pcsx2/bin/resources/shaders/opengl
lightningterror abcbdc4a25 GS-hw: Further improve how we handle blend mix 1.
Compensate slightly for Cd*(As + 1) - Cs*As.
Try to compensate a bit with substracting 1 (0.00392) * (Alpha + 1) from Cs.
The initial factor we chose is 1 (0.00392) as that is the minimum color Cd can be, then we multiply by alpha to get the minimum blended value it can be.
2022-10-18 15:20:41 +02:00
..
common_header.glsl GS:HW: Don't scale rt when converting to texture 2022-02-01 01:24:35 +00:00
convert.glsl GS: Fix fractional scaling in GL/Vulkan 2022-10-17 15:26:01 +01:00
interlace.glsl GS: Offset interlace when upscaling 2022-05-24 18:03:07 +01:00
merge.glsl GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
present.glsl GS: Add lottes crt to present shader. 2022-06-22 16:26:19 +02:00
shadeboost.glsl GS: Put shadeboost params in uniforms 2022-03-28 09:24:51 +02:00
tfx_fs.glsl GS-hw: Further improve how we handle blend mix 1. 2022-10-18 15:20:41 +02:00
tfx_vgs.glsl GS: Use hardware point/line expansion where supported in GL 2022-01-02 15:06:39 +00:00