pcsx2/plugins/GSdx/Renderers
lightningterror b19804190e gsdx-hw: Add an OI hack for Sonic Unleashed.
It will allow to render the shadows properly.

Rendering pattern is:
Save RG channel with a kind of a TS (replaced by a copy in this hack),
compute shadow in RG,
save result in alpha with a TS,
Restore RG channel that we previously copied to render shadows.
2019-06-23 23:34:25 +02:00
..
Common gsdx-ogl: Add rgba channel selection/support to StretchRect. 2019-06-23 23:34:25 +02:00
DX11 gsdx-d3d11: Add rgba channel selection/support to StretchRect. 2019-06-23 23:34:25 +02:00
HW gsdx-hw: Add an OI hack for Sonic Unleashed. 2019-06-23 23:34:25 +02:00
Null GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time. 2019-06-13 13:25:46 +02:00
OpenCL gsdx-ocl: Fix some compile warnings. 2019-03-12 02:36:49 +01:00
OpenGL gsdx-ogl: Add rgba channel selection/support to StretchRect. 2019-06-23 23:34:25 +02:00
SW gsdx-sw: Add an option to toggle auto flush on sw renderer. 2019-05-02 15:35:55 +02:00