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VCprojects
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Work on pcsx2's Makefiles a bit. Move CDVD*.* and CdRom.* to a separate subdirectory, to make things a bit less cluttered.
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2009-05-16 04:26:10 +00:00 |
cheats
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Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
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2009-03-01 03:30:19 +00:00 |
libs
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
AboutDlg.cpp
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Major GUI API Cleanups. Most likely buggy as all hell.
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2009-03-04 11:33:45 +00:00 |
AboutDlg.h
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Updated the Copyright to reflect the passing of another year. :)
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2009-02-15 23:23:46 +00:00 |
AdvancedDlg.cpp
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cleanup: moved 'software emulate mul' to gamefixes section since it seems to only be needed by 1 game.
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2009-03-13 07:20:04 +00:00 |
Cdrom02.ico
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SPU2ghz: Significant overhaul of the volume system! Volumes for most games should be much more accurate now, and distortion greatly reduced. This is still a work-in-progress, and I intend to follow up with another commit soon that should improve performance in a few areas, improve overall audio quality and (hopefully!) fix up the Special Effects system as well.
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2009-02-11 07:20:14 +00:00 |
ConfigDlg.cpp
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Major GUI API Cleanups. Most likely buggy as all hell.
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2009-03-04 11:33:45 +00:00 |
CpuDlg.cpp
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Removed VU-Skip [helps simplify the frameskipper logic] -- Use the VU Cycle Stealer hack instead for better, faster, more stable speedups of the VU1 unit.
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2009-05-02 09:04:47 +00:00 |
DebugMemory.cpp
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Committing the beginnings of a new PS2 Exception Handler! This is very much a work in progress, but it shouldn't really break (or fix) anything in its current state.
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2009-03-01 21:49:17 +00:00 |
Debugger.cpp
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Committing the beginnings of a new PS2 Exception Handler! This is very much a work in progress, but it shouldn't really break (or fix) anything in its current state.
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2009-03-01 21:49:17 +00:00 |
Debugger.h
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Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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2009-02-28 20:55:53 +00:00 |
Debugreg.cpp
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Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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2009-02-28 20:55:53 +00:00 |
HacksDlg.cpp
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pcsx2:
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2009-04-27 10:00:58 +00:00 |
Hyperlinks.cpp
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Major GUI API Cleanups. Most likely buggy as all hell.
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2009-03-04 11:33:45 +00:00 |
Hyperlinks.h
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Major GUI API Cleanups. Most likely buggy as all hell.
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2009-03-04 11:33:45 +00:00 |
McdConfigDlg.cpp
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Many small bugfixes and optimizations:
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2009-03-08 20:10:09 +00:00 |
McdManagerDlg.cpp
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Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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2009-02-28 20:55:53 +00:00 |
McdsDlg.h
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New Speed Hack! And a good one! This is an idea I had a while back, as implemented by Pseudonym, and is intended as an eventual replacement for all EE speed hacks (x2, x3, etc). Expect huge speedups in most games way beyond even X3, and it shouldn't break FMVs or cause graphical artifacts either like the old hacks do.
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2009-02-19 09:51:21 +00:00 |
PatchBrowser.cpp
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Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
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2009-03-01 03:30:19 +00:00 |
RDebugger.cpp
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Committing the beginnings of a new PS2 Exception Handler! This is very much a work in progress, but it shouldn't really break (or fix) anything in its current state.
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2009-03-01 21:49:17 +00:00 |
RDebugger.h
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Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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2009-02-28 20:55:53 +00:00 |
SamplProf.cpp
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Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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2009-02-28 20:55:53 +00:00 |
Win32.h
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Some header work, get rid of some dead code, and rename PsxCommon.h.
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2009-03-13 04:49:23 +00:00 |
WinCompressNTFS.cpp
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Minor cleanups to NTFS_CompressFile error handling, and the Linux YUV/RGB thingie.
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2009-03-10 01:32:08 +00:00 |
WinConsole.cpp
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Rushed my prev commit. Here's some basic thing, only much less broken and crappy. (fixes double-spaced emuLog.txt file contents)
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2009-05-01 02:53:09 +00:00 |
WinDebugResource.h
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Major GUI API Cleanups. Most likely buggy as all hell.
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2009-03-04 11:33:45 +00:00 |
WinMain.cpp
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--This breaks linux.
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2009-04-09 20:44:26 +00:00 |
WinMisc.cpp
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Let's try that again...
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2009-05-16 07:24:31 +00:00 |
WinSysExec.cpp
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Protect manual pages again after running code in them for a while, should speed up some games and probably not significantly slow down any.
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2009-04-21 23:30:06 +00:00 |
WinThreads.cpp
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pcsx2: got rid of the compile warning.
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2009-03-18 08:22:01 +00:00 |
WindowsPCH.cpp
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Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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2009-02-28 20:55:53 +00:00 |
debugger.rc
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Merged drk||Raziel's "BTS Manual Protection" enhancement for the vtlb into /trunk, and combined it with Pseudonim's "Manual Block Clear" enhancement for an ideal two-phase protection system.
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2009-04-29 04:24:46 +00:00 |
ini.cpp
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Protect manual pages again after running code in them for a while, should speed up some games and probably not significantly slow down any.
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2009-04-21 23:30:06 +00:00 |
memzero.h
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Updated the Copyright to reflect the passing of another year. :)
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2009-02-15 23:23:46 +00:00 |
pcsx2.rc
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Removed VU-Skip [helps simplify the frameskipper logic] -- Use the VU Cycle Stealer hack instead for better, faster, more stable speedups of the VU1 unit.
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2009-05-02 09:04:47 +00:00 |
ps2_silver.bmp
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Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred.
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2009-02-06 20:04:37 +00:00 |
resource.h
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Protect manual pages again after running code in them for a while, should speed up some games and probably not significantly slow down any.
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2009-04-21 23:30:06 +00:00 |