
||||
}
|
||||
}
|
||||
void Deactivate()
|
||||
{
|
||||
FreeState();
|
||||
if (active) {
|
||||
active = 0;
|
||||
rawKeyboardActivatedCount--;
|
||||
if (!rawKeyboardActivatedCount) {
|
||||
ReleaseRawKeyboards();
|
||||
if (!rawMouseActivatedCount)
|
||||
hWndProc->ReleaseExtraProc(RawInputWndProc);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class RawInputMouse : public WindowsMouse {
|
||||
class RawInputMouse : public WindowsMouse
|
||||
{
|
||||
public:
|
||||
HANDLE hDevice;
|
||||
HANDLE hDevice;
|
||||
|
||||
RawInputMouse(HANDLE hDevice, wchar_t *name, wchar_t *instanceID=0, wchar_t *productID=0) : WindowsMouse(RAW, 0, name, instanceID, productID) {
|
||||
this->hDevice = hDevice;
|
||||
}
|
||||
RawInputMouse(HANDLE hDevice, wchar_t *name, wchar_t *instanceID = 0, wchar_t *productID = 0)
|
||||
: WindowsMouse(RAW, 0, name, instanceID, productID)
|
||||
{
|
||||
this->hDevice = hDevice;
|
||||
}
|
||||
|
||||
int Activate(InitInfo *initInfo) {
|
||||
Deactivate();
|
||||
int Activate(InitInfo *initInfo)
|
||||
{
|
||||
Deactivate();
|
||||
|
||||
hWndProc = initInfo->hWndProc;
|
||||
hWndProc = initInfo->hWndProc;
|
||||
|
||||
active = 1;
|
||||
active = 1;
|
||||
|
||||
// Have to be careful with order. At worst, one unmatched call to ReleaseRawMice on
|
||||
// EatWndProc fail. In all other cases, no unmatched initialization/cleanup
|
||||
// lines.
|
||||
if (!rawMouseActivatedCount++) {
|
||||
GetMouseCapture(hWndProc->hWndEaten);
|
||||
if (!rawKeyboardActivatedCount)
|
||||
hWndProc->Eat(RawInputWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES);
|
||||
// Have to be careful with order. At worst, one unmatched call to ReleaseRawMice on
|
||||
// EatWndProc fail. In all other cases, no unmatched initialization/cleanup
|
||||
// lines.
|
||||
if (!rawMouseActivatedCount++) {
|
||||
GetMouseCapture(hWndProc->hWndEaten);
|
||||
if (!rawKeyboardActivatedCount)
|
||||
hWndProc->Eat(RawInputWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES);
|
||||
|
||||
if (!GetRawMice(hWndProc->hWndEaten)) {
|
||||
Deactivate();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if (!GetRawMice(hWndProc->hWndEaten)) {
|
||||
Deactivate();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
AllocState();
|
||||
return 1;
|
||||
}
|
||||
AllocState();
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Deactivate() {
|
||||
FreeState();
|
||||
if (active) {
|
||||
active = 0;
|
||||
rawMouseActivatedCount --;
|
||||
if (!rawMouseActivatedCount) {
|
||||
ReleaseRawMice();
|
||||
ReleaseMouseCapture();
|
||||
if (!rawKeyboardActivatedCount) {
|
||||
hWndProc->ReleaseExtraProc(RawInputWndProc);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void Deactivate()
|
||||
{
|
||||
FreeState();
|
||||
if (active) {
|
||||
active = 0;
|
||||
rawMouseActivatedCount--;
|
||||
if (!rawMouseActivatedCount) {
|
||||
ReleaseRawMice();
|
||||
ReleaseMouseCapture();
|
||||
if (!rawKeyboardActivatedCount) {
|
||||
hWndProc->ReleaseExtraProc(RawInputWndProc);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
ExtraWndProcResult RawInputWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output) {
|
||||
if (uMsg == WM_INPUT) {
|
||||
if (GET_RAWINPUT_CODE_WPARAM (wParam) == RIM_INPUT) {
|
||||
RAWINPUT in;
|
||||
unsigned int size = sizeof(RAWINPUT);
|
||||
if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, &in, &size, sizeof(RAWINPUTHEADER)) > 0) {
|
||||
for (int i=0; i<dm->numDevices; i++) {
|
||||
Device *dev = dm->devices[i];
|
||||
if (dev->api != RAW || !dev->active) continue;
|
||||
if (in.header.dwType == RIM_TYPEKEYBOARD && dev->type == KEYBOARD) {
|
||||
RawInputKeyboard* rik = (RawInputKeyboard*)dev;
|
||||
if (rik->hDevice != in.header.hDevice) continue;
|
||||
ExtraWndProcResult RawInputWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output)
|
||||
{
|
||||
if (uMsg == WM_INPUT) {
|
||||
if (GET_RAWINPUT_CODE_WPARAM(wParam) == RIM_INPUT) {
|
||||
RAWINPUT in;
|
||||
unsigned int size = sizeof(RAWINPUT);
|
||||
if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, &in, &size, sizeof(RAWINPUTHEADER)) > 0) {
|
||||
for (int i = 0; i < dm->numDevices; i++) {
|
||||
Device *dev = dm->devices[i];
|
||||
if (dev->api != RAW || !dev->active)
|
||||
continue;
|
||||
if (in.header.dwType == RIM_TYPEKEYBOARD && dev->type == KEYBOARD) {
|
||||
RawInputKeyboard *rik = (RawInputKeyboard *)dev;
|
||||
if (rik->hDevice != in.header.hDevice)
|
||||
continue;
|
||||
|
||||
u32 uMsg = in.data.keyboard.Message;
|
||||
if (!(in.data.keyboard.VKey>>8))
|
||||
rik->UpdateKey((u8) in.data.keyboard.VKey, (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN));
|
||||
}
|
||||
else if (in.header.dwType == RIM_TYPEMOUSE && dev->type == MOUSE) {
|
||||
RawInputMouse* rim = (RawInputMouse*)dev;
|
||||
if (rim->hDevice != in.header.hDevice) continue;
|
||||
if (in.data.mouse.usFlags) {
|
||||
// Never been set for me, and specs on what most of them
|
||||
// actually mean is sorely lacking. Also, specs erroneously
|
||||
// indicate MOUSE_MOVE_RELATIVE is a flag, when it's really
|
||||
// 0...
|
||||
continue;
|
||||
}
|
||||
u32 uMsg = in.data.keyboard.Message;
|
||||
if (!(in.data.keyboard.VKey >> 8))
|
||||
rik->UpdateKey((u8)in.data.keyboard.VKey, (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN));
|
||||
} else if (in.header.dwType == RIM_TYPEMOUSE && dev->type == MOUSE) {
|
||||
RawInputMouse *rim = (RawInputMouse *)dev;
|
||||
if (rim->hDevice != in.header.hDevice)
|
||||
continue;
|
||||
if (in.data.mouse.usFlags) {
|
||||
// Never been set for me, and specs on what most of them
|
||||
// actually mean is sorely lacking. Also, specs erroneously
|
||||
// indicate MOUSE_MOVE_RELATIVE is a flag, when it's really
|
||||
// 0...
|
||||
continue;
|
||||
}
|
||||
|
||||
unsigned short buttons = in.data.mouse.usButtonFlags & 0x3FF;
|
||||
int button = 0;
|
||||
while (buttons) {
|
||||
if (buttons & 3) {
|
||||
// 2 is up, 1 is down. Up takes precedence over down.
|
||||
rim->UpdateButton(button, !(buttons & 2));
|
||||
}
|
||||
button++;
|
||||
buttons >>= 2;
|
||||
}
|
||||
if (in.data.mouse.usButtonFlags & RI_MOUSE_WHEEL) {
|
||||
rim->UpdateAxis(2, ((short)in.data.mouse.usButtonData)/WHEEL_DELTA);
|
||||
}
|
||||
if (in.data.mouse.lLastX || in.data.mouse.lLastY) {
|
||||
rim->UpdateAxis(0, in.data.mouse.lLastX);
|
||||
rim->UpdateAxis(1, in.data.mouse.lLastY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (uMsg == WM_ACTIVATE) {
|
||||
for (int i=0; i<dm->numDevices; i++) {
|
||||
Device *dev = dm->devices[i];
|
||||
if (dev->api != RAW || dev->physicalControlState == 0) continue;
|
||||
memset(dev->physicalControlState, 0, sizeof(int) * dev->numPhysicalControls);
|
||||
}
|
||||
}
|
||||
else if (uMsg == WM_SIZE && rawMouseActivatedCount) {
|
||||
// Doesn't really matter for raw mice, as I disable legacy stuff, but shouldn't hurt.
|
||||
WindowsMouse::WindowResized(hWnd);
|
||||
}
|
||||
unsigned short buttons = in.data.mouse.usButtonFlags & 0x3FF;
|
||||
int button = 0;
|
||||
while (buttons) {
|
||||
if (buttons & 3) {
|
||||
// 2 is up, 1 is down. Up takes precedence over down.
|
||||
rim->UpdateButton(button, !(buttons & 2));
|
||||
}
|
||||
button++;
|
||||
buttons >>= 2;
|
||||
}
|
||||
if (in.data.mouse.usButtonFlags & RI_MOUSE_WHEEL) {
|
||||
rim->UpdateAxis(2, ((short)in.data.mouse.usButtonData) / WHEEL_DELTA);
|
||||
}
|
||||
if (in.data.mouse.lLastX || in.data.mouse.lLastY) {
|
||||
rim->UpdateAxis(0, in.data.mouse.lLastX);
|
||||
rim->UpdateAxis(1, in.data.mouse.lLastY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (uMsg == WM_ACTIVATE) {
|
||||
for (int i = 0; i < dm->numDevices; i++) {
|
||||
Device *dev = dm->devices[i];
|
||||
if (dev->api != RAW || dev->physicalControlState == 0)
|
||||
continue;
|
||||
memset(dev->physicalControlState, 0, sizeof(int) * dev->numPhysicalControls);
|
||||
}
|
||||
} else if (uMsg == WM_SIZE && rawMouseActivatedCount) {
|
||||
// Doesn't really matter for raw mice, as I disable legacy stuff, but shouldn't hurt.
|
||||
WindowsMouse::WindowResized(hWnd);
|
||||
}
|
||||
|
||||
return CONTINUE_BLISSFULLY;
|
||||
return CONTINUE_BLISSFULLY;
|
||||
}
|
||||
|
||||
void EnumRawInputDevices() {
|
||||
int count = 0;
|
||||
if (GetRawInputDeviceList(0, (unsigned int*)&count, sizeof(RAWINPUTDEVICELIST)) != (UINT)-1 && count > 0) {
|
||||
wchar_t *instanceID = (wchar_t *) malloc(41000*sizeof(wchar_t));
|
||||
wchar_t *keyName = instanceID + 11000;
|
||||
wchar_t *displayName = keyName + 10000;
|
||||
wchar_t *productID = displayName + 10000;
|
||||
void EnumRawInputDevices()
|
||||
{
|
||||
int count = 0;
|
||||
if (GetRawInputDeviceList(0, (unsigned int *)&count, sizeof(RAWINPUTDEVICELIST)) != (UINT)-1 && count > 0) {
|
||||
wchar_t *instanceID = (wchar_t *)malloc(41000 * sizeof(wchar_t));
|
||||
wchar_t *keyName = instanceID + 11000;
|
||||
wchar_t *displayName = keyName + 10000;
|
||||
wchar_t *productID = displayName + 10000;
|
||||
|
||||
RAWINPUTDEVICELIST *list = (RAWINPUTDEVICELIST*) malloc(sizeof(RAWINPUTDEVICELIST) * count);
|
||||
int keyboardCount = 1;
|
||||
int mouseCount = 1;
|
||||
count = GetRawInputDeviceList(list, (unsigned int*)&count, sizeof(RAWINPUTDEVICELIST));
|
||||
RAWINPUTDEVICELIST *list = (RAWINPUTDEVICELIST *)malloc(sizeof(RAWINPUTDEVICELIST) * count);
|
||||
int keyboardCount = 1;
|
||||
int mouseCount = 1;
|
||||
count = GetRawInputDeviceList(list, (unsigned int *)&count, sizeof(RAWINPUTDEVICELIST));
|
||||
|
||||
// Not necessary, but reminder that count is -1 on failure.
|
||||
if (count > 0) {
|
||||
for (int i=0; i<count; i++) {
|
||||
if (list[i].dwType != RIM_TYPEKEYBOARD && list[i].dwType != RIM_TYPEMOUSE) continue;
|
||||
// Not necessary, but reminder that count is -1 on failure.
|
||||
if (count > 0) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
if (list[i].dwType != RIM_TYPEKEYBOARD && list[i].dwType != RIM_TYPEMOUSE)
|
||||
continue;
|
||||
|
||||
UINT bufferLen = 10000;
|
||||
int nameLen = GetRawInputDeviceInfo(list[i].hDevice, RIDI_DEVICENAME, instanceID, &bufferLen);
|
||||
if (nameLen >= 4) {
|
||||
// nameLen includes terminating null.
|
||||
nameLen--;
|
||||
UINT bufferLen = 10000;
|
||||
int nameLen = GetRawInputDeviceInfo(list[i].hDevice, RIDI_DEVICENAME, instanceID, &bufferLen);
|
||||
if (nameLen >= 4) {
|
||||
// nameLen includes terminating null.
|
||||
nameLen--;
|
||||
|
||||
// Strip out GUID parts of instanceID to make it a generic product id,
|
||||
// and reformat it to point to registry entry containing device description.
|
||||
wcscpy(productID, instanceID);
|
||||
wchar_t *temp = 0;
|
||||
for (int j=0; j<3; j++) {
|
||||
wchar_t *s = wcschr(productID, '#');
|
||||
if (!s) break;
|
||||
*s = '\\';
|
||||
if (j==2) {
|
||||
*s = 0;
|
||||
}
|
||||
if (j==1) temp = s;
|
||||
}
|
||||
// Strip out GUID parts of instanceID to make it a generic product id,
|
||||
// and reformat it to point to registry entry containing device description.
|
||||
wcscpy(productID, instanceID);
|
||||
wchar_t *temp = 0;
|
||||
for (int j = 0; j < 3; j++) {
|
||||
wchar_t *s = wcschr(productID, '#');
|
||||
if (!s)
|
||||
break;
|
||||
*s = '\\';
|
||||
if (j == 2) {
|
||||
*s = 0;
|
||||
}
|
||||
if (j == 1)
|
||||
temp = s;
|
||||
}
|
||||
|
||||
wsprintfW(keyName, L"SYSTEM\\CurrentControlSet\\Enum%s", productID+3);
|
||||
if (temp) *temp = 0;
|
||||
int haveDescription = 0;
|
||||
HKEY hKey;
|
||||
if (ERROR_SUCCESS == RegOpenKeyExW(HKEY_LOCAL_MACHINE, keyName, 0, KEY_QUERY_VALUE, &hKey)) {
|
||||
DWORD type;
|
||||
DWORD len = 10000 * sizeof(wchar_t);
|
||||
if (ERROR_SUCCESS == RegQueryValueExW(hKey, L"DeviceDesc", 0, &type, (BYTE*)displayName, &len) &&
|
||||
len && type == REG_SZ) {
|
||||
wchar_t *temp2 = wcsrchr(displayName, ';');
|
||||
if (!temp2) temp2 = displayName;
|
||||
else temp2++;
|
||||
// Could do without this, but more effort than it's worth.
|
||||
wcscpy(keyName, temp2);
|
||||
haveDescription = 1;
|
||||
}
|
||||
RegCloseKey(hKey);
|
||||
}
|
||||
if (list[i].dwType == RIM_TYPEKEYBOARD) {
|
||||
if (!haveDescription) wsprintfW(displayName, L"Raw Keyboard %i", keyboardCount++);
|
||||
else wsprintfW(displayName, L"Raw KB: %s", keyName);
|
||||
dm->AddDevice(new RawInputKeyboard(list[i].hDevice, displayName, instanceID));
|
||||
}
|
||||
else if (list[i].dwType == RIM_TYPEMOUSE) {
|
||||
if (!haveDescription) wsprintfW(displayName, L"Raw Mouse %i", mouseCount++);
|
||||
else wsprintfW(displayName, L"Raw MS: %s", keyName);
|
||||
dm->AddDevice(new RawInputMouse(list[i].hDevice, displayName, instanceID, productID));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
free(list);
|
||||
free(instanceID);
|
||||
dm->AddDevice(new RawInputKeyboard(0, L"Simulated Keyboard"));
|
||||
dm->AddDevice(new RawInputMouse(0, L"Simulated Mouse"));
|
||||
}
|
||||
wsprintfW(keyName, L"SYSTEM\\CurrentControlSet\\Enum%s", productID + 3);
|
||||
if (temp)
|
||||
*temp = 0;
|
||||
int haveDescription = 0;
|
||||
HKEY hKey;
|
||||
if (ERROR_SUCCESS == RegOpenKeyExW(HKEY_LOCAL_MACHINE, keyName, 0, KEY_QUERY_VALUE, &hKey)) {
|
||||
DWORD type;
|
||||
DWORD len = 10000 * sizeof(wchar_t);
|
||||
if (ERROR_SUCCESS == RegQueryValueExW(hKey, L"DeviceDesc", 0, &type, (BYTE *)displayName, &len) &&
|
||||
len && type == REG_SZ) {
|
||||
wchar_t *temp2 = wcsrchr(displayName, ';');
|
||||
if (!temp2)
|
||||
temp2 = displayName;
|
||||
else
|
||||
temp2++;
|
||||
// Could do without this, but more effort than it's worth.
|
||||
wcscpy(keyName, temp2);
|
||||
haveDescription = 1;
|
||||
}
|
||||
RegCloseKey(hKey);
|
||||
}
|
||||
if (list[i].dwType == RIM_TYPEKEYBOARD) {
|
||||
if (!haveDescription)
|
||||
wsprintfW(displayName, L"Raw Keyboard %i", keyboardCount++);
|
||||
else
|
||||
wsprintfW(displayName, L"Raw KB: %s", keyName);
|
||||
dm->AddDevice(new RawInputKeyboard(list[i].hDevice, displayName, instanceID));
|
||||
} else if (list[i].dwType == RIM_TYPEMOUSE) {
|
||||
if (!haveDescription)
|
||||
wsprintfW(displayName, L"Raw Mouse %i", mouseCount++);
|
||||
else
|
||||
wsprintfW(displayName, L"Raw MS: %s", keyName);
|
||||
dm->AddDevice(new RawInputMouse(list[i].hDevice, displayName, instanceID, productID));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
free(list);
|
||||
free(instanceID);
|
||||
dm->AddDevice(new RawInputKeyboard(0, L"Simulated Keyboard"));
|
||||
dm->AddDevice(new RawInputMouse(0, L"Simulated Mouse"));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,68 +18,91 @@
|
|||
#include "Global.h"
|
||||
#include "VKey.h"
|
||||
|
||||
wchar_t *GetVKStringW(unsigned char vk) {
|
||||
int flag;
|
||||
static wchar_t t[20];
|
||||
switch(vk) {
|
||||
case 0x0C: return L"Clear";
|
||||
case 0x13: return L"Pause";
|
||||
wchar_t *GetVKStringW(unsigned char vk)
|
||||
{
|
||||
int flag;
|
||||
static wchar_t t[20];
|
||||
switch (vk) {
|
||||
case 0x0C:
|
||||
return L"Clear";
|
||||
case 0x13:
|
||||
return L"Pause";
|
||||
|
||||
case 0x21:// return "Page Up";
|
||||
case 0x22:// return "Page Down";
|
||||
case 0x23:// return "End";
|
||||
case 0x24:// return "Home";
|
||||
case 0x25:// return "Left";
|
||||
case 0x26:// return "Up";
|
||||
case 0x27:// return "Right";
|
||||
case 0x28:// return "Down";
|
||||
case 0x2D:// return "Insert";
|
||||
case 0x2E:// return "Delete";
|
||||
case 0x5B:// return "Left Windows";
|
||||
case 0x5C:// return "Right Windows";
|
||||
case 0x5D:// return "Application";
|
||||
case 0x6F:// return "Num /";
|
||||
flag = 1<<24;
|
||||
break;
|
||||
case 0x21: // return "Page Up";
|
||||
case 0x22: // return "Page Down";
|
||||
case 0x23: // return "End";
|
||||
case 0x24: // return "Home";
|
||||
case 0x25: // return "Left";
|
||||
case 0x26: // return "Up";
|
||||
case 0x27: // return "Right";
|
||||
case 0x28: // return "Down";
|
||||
case 0x2D: // return "Insert";
|
||||
case 0x2E: // return "Delete";
|
||||
case 0x5B: // return "Left Windows";
|
||||
case 0x5C: // return "Right Windows";
|
||||
case 0x5D: // return "Application";
|
||||
case 0x6F: // return "Num /";
|
||||
flag = 1 << 24;
|
||||
break;
|
||||
|
||||
case 0x29: return L"Select";
|
||||
case 0x2A: return L"Print";
|
||||
case 0x2B: return L"Execute";
|
||||
case 0x2C: return L"Prnt Scrn";
|
||||
case 0x2F: return L"Help";
|
||||
case 0x29:
|
||||
return L"Select";
|
||||
case 0x2A:
|
||||
return L"Print";
|
||||
case 0x2B:
|
||||
return L"Execute";
|
||||
case 0x2C:
|
||||
return L"Prnt Scrn";
|
||||
case 0x2F:
|
||||
return L"Help";
|
||||
|
||||
case 0x6C: return L"|";
|
||||
case 0x90: return L"Num Lock";
|
||||
case 0x6C:
|
||||
return L"|";
|
||||
case 0x90:
|
||||
return L"Num Lock";
|
||||
|
||||
case 0xA0: return L"Left Shift";
|
||||
case 0xA1: return L"Right Shift";
|
||||
case 0xA2: return L"Left Ctrl";
|
||||
case 0xA3: return L"Right Ctrl";
|
||||
case 0xA4: return L"Left Alt";
|
||||
case 0xA5: return L"Right Alt";
|
||||
case 0xA0:
|
||||
return L"Left Shift";
|
||||
case 0xA1:
|
||||
return L"Right Shift";
|
||||
case 0xA2:
|
||||
return L"Left Ctrl";
|
||||
case 0xA3:
|
||||
return L"Right Ctrl";
|
||||
case 0xA4:
|
||||
return L"Left Alt";
|
||||
case 0xA5:
|
||||
return L"Right Alt";
|
||||
|
||||
case 0xA6: return L"Back";
|
||||
case 0xA7: return L"Forward";
|
||||
case 0xA8: return L"Refresh";
|
||||
case 0xA9: return L"Stop";
|
||||
case 0xAA: return L"Search";
|
||||
case 0xAB: return L"Favorites";
|
||||
case 0xAC: return L"Browser";
|
||||
case 0xA6:
|
||||
return L"Back";
|
||||
case 0xA7:
|
||||
return L"Forward";
|
||||
case 0xA8:
|
||||
return L"Refresh";
|
||||
case 0xA9:
|
||||
return L"Stop";
|
||||
case 0xAA:
|
||||
return L"Search";
|
||||
case 0xAB:
|
||||
return L"Favorites";
|
||||
case 0xAC:
|
||||
return L"Browser";
|
||||
|
||||
case 0xFA: return L"Play";
|
||||
case 0xFB: return L"Zoom";
|
||||
default:
|
||||
flag = 0;
|
||||
break;
|
||||
}
|
||||
int res = MapVirtualKey(vk, MAPVK_VK_TO_VSC);
|
||||
if (res && GetKeyNameText((res<<16) | flag, t, 20)) {
|
||||
// don't trust windows
|
||||
t[19] = 0;
|
||||
}
|
||||
else {
|
||||
wsprintfW(t, L"Key %i", vk);
|
||||
}
|
||||
return t;
|
||||
case 0xFA:
|
||||
return L"Play";
|
||||
case 0xFB:
|
||||
return L"Zoom";
|
||||
default:
|
||||
flag = 0;
|
||||
break;
|
||||
}
|
||||
int res = MapVirtualKey(vk, MAPVK_VK_TO_VSC);
|
||||
if (res && GetKeyNameText((res << 16) | flag, t, 20)) {
|
||||
// don't trust windows
|
||||
t[19] = 0;
|
||||
} else {
|
||||
wsprintfW(t, L"Key %i", vk);
|
||||
}
|
||||
return t;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,45 +21,51 @@
|
|||
#include "WindowsKeyboard.h"
|
||||
#include "KeyboardQueue.h"
|
||||
|
||||
WindowsKeyboard::WindowsKeyboard(DeviceAPI api, wchar_t *displayName, wchar_t *instanceID, wchar_t *deviceID) :
|
||||
Device(api, KEYBOARD, displayName, instanceID, deviceID) {
|
||||
for (int i=0; i<256; i++) {
|
||||
AddPhysicalControl(PSHBTN, i, i);
|
||||
}
|
||||
WindowsKeyboard::WindowsKeyboard(DeviceAPI api, wchar_t *displayName, wchar_t *instanceID, wchar_t *deviceID)
|
||||
: Device(api, KEYBOARD, displayName, instanceID, deviceID)
|
||||
{
|
||||
for (int i = 0; i < 256; i++) {
|
||||
AddPhysicalControl(PSHBTN, i, i);
|
||||
}
|
||||
}
|
||||
|
||||
wchar_t *WindowsKeyboard::GetPhysicalControlName(PhysicalControl *control) {
|
||||
int id = control->id;
|
||||
if (control->type == PSHBTN && id >= 0 && id < 256) {
|
||||
wchar_t *w = GetVKStringW(id);
|
||||
if (w) return w;
|
||||
}
|
||||
return Device::GetPhysicalControlName(control);
|
||||
wchar_t *WindowsKeyboard::GetPhysicalControlName(PhysicalControl *control)
|
||||
{
|
||||
int id = control->id;
|
||||
if (control->type == PSHBTN && id >= 0 && id < 256) {
|
||||
wchar_t *w = GetVKStringW(id);
|
||||
if (w)
|
||||
return w;
|
||||
}
|
||||
return Device::GetPhysicalControlName(control);
|
||||
}
|
||||
|
||||
void WindowsKeyboard::UpdateKey(int vkey, int state) {
|
||||
if (vkey > 7 && vkey < 256) {
|
||||
int newState = state * FULLY_DOWN;
|
||||
if (newState != physicalControlState[vkey]) {
|
||||
// Check for alt-F4 to avoid toggling skip mode incorrectly.
|
||||
if (vkey != VK_F4 || !(physicalControlState[VK_MENU] || physicalControlState[VK_RMENU] || physicalControlState[VK_LMENU])) {
|
||||
int event = KEYPRESS;
|
||||
if (!newState) event = KEYRELEASE;
|
||||
QueueKeyEvent(vkey, event);
|
||||
}
|
||||
}
|
||||
physicalControlState[vkey] = newState;
|
||||
}
|
||||
void WindowsKeyboard::UpdateKey(int vkey, int state)
|
||||
{
|
||||
if (vkey > 7 && vkey < 256) {
|
||||
int newState = state * FULLY_DOWN;
|
||||
if (newState != physicalControlState[vkey]) {
|
||||
// Check for alt-F4 to avoid toggling skip mode incorrectly.
|
||||
if (vkey != VK_F4 || !(physicalControlState[VK_MENU] || physicalControlState[VK_RMENU] || physicalControlState[VK_LMENU])) {
|
||||
int event = KEYPRESS;
|
||||
if (!newState)
|
||||
event = KEYRELEASE;
|
||||
QueueKeyEvent(vkey, event);
|
||||
}
|
||||
}
|
||||
physicalControlState[vkey] = newState;
|
||||
}
|
||||
}
|
||||
|
||||
void WindowsKeyboard::InitState() {
|
||||
AllocState();
|
||||
for (int vkey=5; vkey<256; vkey++) {
|
||||
int value = (unsigned short)(((short)GetAsyncKeyState(vkey))>>15);
|
||||
value += value&1;
|
||||
if (vkey == VK_CONTROL || vkey == VK_MENU || vkey == VK_SHIFT) {
|
||||
value = 0;
|
||||
}
|
||||
physicalControlState[vkey] = value;
|
||||
}
|
||||
void WindowsKeyboard::InitState()
|
||||
{
|
||||
AllocState();
|
||||
for (int vkey = 5; vkey < 256; vkey++) {
|
||||
int value = (unsigned short)(((short)GetAsyncKeyState(vkey)) >> 15);
|
||||
value += value & 1;
|
||||
if (vkey == VK_CONTROL || vkey == VK_MENU || vkey == VK_SHIFT) {
|
||||
value = 0;
|
||||
}
|
||||
physicalControlState[vkey] = value;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,12 +16,13 @@
|
|||
*/
|
||||
|
||||
// Shared functionality for WM and RAW keyboards.
|
||||
class WindowsKeyboard : public Device {
|
||||
class WindowsKeyboard : public Device
|
||||
{
|
||||
public:
|
||||
WindowsKeyboard(DeviceAPI api, wchar_t *displayName, wchar_t *instanceID=0, wchar_t *deviceID=0);
|
||||
wchar_t *GetPhysicalControlName(PhysicalControl *control);
|
||||
void UpdateKey(int vkey, int state);
|
||||
// Calls AllocState() and initializes to current keyboard state using
|
||||
// GetAsyncKeyState().
|
||||
void InitState();
|
||||
WindowsKeyboard(DeviceAPI api, wchar_t *displayName, wchar_t *instanceID = 0, wchar_t *deviceID = 0);
|
||||
wchar_t *GetPhysicalControlName(PhysicalControl *control);
|
||||
void UpdateKey(int vkey, int state);
|
||||
// Calls AllocState() and initializes to current keyboard state using
|
||||
// GetAsyncKeyState().
|
||||
void InitState();
|
||||
};
|
||||
|
|
|
@ -32,160 +32,162 @@ class WindowsMessagingMouse;
|
|||
static WindowsMessagingKeyboard *wmk = 0;
|
||||
static WindowsMessagingMouse *wmm = 0;
|
||||
|
||||
class WindowsMessagingKeyboard : public WindowsKeyboard {
|
||||
class WindowsMessagingKeyboard : public WindowsKeyboard
|
||||
{
|
||||
public:
|
||||
WindowsMessagingKeyboard()
|
||||
: WindowsKeyboard(WM, L"WM Keyboard")
|
||||
{
|
||||
}
|
||||
|
||||
WindowsMessagingKeyboard() : WindowsKeyboard(WM, L"WM Keyboard") {
|
||||
}
|
||||
int Activate(InitInfo *initInfo)
|
||||
{
|
||||
// Redundant. Should match the next line.
|
||||
// Deactivate();
|
||||
if (wmk)
|
||||
wmk->Deactivate();
|
||||
|
||||
int Activate(InitInfo *initInfo) {
|
||||
// Redundant. Should match the next line.
|
||||
// Deactivate();
|
||||
if (wmk) wmk->Deactivate();
|
||||
hWndProc = initInfo->hWndProc;
|
||||
|
||||
hWndProc = initInfo->hWndProc;
|
||||
if (!wmm)
|
||||
hWndProc->Eat(WindowsMessagingWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES);
|
||||
|
||||
if (!wmm)
|
||||
hWndProc->Eat(WindowsMessagingWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES);
|
||||
wmk = this;
|
||||
InitState();
|
||||
|
||||
wmk = this;
|
||||
InitState();
|
||||
active = 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
active = 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Deactivate() {
|
||||
if (active) {
|
||||
if (!wmm)
|
||||
hWndProc->ReleaseExtraProc(WindowsMessagingWndProc);
|
||||
wmk = 0;
|
||||
active = 0;
|
||||
FreeState();
|
||||
}
|
||||
}
|
||||
void Deactivate()
|
||||
{
|
||||
if (active) {
|
||||
if (!wmm)
|
||||
hWndProc->ReleaseExtraProc(WindowsMessagingWndProc);
|
||||
wmk = 0;
|
||||
active = 0;
|
||||
FreeState();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CheckKey(int vkey) {
|
||||
UpdateKey(vkey, 1&(((unsigned short)GetAsyncKeyState(vkey))>>15));
|
||||
}
|
||||
void CheckKey(int vkey)
|
||||
{
|
||||
UpdateKey(vkey, 1 & (((unsigned short)GetAsyncKeyState(vkey)) >> 15));
|
||||
}
|
||||
};
|
||||
|
||||
class WindowsMessagingMouse : public WindowsMouse {
|
||||
class WindowsMessagingMouse : public WindowsMouse
|
||||
{
|
||||
public:
|
||||
WindowsMessagingMouse()
|
||||
: WindowsMouse(WM, 1, L"WM Mouse")
|
||||
{
|
||||
}
|
||||
|
||||
WindowsMessagingMouse() : WindowsMouse(WM, 1, L"WM Mouse") {
|
||||
}
|
||||
int Activate(InitInfo *initInfo)
|
||||
{
|
||||
// Redundant. Should match the next line.
|
||||
// Deactivate();
|
||||
if (wmm)
|
||||
wmm->Deactivate();
|
||||
hWndProc = initInfo->hWndProc;
|
||||
|
||||
int Activate(InitInfo *initInfo) {
|
||||
// Redundant. Should match the next line.
|
||||
// Deactivate();
|
||||
if (wmm) wmm->Deactivate();
|
||||
hWndProc = initInfo->hWndProc;
|
||||
if (!wmk)
|
||||
hWndProc->Eat(WindowsMessagingWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES);
|
||||
|
||||
if (!wmk)
|
||||
hWndProc->Eat(WindowsMessagingWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES);
|
||||
GetMouseCapture(hWndProc->hWndEaten);
|
||||
|
||||
GetMouseCapture(hWndProc->hWndEaten);
|
||||
active = 1;
|
||||
|
||||
active = 1;
|
||||
wmm = this;
|
||||
AllocState();
|
||||
|
||||
wmm = this;
|
||||
AllocState();
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Deactivate() {
|
||||
if (active) {
|
||||
if (!wmk)
|
||||
hWndProc->ReleaseExtraProc(WindowsMessagingWndProc);
|
||||
ReleaseMouseCapture();
|
||||
wmm = 0;
|
||||
active = 0;
|
||||
FreeState();
|
||||
}
|
||||
}
|
||||
void Deactivate()
|
||||
{
|
||||
if (active) {
|
||||
if (!wmk)
|
||||
hWndProc->ReleaseExtraProc(WindowsMessagingWndProc);
|
||||
ReleaseMouseCapture();
|
||||
wmm = 0;
|
||||
active = 0;
|
||||
FreeState();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
ExtraWndProcResult WindowsMessagingWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output) {
|
||||
if (wmk) {
|
||||
if (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN || uMsg == WM_KEYUP || uMsg == WM_SYSKEYUP) {
|
||||
if (wParam == VK_SHIFT) {
|
||||
wmk->CheckKey(VK_RSHIFT);
|
||||
wmk->CheckKey(VK_LSHIFT);
|
||||
}
|
||||
else if (wParam == VK_CONTROL) {
|
||||
wmk->CheckKey(VK_RCONTROL);
|
||||
wmk->CheckKey(VK_LCONTROL);
|
||||
}
|
||||
else if (wParam == VK_MENU) {
|
||||
wmk->CheckKey(VK_RMENU);
|
||||
wmk->CheckKey(VK_LMENU);
|
||||
}
|
||||
else
|
||||
wmk->UpdateKey(wParam, (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN));
|
||||
return NO_WND_PROC;
|
||||
}
|
||||
// Needed to prevent default handling of keys in some situations.
|
||||
else if (uMsg == WM_CHAR || uMsg == WM_UNICHAR) {
|
||||
return NO_WND_PROC;
|
||||
}
|
||||
else if (uMsg == WM_ACTIVATE) {
|
||||
// Not really needed, but doesn't hurt.
|
||||
memset(wmk->physicalControlState, 0, sizeof(int) * wmk->numPhysicalControls);
|
||||
}
|
||||
}
|
||||
if (wmm) {
|
||||
if (uMsg == WM_MOUSEMOVE) {
|
||||
POINT p;
|
||||
GetCursorPos(&p);
|
||||
// Need check to prevent cursor movement cascade.
|
||||
if (p.x != wmm->center.x || p.y != wmm->center.y) {
|
||||
wmm->UpdateAxis(0, p.x - wmm->center.x);
|
||||
wmm->UpdateAxis(1, p.y - wmm->center.y);
|
||||
ExtraWndProcResult WindowsMessagingWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output)
|
||||
{
|
||||
if (wmk) {
|
||||
if (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN || uMsg == WM_KEYUP || uMsg == WM_SYSKEYUP) {
|
||||
if (wParam == VK_SHIFT) {
|
||||
wmk->CheckKey(VK_RSHIFT);
|
||||
wmk->CheckKey(VK_LSHIFT);
|
||||
} else if (wParam == VK_CONTROL) {
|
||||
wmk->CheckKey(VK_RCONTROL);
|
||||
wmk->CheckKey(VK_LCONTROL);
|
||||
} else if (wParam == VK_MENU) {
|
||||
wmk->CheckKey(VK_RMENU);
|
||||
wmk->CheckKey(VK_LMENU);
|
||||
} else
|
||||
wmk->UpdateKey(wParam, (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN));
|
||||
return NO_WND_PROC;
|
||||
}
|
||||
// Needed to prevent default handling of keys in some situations.
|
||||
else if (uMsg == WM_CHAR || uMsg == WM_UNICHAR) {
|
||||
return NO_WND_PROC;
|
||||
} else if (uMsg == WM_ACTIVATE) {
|
||||
// Not really needed, but doesn't hurt.
|
||||
memset(wmk->physicalControlState, 0, sizeof(int) * wmk->numPhysicalControls);
|
||||
}
|
||||
}
|
||||
if (wmm) {
|
||||
if (uMsg == WM_MOUSEMOVE) {
|
||||
POINT p;
|
||||
GetCursorPos(&p);
|
||||
// Need check to prevent cursor movement cascade.
|
||||
if (p.x != wmm->center.x || p.y != wmm->center.y) {
|
||||
wmm->UpdateAxis(0, p.x - wmm->center.x);
|
||||
wmm->UpdateAxis(1, p.y - wmm->center.y);
|
||||
|
||||
SetCursorPos(wmm->center.x, wmm->center.y);
|
||||
}
|
||||
return NO_WND_PROC;
|
||||
}
|
||||
else if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP) {
|
||||
wmm->UpdateButton(0, uMsg == WM_LBUTTONDOWN);
|
||||
return NO_WND_PROC;
|
||||
}
|
||||
else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP) {
|
||||
wmm->UpdateButton(1, uMsg == WM_RBUTTONDOWN);
|
||||
return NO_WND_PROC;
|
||||
}
|
||||
else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP) {
|
||||
wmm->UpdateButton(2, uMsg == WM_MBUTTONDOWN);
|
||||
return NO_WND_PROC;
|
||||
}
|
||||
else if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP) {
|
||||
wmm->UpdateButton(3+((wParam>>16) == XBUTTON2), uMsg == WM_XBUTTONDOWN);
|
||||
return NO_WND_PROC;
|
||||
}
|
||||
else if (uMsg == WM_MOUSEWHEEL) {
|
||||
wmm->UpdateAxis(2, ((int)wParam>>16)/WHEEL_DELTA);
|
||||
return NO_WND_PROC;
|
||||
}
|
||||
else if (uMsg == WM_MOUSEHWHEEL) {
|
||||
wmm->UpdateAxis(3, ((int)wParam>>16)/WHEEL_DELTA);
|
||||
return NO_WND_PROC;
|
||||
}
|
||||
else if (uMsg == WM_SIZE && wmm->active) {
|
||||
WindowsMouse::WindowResized(hWnd);
|
||||
}
|
||||
// Taken care of elsewhere. When binding, killing focus means stop reading input.
|
||||
// When running PCSX2, I release all mouse and keyboard input elsewhere.
|
||||
/*else if (uMsg == WM_KILLFOCUS) {
|
||||
SetCursorPos(wmm->center.x, wmm->center.y);
|
||||
}
|
||||
return NO_WND_PROC;
|
||||
} else if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP) {
|
||||
wmm->UpdateButton(0, uMsg == WM_LBUTTONDOWN);
|
||||
return NO_WND_PROC;
|
||||
} else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP) {
|
||||
wmm->UpdateButton(1, uMsg == WM_RBUTTONDOWN);
|
||||
return NO_WND_PROC;
|
||||
} else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP) {
|
||||
wmm->UpdateButton(2, uMsg == WM_MBUTTONDOWN);
|
||||
return NO_WND_PROC;
|
||||
} else if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP) {
|
||||
wmm->UpdateButton(3 + ((wParam >> 16) == XBUTTON2), uMsg == WM_XBUTTONDOWN);
|
||||
return NO_WND_PROC;
|
||||
} else if (uMsg == WM_MOUSEWHEEL) {
|
||||
wmm->UpdateAxis(2, ((int)wParam >> 16) / WHEEL_DELTA);
|
||||
return NO_WND_PROC;
|
||||
} else if (uMsg == WM_MOUSEHWHEEL) {
|
||||
wmm->UpdateAxis(3, ((int)wParam >> 16) / WHEEL_DELTA);
|
||||
return NO_WND_PROC;
|
||||
} else if (uMsg == WM_SIZE && wmm->active) {
|
||||
WindowsMouse::WindowResized(hWnd);
|
||||
}
|
||||
// Taken care of elsewhere. When binding, killing focus means stop reading input.
|
||||
// When running PCSX2, I release all mouse and keyboard input elsewhere.
|
||||
/*else if (uMsg == WM_KILLFOCUS) {
|
||||
wmm->Deactivate();
|
||||
}//*/
|
||||
}
|
||||
return CONTINUE_BLISSFULLY;
|
||||
}
|
||||
return CONTINUE_BLISSFULLY;
|
||||
}
|
||||
|
||||
void EnumWindowsMessagingDevices() {
|
||||
dm->AddDevice(new WindowsMessagingKeyboard());
|
||||
dm->AddDevice(new WindowsMessagingMouse());
|
||||
void EnumWindowsMessagingDevices()
|
||||
{
|
||||
dm->AddDevice(new WindowsMessagingKeyboard());
|
||||
dm->AddDevice(new WindowsMessagingMouse());
|
||||
}
|
||||
|
|
|
@ -23,71 +23,80 @@
|
|||
POINT WindowsMouse::origCursorPos;
|
||||
POINT WindowsMouse::center;
|
||||
|
||||
WindowsMouse::WindowsMouse(DeviceAPI api, int hWheel, wchar_t *displayName, wchar_t *instanceID, wchar_t *deviceID) :
|
||||
Device(api, MOUSE, displayName, instanceID, deviceID) {
|
||||
int i;
|
||||
for (i=0; i<5; i++) {
|
||||
AddPhysicalControl(PSHBTN, i, i);
|
||||
}
|
||||
WindowsMouse::WindowsMouse(DeviceAPI api, int hWheel, wchar_t *displayName, wchar_t *instanceID, wchar_t *deviceID)
|
||||
: Device(api, MOUSE, displayName, instanceID, deviceID)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < 5; i++) {
|
||||
AddPhysicalControl(PSHBTN, i, i);
|
||||
}
|
||||
|
||||
for (i=0; i<3+hWheel; i++) {
|
||||
AddPhysicalControl(RELAXIS, i+5, i+5);
|
||||
}
|
||||
for (i = 0; i < 3 + hWheel; i++) {
|
||||
AddPhysicalControl(RELAXIS, i + 5, i + 5);
|
||||
}
|
||||
}
|
||||
|
||||
wchar_t *WindowsMouse::GetPhysicalControlName(PhysicalControl *control) {
|
||||
wchar_t *names[9] = {
|
||||
L"L Button",
|
||||
L"R Button",
|
||||
L"M Button",
|
||||
L"Mouse 4",
|
||||
L"Mouse 5",
|
||||
L"X Axis",
|
||||
L"Y Axis",
|
||||
L"Y Wheel",
|
||||
L"X Wheel"
|
||||
};
|
||||
if (control->id < 9) return names[control->id];
|
||||
return Device::GetPhysicalControlName(control);
|
||||
wchar_t *WindowsMouse::GetPhysicalControlName(PhysicalControl *control)
|
||||
{
|
||||
wchar_t *names[9] = {
|
||||
L"L Button",
|
||||
L"R Button",
|
||||
L"M Button",
|
||||
L"Mouse 4",
|
||||
L"Mouse 5",
|
||||
L"X Axis",
|
||||
L"Y Axis",
|
||||
L"Y Wheel",
|
||||
L"X Wheel"};
|
||||
if (control->id < 9)
|
||||
return names[control->id];
|
||||
return Device::GetPhysicalControlName(control);
|
||||
}
|
||||
|
||||
void WindowsMouse::UpdateButton(unsigned int button, int state) {
|
||||
if (button > 4) return;
|
||||
physicalControlState[button] = (state << 16);
|
||||
void WindowsMouse::UpdateButton(unsigned int button, int state)
|
||||
{
|
||||
if (button > 4)
|
||||
return;
|
||||
physicalControlState[button] = (state << 16);
|
||||
}
|
||||
|
||||
void WindowsMouse::UpdateAxis(unsigned int axis, int delta) {
|
||||
if (axis > 3) return;
|
||||
// 1 mouse pixel = 1/8th way down.
|
||||
physicalControlState[5+axis] += (delta<<(16 - 3*(axis < 2)));
|
||||
void WindowsMouse::UpdateAxis(unsigned int axis, int delta)
|
||||
{
|
||||
if (axis > 3)
|
||||
return;
|
||||
// 1 mouse pixel = 1/8th way down.
|
||||
physicalControlState[5 + axis] += (delta << (16 - 3 * (axis < 2)));
|
||||
}
|
||||
|
||||
void WindowsMouse::WindowResized(HWND hWnd) {
|
||||
RECT r;
|
||||
GetWindowRect(hWnd, &r);
|
||||
ClipCursor(&r);
|
||||
center.x = (r.left + r.right)/2;
|
||||
center.y = (r.top + r.bottom)/2;
|
||||
SetCursorPos(center.x, center.y);
|
||||
void WindowsMouse::WindowResized(HWND hWnd)
|
||||
{
|
||||
RECT r;
|
||||
GetWindowRect(hWnd, &r);
|
||||
ClipCursor(&r);
|
||||
center.x = (r.left + r.right) / 2;
|
||||
center.y = (r.top + r.bottom) / 2;
|
||||
SetCursorPos(center.x, center.y);
|
||||
}
|
||||
|
||||
void WindowsMouse::GetMouseCapture(HWND hWnd) {
|
||||
SetCapture(hWnd);
|
||||
ShowCursor(0);
|
||||
void WindowsMouse::GetMouseCapture(HWND hWnd)
|
||||
{
|
||||
SetCapture(hWnd);
|
||||
ShowCursor(0);
|
||||
|
||||
GetCursorPos(&origCursorPos);
|
||||
GetCursorPos(&origCursorPos);
|
||||
|
||||
RECT r;
|
||||
GetWindowRect(hWnd, &r);
|
||||
ClipCursor(&r);
|
||||
center.x = (r.left + r.right)/2;
|
||||
center.y = (r.top + r.bottom)/2;
|
||||
SetCursorPos(center.x, center.y);
|
||||
RECT r;
|
||||
GetWindowRect(hWnd, &r);
|
||||
ClipCursor(&r);
|
||||
center.x = (r.left + r.right) / 2;
|
||||
center.y = (r.top + r.bottom) / 2;
|
||||
SetCursorPos(center.x, center.y);
|
||||
}
|
||||
|
||||
void WindowsMouse::ReleaseMouseCapture() {
|
||||
ClipCursor(0);
|
||||
ReleaseCapture();
|
||||
ShowCursor(1);
|
||||
SetCursorPos(origCursorPos.x, origCursorPos.y);
|
||||
void WindowsMouse::ReleaseMouseCapture()
|
||||
{
|
||||
ClipCursor(0);
|
||||
ReleaseCapture();
|
||||
ShowCursor(1);
|
||||
SetCursorPos(origCursorPos.x, origCursorPos.y);
|
||||
}
|
||||
|
|
|
@ -16,26 +16,27 @@
|
|||
*/
|
||||
|
||||
// Shared functionality for WM and RAW keyboards.
|
||||
class WindowsMouse : public Device {
|
||||
class WindowsMouse : public Device
|
||||
{
|
||||
public:
|
||||
// Used by GetMouseCapture()/ReleaseMouseCapture()
|
||||
// Static because can have multiple raw mice active at once,
|
||||
// and only get/release capture once.
|
||||
static POINT origCursorPos;
|
||||
static POINT center;
|
||||
// Used by GetMouseCapture()/ReleaseMouseCapture()
|
||||
// Static because can have multiple raw mice active at once,
|
||||
// and only get/release capture once.
|
||||
static POINT origCursorPos;
|
||||
static POINT center;
|
||||
|
||||
static void GetMouseCapture(HWND hWnd);
|
||||
static void WindowResized(HWND hWnd);
|
||||
static void ReleaseMouseCapture();
|
||||
static void GetMouseCapture(HWND hWnd);
|
||||
static void WindowResized(HWND hWnd);
|
||||
static void ReleaseMouseCapture();
|
||||
|
||||
// hWheel variable lets me display no horizontal wheel for raw input, just to make it clear
|
||||
// that it's not supported.
|
||||
WindowsMouse(DeviceAPI api, int hWheel, wchar_t *displayName, wchar_t *instanceID=0, wchar_t *deviceID=0);
|
||||
wchar_t *GetPhysicalControlName(PhysicalControl *control);
|
||||
// State is 0 for up, 1 for down.
|
||||
void UpdateButton(unsigned int button, int state);
|
||||
// 0/1 are x/y. 2 is vert wheel, 3 is horiz wheel.
|
||||
// Delta is in my micro units. change of (1<<16) is 1 full unit, with
|
||||
// the default sensitivity.
|
||||
void UpdateAxis(unsigned int axis, int delta);
|
||||
// hWheel variable lets me display no horizontal wheel for raw input, just to make it clear
|
||||
// that it's not supported.
|
||||
WindowsMouse(DeviceAPI api, int hWheel, wchar_t *displayName, wchar_t *instanceID = 0, wchar_t *deviceID = 0);
|
||||
wchar_t *GetPhysicalControlName(PhysicalControl *control);
|
||||
// State is 0 for up, 1 for down.
|
||||
void UpdateButton(unsigned int button, int state);
|
||||
// 0/1 are x/y. 2 is vert wheel, 3 is horiz wheel.
|
||||
// Delta is in my micro units. change of (1<<16) is 1 full unit, with
|
||||
// the default sensitivity.
|
||||
void UpdateAxis(unsigned int axis, int delta);
|
||||
};
|
||||
|
|
|
@ -20,128 +20,136 @@
|
|||
|
||||
WndProcEater::WndProcEater()
|
||||
{
|
||||
hWndEaten = 0;
|
||||
eatenWndProc = 0;
|
||||
hWndEaten = 0;
|
||||
eatenWndProc = 0;
|
||||
|
||||
extraProcs = 0;
|
||||
numExtraProcs = 0;
|
||||
extraProcs = 0;
|
||||
numExtraProcs = 0;
|
||||
|
||||
hMutex = CreateMutex(0, 0, L"LilyPad");
|
||||
hMutex = CreateMutex(0, 0, L"LilyPad");
|
||||
}
|
||||
|
||||
WndProcEater::~WndProcEater() throw()
|
||||
{
|
||||
if (hMutex) {
|
||||
ReleaseMutex(hMutex);
|
||||
CloseHandle(hMutex);
|
||||
}
|
||||
if (hMutex) {
|
||||
ReleaseMutex(hMutex);
|
||||
CloseHandle(hMutex);
|
||||
}
|
||||
}
|
||||
|
||||
void WndProcEater::ReleaseExtraProc(ExtraWndProc proc) {
|
||||
// Probably isn't needed, but just in case...
|
||||
if (hMutex) WaitForSingleObject(hMutex, 100);
|
||||
void WndProcEater::ReleaseExtraProc(ExtraWndProc proc)
|
||||
{
|
||||
// Probably isn't needed, but just in case...
|
||||
if (hMutex)
|
||||
WaitForSingleObject(hMutex, 100);
|
||||
|
||||
//printf( "(Lilypad) Regurgitating! -> 0x%x\n", proc );
|
||||
//printf( "(Lilypad) Regurgitating! -> 0x%x\n", proc );
|
||||
|
||||
for (int i=0; i<numExtraProcs; i++) {
|
||||
if (extraProcs[i].proc == proc) {
|
||||
extraProcs[i] = extraProcs[--numExtraProcs];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!numExtraProcs && eatenWndProc) {
|
||||
free(extraProcs);
|
||||
extraProcs = 0;
|
||||
// As numExtraProcs is 0, won't cause recursion if called from Release().
|
||||
Release();
|
||||
}
|
||||
for (int i = 0; i < numExtraProcs; i++) {
|
||||
if (extraProcs[i].proc == proc) {
|
||||
extraProcs[i] = extraProcs[--numExtraProcs];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!numExtraProcs && eatenWndProc) {
|
||||
free(extraProcs);
|
||||
extraProcs = 0;
|
||||
// As numExtraProcs is 0, won't cause recursion if called from Release().
|
||||
Release();
|
||||
}
|
||||
}
|
||||
|
||||
void WndProcEater::Release() {
|
||||
while (numExtraProcs) ReleaseExtraProc(extraProcs[0].proc);
|
||||
if (hWndEaten && IsWindow(hWndEaten)) {
|
||||
RemoveProp(hWndEaten, L"LilyHaxxor");
|
||||
SetWindowLongPtr(hWndEaten, GWLP_WNDPROC, (LONG_PTR)eatenWndProc);
|
||||
hWndEaten = 0;
|
||||
eatenWndProc = 0;
|
||||
}
|
||||
void WndProcEater::Release()
|
||||
{
|
||||
while (numExtraProcs)
|
||||
ReleaseExtraProc(extraProcs[0].proc);
|
||||
if (hWndEaten && IsWindow(hWndEaten)) {
|
||||
RemoveProp(hWndEaten, L"LilyHaxxor");
|
||||
SetWindowLongPtr(hWndEaten, GWLP_WNDPROC, (LONG_PTR)eatenWndProc);
|
||||
hWndEaten = 0;
|
||||
eatenWndProc = 0;
|
||||
}
|
||||
}
|
||||
|
||||
LRESULT WndProcEater::_OverrideWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if( hWnd != hWndEaten )
|
||||
fprintf( stderr, "Totally mismatched window handles on OverrideWndProc!\n" );
|
||||
if (hWnd != hWndEaten)
|
||||
fprintf(stderr, "Totally mismatched window handles on OverrideWndProc!\n");
|
||||
|
||||
ExtraWndProcResult res = CONTINUE_BLISSFULLY;
|
||||
LRESULT out = 0;
|
||||
// Here because want it for binding, even when no keyboard mode is selected.
|
||||
if (uMsg == WM_GETDLGCODE) {
|
||||
return DLGC_WANTALLKEYS | CallWindowProc(eatenWndProc, hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
ExtraWndProcResult res = CONTINUE_BLISSFULLY;
|
||||
LRESULT out = 0;
|
||||
// Here because want it for binding, even when no keyboard mode is selected.
|
||||
if (uMsg == WM_GETDLGCODE) {
|
||||
return DLGC_WANTALLKEYS | CallWindowProc(eatenWndProc, hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
for (int i=0; i<numExtraProcs; i++) {
|
||||
// Note: Second bit of deviceUpdateQueued is only set when I receive a device change
|
||||
// notification, which is handled in the GS thread in one of the extraProcs, so this
|
||||
// is all I need to prevent bad things from happening while updating devices. No mutex needed.
|
||||
// if ((deviceUpdateQueued&2) && (extraProcs[i].flags & EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES)) continue;
|
||||
for (int i = 0; i < numExtraProcs; i++) {
|
||||
// Note: Second bit of deviceUpdateQueued is only set when I receive a device change
|
||||
// notification, which is handled in the GS thread in one of the extraProcs, so this
|
||||
// is all I need to prevent bad things from happening while updating devices. No mutex needed.
|
||||
// if ((deviceUpdateQueued&2) && (extraProcs[i].flags & EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES)) continue;
|
||||
|
||||
ExtraWndProcResult res2 = extraProcs[i].proc(hWnd, uMsg, wParam, lParam, &out);
|
||||
if (res2 != res) {
|
||||
if (res2 == CONTINUE_BLISSFULLY_AND_RELEASE_PROC) {
|
||||
ReleaseExtraProc(extraProcs[i].proc);
|
||||
i--;
|
||||
}
|
||||
else if (res2 > res) res = res2;
|
||||
}
|
||||
}
|
||||
ExtraWndProcResult res2 = extraProcs[i].proc(hWnd, uMsg, wParam, lParam, &out);
|
||||
if (res2 != res) {
|
||||
if (res2 == CONTINUE_BLISSFULLY_AND_RELEASE_PROC) {
|
||||
ReleaseExtraProc(extraProcs[i].proc);
|
||||
i--;
|
||||
} else if (res2 > res)
|
||||
res = res2;
|
||||
}
|
||||
}
|
||||
|
||||
if (res != NO_WND_PROC) {
|
||||
if (out == WM_DESTROY) {
|
||||
Release();
|
||||
}
|
||||
if (res == CONTINUE_BLISSFULLY)
|
||||
out = CallWindowProc(eatenWndProc, hWnd, uMsg, wParam, lParam);
|
||||
else if (res == USE_DEFAULT_WND_PROC)
|
||||
out = DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
return out;
|
||||
if (res != NO_WND_PROC) {
|
||||
if (out == WM_DESTROY) {
|
||||
Release();
|
||||
}
|
||||
if (res == CONTINUE_BLISSFULLY)
|
||||
out = CallWindowProc(eatenWndProc, hWnd, uMsg, wParam, lParam);
|
||||
else if (res == USE_DEFAULT_WND_PROC)
|
||||
out = DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
static LRESULT CALLBACK OverrideWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
WndProcEater* obj = (WndProcEater*)GetProp(hWnd, L"LilyHaxxor");
|
||||
return (obj == NULL) ?
|
||||
DefWindowProc(hWnd, uMsg, wParam, lParam) :
|
||||
obj->_OverrideWndProc( hWnd, uMsg, wParam, lParam );
|
||||
WndProcEater *obj = (WndProcEater *)GetProp(hWnd, L"LilyHaxxor");
|
||||
return (obj == NULL) ?
|
||||
DefWindowProc(hWnd, uMsg, wParam, lParam) :
|
||||
obj->_OverrideWndProc(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
bool WndProcEater::SetWndHandle(HWND hWnd)
|
||||
{
|
||||
if(hWnd == hWndEaten) return true;
|
||||
if (hWnd == hWndEaten)
|
||||
return true;
|
||||
|
||||
//printf( "(Lilypad) (Re)-Setting window handle! -> this=0x%08x, hWnd=0x%08x\n", this, hWnd );
|
||||
//printf( "(Lilypad) (Re)-Setting window handle! -> this=0x%08x, hWnd=0x%08x\n", this, hWnd );
|
||||
|
||||
Release();
|
||||
SetProp(hWnd, L"LilyHaxxor", (HANDLE)this);
|
||||
Release();
|
||||
SetProp(hWnd, L"LilyHaxxor", (HANDLE) this);
|
||||
|
||||
eatenWndProc = (WNDPROC) SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)OverrideWndProc);
|
||||
hWndEaten = (eatenWndProc) ? hWnd : 0;
|
||||
eatenWndProc = (WNDPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)OverrideWndProc);
|
||||
hWndEaten = (eatenWndProc) ? hWnd : 0;
|
||||
|
||||
return !!hWndEaten;
|
||||
return !!hWndEaten;
|
||||
}
|
||||
|
||||
void WndProcEater::Eat(ExtraWndProc proc, DWORD flags) {
|
||||
void WndProcEater::Eat(ExtraWndProc proc, DWORD flags)
|
||||
{
|
||||
|
||||
// check if Subclassing failed to init during SetWndHandle
|
||||
if (!hWndEaten) return;
|
||||
// check if Subclassing failed to init during SetWndHandle
|
||||
if (!hWndEaten)
|
||||
return;
|
||||
|
||||
// Probably isn't needed, but just in case...
|
||||
if (hMutex) WaitForSingleObject(hMutex, 100);
|
||||
// Probably isn't needed, but just in case...
|
||||
if (hMutex)
|
||||
WaitForSingleObject(hMutex, 100);
|
||||
|
||||
//printf( "(Lilypad) EatingWndProc! -> 0x%x\n", proc );
|
||||
//printf( "(Lilypad) EatingWndProc! -> 0x%x\n", proc );
|
||||
|
||||
extraProcs = (ExtraWndProcInfo*) realloc(extraProcs, sizeof(ExtraWndProcInfo)*(numExtraProcs+1));
|
||||
extraProcs[numExtraProcs].proc = proc;
|
||||
extraProcs[numExtraProcs].flags = flags;
|
||||
numExtraProcs++;
|
||||
extraProcs = (ExtraWndProcInfo *)realloc(extraProcs, sizeof(ExtraWndProcInfo) * (numExtraProcs + 1));
|
||||
extraProcs[numExtraProcs].proc = proc;
|
||||
extraProcs[numExtraProcs].flags = flags;
|
||||
numExtraProcs++;
|
||||
}
|
||||
|
|
|
@ -15,45 +15,46 @@
|
|||
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#define EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES 1
|
||||
#define EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES 1
|
||||
|
||||
/* Need this to let window be subclassed multiple times but still clean up nicely.
|
||||
*/
|
||||
enum ExtraWndProcResult {
|
||||
CONTINUE_BLISSFULLY,
|
||||
// Calls ReleaseExtraProc without messing up order.
|
||||
CONTINUE_BLISSFULLY_AND_RELEASE_PROC,
|
||||
USE_DEFAULT_WND_PROC,
|
||||
NO_WND_PROC
|
||||
CONTINUE_BLISSFULLY,
|
||||
// Calls ReleaseExtraProc without messing up order.
|
||||
CONTINUE_BLISSFULLY_AND_RELEASE_PROC,
|
||||
USE_DEFAULT_WND_PROC,
|
||||
NO_WND_PROC
|
||||
};
|
||||
|
||||
typedef ExtraWndProcResult (*ExtraWndProc)(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *out);
|
||||
|
||||
struct ExtraWndProcInfo {
|
||||
ExtraWndProc proc;
|
||||
DWORD flags;
|
||||
struct ExtraWndProcInfo
|
||||
{
|
||||
ExtraWndProc proc;
|
||||
DWORD flags;
|
||||
};
|
||||
|
||||
class WndProcEater
|
||||
{
|
||||
public:
|
||||
HWND hWndEaten;
|
||||
WNDPROC eatenWndProc;
|
||||
ExtraWndProcInfo* extraProcs;
|
||||
int numExtraProcs;
|
||||
HWND hWndEaten;
|
||||
WNDPROC eatenWndProc;
|
||||
ExtraWndProcInfo *extraProcs;
|
||||
int numExtraProcs;
|
||||
|
||||
HANDLE hMutex;
|
||||
HANDLE hMutex;
|
||||
|
||||
public:
|
||||
WndProcEater();
|
||||
virtual ~WndProcEater() throw();
|
||||
WndProcEater();
|
||||
virtual ~WndProcEater() throw();
|
||||
|
||||
bool SetWndHandle(HWND hWnd);
|
||||
void Eat(ExtraWndProc proc, DWORD flags);
|
||||
void ReleaseExtraProc(ExtraWndProc proc);
|
||||
void Release();
|
||||
bool SetWndHandle(HWND hWnd);
|
||||
void Eat(ExtraWndProc proc, DWORD flags);
|
||||
void ReleaseExtraProc(ExtraWndProc proc);
|
||||
void Release();
|
||||
|
||||
LRESULT _OverrideWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||
LRESULT _OverrideWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||
};
|
||||
|
||||
extern WndProcEater hWndGSProc;
|
||||
|
|
|
@ -27,43 +27,43 @@
|
|||
|
||||
typedef struct
|
||||
{
|
||||
float SCP_UP;
|
||||
float SCP_RIGHT;
|
||||
float SCP_DOWN;
|
||||
float SCP_LEFT;
|
||||
float SCP_UP;
|
||||
float SCP_RIGHT;
|
||||
float SCP_DOWN;
|
||||
float SCP_LEFT;
|
||||
|
||||
float SCP_LX;
|
||||
float SCP_LY;
|
||||
float SCP_LX;
|
||||
float SCP_LY;
|
||||
|
||||
float SCP_L1;
|
||||
float SCP_L2;
|
||||
float SCP_L3;
|
||||
float SCP_L1;
|
||||
float SCP_L2;
|
||||
float SCP_L3;
|
||||
|
||||
float SCP_RX;
|
||||
float SCP_RY;
|
||||
float SCP_RX;
|
||||
float SCP_RY;
|
||||
|
||||
float SCP_R1;
|
||||
float SCP_R2;
|
||||
float SCP_R3;
|
||||
float SCP_R1;
|
||||
float SCP_R2;
|
||||
float SCP_R3;
|
||||
|
||||
float SCP_T;
|
||||
float SCP_C;
|
||||
float SCP_X;
|
||||
float SCP_S;
|
||||
float SCP_T;
|
||||
float SCP_C;
|
||||
float SCP_X;
|
||||
float SCP_S;
|
||||
|
||||
float SCP_SELECT;
|
||||
float SCP_START;
|
||||
float SCP_SELECT;
|
||||
float SCP_START;
|
||||
|
||||
float SCP_PS;
|
||||
float SCP_PS;
|
||||
|
||||
} SCP_EXTN;
|
||||
|
||||
|
||||
// This way, I don't require that XInput junk be installed.
|
||||
typedef void(CALLBACK *_XInputEnable)(BOOL enable);
|
||||
typedef DWORD(CALLBACK *_XInputGetStateEx)(DWORD dwUserIndex, XINPUT_STATE* pState);
|
||||
typedef DWORD(CALLBACK *_XInputGetExtended)(DWORD dwUserIndex, SCP_EXTN* pPressure);
|
||||
typedef DWORD(CALLBACK *_XInputSetState)(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
|
||||
typedef DWORD(CALLBACK *_XInputGetStateEx)(DWORD dwUserIndex, XINPUT_STATE *pState);
|
||||
typedef DWORD(CALLBACK *_XInputGetExtended)(DWORD dwUserIndex, SCP_EXTN *pPressure);
|
||||
typedef DWORD(CALLBACK *_XInputSetState)(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration);
|
||||
|
||||
_XInputEnable pXInputEnable = 0;
|
||||
_XInputGetStateEx pXInputGetStateEx = 0;
|
||||
|
@ -73,215 +73,230 @@ _XInputSetState pXInputSetState = 0;
|
|||
static int xInputActiveCount = 0;
|
||||
|
||||
// Completely unncessary, really.
|
||||
__forceinline int ShortToAxis(int v) {
|
||||
// If positive and at least 1 << 14, increment.
|
||||
v += (!((v>>15)&1)) & ((v>>14)&1);
|
||||
// Just double.
|
||||
return v * 2;
|
||||
__forceinline int ShortToAxis(int v)
|
||||
{
|
||||
// If positive and at least 1 << 14, increment.
|
||||
v += (!((v >> 15) & 1)) & ((v >> 14) & 1);
|
||||
// Just double.
|
||||
return v * 2;
|
||||
}
|
||||
|
||||
class XInputDevice : public Device {
|
||||
// Cached last vibration values by pad and motor.
|
||||
// Need this, as only one value is changed at a time.
|
||||
int ps2Vibration[2][4][2];
|
||||
// Minor optimization - cache last set vibration values
|
||||
// When there's no change, no need to do anything.
|
||||
XINPUT_VIBRATION xInputVibration;
|
||||
class XInputDevice : public Device
|
||||
{
|
||||
// Cached last vibration values by pad and motor.
|
||||
// Need this, as only one value is changed at a time.
|
||||
int ps2Vibration[2][4][2];
|
||||
// Minor optimization - cache last set vibration values
|
||||
// When there's no change, no need to do anything.
|
||||
XINPUT_VIBRATION xInputVibration;
|
||||
|
||||
public:
|
||||
int index;
|
||||
int index;
|
||||
|
||||
XInputDevice(int index, wchar_t *displayName) : Device(XINPUT, OTHER, displayName) {
|
||||
memset(ps2Vibration, 0, sizeof(ps2Vibration));
|
||||
memset(&xInputVibration, 0, sizeof(xInputVibration));
|
||||
this->index = index;
|
||||
int i;
|
||||
for (i=0; i<17; i++) { // Skip empty bit
|
||||
AddPhysicalControl(PRESSURE_BTN, i + (i > 10), 0);
|
||||
}
|
||||
for (; i<21; i++) {
|
||||
AddPhysicalControl(ABSAXIS, i + 2, 0);
|
||||
}
|
||||
AddFFAxis(L"Slow Motor", 0);
|
||||
AddFFAxis(L"Fast Motor", 1);
|
||||
AddFFEffectType(L"Constant Effect", L"Constant", EFFECT_CONSTANT);
|
||||
}
|
||||
XInputDevice(int index, wchar_t *displayName)
|
||||
: Device(XINPUT, OTHER, displayName)
|
||||
{
|
||||
memset(ps2Vibration, 0, sizeof(ps2Vibration));
|
||||
memset(&xInputVibration, 0, sizeof(xInputVibration));
|
||||
this->index = index;
|
||||
int i;
|
||||
for (i = 0; i < 17; i++) { // Skip empty bit
|
||||
AddPhysicalControl(PRESSURE_BTN, i + (i > 10), 0);
|
||||
}
|
||||
for (; i < 21; i++) {
|
||||
AddPhysicalControl(ABSAXIS, i + 2, 0);
|
||||
}
|
||||
AddFFAxis(L"Slow Motor", 0);
|
||||
AddFFAxis(L"Fast Motor", 1);
|
||||
AddFFEffectType(L"Constant Effect", L"Constant", EFFECT_CONSTANT);
|
||||
}
|
||||
|
||||
wchar_t *GetPhysicalControlName(PhysicalControl *c) {
|
||||
const static wchar_t *names[] = {
|
||||
L"D-pad Up",
|
||||
L"D-pad Down",
|
||||
L"D-pad Left",
|
||||
L"D-pad Right",
|
||||
L"Start",
|
||||
L"Back",
|
||||
L"Left Thumb",
|
||||
L"Right Thumb",
|
||||
L"Left Shoulder",
|
||||
L"Right Shoulder",
|
||||
L"Guide",
|
||||
L"A",
|
||||
L"B",
|
||||
L"X",
|
||||
L"Y",
|
||||
L"Left Trigger",
|
||||
L"Right Trigger",
|
||||
L"Left Thumb X",
|
||||
L"Left Thumb Y",
|
||||
L"Right Thumb X",
|
||||
L"Right Thumb Y",
|
||||
};
|
||||
unsigned int i = (unsigned int) (c - physicalControls);
|
||||
if (i < 21) {
|
||||
return (wchar_t*)names[i];
|
||||
}
|
||||
return Device::GetPhysicalControlName(c);
|
||||
}
|
||||
wchar_t *GetPhysicalControlName(PhysicalControl *c)
|
||||
{
|
||||
const static wchar_t *names[] = {
|
||||
L"D-pad Up",
|
||||
L"D-pad Down",
|
||||
L"D-pad Left",
|
||||
L"D-pad Right",
|
||||
L"Start",
|
||||
L"Back",
|
||||
L"Left Thumb",
|
||||
L"Right Thumb",
|
||||
L"Left Shoulder",
|
||||
L"Right Shoulder",
|
||||
L"Guide",
|
||||
L"A",
|
||||
L"B",
|
||||
L"X",
|
||||
L"Y",
|
||||
L"Left Trigger",
|
||||
L"Right Trigger",
|
||||
L"Left Thumb X",
|
||||
L"Left Thumb Y",
|
||||
L"Right Thumb X",
|
||||
L"Right Thumb Y",
|
||||
};
|
||||
unsigned int i = (unsigned int)(c - physicalControls);
|
||||
if (i < 21) {
|
||||
return (wchar_t *)names[i];
|
||||
}
|
||||
return Device::GetPhysicalControlName(c);
|
||||
}
|
||||
|
||||
int Activate(InitInfo *initInfo) {
|
||||
if (active) Deactivate();
|
||||
if (!xInputActiveCount) {
|
||||
pXInputEnable(1);
|
||||
}
|
||||
xInputActiveCount++;
|
||||
active = 1;
|
||||
AllocState();
|
||||
return 1;
|
||||
}
|
||||
int Activate(InitInfo *initInfo)
|
||||
{
|
||||
if (active)
|
||||
Deactivate();
|
||||
if (!xInputActiveCount) {
|
||||
pXInputEnable(1);
|
||||
}
|
||||
xInputActiveCount++;
|
||||
active = 1;
|
||||
AllocState();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int Update() {
|
||||
if (!active) return 0;
|
||||
XINPUT_STATE state;
|
||||
if (ERROR_SUCCESS != pXInputGetStateEx(index, &state)) {
|
||||
Deactivate();
|
||||
return 0;
|
||||
}
|
||||
SCP_EXTN pressure;
|
||||
if (!pXInputGetExtended || (ERROR_SUCCESS != pXInputGetExtended(index, &pressure))) {
|
||||
int buttons = state.Gamepad.wButtons;
|
||||
for (int i = 0; i < 15; i++) {
|
||||
physicalControlState[i] = ((buttons >> physicalControls[i].id) & 1) << 16;
|
||||
}
|
||||
physicalControlState[15] = (int)(state.Gamepad.bLeftTrigger * 257.005);
|
||||
physicalControlState[16] = (int)(state.Gamepad.bRightTrigger * 257.005);
|
||||
physicalControlState[17] = ShortToAxis(state.Gamepad.sThumbLX);
|
||||
physicalControlState[18] = ShortToAxis(state.Gamepad.sThumbLY);
|
||||
physicalControlState[19] = ShortToAxis(state.Gamepad.sThumbRX);
|
||||
physicalControlState[20] = ShortToAxis(state.Gamepad.sThumbRY);
|
||||
} else {
|
||||
physicalControlState[0] = (int)(pressure.SCP_UP * FULLY_DOWN);
|
||||
physicalControlState[1] = (int)(pressure.SCP_DOWN * FULLY_DOWN);
|
||||
physicalControlState[2] = (int)(pressure.SCP_LEFT * FULLY_DOWN);
|
||||
physicalControlState[3] = (int)(pressure.SCP_RIGHT * FULLY_DOWN);
|
||||
physicalControlState[4] = (int)(pressure.SCP_START * FULLY_DOWN);
|
||||
physicalControlState[5] = (int)(pressure.SCP_SELECT * FULLY_DOWN);
|
||||
physicalControlState[6] = (int)(pressure.SCP_L3 * FULLY_DOWN);
|
||||
physicalControlState[7] = (int)(pressure.SCP_R3 * FULLY_DOWN);
|
||||
physicalControlState[8] = (int)(pressure.SCP_L1 * FULLY_DOWN);
|
||||
physicalControlState[9] = (int)(pressure.SCP_R1 * FULLY_DOWN);
|
||||
physicalControlState[10] = (int)(pressure.SCP_PS * FULLY_DOWN);
|
||||
physicalControlState[11] = (int)(pressure.SCP_X * FULLY_DOWN);
|
||||
physicalControlState[12] = (int)(pressure.SCP_C * FULLY_DOWN);
|
||||
physicalControlState[13] = (int)(pressure.SCP_S * FULLY_DOWN);
|
||||
physicalControlState[14] = (int)(pressure.SCP_T * FULLY_DOWN);
|
||||
physicalControlState[15] = (int)(pressure.SCP_L2 * FULLY_DOWN);
|
||||
physicalControlState[16] = (int)(pressure.SCP_R2 * FULLY_DOWN);
|
||||
physicalControlState[17] = (int)(pressure.SCP_LX * FULLY_DOWN);
|
||||
physicalControlState[18] = (int)(pressure.SCP_LY * FULLY_DOWN);
|
||||
physicalControlState[19] = (int)(pressure.SCP_RX * FULLY_DOWN);
|
||||
physicalControlState[20] = (int)(pressure.SCP_RY * FULLY_DOWN);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
int Update()
|
||||
{
|
||||
if (!active)
|
||||
return 0;
|
||||
XINPUT_STATE state;
|
||||
if (ERROR_SUCCESS != pXInputGetStateEx(index, &state)) {
|
||||
Deactivate();
|
||||
return 0;
|
||||
}
|
||||
SCP_EXTN pressure;
|
||||
if (!pXInputGetExtended || (ERROR_SUCCESS != pXInputGetExtended(index, &pressure))) {
|
||||
int buttons = state.Gamepad.wButtons;
|
||||
for (int i = 0; i < 15; i++) {
|
||||
physicalControlState[i] = ((buttons >> physicalControls[i].id) & 1) << 16;
|
||||
}
|
||||
physicalControlState[15] = (int)(state.Gamepad.bLeftTrigger * 257.005);
|
||||
physicalControlState[16] = (int)(state.Gamepad.bRightTrigger * 257.005);
|
||||
physicalControlState[17] = ShortToAxis(state.Gamepad.sThumbLX);
|
||||
physicalControlState[18] = ShortToAxis(state.Gamepad.sThumbLY);
|
||||
physicalControlState[19] = ShortToAxis(state.Gamepad.sThumbRX);
|
||||
physicalControlState[20] = ShortToAxis(state.Gamepad.sThumbRY);
|
||||
} else {
|
||||
physicalControlState[0] = (int)(pressure.SCP_UP * FULLY_DOWN);
|
||||
physicalControlState[1] = (int)(pressure.SCP_DOWN * FULLY_DOWN);
|
||||
physicalControlState[2] = (int)(pressure.SCP_LEFT * FULLY_DOWN);
|
||||
physicalControlState[3] = (int)(pressure.SCP_RIGHT * FULLY_DOWN);
|
||||
physicalControlState[4] = (int)(pressure.SCP_START * FULLY_DOWN);
|
||||
physicalControlState[5] = (int)(pressure.SCP_SELECT * FULLY_DOWN);
|
||||
physicalControlState[6] = (int)(pressure.SCP_L3 * FULLY_DOWN);
|
||||
physicalControlState[7] = (int)(pressure.SCP_R3 * FULLY_DOWN);
|
||||
physicalControlState[8] = (int)(pressure.SCP_L1 * FULLY_DOWN);
|
||||
physicalControlState[9] = (int)(pressure.SCP_R1 * FULLY_DOWN);
|
||||
physicalControlState[10] = (int)(pressure.SCP_PS * FULLY_DOWN);
|
||||
physicalControlState[11] = (int)(pressure.SCP_X * FULLY_DOWN);
|
||||
physicalControlState[12] = (int)(pressure.SCP_C * FULLY_DOWN);
|
||||
physicalControlState[13] = (int)(pressure.SCP_S * FULLY_DOWN);
|
||||
physicalControlState[14] = (int)(pressure.SCP_T * FULLY_DOWN);
|
||||
physicalControlState[15] = (int)(pressure.SCP_L2 * FULLY_DOWN);
|
||||
physicalControlState[16] = (int)(pressure.SCP_R2 * FULLY_DOWN);
|
||||
physicalControlState[17] = (int)(pressure.SCP_LX * FULLY_DOWN);
|
||||
physicalControlState[18] = (int)(pressure.SCP_LY * FULLY_DOWN);
|
||||
physicalControlState[19] = (int)(pressure.SCP_RX * FULLY_DOWN);
|
||||
physicalControlState[20] = (int)(pressure.SCP_RY * FULLY_DOWN);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void SetEffects(unsigned char port, unsigned int slot, unsigned char motor, unsigned char force) {
|
||||
ps2Vibration[port][slot][motor] = force;
|
||||
int newVibration[2] = {0,0};
|
||||
for (int p=0; p<2; p++) {
|
||||
for (int s=0; s<4; s++) {
|
||||
for (int i=0; i<pads[p][s].numFFBindings; i++) {
|
||||
// Technically should also be a *65535/BASE_SENSITIVITY, but that's close enough to 1 for me.
|
||||
ForceFeedbackBinding *ffb = &pads[p][s].ffBindings[i];
|
||||
newVibration[0] += (int)((ffb->axes[0].force * (__int64)ps2Vibration[p][s][ffb->motor]) / 255);
|
||||
newVibration[1] += (int)((ffb->axes[1].force * (__int64)ps2Vibration[p][s][ffb->motor]) / 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
newVibration[0] = abs(newVibration[0]);
|
||||
if (newVibration[0] > 65535) {
|
||||
newVibration[0] = 65535;
|
||||
}
|
||||
newVibration[1] = abs(newVibration[1]);
|
||||
if (newVibration[1] > 65535) {
|
||||
newVibration[1] = 65535;
|
||||
}
|
||||
if (newVibration[0] || newVibration[1] || newVibration[0] != xInputVibration.wLeftMotorSpeed || newVibration[1] != xInputVibration.wRightMotorSpeed) {
|
||||
XINPUT_VIBRATION newv = {(WORD)newVibration[0], (WORD)newVibration[1]};
|
||||
if (ERROR_SUCCESS == pXInputSetState(index, &newv)) {
|
||||
xInputVibration = newv;
|
||||
}
|
||||
}
|
||||
}
|
||||
void SetEffects(unsigned char port, unsigned int slot, unsigned char motor, unsigned char force)
|
||||
{
|
||||
ps2Vibration[port][slot][motor] = force;
|
||||
int newVibration[2] = {0, 0};
|
||||
for (int p = 0; p < 2; p++) {
|
||||
for (int s = 0; s < 4; s++) {
|
||||
for (int i = 0; i < pads[p][s].numFFBindings; i++) {
|
||||
// Technically should also be a *65535/BASE_SENSITIVITY, but that's close enough to 1 for me.
|
||||
ForceFeedbackBinding *ffb = &pads[p][s].ffBindings[i];
|
||||
newVibration[0] += (int)((ffb->axes[0].force * (__int64)ps2Vibration[p][s][ffb->motor]) / 255);
|
||||
newVibration[1] += (int)((ffb->axes[1].force * (__int64)ps2Vibration[p][s][ffb->motor]) / 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
newVibration[0] = abs(newVibration[0]);
|
||||
if (newVibration[0] > 65535) {
|
||||
newVibration[0] = 65535;
|
||||
}
|
||||
newVibration[1] = abs(newVibration[1]);
|
||||
if (newVibration[1] > 65535) {
|
||||
newVibration[1] = 65535;
|
||||
}
|
||||
if (newVibration[0] || newVibration[1] || newVibration[0] != xInputVibration.wLeftMotorSpeed || newVibration[1] != xInputVibration.wRightMotorSpeed) {
|
||||
XINPUT_VIBRATION newv = {(WORD)newVibration[0], (WORD)newVibration[1]};
|
||||
if (ERROR_SUCCESS == pXInputSetState(index, &newv)) {
|
||||
xInputVibration = newv;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetEffect(ForceFeedbackBinding *binding, unsigned char force) {
|
||||
PadBindings pBackup = pads[0][0];
|
||||
pads[0][0].ffBindings = binding;
|
||||
pads[0][0].numFFBindings = 1;
|
||||
SetEffects(0, 0, binding->motor, 255);
|
||||
pads[0][0] = pBackup;
|
||||
}
|
||||
void SetEffect(ForceFeedbackBinding *binding, unsigned char force)
|
||||
{
|
||||
PadBindings pBackup = pads[0][0];
|
||||
pads[0][0].ffBindings = binding;
|
||||
pads[0][0].numFFBindings = 1;
|
||||
SetEffects(0, 0, binding->motor, 255);
|
||||
pads[0][0] = pBackup;
|
||||
}
|
||||
|
||||
void Deactivate() {
|
||||
memset(&xInputVibration, 0, sizeof(xInputVibration));
|
||||
memset(ps2Vibration, 0, sizeof(ps2Vibration));
|
||||
pXInputSetState(index, &xInputVibration);
|
||||
void Deactivate()
|
||||
{
|
||||
memset(&xInputVibration, 0, sizeof(xInputVibration));
|
||||
memset(ps2Vibration, 0, sizeof(ps2Vibration));
|
||||
pXInputSetState(index, &xInputVibration);
|
||||
|
||||
FreeState();
|
||||
if (active) {
|
||||
if (!--xInputActiveCount) {
|
||||
pXInputEnable(0);
|
||||
}
|
||||
active = 0;
|
||||
}
|
||||
}
|
||||
FreeState();
|
||||
if (active) {
|
||||
if (!--xInputActiveCount) {
|
||||
pXInputEnable(0);
|
||||
}
|
||||
active = 0;
|
||||
}
|
||||
}
|
||||
|
||||
~XInputDevice() {
|
||||
}
|
||||
~XInputDevice()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
void EnumXInputDevices() {
|
||||
wchar_t temp[30];
|
||||
if (!pXInputSetState) {
|
||||
// Also used as flag to indicute XInput not installed, so
|
||||
// don't repeatedly try to load it.
|
||||
if (pXInputEnable) return;
|
||||
void EnumXInputDevices()
|
||||
{
|
||||
wchar_t temp[30];
|
||||
if (!pXInputSetState) {
|
||||
// Also used as flag to indicute XInput not installed, so
|
||||
// don't repeatedly try to load it.
|
||||
if (pXInputEnable)
|
||||
return;
|
||||
|
||||
// Prefer XInput 1.3 since SCP only has an XInput 1.3 wrapper right now.
|
||||
// Also use LoadLibrary and not LoadLibraryEx for XInput 1.3, since some
|
||||
// Windows 7 systems have issues with it.
|
||||
// FIXME: Missing FreeLibrary call.
|
||||
HMODULE hMod = LoadLibrary(L"xinput1_3.dll");
|
||||
if (hMod == nullptr && IsWindows8OrGreater()) {
|
||||
hMod = LoadLibraryEx(L"XInput1_4.dll", nullptr, LOAD_LIBRARY_SEARCH_APPLICATION_DIR | LOAD_LIBRARY_SEARCH_SYSTEM32);
|
||||
}
|
||||
// Prefer XInput 1.3 since SCP only has an XInput 1.3 wrapper right now.
|
||||
// Also use LoadLibrary and not LoadLibraryEx for XInput 1.3, since some
|
||||
// Windows 7 systems have issues with it.
|
||||
// FIXME: Missing FreeLibrary call.
|
||||
HMODULE hMod = LoadLibrary(L"xinput1_3.dll");
|
||||
if (hMod == nullptr && IsWindows8OrGreater()) {
|
||||
hMod = LoadLibraryEx(L"XInput1_4.dll", nullptr, LOAD_LIBRARY_SEARCH_APPLICATION_DIR | LOAD_LIBRARY_SEARCH_SYSTEM32);
|
||||
}
|
||||
|
||||
if (hMod) {
|
||||
if ((pXInputEnable = (_XInputEnable) GetProcAddress(hMod, "XInputEnable")) &&
|
||||
((pXInputGetStateEx = (_XInputGetStateEx) GetProcAddress(hMod, (LPCSTR)100)) || // Try Ex version first
|
||||
(pXInputGetStateEx = (_XInputGetStateEx) GetProcAddress(hMod, "XInputGetState")))) {
|
||||
pXInputGetExtended = (_XInputGetExtended)GetProcAddress(hMod, "XInputGetExtended");
|
||||
pXInputSetState = (_XInputSetState) GetProcAddress(hMod, "XInputSetState");
|
||||
}
|
||||
}
|
||||
if (!pXInputSetState) {
|
||||
pXInputEnable = (_XInputEnable)-1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
pXInputEnable(1);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
wsprintfW(temp, L"XInput Pad %i", i);
|
||||
dm->AddDevice(new XInputDevice(i, temp));
|
||||
}
|
||||
pXInputEnable(0);
|
||||
if (hMod) {
|
||||
if ((pXInputEnable = (_XInputEnable)GetProcAddress(hMod, "XInputEnable")) &&
|
||||
((pXInputGetStateEx = (_XInputGetStateEx)GetProcAddress(hMod, (LPCSTR)100)) || // Try Ex version first
|
||||
(pXInputGetStateEx = (_XInputGetStateEx)GetProcAddress(hMod, "XInputGetState")))) {
|
||||
pXInputGetExtended = (_XInputGetExtended)GetProcAddress(hMod, "XInputGetExtended");
|
||||
pXInputSetState = (_XInputSetState)GetProcAddress(hMod, "XInputSetState");
|
||||
}
|
||||
}
|
||||
if (!pXInputSetState) {
|
||||
pXInputEnable = (_XInputEnable)-1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
pXInputEnable(1);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
wsprintfW(temp, L"XInput Pad %i", i);
|
||||
dm->AddDevice(new XInputDevice(i, temp));
|
||||
}
|
||||
pXInputEnable(0);
|
||||
}
|
||||
|
||||
|
|
|
@ -57,39 +57,39 @@
|
|||
/*
|
||||
* Device and/or Interface Class codes
|
||||
*/
|
||||
#define USB_CLASS_PER_INTERFACE 0 /* for DeviceClass */
|
||||
#define USB_CLASS_AUDIO 1
|
||||
#define USB_CLASS_COMM 2
|
||||
#define USB_CLASS_HID 3
|
||||
#define USB_CLASS_PRINTER 7
|
||||
#define USB_CLASS_MASS_STORAGE 8
|
||||
#define USB_CLASS_HUB 9
|
||||
#define USB_CLASS_DATA 10
|
||||
#define USB_CLASS_VENDOR_SPEC 0xff
|
||||
#define USB_CLASS_PER_INTERFACE 0 /* for DeviceClass */
|
||||
#define USB_CLASS_AUDIO 1
|
||||
#define USB_CLASS_COMM 2
|
||||
#define USB_CLASS_HID 3
|
||||
#define USB_CLASS_PRINTER 7
|
||||
#define USB_CLASS_MASS_STORAGE 8
|
||||
#define USB_CLASS_HUB 9
|
||||
#define USB_CLASS_DATA 10
|
||||
#define USB_CLASS_VENDOR_SPEC 0xff
|
||||
|
||||
/*
|
||||
* Descriptor types
|
||||
*/
|
||||
#define USB_DT_DEVICE 0x01
|
||||
#define USB_DT_CONFIG 0x02
|
||||
#define USB_DT_STRING 0x03
|
||||
#define USB_DT_INTERFACE 0x04
|
||||
#define USB_DT_ENDPOINT 0x05
|
||||
#define USB_DT_DEVICE 0x01
|
||||
#define USB_DT_CONFIG 0x02
|
||||
#define USB_DT_STRING 0x03
|
||||
#define USB_DT_INTERFACE 0x04
|
||||
#define USB_DT_ENDPOINT 0x05
|
||||
|
||||
#define USB_DT_HID 0x21
|
||||
#define USB_DT_REPORT 0x22
|
||||
#define USB_DT_PHYSICAL 0x23
|
||||
#define USB_DT_HUB 0x29
|
||||
#define USB_DT_HID 0x21
|
||||
#define USB_DT_REPORT 0x22
|
||||
#define USB_DT_PHYSICAL 0x23
|
||||
#define USB_DT_HUB 0x29
|
||||
|
||||
/*
|
||||
* Descriptor sizes per descriptor type
|
||||
*/
|
||||
#define USB_DT_DEVICE_SIZE 18
|
||||
#define USB_DT_CONFIG_SIZE 9
|
||||
#define USB_DT_INTERFACE_SIZE 9
|
||||
#define USB_DT_ENDPOINT_SIZE 7
|
||||
#define USB_DT_ENDPOINT_AUDIO_SIZE 9 /* Audio extension */
|
||||
#define USB_DT_HUB_NONVAR_SIZE 7
|
||||
#define USB_DT_DEVICE_SIZE 18
|
||||
#define USB_DT_CONFIG_SIZE 9
|
||||
#define USB_DT_INTERFACE_SIZE 9
|
||||
#define USB_DT_ENDPOINT_SIZE 7
|
||||
#define USB_DT_ENDPOINT_AUDIO_SIZE 9 /* Audio extension */
|
||||
#define USB_DT_HUB_NONVAR_SIZE 7
|
||||
|
||||
|
||||
/* ensure byte-packed structures */
|
||||
|
@ -97,159 +97,168 @@
|
|||
|
||||
|
||||
/* All standard descriptors have these 2 fields in common */
|
||||
struct usb_descriptor_header {
|
||||
unsigned char bLength;
|
||||
unsigned char bDescriptorType;
|
||||
struct usb_descriptor_header
|
||||
{
|
||||
unsigned char bLength;
|
||||
unsigned char bDescriptorType;
|
||||
};
|
||||
|
||||
/* String descriptor */
|
||||
struct usb_string_descriptor {
|
||||
unsigned char bLength;
|
||||
unsigned char bDescriptorType;
|
||||
unsigned short wData[1];
|
||||
struct usb_string_descriptor
|
||||
{
|
||||
unsigned char bLength;
|
||||
unsigned char bDescriptorType;
|
||||
unsigned short wData[1];
|
||||
};
|
||||
|
||||
/* HID descriptor */
|
||||
struct usb_hid_descriptor {
|
||||
unsigned char bLength;
|
||||
unsigned char bDescriptorType;
|
||||
unsigned short bcdHID;
|
||||
unsigned char bCountryCode;
|
||||
unsigned char bNumDescriptors;
|
||||
struct usb_hid_descriptor
|
||||
{
|
||||
unsigned char bLength;
|
||||
unsigned char bDescriptorType;
|
||||
unsigned short bcdHID;
|
||||
unsigned char bCountryCode;
|
||||
unsigned char bNumDescriptors;
|
||||
};
|
||||
|
||||
/* Endpoint descriptor */
|
||||
#define USB_MAXENDPOINTS 32
|
||||
struct usb_endpoint_descriptor {
|
||||
unsigned char bLength;
|
||||
unsigned char bDescriptorType;
|
||||
unsigned char bEndpointAddress;
|
||||
unsigned char bmAttributes;
|
||||
unsigned short wMaxPacketSize;
|
||||
unsigned char bInterval;
|
||||
unsigned char bRefresh;
|
||||
unsigned char bSynchAddress;
|
||||
#define USB_MAXENDPOINTS 32
|
||||
struct usb_endpoint_descriptor
|
||||
{
|
||||
unsigned char bLength;
|
||||
unsigned char bDescriptorType;
|
||||
unsigned char bEndpointAddress;
|
||||
unsigned char bmAttributes;
|
||||
unsigned short wMaxPacketSize;
|
||||
unsigned char bInterval;
|
||||
unsigned char bRefresh;
|
||||
unsigned char bSynchAddress;
|
||||
|
||||
unsigned char *extra; /* Extra descriptors */
|
||||
int extralen;
|
||||
unsigned char *extra; /* Extra descriptors */
|
||||
int extralen;
|
||||
};
|
||||
|
||||
#define USB_ENDPOINT_ADDRESS_MASK 0x0f /* in bEndpointAddress */
|
||||
#define USB_ENDPOINT_DIR_MASK 0x80
|
||||
#define USB_ENDPOINT_ADDRESS_MASK 0x0f /* in bEndpointAddress */
|
||||
#define USB_ENDPOINT_DIR_MASK 0x80
|
||||
|
||||
#define USB_ENDPOINT_TYPE_MASK 0x03 /* in bmAttributes */
|
||||
#define USB_ENDPOINT_TYPE_CONTROL 0
|
||||
#define USB_ENDPOINT_TYPE_ISOCHRONOUS 1
|
||||
#define USB_ENDPOINT_TYPE_BULK 2
|
||||
#define USB_ENDPOINT_TYPE_INTERRUPT 3
|
||||
#define USB_ENDPOINT_TYPE_MASK 0x03 /* in bmAttributes */
|
||||
#define USB_ENDPOINT_TYPE_CONTROL 0
|
||||
#define USB_ENDPOINT_TYPE_ISOCHRONOUS 1
|
||||
#define USB_ENDPOINT_TYPE_BULK 2
|
||||
#define USB_ENDPOINT_TYPE_INTERRUPT 3
|
||||
|
||||
/* Interface descriptor */
|
||||
#define USB_MAXINTERFACES 32
|
||||
struct usb_interface_descriptor {
|
||||
unsigned char bLength;
|
||||
unsigned char bDescriptorType;
|
||||
unsigned char bInterfaceNumber;
|
||||
unsigned char bAlternateSetting;
|
||||
unsigned char bNumEndpoints;
|
||||
unsigned char bInterfaceClass;
|
||||
unsigned char bInterfaceSubClass;
|
||||
unsigned char bInterfaceProtocol;
|
||||
unsigned char iInterface;
|
||||
#define USB_MAXINTERFACES 32
|
||||
struct usb_interface_descriptor
|
||||
{
|
||||
unsigned char bLength;
|
||||
unsigned char bDescriptorType;
|
||||
unsigned char bInterfaceNumber;
|
||||
unsigned char bAlternateSetting;
|
||||
unsigned char bNumEndpoints;
|
||||
unsigned char bInterfaceClass;
|
||||
unsigned char bInterfaceSubClass;
|
||||
unsigned char bInterfaceProtocol;
|
||||
unsigned char iInterface;
|
||||
|
||||
struct usb_endpoint_descriptor *endpoint;
|
||||
struct usb_endpoint_descriptor *endpoint;
|
||||
|
||||
unsigned char *extra; /* Extra descriptors */
|
||||
int extralen;
|
||||
unsigned char *extra; /* Extra descriptors */
|
||||
int extralen;
|
||||
};
|
||||
|
||||
#define USB_MAXALTSETTING 128 /* Hard limit */
|
||||
#define USB_MAXALTSETTING 128 /* Hard limit */
|
||||
|
||||
struct usb_interface {
|
||||
struct usb_interface_descriptor *altsetting;
|
||||
struct usb_interface
|
||||
{
|
||||
struct usb_interface_descriptor *altsetting;
|
||||
|
||||
int num_altsetting;
|
||||
int num_altsetting;
|
||||
};
|
||||
|
||||
/* Configuration descriptor information.. */
|
||||
#define USB_MAXCONFIG 8
|
||||
struct usb_config_descriptor {
|
||||
unsigned char bLength;
|
||||
unsigned char bDescriptorType;
|
||||
unsigned short wTotalLength;
|
||||
unsigned char bNumInterfaces;
|
||||
unsigned char bConfigurationValue;
|
||||
unsigned char iConfiguration;
|
||||
unsigned char bmAttributes;
|
||||
unsigned char MaxPower;
|
||||
#define USB_MAXCONFIG 8
|
||||
struct usb_config_descriptor
|
||||
{
|
||||
unsigned char bLength;
|
||||
unsigned char bDescriptorType;
|
||||
unsigned short wTotalLength;
|
||||
unsigned char bNumInterfaces;
|
||||
unsigned char bConfigurationValue;
|
||||
unsigned char iConfiguration;
|
||||
unsigned char bmAttributes;
|
||||
unsigned char MaxPower;
|
||||
|
||||
struct usb_interface *interface;
|
||||
struct usb_interface *interface;
|
||||
|
||||
unsigned char *extra; /* Extra descriptors */
|
||||
int extralen;
|
||||
unsigned char *extra; /* Extra descriptors */
|
||||
int extralen;
|
||||
};
|
||||
|
||||
/* Device descriptor */
|
||||
struct usb_device_descriptor {
|
||||
unsigned char bLength;
|
||||
unsigned char bDescriptorType;
|
||||
unsigned short bcdUSB;
|
||||
unsigned char bDeviceClass;
|
||||
unsigned char bDeviceSubClass;
|
||||
unsigned char bDeviceProtocol;
|
||||
unsigned char bMaxPacketSize0;
|
||||
unsigned short idVendor;
|
||||
unsigned short idProduct;
|
||||
unsigned short bcdDevice;
|
||||
unsigned char iManufacturer;
|
||||
unsigned char iProduct;
|
||||
unsigned char iSerialNumber;
|
||||
unsigned char bNumConfigurations;
|
||||
struct usb_device_descriptor
|
||||
{
|
||||
unsigned char bLength;
|
||||
unsigned char bDescriptorType;
|
||||
unsigned short bcdUSB;
|
||||
unsigned char bDeviceClass;
|
||||
unsigned char bDeviceSubClass;
|
||||
unsigned char bDeviceProtocol;
|
||||
unsigned char bMaxPacketSize0;
|
||||
unsigned short idVendor;
|
||||
unsigned short idProduct;
|
||||
unsigned short bcdDevice;
|
||||
unsigned char iManufacturer;
|
||||
unsigned char iProduct;
|
||||
unsigned char iSerialNumber;
|
||||
unsigned char bNumConfigurations;
|
||||
};
|
||||
|
||||
struct usb_ctrl_setup {
|
||||
unsigned char bRequestType;
|
||||
unsigned char bRequest;
|
||||
unsigned short wValue;
|
||||
unsigned short wIndex;
|
||||
unsigned short wLength;
|
||||
struct usb_ctrl_setup
|
||||
{
|
||||
unsigned char bRequestType;
|
||||
unsigned char bRequest;
|
||||
unsigned short wValue;
|
||||
unsigned short wIndex;
|
||||
unsigned short wLength;
|
||||
};
|
||||
|
||||
/*
|
||||
* Standard requests
|
||||
*/
|
||||
#define USB_REQ_GET_STATUS 0x00
|
||||
#define USB_REQ_CLEAR_FEATURE 0x01
|
||||
#define USB_REQ_GET_STATUS 0x00
|
||||
#define USB_REQ_CLEAR_FEATURE 0x01
|
||||
/* 0x02 is reserved */
|
||||
#define USB_REQ_SET_FEATURE 0x03
|
||||
#define USB_REQ_SET_FEATURE 0x03
|
||||
/* 0x04 is reserved */
|
||||
#define USB_REQ_SET_ADDRESS 0x05
|
||||
#define USB_REQ_GET_DESCRIPTOR 0x06
|
||||
#define USB_REQ_SET_DESCRIPTOR 0x07
|
||||
#define USB_REQ_GET_CONFIGURATION 0x08
|
||||
#define USB_REQ_SET_CONFIGURATION 0x09
|
||||
#define USB_REQ_GET_INTERFACE 0x0A
|
||||
#define USB_REQ_SET_INTERFACE 0x0B
|
||||
#define USB_REQ_SYNCH_FRAME 0x0C
|
||||
#define USB_REQ_SET_ADDRESS 0x05
|
||||
#define USB_REQ_GET_DESCRIPTOR 0x06
|
||||
#define USB_REQ_SET_DESCRIPTOR 0x07
|
||||
#define USB_REQ_GET_CONFIGURATION 0x08
|
||||
#define USB_REQ_SET_CONFIGURATION 0x09
|
||||
#define USB_REQ_GET_INTERFACE 0x0A
|
||||
#define USB_REQ_SET_INTERFACE 0x0B
|
||||
#define USB_REQ_SYNCH_FRAME 0x0C
|
||||
|
||||
#define USB_TYPE_STANDARD (0x00 << 5)
|
||||
#define USB_TYPE_CLASS (0x01 << 5)
|
||||
#define USB_TYPE_VENDOR (0x02 << 5)
|
||||
#define USB_TYPE_RESERVED (0x03 << 5)
|
||||
#define USB_TYPE_STANDARD (0x00 << 5)
|
||||
#define USB_TYPE_CLASS (0x01 << 5)
|
||||
#define USB_TYPE_VENDOR (0x02 << 5)
|
||||
#define USB_TYPE_RESERVED (0x03 << 5)
|
||||
|
||||
#define USB_RECIP_DEVICE 0x00
|
||||
#define USB_RECIP_INTERFACE 0x01
|
||||
#define USB_RECIP_ENDPOINT 0x02
|
||||
#define USB_RECIP_OTHER 0x03
|
||||
#define USB_RECIP_DEVICE 0x00
|
||||
#define USB_RECIP_INTERFACE 0x01
|
||||
#define USB_RECIP_ENDPOINT 0x02
|
||||
#define USB_RECIP_OTHER 0x03
|
||||
|
||||
/*
|
||||
* Various libusb API related stuff
|
||||
*/
|
||||
|
||||
#define USB_ENDPOINT_IN 0x80
|
||||
#define USB_ENDPOINT_OUT 0x00
|
||||
#define USB_ENDPOINT_IN 0x80
|
||||
#define USB_ENDPOINT_OUT 0x00
|
||||
|
||||
/* Error codes */
|
||||
#define USB_ERROR_BEGIN 500000
|
||||
#define USB_ERROR_BEGIN 500000
|
||||
|
||||
/*
|
||||
* This is supposed to look weird. This file is generated from autoconf
|
||||
|
@ -261,49 +270,54 @@ struct usb_ctrl_setup {
|
|||
/* struct usb_device; */
|
||||
/* struct usb_bus; */
|
||||
|
||||
struct usb_device {
|
||||
struct usb_device *next, *prev;
|
||||
struct usb_device
|
||||
{
|
||||
struct usb_device *next, *prev;
|
||||
|
||||
char filename[LIBUSB_PATH_MAX];
|
||||
char filename[LIBUSB_PATH_MAX];
|
||||
|
||||
struct usb_bus *bus;
|
||||
struct usb_bus *bus;
|
||||
|
||||
struct usb_device_descriptor descriptor;
|
||||
struct usb_config_descriptor *config;
|
||||
struct usb_device_descriptor descriptor;
|
||||
struct usb_config_descriptor *config;
|
||||
|
||||
void *dev; /* Darwin support */
|
||||
void *dev; /* Darwin support */
|
||||
|
||||
unsigned char devnum;
|
||||
unsigned char devnum;
|
||||
|
||||
unsigned char num_children;
|
||||
struct usb_device **children;
|
||||
unsigned char num_children;
|
||||
struct usb_device **children;
|
||||
};
|
||||
|
||||
struct usb_bus {
|
||||
struct usb_bus *next, *prev;
|
||||
struct usb_bus
|
||||
{
|
||||
struct usb_bus *next, *prev;
|
||||
|
||||
char dirname[LIBUSB_PATH_MAX];
|
||||
char dirname[LIBUSB_PATH_MAX];
|
||||
|
||||
struct usb_device *devices;
|
||||
unsigned long location;
|
||||
struct usb_device *devices;
|
||||
unsigned long location;
|
||||
|
||||
struct usb_device *root_dev;
|
||||
struct usb_device *root_dev;
|
||||
};
|
||||
|
||||
/* Version information, Windows specific */
|
||||
struct usb_version {
|
||||
struct {
|
||||
int major;
|
||||
int minor;
|
||||
int micro;
|
||||
int nano;
|
||||
} dll;
|
||||
struct {
|
||||
int major;
|
||||
int minor;
|
||||
int micro;
|
||||
int nano;
|
||||
} driver;
|
||||
struct usb_version
|
||||
{
|
||||
struct
|
||||
{
|
||||
int major;
|
||||
int minor;
|
||||
int micro;
|
||||
int nano;
|
||||
} dll;
|
||||
struct
|
||||
{
|
||||
int major;
|
||||
int minor;
|
||||
int micro;
|
||||
int nano;
|
||||
} driver;
|
||||
};
|
||||
|
||||
|
||||
|
@ -324,92 +338,92 @@ typedef struct usb_dev_handle usb_dev_handle;
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Function prototypes */
|
||||
/* Function prototypes */
|
||||
|
||||
/* usb.c */
|
||||
usb_dev_handle *usb_open(struct usb_device *dev);
|
||||
int usb_close(usb_dev_handle *dev);
|
||||
int usb_get_string(usb_dev_handle *dev, int index, int langid, char *buf,
|
||||
size_t buflen);
|
||||
int usb_get_string_simple(usb_dev_handle *dev, int index, char *buf,
|
||||
size_t buflen);
|
||||
/* usb.c */
|
||||
usb_dev_handle *usb_open(struct usb_device *dev);
|
||||
int usb_close(usb_dev_handle *dev);
|
||||
int usb_get_string(usb_dev_handle *dev, int index, int langid, char *buf,
|
||||
size_t buflen);
|
||||
int usb_get_string_simple(usb_dev_handle *dev, int index, char *buf,
|
||||
size_t buflen);
|
||||
|
||||
/* descriptors.c */
|
||||
int usb_get_descriptor_by_endpoint(usb_dev_handle *udev, int ep,
|
||||
unsigned char type, unsigned char index,
|
||||
void *buf, int size);
|
||||
int usb_get_descriptor(usb_dev_handle *udev, unsigned char type,
|
||||
unsigned char index, void *buf, int size);
|
||||
/* descriptors.c */
|
||||
int usb_get_descriptor_by_endpoint(usb_dev_handle *udev, int ep,
|
||||
unsigned char type, unsigned char index,
|
||||
void *buf, int size);
|
||||
int usb_get_descriptor(usb_dev_handle *udev, unsigned char type,
|
||||
unsigned char index, void *buf, int size);
|
||||
|
||||
/* <arch>.c */
|
||||
int usb_bulk_write(usb_dev_handle *dev, int ep, char *bytes, int size,
|
||||
int timeout);
|
||||
int usb_bulk_read(usb_dev_handle *dev, int ep, char *bytes, int size,
|
||||
/* <arch>.c */
|
||||
int usb_bulk_write(usb_dev_handle *dev, int ep, char *bytes, int size,
|
||||
int timeout);
|
||||
int usb_bulk_read(usb_dev_handle *dev, int ep, char *bytes, int size,
|
||||
int timeout);
|
||||
int usb_interrupt_write(usb_dev_handle *dev, int ep, char *bytes, int size,
|
||||
int timeout);
|
||||
int usb_interrupt_read(usb_dev_handle *dev, int ep, char *bytes, int size,
|
||||
int timeout);
|
||||
int usb_control_msg(usb_dev_handle *dev, int requesttype, int request,
|
||||
int value, int index, char *bytes, int size,
|
||||
int timeout);
|
||||
int usb_interrupt_write(usb_dev_handle *dev, int ep, char *bytes, int size,
|
||||
int timeout);
|
||||
int usb_interrupt_read(usb_dev_handle *dev, int ep, char *bytes, int size,
|
||||
int timeout);
|
||||
int usb_control_msg(usb_dev_handle *dev, int requesttype, int request,
|
||||
int value, int index, char *bytes, int size,
|
||||
int timeout);
|
||||
int usb_set_configuration(usb_dev_handle *dev, int configuration);
|
||||
int usb_claim_interface(usb_dev_handle *dev, int interface);
|
||||
int usb_release_interface(usb_dev_handle *dev, int interface);
|
||||
int usb_set_altinterface(usb_dev_handle *dev, int alternate);
|
||||
int usb_resetep(usb_dev_handle *dev, unsigned int ep);
|
||||
int usb_clear_halt(usb_dev_handle *dev, unsigned int ep);
|
||||
int usb_reset(usb_dev_handle *dev);
|
||||
int usb_set_configuration(usb_dev_handle *dev, int configuration);
|
||||
int usb_claim_interface(usb_dev_handle *dev, int interface);
|
||||
int usb_release_interface(usb_dev_handle *dev, int interface);
|
||||
int usb_set_altinterface(usb_dev_handle *dev, int alternate);
|
||||
int usb_resetep(usb_dev_handle *dev, unsigned int ep);
|
||||
int usb_clear_halt(usb_dev_handle *dev, unsigned int ep);
|
||||
int usb_reset(usb_dev_handle *dev);
|
||||
|
||||
char *usb_strerror(void);
|
||||
char *usb_strerror(void);
|
||||
|
||||
void usb_init(void);
|
||||
void usb_set_debug(int level);
|
||||
int usb_find_busses(void);
|
||||
int usb_find_devices(void);
|
||||
struct usb_device *usb_device(usb_dev_handle *dev);
|
||||
struct usb_bus *usb_get_busses(void);
|
||||
void usb_init(void);
|
||||
void usb_set_debug(int level);
|
||||
int usb_find_busses(void);
|
||||
int usb_find_devices(void);
|
||||
struct usb_device *usb_device(usb_dev_handle *dev);
|
||||
struct usb_bus *usb_get_busses(void);
|
||||
|
||||
|
||||
/* Windows specific functions */
|
||||
/* Windows specific functions */
|
||||
|
||||
#define LIBUSB_HAS_INSTALL_SERVICE_NP 1
|
||||
int usb_install_service_np(void);
|
||||
void CALLBACK usb_install_service_np_rundll(HWND wnd, HINSTANCE instance,
|
||||
#define LIBUSB_HAS_INSTALL_SERVICE_NP 1
|
||||
int usb_install_service_np(void);
|
||||
void CALLBACK usb_install_service_np_rundll(HWND wnd, HINSTANCE instance,
|
||||
LPSTR cmd_line, int cmd_show);
|
||||
|
||||
#define LIBUSB_HAS_UNINSTALL_SERVICE_NP 1
|
||||
int usb_uninstall_service_np(void);
|
||||
void CALLBACK usb_uninstall_service_np_rundll(HWND wnd, HINSTANCE instance,
|
||||
LPSTR cmd_line, int cmd_show);
|
||||
|
||||
#define LIBUSB_HAS_UNINSTALL_SERVICE_NP 1
|
||||
int usb_uninstall_service_np(void);
|
||||
void CALLBACK usb_uninstall_service_np_rundll(HWND wnd, HINSTANCE instance,
|
||||
LPSTR cmd_line, int cmd_show);
|
||||
#define LIBUSB_HAS_INSTALL_DRIVER_NP 1
|
||||
int usb_install_driver_np(const char *inf_file);
|
||||
void CALLBACK usb_install_driver_np_rundll(HWND wnd, HINSTANCE instance,
|
||||
LPSTR cmd_line, int cmd_show);
|
||||
|
||||
#define LIBUSB_HAS_INSTALL_DRIVER_NP 1
|
||||
int usb_install_driver_np(const char *inf_file);
|
||||
void CALLBACK usb_install_driver_np_rundll(HWND wnd, HINSTANCE instance,
|
||||
LPSTR cmd_line, int cmd_show);
|
||||
#define LIBUSB_HAS_TOUCH_INF_FILE_NP 1
|
||||
int usb_touch_inf_file_np(const char *inf_file);
|
||||
void CALLBACK usb_touch_inf_file_np_rundll(HWND wnd, HINSTANCE instance,
|
||||
LPSTR cmd_line, int cmd_show);
|
||||
|
||||
#define LIBUSB_HAS_TOUCH_INF_FILE_NP 1
|
||||
int usb_touch_inf_file_np(const char *inf_file);
|
||||
void CALLBACK usb_touch_inf_file_np_rundll(HWND wnd, HINSTANCE instance,
|
||||
LPSTR cmd_line, int cmd_show);
|
||||
#define LIBUSB_HAS_INSTALL_NEEDS_RESTART_NP 1
|
||||
int usb_install_needs_restart_np(void);
|
||||
|
||||
#define LIBUSB_HAS_INSTALL_NEEDS_RESTART_NP 1
|
||||
int usb_install_needs_restart_np(void);
|
||||
const struct usb_version *usb_get_version(void);
|
||||
|
||||
const struct usb_version *usb_get_version(void);
|
||||
int usb_isochronous_setup_async(usb_dev_handle *dev, void **context,
|
||||
unsigned char ep, int pktsize);
|
||||
int usb_bulk_setup_async(usb_dev_handle *dev, void **context,
|
||||
unsigned char ep);
|
||||
int usb_interrupt_setup_async(usb_dev_handle *dev, void **context,
|
||||
unsigned char ep);
|
||||
|
||||
int usb_isochronous_setup_async(usb_dev_handle *dev, void **context,
|
||||
unsigned char ep, int pktsize);
|
||||
int usb_bulk_setup_async(usb_dev_handle *dev, void **context,
|
||||
unsigned char ep);
|
||||
int usb_interrupt_setup_async(usb_dev_handle *dev, void **context,
|
||||
unsigned char ep);
|
||||
|
||||
int usb_submit_async(void *context, char *bytes, int size);
|
||||
int usb_reap_async(void *context, int timeout);
|
||||
int usb_reap_async_nocancel(void *context, int timeout);
|
||||
int usb_cancel_async(void *context);
|
||||
int usb_free_async(void **context);
|
||||
int usb_submit_async(void *context, char *bytes, int size);
|
||||
int usb_reap_async(void *context, int timeout);
|
||||
int usb_reap_async_nocancel(void *context, int timeout);
|
||||
int usb_cancel_async(void *context);
|
||||
int usb_free_async(void **context);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
@ -418,4 +432,3 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
#endif /* __USB_H__ */
|
||||
|
||||
|
|
Loading…
Reference in New Issue