mirror of https://github.com/PCSX2/pcsx2.git
a564d4bbae
Rougher granularity than this probably doesn't break anything, this is the finest that should have observable effects. Not running voices when they're in a special sentinel block may also help games... but not Fatal Frame 2. It resets the loop register constantly. I really have no idea what it's playing at and it's driving me crazy. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2637 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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CMakeLists.txt | ||
GPL.txt | ||
LGPL.txt | ||
License.txt | ||
Website.txt | ||
spu2-x-sm.bmp | ||
spu2-x.bmp |