PCSX2 - The Playstation 2 Emulator
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Gregory Hainaut a595a09fbd gsdx: increase buffer to have crash in case of overflow
Avoid a crash on Onimusha3 (PAL 60HZ)

In theory it will be better to find the root cause of overflow. I.e. somewhere in this
code below. Dirty rectangle is too big.

***********************************************************************
if(rowsize > 0 && offset % rowsize == 0)
{
    int y = GSLocalMemory::m_psm[psm].pgs.y * offset / rowsize;

    if(r.bottom > y)
    {
        GL_CACHE("TC: Dirty After Target(%s) %d (0x%x)", to_string(type),
                t->m_texture ? t->m_texture->GetID() : 0,
                t->m_TEX0.TBP0);
        // TODO: do not add this rect above too
        t->m_dirty.push_back(GSDirtyRect(GSVector4i(r.left, r.top - y, r.right, r.bottom - y), psm));
        t->m_TEX0.TBW = bw;
        continue;
    }
}
***********************************************************************

So as a temporary solution (that will likely stay for a couple of
years), buffers were increased.
2015-12-28 21:40:06 +01:00
3rdparty 3rdparty:wxwidgets: Preserve Win32 last error in wxTlsKey::Get() 2015-12-22 23:33:22 +00:00
bin small pdfs update and an nsis fix 2015-12-28 17:44:15 +01:00
cmake linux build: enable mfxsr option 2015-12-01 18:52:59 +01:00
common x86emitter: clean unused legacy type 2015-12-02 19:09:43 +01:00
debian-packager debian: update create tarball script 2015-11-12 10:37:12 +01:00
linux_various linux: remove an useless script 2015-10-24 14:14:37 +02:00
locales i10n: update es_ES 2015-12-23 18:25:06 +01:00
nsis small pdfs update and an nsis fix 2015-12-28 17:44:15 +01:00
pcsx2 Fix IOP bltzal and bgezal opcodes 2015-12-28 10:05:26 +01:00
plugins gsdx: increase buffer to have crash in case of overflow 2015-12-28 21:40:06 +01:00
tools gameindex.dbf updater: slightly more verbose by default 2015-09-18 15:02:23 +03:00
unfree mv fps2bios to unfree 2015-11-07 15:42:47 +01:00
.gitattributes Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
.gitignore Simplify BuildBot and add a helper script for compilation. 2015-09-26 06:27:34 -04:00
.travis.yml ci: Add .travis.yml for trusty 2015-12-01 19:48:23 +00:00
CMakeLists.txt Update the gcc version requirements. 2015-08-07 05:03:37 -04:00
CONTRIBUTING.md stupid space 2014-07-09 15:46:46 +02:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
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COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
PCSX2_suite.sln Rename Release/Debug SSE2 to Release/Debug. 2015-09-08 23:17:07 -04:00
README.md README: Fix broken DirectX link 2015-12-02 21:07:53 +00:00
appveyor.yml ci: Add appveyor.yml 2015-11-29 11:59:48 +00:00
build.sh build: reduce the scope of cppcheck 2015-11-08 21:37:03 +01:00
buildbot.xml Buildbot: Revert to using the sln instead of the project file. 2015-09-26 10:49:25 -04:00
mscompile.cmd Simplify BuildBot and add a helper script for compilation. 2015-09-26 06:27:34 -04:00
old_plugins.sln Update pthreads project. 2015-08-25 09:53:00 -04:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00
travis.sh ci: Add .travis.yml for trusty 2015-12-01 19:48:23 +00:00

README.md

PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic the the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.

Project Details

The PCSX2 project has been running for more than ten years. Once able to run only a few public domain demos, recent versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask your doubts in the Official forums.

The latest officially released version is 1.2.1 (SVN r5875). Installers and binaries for both Windows and Linux are available from our homepage.

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System Requirements

Minimum

  • Windows/Linux OS
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
  • 512MB RAM (note Vista needs at least 2GB to run reliably)
  • Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
  • CPU: Intel Core 2 Duo @ 3.2ghz or better
  • GPU: 8800gt or better (for Direct3D10 support)
  • RAM: 1GB on Linux/Windows XP, 2GB or more on Vista

Note: Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately owned Playstation 2 console to use the emulator.

Note: PCSX2 mainly takes advantage of 2 CPU cores. As of r4865 PCSX2 can now take advantage of a 3rd core using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS limited games (or on dual core CPUs) it may be a slowdown.

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