gsdx-d3d11: Remove remaining uav (UnorderedAccessView) code, it wasn't used

. Code can be readded in the future if there is a need for it. Advanced
DATE for example.
This commit is contained in:
lightningterror 2019-06-16 16:24:42 +02:00
parent 34bedddd5c
commit a936cd9eb1
2 changed files with 0 additions and 12 deletions

View File

@ -228,16 +228,6 @@ GSTexture11::operator ID3D11ShaderResourceView*()
return m_srv;
}
GSTexture11::operator ID3D11UnorderedAccessView*()
{
if(!m_uav && m_dev && m_texture)
{
m_dev->CreateUnorderedAccessView(m_texture, NULL, &m_uav);
}
return m_uav;
}
GSTexture11::operator ID3D11RenderTargetView*()
{
ASSERT(m_dev);

View File

@ -30,7 +30,6 @@ class GSTexture11 : public GSTexture
CComPtr<ID3D11Texture2D> m_texture;
D3D11_TEXTURE2D_DESC m_desc;
CComPtr<ID3D11ShaderResourceView> m_srv;
CComPtr<ID3D11UnorderedAccessView> m_uav;
CComPtr<ID3D11RenderTargetView> m_rtv;
CComPtr<ID3D11DepthStencilView> m_dsv;
@ -48,7 +47,6 @@ public:
operator ID3D11Texture2D*();
operator ID3D11ShaderResourceView*();
operator ID3D11UnorderedAccessView*();
operator ID3D11RenderTargetView*();
operator ID3D11DepthStencilView*();
};