pcsx2/plugins/GSdx
gabest11 9f470962e5 GSdx: less gaps between triangles, it was more noticeable with psx games, having a lower resolution.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4978 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-04 15:31:02 +00:00
..
baseclasses gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
res GSdx fixes: 2011-10-05 09:19:32 +00:00
vsprops Fix VS2010 compilation. 2011-05-25 10:15:49 +00:00
xbyak GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
CMakeLists.txt More work on the compiler warnings. Removed the warning flags that are now set by default. 2011-10-30 00:32:22 +00:00
GPU.cpp GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet. 2011-02-22 18:50:51 +00:00
GPU.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUDrawScanline.cpp GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967) 2011-12-01 17:08:10 +00:00
GPUDrawScanline.h GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging. 2011-11-25 23:48:59 +00:00
GPUDrawScanlineCodeGenerator.cpp GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967) 2011-12-01 17:08:10 +00:00
GPUDrawScanlineCodeGenerator.h GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967) 2011-12-01 17:08:10 +00:00
GPUDrawingEnvironment.h GSdx: Another psx bug-fix for chrono cross. Not fully sure about it, have to be tested. It is about not drawing larger than 1024x512 polygons. Peops also skips them, but only when one of the coordinates is negative, not explained why. 2011-10-24 21:34:38 +00:00
GPULocalMemory.cpp Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
GPULocalMemory.h GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later. 2011-02-20 18:59:02 +00:00
GPURenderer.cpp GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
GPURenderer.h GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
GPURendererSW.cpp GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GPURendererSW.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUScanlineEnvironment.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUSettingsDlg.cpp GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet. 2011-02-22 18:50:51 +00:00
GPUSettingsDlg.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUSetupPrimCodeGenerator.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GPUSetupPrimCodeGenerator.h GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967) 2011-12-01 17:08:10 +00:00
GPUState.cpp GSdx: Another psx bug-fix for chrono cross. Not fully sure about it, have to be tested. It is about not drawing larger than 1024x512 polygons. Peops also skips them, but only when one of the coordinates is negative, not explained why. 2011-10-24 21:34:38 +00:00
GPUState.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUVertex.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GS.cpp GSdx: as usual, going back to msvc, suddenly wild errors appear. 2011-11-08 13:22:54 +00:00
GS.h GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSAlignedClass.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSAlignedClass.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSBlock.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSBlock.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSCapture.cpp GSDX: 2011-10-08 13:05:15 +00:00
GSCapture.h GSDX: 2011-10-08 13:05:15 +00:00
GSCaptureDlg.cpp Patch to GSdx capture that offers RGB mode. By patrickdinh. 2011-05-02 21:04:33 +00:00
GSCaptureDlg.h Patch to GSdx capture that offers RGB mode. By patrickdinh. 2011-05-02 21:04:33 +00:00
GSClut.cpp GSdx: Also wrapping CLUT writes now, previous revision broke SFEX. CLUT buffer overruns are very rare, tell me if you find any other game doing it. 2011-11-02 21:15:44 +00:00
GSClut.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSCodeBuffer.cpp Implemented virtual alloc functions and changed the event class to use semaphores. 2011-02-19 10:27:10 +00:00
GSCodeBuffer.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSCrc.cpp GSdx: CRC for FF12 Fr. 2011-11-01 10:15:52 +00:00
GSCrc.h GSdx fixes: 2011-10-05 09:19:32 +00:00
GSDevice.cpp GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
GSDevice.h GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
GSDevice9.cpp GSdx: bypass (prevent) some crashes. 2011-09-01 13:25:08 +00:00
GSDevice9.h GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
GSDevice11.cpp GSdx: bypass (prevent) some crashes. 2011-09-01 13:25:08 +00:00
GSDevice11.h GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
GSDeviceDX.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceDX.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceNull.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceNull.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceSDL.cpp pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk 2011-06-12 14:48:36 +00:00
GSDeviceSDL.h GSdx: window management should be redone next. 2011-02-25 01:01:00 +00:00
GSDeviceSW.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceSW.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDialog.cpp GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later. 2011-02-20 18:59:02 +00:00
GSDialog.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSDirtyRect.cpp GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSDirtyRect.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSDrawScanline.cpp GSdx: more fixes to z-interpolation, THPS4 looks alright now. 2011-12-04 09:49:55 +00:00
GSDrawScanline.h GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging. 2011-11-25 23:48:59 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: BoF DQ fixed 2011-03-20 00:07:52 +00:00
GSDrawScanlineCodeGenerator.h GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging. 2011-11-25 23:48:59 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging. 2011-11-25 23:48:59 +00:00
GSDrawScanlineCodeGenerator.x64.cpp GSdx: ... and codeblocks. 2011-03-02 08:44:16 +00:00
GSDrawScanlineCodeGenerator.x86.avx.cpp GSdx: more fixes to z-interpolation, THPS4 looks alright now. 2011-12-04 09:49:55 +00:00
GSDrawScanlineCodeGenerator.x86.cpp GSdx: more fixes to z-interpolation, THPS4 looks alright now. 2011-12-04 09:49:55 +00:00
GSDrawingContext.h GSdx: more alignment fixes for gcc. 2011-02-20 02:22:00 +00:00
GSDrawingEnvironment.h GSdx: more alignment fixes for gcc. 2011-02-20 02:22:00 +00:00
GSDump.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSDump.h GSdx / zzogl-pg / pcsx2: 2010-07-19 15:49:30 +00:00
GSFunctionMap.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSFunctionMap.h Removed vtune headers from the project and disabled profiler hooks in GSDx as we can't legally distribute these. To be re-enabled we'll have to find a way to do this without infringing on Intel's copyright. 2011-05-25 02:17:27 +00:00
GSLinuxDialog.cpp gsdx, sdl: cast window as expected by sdl 2011-08-20 12:17:47 +00:00
GSLocalMemory.cpp GSdx: forgot about something... 2011-04-26 01:04:52 +00:00
GSLocalMemory.h GSdx: implemented the caching of the new page/tile map, dq8 should be fast again 2011-04-26 00:56:54 +00:00
GSPerfMon.cpp GSdx: SDL works on linux now, there are still random crashes though. 2011-02-24 23:46:26 +00:00
GSPerfMon.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSRasterizer.cpp GSdx: less gaps between triangles, it was more noticeable with psx games, having a lower resolution. 2011-12-04 15:31:02 +00:00
GSRasterizer.h GSdx: this fixes some of the flickering in THPS, objects in the far distance still have some z-fighting problem, z values used are too large and too close to each other. 2011-12-03 21:04:46 +00:00
GSRenderer.cpp GSDX: Show message on console at capture start/end. 2011-08-30 07:11:36 +00:00
GSRenderer.h GSDX: Show message on console at capture start/end. 2011-08-30 07:11:36 +00:00
GSRendererDX.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSRendererDX.h V2 of the previous GSdx hack: Now also works in pointlisted FMV's (FFX-2, Legend of Legaia). 2011-08-01 17:42:01 +00:00
GSRendererDX9.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererDX9.h Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash. 2011-02-07 01:59:05 +00:00
GSRendererDX11.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererDX11.h Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash. 2011-02-07 01:59:05 +00:00
GSRendererHW.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSRendererHW.h GSdx: as usual, going back to msvc, suddenly wild errors appear. 2011-11-08 13:22:54 +00:00
GSRendererNull.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererNull.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererSW.cpp GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967) 2011-12-01 17:08:10 +00:00
GSRendererSW.h GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972) 2011-03-19 19:29:30 +00:00
GSScanlineEnvironment.h GSdx: more fixes to z-interpolation, THPS4 looks alright now. 2011-12-04 09:49:55 +00:00
GSSetting.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSSetting.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSSettingsDlg.cpp GSdx: 2011-05-09 01:36:57 +00:00
GSSettingsDlg.h GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either. 2011-02-20 16:09:46 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
GSSetupPrimCodeGenerator.h GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging. 2011-11-25 23:48:59 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSSetupPrimCodeGenerator.x64.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSSetupPrimCodeGenerator.x86.avx.cpp GSdx: Added a simple workaround for the 32-bit z problem talked about in the comments of r4956. Since sprites are flat and there was an unused vertex member (t.w), I just decided to pass the raw uint32 value in that to the scanline drawing function. It does not fix triangles and other primitive types, of course. The ideal solution would be to break z into two parts (like 8:24 bits, and only care about the upper part when not zero), interpolate separately and rejoin when needed, it is just too hard to add another variable when the assembly code is already so tightly optimized to use every register. 2011-11-14 03:08:13 +00:00
GSSetupPrimCodeGenerator.x86.cpp GSdx: Added a simple workaround for the 32-bit z problem talked about in the comments of r4956. Since sprites are flat and there was an unused vertex member (t.w), I just decided to pass the raw uint32 value in that to the scanline drawing function. It does not fix triangles and other primitive types, of course. The ideal solution would be to break z into two parts (like 8:24 bits, and only care about the upper part when not zero), interpolate separately and rejoin when needed, it is just too hard to add another variable when the assembly code is already so tightly optimized to use every register. 2011-11-14 03:08:13 +00:00
GSState.cpp Yakuza 1 CRC hack (seem to work better than previous one). 2011-10-09 07:43:10 +00:00
GSState.h GSDX: 2011-10-08 13:05:15 +00:00
GSTables.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTables.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTexture.cpp GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSTexture.h GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSTexture9.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTexture9.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTexture11.cpp GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware. 2010-05-08 01:05:32 +00:00
GSTexture11.h Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each 2010-05-23 17:26:37 +00:00
GSTextureCache.cpp GSdx: bypass (prevent) some crashes. 2011-09-01 13:25:08 +00:00
GSTextureCache.h GSdx: 2011-05-09 01:36:57 +00:00
GSTextureCache9.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureCache9.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureCache11.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureCache11.h Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each 2010-05-23 17:26:37 +00:00
GSTextureCacheSW.cpp GSdx: implemented the caching of the new page/tile map, dq8 should be fast again 2011-04-26 00:56:54 +00:00
GSTextureCacheSW.h GSdx: implemented the caching of the new page/tile map, dq8 should be fast again 2011-04-26 00:56:54 +00:00
GSTextureFX.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureFX9.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTextureFX11.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTextureNull.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureNull.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureSW.cpp GSdx: this fixes some of the flickering in THPS, objects in the far distance still have some z-fighting problem, z values used are too large and too close to each other. 2011-12-03 21:04:46 +00:00
GSTextureSW.h GSdx: GSDeviceSW almost ready, just need an image resizer. 2011-02-20 22:33:22 +00:00
GSThread.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSThread.h GSdx: only minor changes 2011-03-27 03:12:12 +00:00
GSUtil.cpp GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later. 2011-02-20 18:59:02 +00:00
GSUtil.h GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either. 2011-02-20 16:09:46 +00:00
GSVector.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSVector.h GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging. 2011-11-25 23:48:59 +00:00
GSVertex.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSVertexHW.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSVertexList.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSVertexList.h Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash. 2011-02-07 01:59:05 +00:00
GSVertexSW.cpp Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSVertexSW.h GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSVertexTrace.cpp GSdx: please test mipmapping again... 2011-03-19 03:54:22 +00:00
GSVertexTrace.h GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSVertexTrace.x64.avx.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSVertexTrace.x64.cpp GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures) 2011-04-04 11:05:54 +00:00
GSVertexTrace.x86.avx.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSVertexTrace.x86.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSWnd.cpp pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk 2011-06-12 14:48:36 +00:00
GSWnd.h gsdx, sdl: cast window as expected by sdl 2011-08-20 12:17:47 +00:00
GSdx.cpp gsdx: linux: * fix some issue with empty string in configuration 2011-04-08 17:41:04 +00:00
GSdx.def gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.gcc.cbp Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying. 2011-03-19 06:44:22 +00:00
GSdx.gcc.workspace GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.h GSdx linux: 2011-04-07 09:41:20 +00:00
GSdx.icc.cbp GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.props gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.rc GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
GSdx.vcxproj GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
GSdx.vcxproj.filters GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
GSdx_vs2008.vcproj GSdx: fixing the vs2008 project 2011-03-02 08:32:30 +00:00
resource.h GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
stdafx.cpp GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come. 2011-03-14 03:32:28 +00:00
stdafx.h GSdx: 2011-05-09 16:45:54 +00:00