..
baseclasses
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
res
GSDx: Fixed channel masking in DX9 HW. The red and blue channels were reversed.
2010-03-14 11:33:12 +00:00
vsprops
GSdx: Remove some DXGI stuff, which is being moved to PCSX2.
2009-12-01 15:31:31 +00:00
vtune
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
2009-02-22 16:28:39 +00:00
xbyak
GSdx: couple of fixes
2009-07-01 21:14:12 +00:00
GPU.cpp
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GPU.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawScanline.cpp
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GPUDrawScanline.h
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
2009-07-05 00:18:33 +00:00
GPUDrawScanlineCodeGenerator.cpp
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GPUDrawScanlineCodeGenerator.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawingEnvironment.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GPULocalMemory.cpp
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPULocalMemory.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPURenderer.cpp
GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
2009-10-31 01:06:23 +00:00
GPURenderer.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GPURendererSW.cpp
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
2009-09-18 00:16:52 +00:00
GPURendererSW.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GPUScanlineEnvironment.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GPUSettingsDlg.cpp
GSdx: added ltrapper's modifications.
2009-07-17 23:45:32 +00:00
GPUSettingsDlg.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GPUSetupPrimCodeGenerator.cpp
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GPUSetupPrimCodeGenerator.h
GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
2009-02-20 10:59:10 +00:00
GPUState.cpp
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GPUState.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPUVertex.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GS.cpp
Now GSDX does not close the hosting application on the end of the GS Dump reproduction. (A dll shouldn't try to close the hosting application. That's bad behaviour.)
2010-03-02 10:29:30 +00:00
GS.h
I'm an idiot and committed with the crippling macros uncommented, undoing the work in r2702 and taking the software renderer down a peg.
2010-03-13 02:19:06 +00:00
GSAlignedClass.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSAlignedClass.h
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
2009-07-05 00:18:33 +00:00
GSBlock.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSBlock.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GSCapture.cpp
Fixed the capture video functionality of GSDX. Let's hope I'll make bositman happy with this. :D
2010-03-02 12:55:26 +00:00
GSCapture.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCaptureDlg.cpp
Fixed the capture video functionality of GSDX. Let's hope I'll make bositman happy with this. :D
2010-03-02 12:55:26 +00:00
GSCaptureDlg.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSClut.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSClut.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GSCodeBuffer.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCodeBuffer.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCrc.cpp
GSdx:
2010-03-10 10:10:36 +00:00
GSCrc.h
Some more CRC's for GSdx and altered speedhacks descriptions.
2010-02-06 16:34:36 +00:00
GSDevice.cpp
GSdx: More work on the effects. Found out I need to handle depth stencils ><
2009-11-01 11:42:12 +00:00
GSDevice.h
GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
2009-10-31 01:06:23 +00:00
GSDevice7.cpp
GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
2009-10-31 01:06:23 +00:00
GSDevice7.h
GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
2009-10-31 01:06:23 +00:00
GSDevice9.cpp
Small cleanups: Fixed a typo in HwWrite.cpp (could fix games) and removed double system reset call.
2010-03-13 22:29:14 +00:00
GSDevice9.h
Small cleanups: Fixed a typo in HwWrite.cpp (could fix games) and removed double system reset call.
2010-03-13 22:29:14 +00:00
GSDevice10.cpp
GSdx: better version of my previous commit.
2010-01-28 13:25:18 +00:00
GSDevice10.h
GSdx: Fix some vsync enable bugs. Add "GSsetExclusive" API, which is meant to be a hint for setting exclusive fullscreen mode in DX10 (no plans to support it in DX9 due to complications that would require significant changes to DX9 resource management).
2009-12-04 03:24:59 +00:00
GSDevice11.cpp
GSdx: better version of my previous commit.
2010-01-28 13:25:18 +00:00
GSDevice11.h
GSdx: Fix some vsync enable bugs. Add "GSsetExclusive" API, which is meant to be a hint for setting exclusive fullscreen mode in DX10 (no plans to support it in DX9 due to complications that would require significant changes to DX9 resource management).
2009-12-04 03:24:59 +00:00
GSDeviceDX.h
GSDx: Fixed channel masking in DX9 HW. The red and blue channels were reversed.
2010-03-14 11:33:12 +00:00
GSDeviceNull.cpp
GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
2009-10-31 01:06:23 +00:00
GSDeviceNull.h
GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
2009-10-31 01:06:23 +00:00
GSDeviceOGL.cpp
GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
2009-10-31 01:06:23 +00:00
GSDeviceOGL.h
GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
2009-10-31 01:06:23 +00:00
GSDialog.cpp
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
2009-09-18 00:16:52 +00:00
GSDialog.h
GSdx: removed the last bit of mfc dependency from cdvdolio
2009-06-19 00:11:56 +00:00
GSDirtyRect.cpp
GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
2009-06-09 10:13:28 +00:00
GSDirtyRect.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSDrawScanline.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSDrawScanline.h
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
2009-07-06 16:35:06 +00:00
GSDrawScanlineCodeGenerator.cpp
GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
2009-06-18 01:07:28 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSDrawingContext.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GSDrawingEnvironment.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GSDump.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSDump.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSFunctionMap.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSFunctionMap.h
GSdx: fixing the (texture) memory leak
2009-07-04 17:37:06 +00:00
GSLocalMemory.cpp
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GSLocalMemory.h
GSdx:
2009-07-22 03:55:28 +00:00
GSPerfMon.cpp
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSPerfMon.h
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSRasterizer.cpp
GSdx: Small fix.
2009-12-03 23:30:59 +00:00
GSRasterizer.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GSRenderer.cpp
Gsdx : Added scaler x5 and x6 (the maximum available, no other values are possible as the limit for texture/render target is 4096x4096 (probably some new card/API support more, but we need compatibility) and with x6 we are at 3840x3072). It is VERY gpu intensive, use it with extreme care, it may give heavy slowdown. :P
2010-03-02 13:48:20 +00:00
GSRenderer.h
GSdx:
2010-02-19 15:45:23 +00:00
GSRendererDX.cpp
GSdx: changed a lot of things, expect new bugs :P
2009-06-27 03:32:33 +00:00
GSRendererDX.h
GSDx: Fixed channel masking in DX9 HW. The red and blue channels were reversed.
2010-03-14 11:33:12 +00:00
GSRendererDX9.cpp
GSdx:
2009-12-30 13:27:28 +00:00
GSRendererDX9.h
GSdx: likely fix for the infamous DX10 memleak and resume/loadstate instabilities. Likely because I don't have DX10 capabilities, so I'm coding blindly as usual. ;)
2009-11-07 17:50:48 +00:00
GSRendererDX10.cpp
GSdx:
2009-12-20 02:50:34 +00:00
GSRendererDX10.h
GSdx: likely fix for the infamous DX10 memleak and resume/loadstate instabilities. Likely because I don't have DX10 capabilities, so I'm coding blindly as usual. ;)
2009-11-07 17:50:48 +00:00
GSRendererDX11.cpp
GSdx: likely fix for the infamous DX10 memleak and resume/loadstate instabilities. Likely because I don't have DX10 capabilities, so I'm coding blindly as usual. ;)
2009-11-07 17:50:48 +00:00
GSRendererDX11.h
GSdx: likely fix for the infamous DX10 memleak and resume/loadstate instabilities. Likely because I don't have DX10 capabilities, so I'm coding blindly as usual. ;)
2009-11-07 17:50:48 +00:00
GSRendererHW.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererHW.h
Gsdx : Added scaler x5 and x6 (the maximum available, no other values are possible as the limit for texture/render target is 4096x4096 (probably some new card/API support more, but we need compatibility) and with x6 we are at 3840x3072). It is VERY gpu intensive, use it with extreme care, it may give heavy slowdown. :P
2010-03-02 13:48:20 +00:00
GSRendererNull.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererNull.h
GSdx: Possible fix for DX10 leaking memory.
2009-10-20 11:44:43 +00:00
GSRendererOGL.cpp
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
2009-09-18 19:54:56 +00:00
GSRendererOGL.h
GSdx: Possible fix for DX10 leaking memory.
2009-10-20 11:44:43 +00:00
GSRendererSW.cpp
GSdx: Recycle the m_merge texture instead of deleting it; and made a note about a debug assertion that happens in XS2 (probably nothing useful, but no harm in making a note for future references)
2009-10-14 16:42:59 +00:00
GSRendererSW.h
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
2009-09-18 19:54:56 +00:00
GSScanlineEnvironment.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GSSetting.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSSetting.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSSettingsDlg.cpp
Gsdx : Added scaler x5 and x6 (the maximum available, no other values are possible as the limit for texture/render target is 4096x4096 (probably some new card/API support more, but we need compatibility) and with x6 we are at 3840x3072). It is VERY gpu intensive, use it with extreme care, it may give heavy slowdown. :P
2010-03-02 13:48:20 +00:00
GSSettingsDlg.h
GSdx: Removed obsolete/redundant options from the configuration dialog (vsync, fullscreen, and other things now controlled by 0.9.7). This only affects GSdx when run from 0.9.7 -- older versions of PCSX2 still have the same options.
2010-01-28 02:53:10 +00:00
GSSetupPrimCodeGenerator.cpp
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSSetupPrimCodeGenerator.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSState.cpp
GSDX: added a couple of macros to cripple gsdx for developer use in diagnosing problems.
2010-03-12 22:47:59 +00:00
GSState.h
GSdx:
2010-02-19 10:37:31 +00:00
GSTables.cpp
GSDX: unify blending tables. No functional change, but one may be coming soon if I can make it work.
2010-03-11 18:41:31 +00:00
GSTables.h
GSDX: unify blending tables. No functional change, but one may be coming soon if I can make it work.
2010-03-11 18:41:31 +00:00
GSTexture.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture.h
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture7.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture7.h
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture9.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture9.h
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture10.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture10.h
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture11.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTexture11.h
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTextureCache.cpp
GSdx:
2010-03-02 17:30:03 +00:00
GSTextureCache.h
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
2009-09-18 00:16:52 +00:00
GSTextureCache9.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTextureCache9.h
GSdx: little code cleanup
2009-07-31 23:59:06 +00:00
GSTextureCache10.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTextureCache10.h
GSdx: little code cleanup
2009-07-31 23:59:06 +00:00
GSTextureCache11.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTextureCache11.h
GSdx: little code cleanup
2009-07-31 23:59:06 +00:00
GSTextureCacheOGL.cpp
GSdx: little code cleanup
2009-07-31 23:59:06 +00:00
GSTextureCacheOGL.h
GSdx: little code cleanup
2009-07-31 23:59:06 +00:00
GSTextureCacheSW.cpp
GSdx: just updating vs2010 project files
2009-07-24 09:24:09 +00:00
GSTextureCacheSW.h
GSdx:
2009-07-22 03:55:28 +00:00
GSTextureFX.cpp
GSdx: changed a lot of things, expect new bugs :P
2009-06-27 03:32:33 +00:00
GSTextureFX9.cpp
GSDx: Fixed channel masking in DX9 HW. The red and blue channels were reversed.
2010-03-14 11:33:12 +00:00
GSTextureFX10.cpp
GSDX: Partial COLCLAMP support.
2010-03-12 19:01:05 +00:00
GSTextureFX11.cpp
GSDX: Partial COLCLAMP support.
2010-03-12 19:01:05 +00:00
GSTextureNull.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureNull.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSTextureOGL.cpp
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSTextureOGL.h
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
2009-08-02 23:07:30 +00:00
GSThread.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSThread.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSUtil.cpp
Minor logging stuff.
2010-01-15 15:21:43 +00:00
GSUtil.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSVector.cpp
GSdx:
2010-02-19 19:05:35 +00:00
GSVector.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GSVertex.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GSVertexHW.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GSVertexList.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSVertexList.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSVertexSW.cpp
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
2009-06-23 04:12:32 +00:00
GSVertexSW.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GSVertexTrace.cpp
GSdx: ffxii fmv works again and even less bogus
2009-07-22 14:28:14 +00:00
GSVertexTrace.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GSWnd.cpp
GSopen2: Detect GSRenderer changes across GSopen/GSclose calls, and preserve the GSState at the same time. Also added proper window closure code, so that STGA mode (legacy gui only) doesn't cause the GS window to be frightfully sticky. >_<
2009-09-18 23:48:12 +00:00
GSWnd.h
GSopen2: Detect GSRenderer changes across GSopen/GSclose calls, and preserve the GSState at the same time. Also added proper window closure code, so that STGA mode (legacy gui only) doesn't cause the GS window to be frightfully sticky. >_<
2009-09-18 23:48:12 +00:00
GSdx.cbp
GSdx: Just committing this so I don't have to recreate it at some point.
2010-01-01 06:20:23 +00:00
GSdx.cpp
(Most Plugins) Updated plugins to obey PCSX2's ini folder requests. This will fix problems with plugins failing to save settings on Vista/Win7 due to lack of Admin rights, and also ensures all the plugin inis show up where you would expect them to.
2009-12-19 18:30:56 +00:00
GSdx.def
GSdx: Removed obsolete/redundant options from the configuration dialog (vsync, fullscreen, and other things now controlled by 0.9.7). This only affects GSdx when run from 0.9.7 -- older versions of PCSX2 still have the same options.
2010-01-28 02:53:10 +00:00
GSdx.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00
GSdx.props
vs2010 project files for pcsx2 (plugins later)
2009-08-12 22:11:06 +00:00
GSdx.rc
GSdx:
2010-02-21 12:56:25 +00:00
GSdx.vcxproj
Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
2009-09-20 20:54:45 +00:00
GSdx.vcxproj.filters
Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
2009-09-20 20:54:45 +00:00
GSdx_vs2008.vcproj
Fixing some more bone-headed project file compilation errors (my fault, don't know what I was thinking when I did this w32pthreads lib change int he first place)
2009-12-24 02:36:58 +00:00
resource.h
GSdx:
2010-02-21 12:56:25 +00:00
stdafx.cpp
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
2009-05-11 08:18:00 +00:00
stdafx.h
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
2010-01-01 05:18:32 +00:00