pcsx2/plugins/GSdx/Renderers/DX11
lightningterror f6a9498fb8 Revert "gsdx-ogl/d3d11: Add a assert when texture is too small or too big."
This reverts commit 99f814d376.

The assert gets triggered on Linux and so debug build can't be used properly.
Would be nice to investigate why in the first place but until then revert the
entire commit. We have checks for texture limits anyway so it shouldn't be an issue.
2020-04-29 20:00:53 +02:00
..
GSDevice11.cpp Revert "gsdx-ogl/d3d11: Add a assert when texture is too small or too big." 2020-04-29 20:00:53 +02:00
GSDevice11.h gsdx-d3d11: Adjust anisotropic filtering handle. 2020-01-26 22:02:19 +01:00
GSRendererDX11.cpp gsdx-d3d11: Fetch the texture PSM format rather than the context format in texture sampler. 2019-10-21 23:23:22 +02:00
GSRendererDX11.h GSdx-d3d11: Partial port of EmulateBlending() from OGL renderer to DX11 renderer and ps_blend() from OGL shader to DX11 shader (only accumulation blend). 2019-06-13 13:25:46 +02:00
GSTexture11.cpp gsdx-d3d11: Remove remaining uav (UnorderedAccessView) code, it wasn't used 2019-06-16 20:42:28 +02:00
GSTexture11.h gsdx-d3d11: Remove remaining uav (UnorderedAccessView) code, it wasn't used 2019-06-16 20:42:28 +02:00
GSTextureCache11.cpp GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache. 2018-12-10 00:17:04 +01:00
GSTextureCache11.h gsdx: Move GSTexturecache files from Common to HW renderer. 2019-02-11 18:18:02 +01:00
GSTextureFX11.cpp gsdx-d3d11: Adjust anisotropic filtering handle. 2020-01-26 22:02:19 +01:00