pcsx2/plugins/zzogl-pg/opengl
arcum42 9f21cc3dcd zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3231 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 06:23:40 +00:00
..
Linux zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on. 2010-06-19 06:23:40 +00:00
Win32 zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on. 2010-06-19 06:23:40 +00:00
ZeroGSShaders Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
CMakeLists.txt zzogl-pg: Shuffle things around a bit. 2010-06-11 11:48:07 +00:00
CRC.h zzogl-pg: Shuffle things around a bit. 2010-06-11 11:48:07 +00:00
GLWin32.cpp zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on. 2010-06-19 06:23:40 +00:00
GLWinX11.cpp zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on. 2010-06-19 06:23:40 +00:00
GS.h zzogl-pg: A bit of refactoring and debugging code. 2010-06-15 10:32:22 +00:00
GSmain.cpp zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on. 2010-06-19 06:23:40 +00:00
GifTransfer.cpp zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much. 2010-05-01 20:33:53 +00:00
GifTransfer.h zzogl-pg: Part 2 of the re-formatting; ran AStyle over the headers. 2010-05-01 22:54:23 +00:00
Makefile.am zzogl-pg: Separate out some profile code. 2010-05-02 03:09:20 +00:00
Mem.cpp zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much. 2010-05-01 20:33:53 +00:00
Mem.h zzogl-pg: Part 2 of the re-formatting; ran AStyle over the headers. 2010-05-01 22:54:23 +00:00
Mem_Swizzle.cpp zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much. 2010-05-01 20:33:53 +00:00
Mem_Swizzle.h zzogl-pg: Remove obsolete PS2E*.h files; fix a compilation error in Win32/Debug targets; set a bunch of eol-style:native props. 2010-04-06 02:43:22 +00:00
Mem_Tables.cpp zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much. 2010-05-01 20:33:53 +00:00
Mem_Transmit.h zzogl-pg: fixed a whole bunch of signed/unsigned warnings in Mem_Transit, and a macro redefinition warning. 2010-05-17 15:56:41 +00:00
Profile.cpp zzogl-pg: Separate out some profile code. 2010-05-02 03:09:20 +00:00
Profile.h zzogl-pg: Separate out some profile code. 2010-05-02 03:09:20 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp zzogl-pg: Some refactoring, a bit of work on logging. Some disabled stuff I was fiddling with. 2010-06-19 05:41:06 +00:00
Regs.h zzogl-pg: Get rid of some old 64 bit code. 2010-03-31 12:17:05 +00:00
Util.h zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on. 2010-06-19 06:23:40 +00:00
ZZoglCRTC.cpp zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on. 2010-06-19 06:23:40 +00:00
ZZoglCreate.cpp zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on. 2010-06-19 06:23:40 +00:00
ZZoglFlush.cpp zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on. 2010-06-19 06:23:40 +00:00
ZZoglSave.cpp zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much. 2010-05-01 20:33:53 +00:00
ZZoglShaders.cpp zzogl-pg: Missed the Windows specific files. BOOL->bool in a few places. 2010-05-01 23:34:44 +00:00
ZZoglShoots.cpp zzogl-pg: Missed the Windows specific files. BOOL->bool in a few places. 2010-05-01 23:34:44 +00:00
ZZoglVB.cpp zzogl-pg: Some refactoring, a bit of work on logging. Some disabled stuff I was fiddling with. 2010-06-19 05:41:06 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
common.h zzogl-pg: Got rid of the logging macros. Changed the text of some of the messages a bit. 2010-04-25 08:33:05 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.c Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
glprocs.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
memcpy_amd.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.dat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.fx zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
rasterfont.cpp zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much. 2010-05-01 20:33:53 +00:00
rasterfont.h zzogl-pg: Part 2 of the re-formatting; ran AStyle over the headers. 2010-05-01 22:54:23 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on. 2010-06-19 06:23:40 +00:00
targets.h zzogl-pg: Some refactoring, a bit of work on logging. Some disabled stuff I was fiddling with. 2010-06-19 05:41:06 +00:00
x86-32.S zzogl-pg: Move WriteCLUT_T32_I4_CSM1_sse2 to inline assembly. 2010-04-01 22:52:59 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86.cpp zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much. 2010-05-01 20:33:53 +00:00
x86.h zzogl-pg: Part 2 of the re-formatting; ran AStyle over the headers. 2010-05-01 22:54:23 +00:00
zerogs.cpp zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on. 2010-06-19 06:23:40 +00:00
zerogs.h zzogl-pg: Some refactoring, a bit of work on logging. Some disabled stuff I was fiddling with. 2010-06-19 05:41:06 +00:00
zerogsmath.h zzogl-pg: Shuffle things around a bit. 2010-06-11 11:48:07 +00:00
zpipe.cpp * Apply a co-patch of Air and me to use linux friendly include path 2010-06-11 13:51:43 +00:00
zpipe.h zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.