pcsx2/plugins/spu2-x/src
Gregory Hainaut b6d9ea86ee spu2x-sdl: memset the stream buffer in SDL2
Fix #382
2015-10-21 22:13:29 +02:00
..
Linux gtk3: gtk_hscale_new_with_range => gtk_scale_new_with_range 2014-12-10 22:09:21 +01:00
Windows gsdx|spu2-x:windows: Scale GUI logo with DPI 2015-09-21 20:45:50 +01:00
ADSR.cpp SPU2-X: 2012-04-01 14:09:24 +00:00
CMakeLists.txt Use global compiler optimization flags instead of defining them for every plugin/binary 2015-08-08 16:25:17 +03:00
Config.h Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
DPLII.h spu2x: 2013-07-01 16:43:35 +00:00
Debug.cpp Small round of patches for various issues. 2014-01-25 14:25:48 +00:00
Debug.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
DecodeDPLII.cpp copyright: 2012-04-12 06:30:35 +00:00
Dma.cpp GSdx, SPU2-X: Remove old code and disable a now useless warning. 2013-02-12 18:41:33 +00:00
Dma.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
DplIIdecoder.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
Global.h Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
Lowpass.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Lowpass.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Mixer.cpp Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
Mixer.h Advanced (per-channel) Volume Adjustment AKA Room Correction (Windows-only, need someone to fix the linux counterpart) 2014-05-11 17:26:00 +02:00
PS2E-spu2.cpp Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
PS2E-spu2.h spu2x: declare exported function as stdcall 2015-04-17 18:24:23 +02:00
PrecompiledHeader.cpp [copyright] 2010-07-08 16:40:44 +00:00
ReadInput.cpp clean (some) gdb warning: round 1 2013-06-28 10:43:50 +00:00
RegLog.cpp SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers. 2011-06-24 18:41:56 +00:00
RegTable.cpp SPU2-X: Both cores now (ignore previous commit) 2011-06-24 23:09:45 +00:00
Reverb.cpp SPU2-X: Fix some signed/unsigned mismatch warnings. 2014-07-15 00:09:48 -04:00
SndOut.cpp cmake: clean sdl management 2014-12-07 21:06:21 +01:00
SndOut.h cmake: clean sdl management 2014-12-07 21:06:21 +01:00
SndOut_Portaudio.cpp Fix Unicode issues in SPU2-X with PortAudio. 2015-08-07 15:51:54 -04:00
SndOut_SDL.cpp spu2x-sdl: memset the stream buffer in SDL2 2015-10-21 22:13:29 +02:00
Spu2replay.cpp SPU2-X: Fix one little bug in the spu2replay code and a few warnings discovered by warning level 4 + code analysis. 2011-08-12 14:47:36 +00:00
Spu2replay.h SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator. 2011-06-25 23:45:58 +00:00
Timestretcher.cpp SPU2-X: Fix float truncation warnings 2014-07-14 20:26:38 -04:00
WavFile.cpp spu2-x:linux: Fix potential null deference 2015-10-18 14:01:27 +01:00
WavFile.h spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation. 2012-04-23 18:55:24 +00:00
Wavedump_wav.cpp Update SoundTouch to 1.9.0. 2015-08-22 10:16:27 -04:00
defs.h SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others. 2012-10-02 17:43:21 +00:00
regs.h SPU2-X: 2011-02-20 21:00:08 +00:00
spdif.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
spu2freeze.cpp SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others. 2012-10-02 17:43:21 +00:00
spu2sys.cpp spu2x: remove duplicated function 2014-12-20 10:54:18 +01:00