b03ca5fcf4
- Update the build.sh and fix some typos. + Don't add the OSX ones because I have not tested them and it won't even build anyway due to the libaio dependency. Needs to use POSIX AIO or something else. - They are rather simple and all the magic happens in two lines. + First line tells cmake to get ready to compile FOR linux or darwin. It also sets CMAKE_CROSSCOMPILING to true which is the only way to let cmake known that we are using stuff not from the host. + CMAKE_C_COMPILER/CMAKE_CXX_COMPILER are basically used to detect the architecture of the target. Since I used generic cc/c++ the hardcoded -m32 is needed to ensure we get TARGET=i386. Also since I hardcode -m32 and use c++/cc it's to be noted that we can only do i386->i386 (trivial), amd64 -> i386, and x32->i386. . Using something like i586-linux-gnu-{gcc,g++} would also work and enable arm -> i386, etc but it's infeasible and impractical to do all the combinations. File is simple enough that a distro or user can create their own and cross compiling is rather tedious compared to using a chroot to compile it. - I tested it in Debian with "dpkg-buildpackage -ai386" but installing the build dependencies was rather tedious. |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-packager | ||
fps2bios | ||
linux_various | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
.gitignore | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
README.md | ||
build.cmd | ||
build.sh | ||
clean_msvc.cmd | ||
old_plugins_2013.sln | ||
pcsx2_suite_2010.sln | ||
pcsx2_suite_2012.sln | ||
pcsx2_suite_2013.sln | ||
rebuild.sh |
README.md
PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic the the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.
Project Details
The PCSX2 project has been running for more than ten years. Once able to run only a few public domain demos, recent versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask your doubts in the Official forums.
The latest officially released version is 1.2.1 (SVN r5875). Installers and binaries for both Windows and Linux are available from our homepage.
System Requirements
Minimum
- Windows/Linux OS
- CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
- GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
- 512MB RAM (note Vista needs at least 2GB to run reliably)
Recommended
- Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
- CPU: Intel Core 2 Duo @ 3.2ghz or better
- GPU: 8800gt or better (for Direct3D10 support)
- RAM: 1GB on Linux/Windows XP, 2GB or more on Vista
Note: Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately owned Playstation 2 console to use the emulator.
Note: PCSX2 mainly takes advantage of 2 CPU cores. As of r4865 PCSX2 can now take advantage of a 3rd core using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS limited games (or on dual core CPUs) it may be a slowdown.