.. |
baseclasses
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
res
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GSdx: more alpha test magic
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2009-04-27 21:19:50 +00:00 |
vsprops
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GSdx: updated the delay loaded directx dlls to match the latest sdk
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2009-03-31 14:28:23 +00:00 |
vtune
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GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
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2009-02-22 16:28:39 +00:00 |
xbyak
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GSdx: more JIT code and a little clean-up
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2009-02-13 09:28:51 +00:00 |
GPU.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GPU.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GPUDrawScanline.cpp
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GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
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2009-02-22 16:28:39 +00:00 |
GPUDrawScanline.h
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GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
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2009-02-20 10:59:10 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
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2009-03-06 00:53:59 +00:00 |
GPUDrawScanlineCodeGenerator.h
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pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
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2009-03-06 00:53:59 +00:00 |
GPUDrawingEnvironment.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GPULocalMemory.cpp
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GSdx: upgraded the ps1 renderer to use runtime generated code, too.
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2009-02-19 13:13:20 +00:00 |
GPULocalMemory.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GPURenderer.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GPURenderer.h
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GSdx: GoW2, try #3
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2009-04-12 19:46:42 +00:00 |
GPURendererSW.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GPURendererSW.h
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GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
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2009-02-22 16:28:39 +00:00 |
GPUScanlineEnvironment.h
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GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
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2009-02-22 16:28:39 +00:00 |
GPUSettingsDlg.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GPUSettingsDlg.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
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2009-02-22 16:28:39 +00:00 |
GPUSetupPrimCodeGenerator.h
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GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
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2009-02-20 10:59:10 +00:00 |
GPUState.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GPUState.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GPUVertex.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GS.cpp
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GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
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2009-04-17 01:06:27 +00:00 |
GS.h
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GSdx: this should probably fix taking snapshots with dx9, also upped the version to .15, since the revision number has passed what the last release still had from the old repository.
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2009-04-10 07:12:29 +00:00 |
GSAlignedClass.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSAlignedClass.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSBlock.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSBlock.h
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pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
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2009-03-06 00:53:59 +00:00 |
GSCapture.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSCapture.h
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:15:15 +00:00 |
GSCaptureDlg.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSCaptureDlg.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSClut.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSClut.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSCodeBuffer.cpp
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GSdx: upgraded the ps1 renderer to use runtime generated code, too.
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2009-02-19 13:13:20 +00:00 |
GSCodeBuffer.h
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GSdx: upgraded the ps1 renderer to use runtime generated code, too.
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2009-02-19 13:13:20 +00:00 |
GSCrc.cpp
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GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream if something broke), and re-enabled something to make DATE faster (counting min/max of the vertices outperforms stencil buffer clearing when there are many small primitive batches).
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2009-04-27 20:17:06 +00:00 |
GSCrc.h
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GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
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2009-04-17 01:06:27 +00:00 |
GSDevice.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSDevice.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSDevice7.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSDevice7.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSDevice9.cpp
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GSdx: Issue 149 (GoW2 crc) and removed the dx9 flag to enable tv-out, which might have been the cause for limited fps in recent revisions.
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2009-04-18 09:51:42 +00:00 |
GSDevice9.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSDevice10.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSDevice10.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSDeviceNull.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSDeviceNull.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSDirtyRect.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSDirtyRect.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSDrawScanline.cpp
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GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
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2009-03-09 01:42:56 +00:00 |
GSDrawScanline.h
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GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
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2009-03-09 01:42:56 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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LilyPad: fix0red the save state reload crash (memset overflow randomly null'ed the global dm variable and other things).
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2009-03-16 22:17:50 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
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2009-03-09 01:42:56 +00:00 |
GSDrawingContext.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSDrawingEnvironment.h
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GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
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2009-04-18 09:34:25 +00:00 |
GSDump.cpp
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GSdx: just increasing the revision number of gsdx to test something...
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2009-03-31 03:19:21 +00:00 |
GSDump.h
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GSdx: just increasing the revision number of gsdx to test something...
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2009-03-31 03:19:21 +00:00 |
GSFunctionMap.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSFunctionMap.h
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GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
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2009-02-22 16:28:39 +00:00 |
GSLocalMemory.cpp
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GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
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2009-04-18 09:34:25 +00:00 |
GSLocalMemory.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSPerfMon.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSPerfMon.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSRasterizer.cpp
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GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled.
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2009-03-24 09:11:03 +00:00 |
GSRasterizer.h
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GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
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2009-03-09 01:42:56 +00:00 |
GSRenderer.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSRenderer.h
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GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
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2009-04-17 01:06:27 +00:00 |
GSRendererHW.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSRendererHW.h
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GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream if something broke), and re-enabled something to make DATE faster (counting min/max of the vertices outperforms stencil buffer clearing when there are many small primitive batches).
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2009-04-27 20:17:06 +00:00 |
GSRendererHW9.cpp
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GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream if something broke), and re-enabled something to make DATE faster (counting min/max of the vertices outperforms stencil buffer clearing when there are many small primitive batches).
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2009-04-27 20:17:06 +00:00 |
GSRendererHW9.h
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GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
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2009-04-17 01:06:27 +00:00 |
GSRendererHW10.cpp
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GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream if something broke), and re-enabled something to make DATE faster (counting min/max of the vertices outperforms stencil buffer clearing when there are many small primitive batches).
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2009-04-27 20:17:06 +00:00 |
GSRendererHW10.h
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GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
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2009-04-17 01:06:27 +00:00 |
GSRendererNull.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSRendererNull.h
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GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
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2009-04-17 01:06:27 +00:00 |
GSRendererSW.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSRendererSW.h
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GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
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2009-04-17 01:06:27 +00:00 |
GSScanlineEnvironment.h
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GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
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2009-03-09 01:42:56 +00:00 |
GSSetting.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSSetting.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSSettingsDlg.cpp
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GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
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2009-04-17 01:06:27 +00:00 |
GSSettingsDlg.h
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GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
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2009-04-17 01:06:27 +00:00 |
GSSetupPrimCodeGenerator.cpp
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GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
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2009-03-09 01:42:56 +00:00 |
GSSetupPrimCodeGenerator.h
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GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
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2009-03-09 01:42:56 +00:00 |
GSState.cpp
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GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
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2009-04-18 09:34:25 +00:00 |
GSState.h
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GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
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2009-04-18 09:34:25 +00:00 |
GSTables.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTables.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTexture.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTexture.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTexture7.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTexture7.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTexture9.cpp
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GSdx: this should probably fix taking snapshots with dx9, also upped the version to .15, since the revision number has passed what the last release still had from the old repository.
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2009-04-10 07:12:29 +00:00 |
GSTexture9.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTexture10.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTexture10.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTextureCache.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTextureCache.h
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GSdx: persona 4 character shadow error fixed, might break other things (hope it doesn't :P)
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2009-03-24 13:13:51 +00:00 |
GSTextureCache9.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTextureCache9.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTextureCache10.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTextureCache10.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTextureCacheSW.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTextureCacheSW.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTextureFX9.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTextureFX9.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTextureFX10.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTextureFX10.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTextureNull.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSTextureNull.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSUtil.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSUtil.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSVector.cpp
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GSdx: sse2/ssse3 build fixed
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2009-03-10 04:37:41 +00:00 |
GSVector.h
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GSdx: sse2/ssse3 build fixed
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2009-03-10 04:37:41 +00:00 |
GSVertex.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSVertexHW.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSVertexList.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSVertexList.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSVertexSW.cpp
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GSdx: upgraded the ps1 renderer to use runtime generated code, too.
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2009-02-19 13:13:20 +00:00 |
GSVertexSW.h
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GSdx:
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2009-03-22 13:10:31 +00:00 |
GSWnd.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSWnd.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSdx.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSdx.def
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:15:15 +00:00 |
GSdx.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
GSdx.rc
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GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
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2009-04-17 01:06:27 +00:00 |
GSdx_vs2008.vcproj
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GSdx: just restoring the vcproj from two revisions ago...
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2009-04-27 20:34:11 +00:00 |
resource.h
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GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled.
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2009-03-24 09:11:03 +00:00 |
sse.h
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GSdx: sse2/ssse3 build fixed
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2009-03-10 04:37:41 +00:00 |
stdafx.cpp
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
stdafx.h
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |