pcsx2/plugins/GSdx/Renderers/Common
Gregory Hainaut 568b96b885 gsdx ogl: only always uncommit texture in debug build
It is good for memory but bad for the speed. There is likely a better trade-off
but it should be enough for now
2019-04-26 12:40:04 +02:00
..
GSDevice.cpp gsdx ogl: only always uncommit texture in debug build 2019-04-26 12:40:04 +02:00
GSDevice.h gsdx hw: allow to create sparse texture at device level 2019-04-26 12:40:04 +02:00
GSDirtyRect.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSDirtyRect.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSFastList.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSFunctionMap.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSFunctionMap.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSOsdManager.cpp gsdx-osd: Add support for custom colors 2018-12-20 15:32:04 +01:00
GSOsdManager.h gsdx-osd: Add support for custom colors 2018-12-20 15:32:04 +01:00
GSRenderer.cpp recording: Append copyright headers 2019-04-21 00:45:44 +02:00
GSRenderer.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSTexture.cpp gsdx hw: add API to manage sparse texture allocation 2019-04-26 12:40:04 +02:00
GSTexture.h gsdx hw: add API to manage sparse texture allocation 2019-04-26 12:40:04 +02:00
GSVertex.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSVertexList.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSVertexList.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSVertexTrace.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSVertexTrace.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00