mirror of https://github.com/PCSX2/pcsx2.git
a564d4bbae
Rougher granularity than this probably doesn't break anything, this is the finest that should have observable effects. Not running voices when they're in a special sentinel block may also help games... but not Fatal Frame 2. It resets the loop register constantly. I really have no idea what it's playing at and it's driving me crazy. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2637 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
CDVDiso | ||
CDVDisoEFP | ||
CDVDlinuz | ||
CDVDnull | ||
CDVDolio | ||
CDVDpeops | ||
FWnull | ||
GSdx | ||
GSnull | ||
LilyPad | ||
PadNull | ||
PeopsSPU2 | ||
SPU2null | ||
SSSPSXPAD | ||
USBnull | ||
cdvdGigaherz/src | ||
dev9null | ||
onepad | ||
spu2-x | ||
xpad | ||
zerogs | ||
zeropad | ||
zerospu2 | ||
CMakeLists.txt | ||
build.sh |