pcsx2/pcsx2
ramapcsx2 0b3a1eee8c This one wasn't needed afteral :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4314 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 14:23:17 +00:00
..
CDVD Minor changes: 2011-02-17 17:05:53 +00:00
DebugTools PATH3 Masking: Tweaks mainly for Path3Masking to fix TOCA3, This is the best Path3 masking is ever going to get, there might be an occasional glitch, but nothing major *fingers crossed*, Now have the ability to log Path3 stuff seperately which will help if problems do arise. 2011-02-01 01:24:37 +00:00
Docs New Docs folder setup: original proprietary docs files are kept in /pcsx2/Docs, and distributable PDFs should be generated from them into /bin/docs for releases. :) 2010-05-30 11:47:46 +00:00
IPU Small fix to logging. 2010-12-20 21:36:06 +00:00
Linux Linux compilation fixes. 2011-01-11 09:39:42 +00:00
RDebug Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
System wxSavestates branch: (partially sync'd with trunk**) 2010-12-14 07:28:05 +00:00
Utilities Changed the FastFormatString functions into nifty little classes that use TLS for their buffer workspaces. Result: a fully concurrent printf with zero malloc/free overhead. Use the pxsFmt macro for them -- which is a fully working alternative to wxsFormat(). 2010-08-03 22:18:19 +00:00
ZipTools * Documented some of the event/threading proxy class and its underlying event queue. 2010-12-27 15:25:39 +00:00
gui Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
ps2 This one wasn't needed afteral :p 2011-02-18 14:23:17 +00:00
windows added missing ConfigIcon_Appearance.h to the project file 2011-01-28 16:40:09 +00:00
x86 Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
3rdparty Linux: Make the build system even more hackish, to avoid issues with AC_OUTPUT and automake 1.11. 2009-06-07 07:13:54 +00:00
CMakeLists.txt cmake: add a PACKAGE_MODE option to reduce the burden of packaging 2011-02-12 10:37:44 +00:00
COP0.cpp Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
COP0.h * Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run). 2010-09-05 15:38:14 +00:00
COP2.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Cache.cpp Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
Cache.h Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
Common.h * Redid the VIFunpacker's wrapped memory address detection (a bit more compact now) 2010-08-24 17:53:27 +00:00
Config.h Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
Counters.cpp * Implemented GIF PATH/TAG logging option. 2010-10-04 17:22:54 +00:00
Counters.h MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details: 2010-08-31 05:22:26 +00:00
Dmac.h - Standardized DMA Source chains, all DMA's now act exactly the same (within reason) Explanation for this in Hw.cpp. Consequently this fixed a hack id done for FFX videos (Not the one there is a game fix for) 2010-11-19 16:29:28 +00:00
Dump.cpp * Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run). 2010-09-05 15:38:14 +00:00
Dump.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Elfheader.cpp wxSavestates branch: (partially sync'd with trunk**) 2010-12-14 07:28:05 +00:00
Elfheader.h Reload disc info as needed, gets some "codebreaker" ELF which switches to the normal boot sequence after a while closer to working. 2010-05-28 12:13:51 +00:00
FPU.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
FiFo.cpp Fixup Spiderman and Killzone from r4278 2011-02-01 19:21:53 +00:00
GS.cpp IPU: Split IPU DMA stuff out into its own file, and add missing region info (got left out AGAIN >_<) and a potentially important bit of IPU information to the savestate. 2010-09-05 00:36:03 +00:00
GS.h ReorderingMTGS: 2010-07-15 05:21:26 +00:00
GSState.cpp Refactoring: 2010-08-09 04:10:38 +00:00
GameDatabase.cpp GameDB: Fix long loading times of the database, by using a very efficient block-based allocation system, and reserving enough memory for about 9500 titles. Also added a thread at startup to load the gamedb in the background while PCSX2 is opening windows and printing to the console. 2010-06-28 03:05:10 +00:00
GameDatabase.h * Fix patches, which were broken in r3398 (they weren't being applied). 2010-07-07 07:41:44 +00:00
Gif.cpp Path3 Masking: Fix for Resident Evil Dead Aim (also fixed the occasional glitch i mentioned in my last Path3 commit) 2011-02-17 22:06:10 +00:00
Gif.h - Standardized DMA Source chains, all DMA's now act exactly the same (within reason) Explanation for this in Hw.cpp. Consequently this fixed a hack id done for FFX videos (Not the one there is a game fix for) 2010-11-19 16:29:28 +00:00
Hardware.h Merge const qualifiers and cleanups from ReorderingMTGS: Includes the VIF DIRECT changes, which seem to be stable this time. ;) 2010-07-22 12:20:11 +00:00
Hw.cpp Fix for the Gungrave everybody wanted. Was a small programming error in GIF MFIFO, now fixed :P 2011-01-26 22:12:25 +00:00
Hw.h Minor cleanups for the new virtual memory alloc/reserve system: 2010-12-30 06:21:07 +00:00
HwRead.cpp Significant VIFunpack retooling. Interpreters are considerably more efficient, and Recompilers are slightly more efficient. Details: 2010-09-13 21:13:10 +00:00
HwWrite.cpp * Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run). 2010-09-05 15:38:14 +00:00
Interpreter.cpp newHostVM: 2010-11-03 14:18:30 +00:00
IopBios.cpp And a small one last: 2011-01-24 19:28:49 +00:00
IopBios.h Implemented a better "host:" rewrite system, which takes the path of the elf being loaded as the root of the virtual "host:". This is the same behaviour as pc-side ps2link clients. The code could probably be cleaned up a lot or made more configurable, if someone wants to improve it. 2010-06-26 21:17:21 +00:00
IopCommon.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopCounters.cpp * Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run). 2010-09-05 15:38:14 +00:00
IopCounters.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopDma.cpp Made some minor tweaks to SIF to test some theories and fix some broken-looking code -- please report any regressions. Also commented some of SIF and IPU stuff. :) 2010-09-20 12:47:17 +00:00
IopDma.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopHw.cpp Converted IOP to use a static/global hardware register allocation. (same as I did for the EE a few weeks ago). 2010-09-23 19:44:55 +00:00
IopHw.h Converted IOP to use a static/global hardware register allocation. (same as I did for the EE a few weeks ago). 2010-09-23 19:44:55 +00:00
IopIrq.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopMem.cpp newHostVM: Cleanups, improved error messages. 2010-11-16 04:53:52 +00:00
IopMem.h newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up. 2010-11-15 14:05:02 +00:00
IopModuleNames.cpp R3000A: rewrote module import table hooks for more extensive HLE in the near future. 2010-05-04 15:03:16 +00:00
IopSio2.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopSio2.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
MMI.cpp pcsx2 mmi: apparently msvc does an unsigned compare jump when you have: 2010-09-01 02:03:10 +00:00
MTGS.cpp wxSavestates branch: (partially sync'd with trunk**) 2010-12-14 07:28:05 +00:00
Mdec.cpp spu2-x: Misc Alsa stuff. Added a few missing files into the pcsx2 codeblocks project. 2010-10-13 09:15:54 +00:00
Mdec.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Memory.cpp newHostVM: Some Linux compilation fixes, warning removals. 2010-11-16 05:32:31 +00:00
Memory.h Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
MemoryTypes.h newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up. 2010-11-15 14:05:02 +00:00
NakedAsm.h Added a threadless state managed IPU. The code is still in it's early stages and will now be worked on to optimize for speed. The first optimization is to increase the read size in Vlc.h from 32 bit to 64 bit. 2010-07-26 10:18:28 +00:00
Patch.cpp * Removed a completely unnecessary use of xSmartJump in the SLT instruction generation 2010-07-06 11:48:48 +00:00
Patch.h Fix patch application, which I broke in r3273. :) 2010-06-23 01:15:09 +00:00
Patch_Memory.cpp Cleanup patch.cpp... 2010-05-17 05:18:11 +00:00
Patch_Obsolete.h Cleanup patch.cpp... 2010-05-17 05:18:11 +00:00
PathDefs.h i18n: on linux seach l10n file also in Langs directory 2011-01-22 14:50:05 +00:00
Pcsx2Config.cpp Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
PluginManager.cpp wxSavestates: many bugfixes!! *now* it's ready for testing. :p 2010-12-14 22:41:02 +00:00
Plugins.h wxSavestates branch: (partially sync'd with trunk**) 2010-12-14 07:28:05 +00:00
PrecompiledHeader.cpp [copyright] 2010-07-08 16:40:44 +00:00
PrecompiledHeader.h wxSavestates branch: (partially sync'd with trunk**) 2010-12-14 07:28:05 +00:00
R3000A.cpp UI bugfix for speedhacks being improperly applied even when speedhacks were disabled. 2010-09-29 13:48:36 +00:00
R3000A.h newHostVM: improving error handling and memory management (WIP) 2010-10-28 13:14:18 +00:00
R3000AInterpreter.cpp newHostVM: 2010-11-03 14:18:30 +00:00
R3000AOpcodeTables.cpp R3000A: rewrote module import table hooks for more extensive HLE in the near future. 2010-05-04 15:03:16 +00:00
R5900.cpp Minor cleanups for the new virtual memory alloc/reserve system: 2010-12-30 06:21:07 +00:00
R5900.h newHostVM: improving error handling and memory management (WIP) 2010-10-28 13:14:18 +00:00
R5900Exceptions.h Mostly-new host exception system (host meaning the C++ / SEH exceptions, not the VM's PS2/MIPS exceptions). Main purpose is to make specifying diagnostic and end-user messages more sane. Secondary goal was to remove the need for C++ multiple and virtual inheritance, which are buggy in MSVC still, and problematic even when they aren't buggy. 2010-06-28 18:03:54 +00:00
R5900OpcodeImpl.cpp * Move the GIF register handlers from dmac to hwRead/hwWrite (like the VIF registers they aren't actually DMA-related). 2010-09-04 14:11:50 +00:00
R5900OpcodeTables.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
R5900OpcodeTables.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
SPR.cpp Small Hack to prevent games which check the QWC/MADR for the end of a DMA transfer (instead of the BUSY flag, why???) from start writing the next transfer before the previous had finished, causing errors in some cases after the DMA write while busy prevention was added (Street Racing Syndicate) 2011-02-02 10:10:04 +00:00
SPR.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
SamplProf.h newHostVM: 2010-11-03 14:18:30 +00:00
SaveState.cpp Integrated new wxSavestates. Features: 2010-12-23 06:03:49 +00:00
SaveState.h wxSavestates branch: (partially sync'd with trunk**) 2010-12-14 07:28:05 +00:00
ShiftJisToUnicode.cpp [copyright] 2010-07-09 15:36:09 +00:00
Sif.cpp Changed SIF and IPU macros for hw register mappings into references. (-> into .) 2010-09-05 02:51:36 +00:00
Sif.h Made some minor tweaks to SIF to test some theories and fix some broken-looking code -- please report any regressions. Also commented some of SIF and IPU stuff. :) 2010-09-20 12:47:17 +00:00
Sif0.cpp Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
Sif1.cpp Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
Sifcmd.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Sio.cpp Refactoring: 2010-08-09 04:10:38 +00:00
Sio.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
SourceLog.cpp PATH3 Masking: Tweaks mainly for Path3Masking to fix TOCA3, This is the best Path3 masking is ever going to get, there might be an occasional glitch, but nothing major *fingers crossed*, Now have the ability to log Path3 stuff seperately which will help if problems do arise. 2011-02-01 01:24:37 +00:00
Stats.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Stats.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
SysForwardDefs.h Fix patch application, which I broke in r3273. :) 2010-06-23 01:15:09 +00:00
System.cpp - more project cleanups and small code changes, also added the psx emu interface again 2011-02-12 21:45:16 +00:00
System.h newHostVM: 2010-11-16 15:58:42 +00:00
VU.h MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details: 2010-08-31 05:22:26 +00:00
VU0.cpp General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details: 2010-08-27 03:21:16 +00:00
VU0micro.cpp MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details: 2010-08-31 05:22:26 +00:00
VU0microInterp.cpp MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details: 2010-08-31 05:22:26 +00:00
VU1micro.cpp MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details: 2010-08-31 05:22:26 +00:00
VU1microInterp.cpp MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details: 2010-08-31 05:22:26 +00:00
VUflags.cpp Refactoring: 2010-08-09 04:10:38 +00:00
VUflags.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
VUmicro.cpp * Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run). 2010-09-05 15:38:14 +00:00
VUmicro.h newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up. 2010-11-15 14:05:02 +00:00
VUmicroMem.cpp wxSavestates branch: still nothing to see here (yet)... 2010-11-18 13:01:38 +00:00
VUops.cpp Fix the VU interpreter (and occasionally sVU) addressing change from r3697. 2010-09-28 19:07:17 +00:00
VUops.h General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details: 2010-08-27 03:21:16 +00:00
Vif.cpp PATH3 Masking: Tweaks mainly for Path3Masking to fix TOCA3, This is the best Path3 masking is ever going to get, there might be an occasional glitch, but nothing major *fingers crossed*, Now have the ability to log Path3 stuff seperately which will help if problems do arise. 2011-02-01 01:24:37 +00:00
Vif.h Minor tweaks to assist in comparing new and old DMAC behaviors: 2010-10-12 12:15:57 +00:00
Vif0_Dma.cpp Added some extra "how much in VIF fifo" checks, removed a silly one, fixes Gungrave 2011-01-21 16:24:54 +00:00
Vif1_Dma.cpp PATH3 Masking: Tweaks mainly for Path3Masking to fix TOCA3, This is the best Path3 masking is ever going to get, there might be an occasional glitch, but nothing major *fingers crossed*, Now have the ability to log Path3 stuff seperately which will help if problems do arise. 2011-02-01 01:24:37 +00:00
Vif1_MFIFO.cpp PATH3 Masking: Tweaks mainly for Path3Masking to fix TOCA3, This is the best Path3 masking is ever going to get, there might be an occasional glitch, but nothing major *fingers crossed*, Now have the ability to log Path3 stuff seperately which will help if problems do arise. 2011-02-01 01:24:37 +00:00
Vif_Codes.cpp Path3 Masking: Fix for Resident Evil Dead Aim (also fixed the occasional glitch i mentioned in my last Path3 commit) 2011-02-17 22:06:10 +00:00
Vif_Dma.h ... and update the savestate version, since I changed all the vif containers around. 2010-09-13 23:05:14 +00:00
Vif_Transfer.cpp PATH3 Masking: Tweaks mainly for Path3Masking to fix TOCA3, This is the best Path3 masking is ever going to get, there might be an occasional glitch, but nothing major *fingers crossed*, Now have the ability to log Path3 stuff seperately which will help if problems do arise. 2011-02-01 01:24:37 +00:00
Vif_Unpack.cpp Made some more mVU messages tied to verbose flag. 2010-09-26 19:02:13 +00:00
Vif_Unpack.h GCC compilation fixes. 2010-09-13 22:52:04 +00:00
bin Linux: A little more consistancy about using the System.h wrappers, restore the bin symlink, and a few other minor changes to plugins. 2009-02-21 11:14:09 +00:00
cheatscpp.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
sio_internal.h Completed support for various MemoryCard sizes (16, 32, 64 megs cards). 2010-05-26 19:45:33 +00:00
vtlb.cpp Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
vtlb.h newHostVM: Cleanups, improved error messages. 2010-11-16 04:53:52 +00:00