PCSX2 - The Playstation 2 Emulator
Go to file
gregory.hainaut@gmail.com b878c5db6b cmake: * make FindGlew more robust & consistent
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3946 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-19 13:33:57 +00:00
3rdparty spu2-x: Remove liba52. 2010-10-07 09:32:42 +00:00
bin Another round of game database updates by Shadow Lady. :) 2010-10-06 21:01:20 +00:00
cmake cmake: * make FindGlew more robust & consistent 2010-10-19 13:33:57 +00:00
common * Bugfix for Issue 850 - memorycards being deleted when swapping slots. 2010-10-04 17:12:28 +00:00
debian-unstable-upstream debian: do not bundle ZeroGSShaders. Now the tarball is 100% free :) 2010-10-09 11:37:41 +00:00
debian-upstream debian: do not bundle ZeroGSShaders. Now the tarball is 100% free :) 2010-10-09 11:37:41 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
nsis Made the installer create a cheats directory as per request. 2010-09-28 22:02:42 +00:00
pcsx2 spu2-x: Misc Alsa stuff. Added a few missing files into the pcsx2 codeblocks project. 2010-10-13 09:15:54 +00:00
plugins SPU-X: 2010-10-18 12:50:13 +00:00
tools Removed from GSDX Build (VS2010 side) residues of CG/OpenGL/Glew etc... 2010-05-29 18:09:38 +00:00
CMakeLists.txt cmake: Upgrade cmake requierement to 2.8. (there is some incompatible change in foreach arguments...) 2010-07-28 14:51:02 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
detect_missing_file_in_cmake.sh cmake: Update some missing files. Compile Devel by default. 2010-05-22 05:07:07 +00:00
pcsx2-codeblocks.workspace Update codeblocks to take the last two commits into account. 2010-10-07 09:39:38 +00:00
pcsx2_suite_2008.sln Screwed up my last i18n commit -- forgot that gettext/poedit needs explicit text literals to work from, so my pxE_* macros won't work. This version should be better. 2010-05-31 15:18:49 +00:00
pcsx2_suite_2010.sln Committing "blood's" work on building PCSX2 and plugins under msvc 2010. 2010-04-30 19:46:43 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00