mirror of https://github.com/PCSX2/pcsx2.git
gsdx-d3d11: Remove remaining uav (UnorderedAccessView) code, it wasn't used
. Code can be readded in the future if there is a need for it. Advanced DATE for example.
This commit is contained in:
parent
34bedddd5c
commit
a936cd9eb1
|
@ -228,16 +228,6 @@ GSTexture11::operator ID3D11ShaderResourceView*()
|
|||
return m_srv;
|
||||
}
|
||||
|
||||
GSTexture11::operator ID3D11UnorderedAccessView*()
|
||||
{
|
||||
if(!m_uav && m_dev && m_texture)
|
||||
{
|
||||
m_dev->CreateUnorderedAccessView(m_texture, NULL, &m_uav);
|
||||
}
|
||||
|
||||
return m_uav;
|
||||
}
|
||||
|
||||
GSTexture11::operator ID3D11RenderTargetView*()
|
||||
{
|
||||
ASSERT(m_dev);
|
||||
|
|
|
@ -30,7 +30,6 @@ class GSTexture11 : public GSTexture
|
|||
CComPtr<ID3D11Texture2D> m_texture;
|
||||
D3D11_TEXTURE2D_DESC m_desc;
|
||||
CComPtr<ID3D11ShaderResourceView> m_srv;
|
||||
CComPtr<ID3D11UnorderedAccessView> m_uav;
|
||||
CComPtr<ID3D11RenderTargetView> m_rtv;
|
||||
CComPtr<ID3D11DepthStencilView> m_dsv;
|
||||
|
||||
|
@ -48,7 +47,6 @@ public:
|
|||
|
||||
operator ID3D11Texture2D*();
|
||||
operator ID3D11ShaderResourceView*();
|
||||
operator ID3D11UnorderedAccessView*();
|
||||
operator ID3D11RenderTargetView*();
|
||||
operator ID3D11DepthStencilView*();
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue