pcsx2/plugins/spu2-x/src
ramapcsx2 0c87450816 SPU2-X:
Fix ADMA not getting read when in spdif bitstream mode (which some games offer for FMVs).
This option would cause them to hang indefinitely.
There's something wrong with the read audio but at least it doesn't die ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4055 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-25 15:59:33 +00:00
..
Linux GregMiscellaneous: sync with trunk (3805:3982) 2010-10-30 11:24:03 +00:00
Windows GregsMisc: Sync with trunk (r3983-r4044) 2010-11-23 03:11:08 +00:00
ADSR.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
CMakeLists.txt GregMiscellaneous: spu2x: 2010-10-19 20:29:01 +00:00
Config.h SPU2-X: Some changes to make debugging easier. 2010-06-17 11:06:28 +00:00
DPLII.h [copyright] 2010-07-08 16:40:44 +00:00
Debug.cpp SPU2-X: Added preliminary support for SPU2setLogDir(). Should probably be tested better, but bleh. I so want to rewrite all of this stuff in a nice wx-based cross-platform manner. >_< 2010-05-29 11:55:53 +00:00
Debug.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
DecodeDPLII.cpp [copyright] 2010-07-08 16:40:44 +00:00
Dma.cpp SPU2-X: Double IRQ prevention found on real hardware. Only affects developers who didn't read the SDK documentation properly, like me. Nothing fixed as far as we know. 2010-06-25 01:49:26 +00:00
Dma.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Global.h Introducing a mostly revamped Tracelog and Console log system. Various console log sources can now be toggled on/off on the fly, allowing end users to enable more verbose logging when they encounter problems. Both console and trace sources can be given automatic prefixing. 2010-08-06 05:46:09 +00:00
Lowpass.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Lowpass.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Mixer.cpp SPU2-X: 2010-11-25 15:59:33 +00:00
Mixer.h [copyright] 2010-07-09 15:36:09 +00:00
PS2E-spu2.cpp GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
PS2E-spu2.h Spu2null, padnull, gsnull, CDVDnull, onepad, spu2x: 2010-08-06 11:43:21 +00:00
PrecompiledHeader.cpp [copyright] 2010-07-08 16:40:44 +00:00
ReadInput.cpp Remove the AutoDMA buffer hack, using its own allocated space as it's supposed to. 2010-06-16 20:15:33 +00:00
RegLog.cpp Screwed up my last i18n commit -- forgot that gettext/poedit needs explicit text literals to work from, so my pxE_* macros won't work. This version should be better. 2010-05-31 15:18:49 +00:00
RegTable.cpp SPU2-X: Experimental Reverb engine changes. Since I don't have any game that shows any obvious reverb usage, and I can't properly test this, I'll leave it here and let other people yell at me later if it makes any game noisy. 2010-06-17 01:17:41 +00:00
Reverb.cpp SPU2-X: This should be more correct. 2010-06-27 14:39:28 +00:00
SndOut.cpp GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
SndOut.h GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
SndOut_Portaudio.cpp GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
Spu2replay.cpp [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
Spu2replay.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
Timestretcher.cpp SPU2-X: Reverb compatibility improvements (fixes Ys6). 2010-06-27 13:11:38 +00:00
WavFile.cpp GregMiscellaneous: spu2x: 2010-10-19 20:29:01 +00:00
WavFile.h GregMiscellaneous: spu2x: 2010-10-19 20:29:01 +00:00
Wavedump_wav.cpp GregMiscellaneous: spu2x: 2010-10-19 20:29:01 +00:00
defs.h GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
iconvert.cpp [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
regs.h SPU2-X: Experimental Reverb engine changes. Since I don't have any game that shows any obvious reverb usage, and I can't properly test this, I'll leave it here and let other people yell at me later if it makes any game noisy. 2010-06-17 01:17:41 +00:00
spdif.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
spu2freeze.cpp I was just reminded savestates do exist, and my changes make current states incompatible. 2010-06-16 20:28:17 +00:00
spu2sys.cpp - Warn about disk emulation software on CDVD file access failure. Seems to be a too common problem people run into. 2010-08-23 12:10:55 +00:00