PCSX2 - The Playstation 2 Emulator
Go to file
arcum42 9d26ae1241 GSdx: A bit more work on the Linux dialog box.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4369 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 05:19:18 +00:00
3rdparty GSdx: A bit more work on the Linux dialog box. 2011-02-26 05:19:18 +00:00
bin Minor changes: 2011-02-17 17:05:53 +00:00
cmake cmake: disable gsdx compilation. I need to port sdl first. 2011-02-25 18:19:51 +00:00
common Whops.. 2011-02-26 01:31:32 +00:00
debian-unstable-upstream debian: 2011-02-12 16:06:28 +00:00
debian-upstream debian: do not bundle ZeroGSShaders. Now the tarball is 100% free :) 2010-10-09 11:37:41 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
locales pcsx2 i18n: 2011-02-25 18:16:53 +00:00
nsis Major Settings Changes! 2011-01-10 17:48:25 +00:00
pcsx2 Couple clarifications and fixed warnings. 2011-02-26 03:20:58 +00:00
plugins GSdx: A bit more work on the Linux dialog box. 2011-02-26 05:19:18 +00:00
tools Whops.. 2011-02-26 01:31:32 +00:00
CMakeLists.txt cmake: add some properties to compile on fedora 64 bits 2011-02-19 19:02:24 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
detect_missing_file_in_cmake.sh cmake: Update some missing files. Compile Devel by default. 2010-05-22 05:07:07 +00:00
generate_pot.sh pcsx2 i18n: 2011-02-25 18:16:53 +00:00
pcsx2-codeblocks.workspace GSdx: Correct the sdl library output name, and add sdl to the main codeblocks workspace. 2011-02-26 03:05:31 +00:00
pcsx2_suite_2008.sln GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.) 2011-02-24 04:55:35 +00:00
pcsx2_suite_2010.sln GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.) 2011-02-24 04:55:35 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00