pcsx2/bin/resources/shaders
lightningterror abcbdc4a25 GS-hw: Further improve how we handle blend mix 1.
Compensate slightly for Cd*(As + 1) - Cs*As.
Try to compensate a bit with substracting 1 (0.00392) * (Alpha + 1) from Cs.
The initial factor we chose is 1 (0.00392) as that is the minimum color Cd can be, then we multiply by alpha to get the minimum blended value it can be.
2022-10-18 15:20:41 +02:00
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common GS: Add Metal renderer 2022-03-31 23:51:27 -05:00
dx11 GS-hw: Further improve how we handle blend mix 1. 2022-10-18 15:20:41 +02:00
opengl GS-hw: Further improve how we handle blend mix 1. 2022-10-18 15:20:41 +02:00
vulkan GS-hw: Further improve how we handle blend mix 1. 2022-10-18 15:20:41 +02:00