PCSX2 - The Playstation 2 Emulator
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Jake.Stine a7cbcae4be Small speedup for the EE/IOP recompilers, by removing the legacy limit on the number of recompiled blocks (was causing recompilers to reset the code buffers way more than necessary).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1135 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-05 01:26:18 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Improved handling of jNO_DEFAULT so that it performs a sanity check in Devel builds [currently applies to Pcsx2 only since we don't have a standard define macro for devbuild in the plugins]. 2009-05-04 14:12:21 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 Small speedup for the EE/IOP recompilers, by removing the legacy limit on the number of recompiled blocks (was causing recompilers to reset the code buffers way more than necessary). 2009-05-05 01:26:18 +00:00
plugins ZeroPad: Revert the changes to the Windows files in ZeroPad, and ifdef off the changes in the common areas, as the Windows version of ZeroPad is clearly only working by voodoo and bailing wire on Windows. (Note: unable to reproduce ZeroPad working properly in any revision [including playground days] on any version of Windows available. Likely because I don't have any poultry handy to sacrifice.) 2009-05-04 10:31:18 +00:00
build.sh Get rid of duplicated code in PS2Etypes.h. :) 2009-04-29 11:47:05 +00:00
pcsx2_suite_2008.sln Lets get the null plugins working in Windows again... 2009-05-02 05:27:35 +00:00