mirror of https://github.com/PCSX2/pcsx2.git
abcbdc4a25
Compensate slightly for Cd*(As + 1) - Cs*As. Try to compensate a bit with substracting 1 (0.00392) * (Alpha + 1) from Cs. The initial factor we chose is 1 (0.00392) as that is the minimum color Cd can be, then we multiply by alpha to get the minimum blended value it can be. |
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common | ||
dx11 | ||
opengl | ||
vulkan |