PCSX2 - The Playstation 2 Emulator
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gigaherz a51aef5152 ioman hle: ps2link host: implementation allows writing files, not just reading. Also it's the only way we have to get binary data out of pcsx2, when running ps2 test apps.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3306 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-25 20:59:48 +00:00
3rdparty [cmake]: 2010-06-22 13:30:36 +00:00
bin GameDB: 2010-06-25 02:54:54 +00:00
cmake [cmake] Fix a long standing typo 2010-06-23 15:45:05 +00:00
common Re-re-re-fix linux/gcc >_< (all that was actually missing was a 'struct' keyword .. grr msvc being smart and auto-deducing the type for me) 2010-06-25 15:26:51 +00:00
debian_unofficial [debian]: 2010-06-15 13:07:29 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
nsis NSIS Installer: 2010-05-30 02:00:19 +00:00
pcsx2 ioman hle: ps2link host: implementation allows writing files, not just reading. Also it's the only way we have to get binary data out of pcsx2, when running ps2 test apps. 2010-06-25 20:59:48 +00:00
plugins GSdx and some other plugins no one cares about: remove ddraw.lib. 2010-06-25 02:36:21 +00:00
tools Removed from GSDX Build (VS2010 side) residues of CG/OpenGL/Glew etc... 2010-05-29 18:09:38 +00:00
CMakeLists.txt [cmake]: 2010-06-22 13:30:36 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
detect_missing_file_in_cmake.sh cmake: Update some missing files. Compile Devel by default. 2010-05-22 05:07:07 +00:00
pcsx2-codeblocks.workspace Enable cpu detection in spu2-x. Link to the systems copy of zlib, rather then building a separate copy for pcsx2. 2010-05-12 11:25:30 +00:00
pcsx2_suite_2008.sln Screwed up my last i18n commit -- forgot that gettext/poedit needs explicit text literals to work from, so my pxE_* macros won't work. This version should be better. 2010-05-31 15:18:49 +00:00
pcsx2_suite_2010.sln Committing "blood's" work on building PCSX2 and plugins under msvc 2010. 2010-04-30 19:46:43 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00