.. |
baseclasses
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
res
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
vsprops
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GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
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2011-02-24 04:55:35 +00:00 |
vtune
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GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
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2011-02-24 04:55:35 +00:00 |
xbyak
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
CMakeLists.txt
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cmake: add GSdx compilation (based on codeblock)
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2011-02-20 17:01:03 +00:00 |
GPU.cpp
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GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
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2011-02-22 18:50:51 +00:00 |
GPU.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanline.cpp
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanline.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanlineCodeGenerator.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawingEnvironment.h
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GSdx: GSDeviceSW almost ready, just need an image resizer.
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2011-02-20 22:33:22 +00:00 |
GPULocalMemory.cpp
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GPULocalMemory.h
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GPURenderer.cpp
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPURenderer.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPURendererSW.cpp
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPURendererSW.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUScanlineEnvironment.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUSettingsDlg.cpp
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GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
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2011-02-22 18:50:51 +00:00 |
GPUSettingsDlg.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUSetupPrimCodeGenerator.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUState.cpp
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUState.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUVertex.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GS.cpp
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GSdx: SDL works on linux now, there are still random crashes though.
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2011-02-24 23:46:26 +00:00 |
GS.h
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSAlignedClass.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSAlignedClass.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSBlock.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSBlock.h
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSCapture.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSCapture.h
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSCaptureDlg.cpp
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Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
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2011-02-07 01:59:05 +00:00 |
GSCaptureDlg.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSClut.cpp
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Implemented virtual alloc functions and changed the event class to use semaphores.
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2011-02-19 10:27:10 +00:00 |
GSClut.h
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSCodeBuffer.cpp
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Implemented virtual alloc functions and changed the event class to use semaphores.
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2011-02-19 10:27:10 +00:00 |
GSCodeBuffer.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSCrc.cpp
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSCrc.h
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSDevice.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDevice.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDevice9.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDevice9.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDevice11.cpp
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GSdx: SDL works on linux now, there are still random crashes though.
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2011-02-24 23:46:26 +00:00 |
GSDevice11.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceDX.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceDX.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceNull.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceNull.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceSDL.cpp
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GSdx: SDL works on linux now, there are still random crashes though.
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2011-02-24 23:46:26 +00:00 |
GSDeviceSDL.h
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GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
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2011-02-24 04:55:35 +00:00 |
GSDeviceSW.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceSW.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDialog.cpp
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GSDialog.h
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSDirtyRect.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSDirtyRect.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSDrawScanline.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSDrawScanline.h
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Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal.
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2011-02-17 18:22:47 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSDrawScanlineCodeGenerator.h
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Trying to isolate the rasterizer step-by-step, for better multi-threading in the future.
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2011-02-17 03:24:37 +00:00 |
GSDrawingContext.h
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GSdx: more alignment fixes for gcc.
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2011-02-20 02:22:00 +00:00 |
GSDrawingEnvironment.h
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GSdx: more alignment fixes for gcc.
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2011-02-20 02:22:00 +00:00 |
GSDump.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSDump.h
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GSdx / zzogl-pg / pcsx2:
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2010-07-19 15:49:30 +00:00 |
GSFunctionMap.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSFunctionMap.h
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GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
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2011-02-24 04:55:35 +00:00 |
GSLinuxDialog.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSLocalMemory.cpp
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GSLocalMemory.h
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSPerfMon.cpp
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GSdx: SDL works on linux now, there are still random crashes though.
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2011-02-24 23:46:26 +00:00 |
GSPerfMon.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSRasterizer.cpp
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GSdx fix0red for GCC
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2011-02-19 09:05:15 +00:00 |
GSRasterizer.h
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSRenderer.cpp
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GSdx: SDL works on linux now, there are still random crashes though.
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2011-02-24 23:46:26 +00:00 |
GSRenderer.h
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GSdx fix0red for GCC
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2011-02-19 09:05:15 +00:00 |
GSRendererDX.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSRendererDX.h
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Just moving code around.
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2011-02-18 03:50:12 +00:00 |
GSRendererDX9.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSRendererDX9.h
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Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
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2011-02-07 01:59:05 +00:00 |
GSRendererDX11.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSRendererDX11.h
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Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
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2011-02-07 01:59:05 +00:00 |
GSRendererHW.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSRendererHW.h
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSRendererNull.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSRendererNull.h
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSRendererSW.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSRendererSW.h
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSScanlineEnvironment.h
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSSetting.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSSetting.h
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSSettingsDlg.cpp
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GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
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2011-02-22 18:50:51 +00:00 |
GSSettingsDlg.h
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GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
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2011-02-20 16:09:46 +00:00 |
GSSetupPrimCodeGenerator.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSSetupPrimCodeGenerator.h
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Trying to isolate the rasterizer step-by-step, for better multi-threading in the future.
|
2011-02-17 03:24:37 +00:00 |
GSState.cpp
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GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
|
2011-02-24 04:55:35 +00:00 |
GSState.h
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GSdx fix0red for GCC
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2011-02-19 09:05:15 +00:00 |
GSTables.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTables.h
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The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTexture.cpp
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSTexture.h
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GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSTexture9.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSTexture9.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSTexture11.cpp
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GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware.
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2010-05-08 01:05:32 +00:00 |
GSTexture11.h
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Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
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2010-05-23 17:26:37 +00:00 |
GSTextureCache.cpp
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GSdx: memory leak fix.
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2011-02-20 23:53:00 +00:00 |
GSTextureCache.h
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GSdx: memory leak fix.
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2011-02-20 23:53:00 +00:00 |
GSTextureCache9.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache9.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.h
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Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
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2010-05-23 17:26:37 +00:00 |
GSTextureCacheSW.cpp
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GSdx fix0red for GCC
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2011-02-19 09:05:15 +00:00 |
GSTextureCacheSW.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureFX.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureFX9.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTextureFX11.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTextureNull.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureNull.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureSW.cpp
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GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
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2011-02-21 23:25:25 +00:00 |
GSTextureSW.h
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GSdx: GSDeviceSW almost ready, just need an image resizer.
|
2011-02-20 22:33:22 +00:00 |
GSThread.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSThread.h
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Implemented virtual alloc functions and changed the event class to use semaphores.
|
2011-02-19 10:27:10 +00:00 |
GSUtil.cpp
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
|
2011-02-20 18:59:02 +00:00 |
GSUtil.h
|
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
|
2011-02-20 16:09:46 +00:00 |
GSVector.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSVector.h
|
GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
|
2011-02-21 23:25:25 +00:00 |
GSVertex.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexHW.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexList.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSVertexList.h
|
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
|
2011-02-07 01:59:05 +00:00 |
GSVertexSW.cpp
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexSW.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexTrace.cpp
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexTrace.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSWnd.cpp
|
GSdx: SDL works on linux now, there are still random crashes though.
|
2011-02-24 23:46:26 +00:00 |
GSWnd.h
|
GSdx: SDL works on linux now, there are still random crashes though.
|
2011-02-24 23:46:26 +00:00 |
GSdx.cpp
|
GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
|
2011-02-22 18:50:51 +00:00 |
GSdx.def
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GSdx.gcc.cbp
|
GSdx: SDL works on linux now, there are still random crashes though.
|
2011-02-24 23:46:26 +00:00 |
GSdx.gcc.workspace
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSdx.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSdx.icc.cbp
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSdx.props
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GSdx.rc
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GSdx.vcxproj
|
GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
|
2011-02-24 04:55:35 +00:00 |
GSdx.vcxproj.filters
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GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
|
2011-02-22 18:50:51 +00:00 |
GSdx_vs2008.vcproj
|
GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
|
2011-02-24 04:55:35 +00:00 |
resource.h
|
- more project cleanups and small code changes, also added the psx emu interface again
|
2011-02-12 21:45:16 +00:00 |
stdafx.cpp
|
GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
|
2011-02-21 23:25:25 +00:00 |
stdafx.h
|
GSdx: GSDeviceSW almost ready, just need an image resizer.
|
2011-02-20 22:33:22 +00:00 |