pcsx2/bin/resources/shaders/vulkan
lightningterror abcbdc4a25 GS-hw: Further improve how we handle blend mix 1.
Compensate slightly for Cd*(As + 1) - Cs*As.
Try to compensate a bit with substracting 1 (0.00392) * (Alpha + 1) from Cs.
The initial factor we chose is 1 (0.00392) as that is the minimum color Cd can be, then we multiply by alpha to get the minimum blended value it can be.
2022-10-18 15:20:41 +02:00
..
convert.glsl GS: Fix fractional scaling in GL/Vulkan 2022-10-17 15:26:01 +01:00
interlace.glsl GS: Offset interlace when upscaling 2022-05-24 18:03:07 +01:00
merge.glsl GS: Add Vulkan renderer 2022-01-08 05:19:45 +00:00
present.glsl GS: Fix fractional scaling in GL/Vulkan 2022-10-17 15:26:01 +01:00
shadeboost.glsl GS/Vulkan: Implement shadeboost 2022-03-28 09:24:51 +02:00
tfx.glsl GS-hw: Further improve how we handle blend mix 1. 2022-10-18 15:20:41 +02:00