mirror of https://github.com/PCSX2/pcsx2.git
b19804190e
It will allow to render the shadows properly. Rendering pattern is: Save RG channel with a kind of a TS (replaced by a copy in this hack), compute shadow in RG, save result in alpha with a TS, Restore RG channel that we previously copied to render shadows. |
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.. | ||
GSHwHack.cpp | ||
GSRendererHW.cpp | ||
GSRendererHW.h | ||
GSTextureCache.cpp | ||
GSTextureCache.h | ||
GSVertexHW.h |