.. |
baseclasses
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
res
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GSdx fixes:
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2011-10-05 09:19:32 +00:00 |
vsprops
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Fix VS2010 compilation.
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2011-05-25 10:15:49 +00:00 |
xbyak
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GSdx: the x64 ABI on windows is not so nice after all.
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2011-02-28 11:08:52 +00:00 |
CMakeLists.txt
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More work on the compiler warnings. Removed the warning flags that are now set by default.
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2011-10-30 00:32:22 +00:00 |
GPU.cpp
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GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
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2011-02-22 18:50:51 +00:00 |
GPU.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanline.cpp
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GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967)
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2011-12-01 17:08:10 +00:00 |
GPUDrawScanline.h
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GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
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2011-11-25 23:48:59 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967)
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2011-12-01 17:08:10 +00:00 |
GPUDrawScanlineCodeGenerator.h
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GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967)
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2011-12-01 17:08:10 +00:00 |
GPUDrawingEnvironment.h
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GSdx: Another psx bug-fix for chrono cross. Not fully sure about it, have to be tested. It is about not drawing larger than 1024x512 polygons. Peops also skips them, but only when one of the coordinates is negative, not explained why.
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2011-10-24 21:34:38 +00:00 |
GPULocalMemory.cpp
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Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
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2011-03-25 05:06:49 +00:00 |
GPULocalMemory.h
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GPURenderer.cpp
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GPURenderer.h
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GPURendererSW.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GPURendererSW.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUScanlineEnvironment.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUSettingsDlg.cpp
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GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
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2011-02-22 18:50:51 +00:00 |
GPUSettingsDlg.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
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2011-03-09 11:52:53 +00:00 |
GPUSetupPrimCodeGenerator.h
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GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967)
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2011-12-01 17:08:10 +00:00 |
GPUState.cpp
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GSdx: Another psx bug-fix for chrono cross. Not fully sure about it, have to be tested. It is about not drawing larger than 1024x512 polygons. Peops also skips them, but only when one of the coordinates is negative, not explained why.
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2011-10-24 21:34:38 +00:00 |
GPUState.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUVertex.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GS.cpp
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GSdx: as usual, going back to msvc, suddenly wild errors appear.
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2011-11-08 13:22:54 +00:00 |
GS.h
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSAlignedClass.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSAlignedClass.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSBlock.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSBlock.h
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSCapture.cpp
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GSDX:
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2011-10-08 13:05:15 +00:00 |
GSCapture.h
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GSDX:
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2011-10-08 13:05:15 +00:00 |
GSCaptureDlg.cpp
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Patch to GSdx capture that offers RGB mode. By patrickdinh.
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2011-05-02 21:04:33 +00:00 |
GSCaptureDlg.h
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Patch to GSdx capture that offers RGB mode. By patrickdinh.
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2011-05-02 21:04:33 +00:00 |
GSClut.cpp
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GSdx: Also wrapping CLUT writes now, previous revision broke SFEX. CLUT buffer overruns are very rare, tell me if you find any other game doing it.
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2011-11-02 21:15:44 +00:00 |
GSClut.h
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSCodeBuffer.cpp
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Implemented virtual alloc functions and changed the event class to use semaphores.
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2011-02-19 10:27:10 +00:00 |
GSCodeBuffer.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSCrc.cpp
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GSdx: CRC for FF12 Fr.
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2011-11-01 10:15:52 +00:00 |
GSCrc.h
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GSdx fixes:
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2011-10-05 09:19:32 +00:00 |
GSDevice.cpp
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GSDevice.h
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GSDevice9.cpp
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GSdx: bypass (prevent) some crashes.
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2011-09-01 13:25:08 +00:00 |
GSDevice9.h
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GSDevice11.cpp
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GSdx: bypass (prevent) some crashes.
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2011-09-01 13:25:08 +00:00 |
GSDevice11.h
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GSDeviceDX.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceDX.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceNull.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceNull.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceSDL.cpp
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pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
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2011-06-12 14:48:36 +00:00 |
GSDeviceSDL.h
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GSdx: window management should be redone next.
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2011-02-25 01:01:00 +00:00 |
GSDeviceSW.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceSW.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDialog.cpp
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GSDialog.h
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSDirtyRect.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSDirtyRect.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSDrawScanline.cpp
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GSdx: more fixes to z-interpolation, THPS4 looks alright now.
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2011-12-04 09:49:55 +00:00 |
GSDrawScanline.h
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GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
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2011-11-25 23:48:59 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: BoF DQ fixed
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2011-03-20 00:07:52 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
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2011-11-25 23:48:59 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
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2011-11-25 23:48:59 +00:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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GSdx: ... and codeblocks.
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2011-03-02 08:44:16 +00:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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GSdx: more fixes to z-interpolation, THPS4 looks alright now.
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2011-12-04 09:49:55 +00:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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GSdx: more fixes to z-interpolation, THPS4 looks alright now.
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2011-12-04 09:49:55 +00:00 |
GSDrawingContext.h
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GSdx: more alignment fixes for gcc.
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2011-02-20 02:22:00 +00:00 |
GSDrawingEnvironment.h
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GSdx: more alignment fixes for gcc.
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2011-02-20 02:22:00 +00:00 |
GSDump.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSDump.h
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GSdx / zzogl-pg / pcsx2:
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2010-07-19 15:49:30 +00:00 |
GSFunctionMap.cpp
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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2011-04-04 11:05:54 +00:00 |
GSFunctionMap.h
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Removed vtune headers from the project and disabled profiler hooks in GSDx as we can't legally distribute these. To be re-enabled we'll have to find a way to do this without infringing on Intel's copyright.
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2011-05-25 02:17:27 +00:00 |
GSLinuxDialog.cpp
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gsdx, sdl: cast window as expected by sdl
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2011-08-20 12:17:47 +00:00 |
GSLocalMemory.cpp
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GSdx: forgot about something...
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2011-04-26 01:04:52 +00:00 |
GSLocalMemory.h
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GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
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2011-04-26 00:56:54 +00:00 |
GSPerfMon.cpp
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GSdx: SDL works on linux now, there are still random crashes though.
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2011-02-24 23:46:26 +00:00 |
GSPerfMon.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSRasterizer.cpp
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GSdx: less gaps between triangles, it was more noticeable with psx games, having a lower resolution.
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2011-12-04 15:31:02 +00:00 |
GSRasterizer.h
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GSdx: this fixes some of the flickering in THPS, objects in the far distance still have some z-fighting problem, z values used are too large and too close to each other.
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2011-12-03 21:04:46 +00:00 |
GSRenderer.cpp
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GSDX: Show message on console at capture start/end.
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2011-08-30 07:11:36 +00:00 |
GSRenderer.h
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GSDX: Show message on console at capture start/end.
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2011-08-30 07:11:36 +00:00 |
GSRendererDX.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSRendererDX.h
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V2 of the previous GSdx hack: Now also works in pointlisted FMV's (FFX-2, Legend of Legaia).
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2011-08-01 17:42:01 +00:00 |
GSRendererDX9.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererDX9.h
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Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
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2011-02-07 01:59:05 +00:00 |
GSRendererDX11.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererDX11.h
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Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
|
2011-02-07 01:59:05 +00:00 |
GSRendererHW.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSRendererHW.h
|
GSdx: as usual, going back to msvc, suddenly wild errors appear.
|
2011-11-08 13:22:54 +00:00 |
GSRendererNull.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererNull.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererSW.cpp
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GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967)
|
2011-12-01 17:08:10 +00:00 |
GSRendererSW.h
|
GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972)
|
2011-03-19 19:29:30 +00:00 |
GSScanlineEnvironment.h
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GSdx: more fixes to z-interpolation, THPS4 looks alright now.
|
2011-12-04 09:49:55 +00:00 |
GSSetting.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSSetting.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSSettingsDlg.cpp
|
GSdx:
|
2011-05-09 01:36:57 +00:00 |
GSSettingsDlg.h
|
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
|
2011-02-20 16:09:46 +00:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: the x64 ABI on windows is not so nice after all.
|
2011-02-28 11:08:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
|
2011-11-25 23:48:59 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: Added a simple workaround for the 32-bit z problem talked about in the comments of r4956. Since sprites are flat and there was an unused vertex member (t.w), I just decided to pass the raw uint32 value in that to the scanline drawing function. It does not fix triangles and other primitive types, of course. The ideal solution would be to break z into two parts (like 8:24 bits, and only care about the upper part when not zero), interpolate separately and rejoin when needed, it is just too hard to add another variable when the assembly code is already so tightly optimized to use every register.
|
2011-11-14 03:08:13 +00:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
GSdx: Added a simple workaround for the 32-bit z problem talked about in the comments of r4956. Since sprites are flat and there was an unused vertex member (t.w), I just decided to pass the raw uint32 value in that to the scanline drawing function. It does not fix triangles and other primitive types, of course. The ideal solution would be to break z into two parts (like 8:24 bits, and only care about the upper part when not zero), interpolate separately and rejoin when needed, it is just too hard to add another variable when the assembly code is already so tightly optimized to use every register.
|
2011-11-14 03:08:13 +00:00 |
GSState.cpp
|
Yakuza 1 CRC hack (seem to work better than previous one).
|
2011-10-09 07:43:10 +00:00 |
GSState.h
|
GSDX:
|
2011-10-08 13:05:15 +00:00 |
GSTables.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTables.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTexture.cpp
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSTexture.h
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSTexture9.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTexture9.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTexture11.cpp
|
GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware.
|
2010-05-08 01:05:32 +00:00 |
GSTexture11.h
|
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
|
2010-05-23 17:26:37 +00:00 |
GSTextureCache.cpp
|
GSdx: bypass (prevent) some crashes.
|
2011-09-01 13:25:08 +00:00 |
GSTextureCache.h
|
GSdx:
|
2011-05-09 01:36:57 +00:00 |
GSTextureCache9.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache9.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.h
|
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
|
2010-05-23 17:26:37 +00:00 |
GSTextureCacheSW.cpp
|
GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
|
2011-04-26 00:56:54 +00:00 |
GSTextureCacheSW.h
|
GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
|
2011-04-26 00:56:54 +00:00 |
GSTextureFX.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureFX9.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTextureFX11.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTextureNull.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureNull.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureSW.cpp
|
GSdx: this fixes some of the flickering in THPS, objects in the far distance still have some z-fighting problem, z values used are too large and too close to each other.
|
2011-12-03 21:04:46 +00:00 |
GSTextureSW.h
|
GSdx: GSDeviceSW almost ready, just need an image resizer.
|
2011-02-20 22:33:22 +00:00 |
GSThread.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSThread.h
|
GSdx: only minor changes
|
2011-03-27 03:12:12 +00:00 |
GSUtil.cpp
|
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
|
2011-02-20 18:59:02 +00:00 |
GSUtil.h
|
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
|
2011-02-20 16:09:46 +00:00 |
GSVector.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSVector.h
|
GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
|
2011-11-25 23:48:59 +00:00 |
GSVertex.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexHW.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexList.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSVertexList.h
|
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
|
2011-02-07 01:59:05 +00:00 |
GSVertexSW.cpp
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexSW.h
|
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
|
2011-03-12 22:10:58 +00:00 |
GSVertexTrace.cpp
|
GSdx: please test mipmapping again...
|
2011-03-19 03:54:22 +00:00 |
GSVertexTrace.h
|
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
|
2011-03-12 22:10:58 +00:00 |
GSVertexTrace.x64.avx.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSVertexTrace.x64.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSVertexTrace.x86.avx.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSVertexTrace.x86.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSWnd.cpp
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pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
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2011-06-12 14:48:36 +00:00 |
GSWnd.h
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gsdx, sdl: cast window as expected by sdl
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2011-08-20 12:17:47 +00:00 |
GSdx.cpp
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gsdx: linux: * fix some issue with empty string in configuration
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2011-04-08 17:41:04 +00:00 |
GSdx.def
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.gcc.cbp
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Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying.
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2011-03-19 06:44:22 +00:00 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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GSdx linux:
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2011-04-07 09:41:20 +00:00 |
GSdx.icc.cbp
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.props
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.rc
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GSdx.vcxproj
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GSdx.vcxproj.filters
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GSdx_vs2008.vcproj
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GSdx: fixing the vs2008 project
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2011-03-02 08:32:30 +00:00 |
resource.h
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
stdafx.cpp
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GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
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2011-03-14 03:32:28 +00:00 |
stdafx.h
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GSdx:
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2011-05-09 16:45:54 +00:00 |