mirror of https://github.com/PCSX2/pcsx2.git
fa4ae7800b
255.0f / 128.0f gives us 1.9921875. 128.0f / 255.0f gives us 0.50196078431. Which are more accurate. Fixes regression in dbz bt3 where characters appeared darker. |
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.. | ||
glsl | ||
convert.fx | ||
fxaa.fx | ||
gsdx-res.xml | ||
interlace.fx | ||
logo-null.bmp | ||
logo-ogl.bmp | ||
logo11.bmp | ||
merge.fx | ||
psx-logo-null.bmp | ||
psx-logo11.bmp | ||
shadeboost.fx | ||
tfx.cl | ||
tfx.fx |