pcsx2/pcsx2/x86
Jake.Stine a9165dfbf6 Added more info to GS window. Added const qualifiers to VIF and DMAC hw register structs/unions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2529 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-27 15:25:40 +00:00
..
ix86-32 Created the macro "memcpy_const" for memcpy's with constant sizes, and set pcsx2 to use it where applicable... currently just uses memcpy_amd internally... 2010-01-24 22:04:49 +00:00
BaseblockEx.cpp Replace assert() with pxAssert() in pcsx2 core and recompilers. 2009-10-25 15:07:43 +00:00
BaseblockEx.h aligned_stack branch: Preliminary work for having the recompilers align the stack to 16 bytes, to appease the expectations of GCC and Mac OSX. 2009-10-17 20:48:03 +00:00
aVUzerorec.S Aligned Stack for sVU in linux/gcc (missed the .S file in the last commit). 2009-10-24 23:36:40 +00:00
iCOP0.cpp Partial re-implementation of emulation Trace Logging. Still a work in progress. >_< 2009-11-10 17:53:22 +00:00
iCOP0.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
iCOP2.cpp Oops, forgot a __fastcall. >_< 2009-12-07 15:15:59 +00:00
iCore.cpp Thread Local Storage Fixes: 2009-12-24 22:22:34 +00:00
iCore.h Cleanup commit: 2010-01-18 15:25:00 +00:00
iFPU.cpp Changed the fpu MUL hack for tales of destiny. (Doesn't break under most settings now). 2009-12-07 17:33:32 +00:00
iFPU.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
iFPUd.cpp Changed the fpu MUL hack for tales of destiny. (Doesn't break under most settings now). 2009-12-07 17:33:32 +00:00
iMMI.cpp Replace assert() with pxAssert() in pcsx2 core and recompilers. 2009-10-25 15:07:43 +00:00
iMMI.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
iMisc.cpp * More MXCSR fixes (roundmode / DaZ / FtZ). 2009-11-02 19:56:38 +00:00
iPsxMem.cpp Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
iR3000A.cpp Enable IOP's detailed bios logs to devel builds (previously debug build only), and have IOP interpreter always spam bios logs even in release mode builds. 2010-01-16 03:33:49 +00:00
iR3000A.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
iR3000Atables.cpp Replace assert() with pxAssert() in pcsx2 core and recompilers. 2009-10-25 15:07:43 +00:00
iR5900.h Reorganized the exception/signal handlers, setjmp/longjmp, and SysCoreThread stuff: 2009-10-23 20:24:59 +00:00
iR5900Arit.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
iR5900AritImm.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
iR5900Branch.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
iR5900Jump.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
iR5900LoadStore.h Disables MMX register allocation in the EErec; fixes instances of random TLB misses in games like SMT:Nocturne and FFXII (initial benchmarks show it to be same speed or faster anyway, heh) 2009-09-19 17:48:40 +00:00
iR5900Misc.cpp Disable recCACHE, since it calls an empty interpreter function only. Small speedup in Suikoden 3. 2010-01-20 19:31:22 +00:00
iR5900Move.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
iR5900MultDiv.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
iR5900Shift.h Upgraded PCSX2 core and utilities to GPLv3. 2009-09-08 12:08:10 +00:00
iVU1micro.cpp Created the macro "memcpy_const" for memcpy's with constant sizes, and set pcsx2 to use it where applicable... currently just uses memcpy_amd internally... 2010-01-24 22:04:49 +00:00
ir5900tables.cpp Disabling the not working backward propagation system in the EErec. 2010-01-19 11:33:52 +00:00
microVU.cpp Created the macro "memcpy_const" for memcpy's with constant sizes, and set pcsx2 to use it where applicable... currently just uses memcpy_amd internally... 2010-01-24 22:04:49 +00:00
microVU.h Created the macro "memcpy_const" for memcpy's with constant sizes, and set pcsx2 to use it where applicable... currently just uses memcpy_amd internally... 2010-01-24 22:04:49 +00:00
microVU_Alloc.inl Recompiler Bugfix: for crashes in Ace Combat 4, and likely other games that use COP2 extensively. 2009-11-03 20:35:40 +00:00
microVU_Analyze.inl * Disable newVifUnpack, which I left enabled in the prev commit (it's not ready yet!) 2009-12-15 20:46:30 +00:00
microVU_Branch.inl Created the macro "memcpy_const" for memcpy's with constant sizes, and set pcsx2 to use it where applicable... currently just uses memcpy_amd internally... 2010-01-24 22:04:49 +00:00
microVU_Clamp.inl * Disable newVifUnpack, which I left enabled in the prev commit (it's not ready yet!) 2009-12-15 20:46:30 +00:00
microVU_Compile.inl Created the macro "memcpy_const" for memcpy's with constant sizes, and set pcsx2 to use it where applicable... currently just uses memcpy_amd internally... 2010-01-24 22:04:49 +00:00
microVU_Execute.inl - Added microVU_Flags.inl to the project file (somewhere along the lines it went missing) 2009-11-08 03:13:31 +00:00
microVU_Flags.inl Revamped some console log stuff. 2009-10-29 13:32:40 +00:00
microVU_IR.h * Disable newVifUnpack, which I left enabled in the prev commit (it's not ready yet!) 2009-12-15 20:46:30 +00:00
microVU_Log.inl Minor SVN Maintenence; added eol-style:native property to some files missing it. 2009-11-08 17:15:52 +00:00
microVU_Lower.inl * Added toggles for game log output: EE StdOut, EE Deci2, and IOP StdOut. Toggles are provided via a menu in the Console Log. 2009-11-23 06:54:24 +00:00
microVU_Macro.inl Oops, forgot a __fastcall. >_< 2009-12-07 15:15:59 +00:00
microVU_Misc.h User Interface code cleanups and bugfixes. some highlights: 2009-12-14 12:18:55 +00:00
microVU_Misc.inl microVU: 2009-12-06 01:49:40 +00:00
microVU_Tables.inl Minor SVN Maintenence; added eol-style:native property to some files missing it. 2009-11-08 17:15:52 +00:00
microVU_Upper.inl microVU: added a flag to tell when its in COP2 mode. 2009-12-05 09:04:20 +00:00
newVif.h Vif Cleanups - did some code refactoring so things make more sense. 2010-01-23 02:30:00 +00:00
newVif_BlockBuffer.h newVif: I'm a terrible person. What started out at an optimization turned into this. 2009-12-23 13:22:30 +00:00
newVif_Dynarec.cpp Added more info to GS window. Added const qualifiers to VIF and DMAC hw register structs/unions. 2010-01-27 15:25:40 +00:00
newVif_HashBucket.h Created the macro "memcpy_const" for memcpy's with constant sizes, and set pcsx2 to use it where applicable... currently just uses memcpy_amd internally... 2010-01-24 22:04:49 +00:00
newVif_Unpack.cpp More vif refactoring/cleanups. 2010-01-23 04:14:59 +00:00
newVif_UnpackSSE.cpp Added more info to GS window. Added const qualifiers to VIF and DMAC hw register structs/unions. 2010-01-27 15:25:40 +00:00
newVif_UnpackSSE.h Added more info to GS window. Added const qualifiers to VIF and DMAC hw register structs/unions. 2010-01-27 15:25:40 +00:00
sVU_Debug.h Minor SVN Maintenence; added eol-style:native property to some files missing it. 2009-11-08 17:15:52 +00:00
sVU_Lower.cpp * Added toggles for game log output: EE StdOut, EE Deci2, and IOP StdOut. Toggles are provided via a menu in the Console Log. 2009-11-23 06:54:24 +00:00
sVU_Micro.cpp * Disable newVifUnpack, which I left enabled in the prev commit (it's not ready yet!) 2009-12-15 20:46:30 +00:00
sVU_Micro.h * Disable newVifUnpack, which I left enabled in the prev commit (it's not ready yet!) 2009-12-15 20:46:30 +00:00
sVU_Upper.cpp * Disable newVifUnpack, which I left enabled in the prev commit (it's not ready yet!) 2009-12-15 20:46:30 +00:00
sVU_zerorec.cpp Re-did the VUmicro's "Cpu Provider" structs into classes, and split sVU and mVU into independent classes. 2009-12-07 14:00:39 +00:00
sVU_zerorec.h * Disable newVifUnpack, which I left enabled in the prev commit (it's not ready yet!) 2009-12-15 20:46:30 +00:00