PCSX2 - The Playstation 2 Emulator
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cottonvibes ac9bf45f98 pcsx2: Implemented Threaded VU1 :D
Threading VU1 took a lot of rewrites and new code to make possible (MTGS, microVU, gifUnit...), but we finally got to the point where it was feasible, and now we've done it! (so now everyone can stop complaining that pcsx2 only takes advantages of 2 cores :p).

The speedups in the games that benefit from it are great if you have a cpu with 3+ cores (generally a 10~45% speedup), however games that are GS limited can be a slowdown (especially on dual core cpu's).

The option can be found in the speedhacks section as "MTVU (Multi-Threaded microVU1)". And when enabled it should should show the VU thread-time percentage on the title bar window (Like we currently do for EE/GS/UI threads).

It is listed as a speedhack because in order for threading VU1 to have been a speedup, we need to assume that games will not send gif packets containing Signal/Finish/Label commands from path 1 (vu1's xgkick). The good news is very-few games ever do this, so the compatibility of MTVU is very high (a game that does do this will likely hang).

Note: vs2010 builds and Linux builds need to be updated to include "MTVU.h" and "MTVU.cpp".


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4865 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-12 02:31:49 +00:00
3rdparty SPU2-X: Removed the std::vector I used out of lazyness. The config dialog should no longer keep an ever-growing list of devices, and it has less potential side-effects if somehow the portaudio device list changes while the dialog is open. 2011-08-08 13:59:19 +00:00
bin GSdx: CRC hackfixes for NanoBreaker and Kunoichi/Nightshade, removing the shadows that are not properly emulated and just cause 3D to look darker (NanoBreaker in D3D9 just showed a black screen with smoke effects ingame :p). 2011-08-11 12:54:57 +00:00
cmake pcsx2, zzogl-pg: allow to change some default path with compilation flags. 2011-07-17 11:25:17 +00:00
common pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
debian-unstable-upstream cmake: generate resource outside of the source tree. 2011-07-17 14:21:09 +00:00
debian-upstream debian: do not bundle ZeroGSShaders. Now the tarball is 100% free :) 2010-10-09 11:37:41 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
locales i18n: round 2, fix po and upload new version of pt_BR/pl_PL/es_ES/sv_SE 2011-06-13 14:08:01 +00:00
nsis Installer changes to support the new docs. 2011-04-07 19:52:47 +00:00
pcsx2 pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
plugins spu2x: linux compilation fix. 2011-08-11 17:36:44 +00:00
tools cmake: 2011-07-14 09:02:37 +00:00
CMakeLists.txt pcsx2, zzogl-pg: allow to change some default path with compilation flags. 2011-07-17 11:25:17 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
detect_missing_file_in_cmake.sh cmake: Update some missing files. Compile Devel by default. 2010-05-22 05:07:07 +00:00
generate_pot.sh i18n: update the keyword metadata too... 2011-06-05 20:02:54 +00:00
pcsx2-codeblocks.workspace GSdx: Correct the sdl library output name, and add sdl to the main codeblocks workspace. 2011-02-26 03:05:31 +00:00
pcsx2_suite_2008.sln GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.) 2011-02-24 04:55:35 +00:00
pcsx2_suite_2010.sln GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.) 2011-02-24 04:55:35 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00