pcsx2/plugins/spu2-x/src
gigaherz 224797c4ec SPU2-X: Experimental change! Lowered the lower latency limit to 3ms if the timestretcher is not being used. This latency will add up to the output latency as usual, but with a good sound chip this should allow overall latencies < 15ms.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4854 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 15:56:49 +00:00
..
Linux SPU2-X: Fix the linux version, and add a checkbox for the de-alias filter. 2011-07-17 02:38:18 +00:00
Windows SPU2-X: Experimental change! Lowered the lower latency limit to 3ms if the timestretcher is not being used. This latency will add up to the output latency as usual, but with a good sound chip this should allow overall latencies < 15ms. 2011-08-08 15:56:49 +00:00
ADSR.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
CMakeLists.txt pcsx2, zzogl-pg: allow to change some default path with compilation flags. 2011-07-17 11:25:17 +00:00
Config.h SPU2-X: 2011-07-16 12:41:29 +00:00
DPLII.h [copyright] 2010-07-08 16:40:44 +00:00
Debug.cpp SPU2X: Better control of debug messages. (Now they actually print when enable at the SPU2X debug GUI). 2011-08-04 16:51:59 +00:00
Debug.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
DecodeDPLII.cpp [copyright] 2010-07-08 16:40:44 +00:00
Dma.cpp SPU2-X: Minor change on the ADPCM decoder. 2 other known decoders do this as well. 2011-01-16 21:02:37 +00:00
Dma.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Global.h SPU2-X: Version bump. 2011-06-27 22:54:25 +00:00
Lowpass.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Lowpass.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Mixer.cpp Big gif transfer code rewrite! 2011-07-24 13:02:50 +00:00
Mixer.h SPU2-X: 2011-02-20 21:00:08 +00:00
PS2E-spu2.cpp SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator. 2011-06-25 23:45:58 +00:00
PS2E-spu2.h SPU2-X: Implemented SPU2reset method for handling a PS2 reset. 2011-06-08 20:30:57 +00:00
PrecompiledHeader.cpp [copyright] 2010-07-08 16:40:44 +00:00
ReadInput.cpp SPU2-X: Little mistake in input area IRQ code. 2011-06-15 16:24:42 +00:00
RegLog.cpp SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers. 2011-06-24 18:41:56 +00:00
RegTable.cpp SPU2-X: Both cores now (ignore previous commit) 2011-06-24 23:09:45 +00:00
Reverb.cpp SPU2-X: Apply Neill's recommended 2/3 multiplier to the input. The results still are not like on the PS2, but we're now as good as Neill's research allows. We'll have to do our own from here on. 2011-06-27 17:17:29 +00:00
SndOut.cpp SPU2-X: moving some code out of a header. 2011-03-10 22:56:29 +00:00
SndOut.h SPU2X: New (simpler) time stretcher algorithm. 2011-07-24 10:58:42 +00:00
SndOut_Portaudio.cpp SPU2-X: Removed the std::vector I used out of lazyness. The config dialog should no longer keep an ever-growing list of devices, and it has less potential side-effects if somehow the portaudio device list changes while the dialog is open. 2011-08-08 13:59:19 +00:00
Spu2replay.cpp SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator. 2011-06-25 23:45:58 +00:00
Spu2replay.h SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator. 2011-06-25 23:45:58 +00:00
Timestretcher.cpp Test. Dummy commit. 2011-08-07 09:33:27 +00:00
WavFile.cpp Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
WavFile.h Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
Wavedump_wav.cpp GregMiscellaneous: spu2x: 2010-10-19 20:29:01 +00:00
defs.h SPU2-X: 2011-06-25 13:24:22 +00:00
iconvert.cpp [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
regs.h SPU2-X: 2011-02-20 21:00:08 +00:00
spdif.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
spu2freeze.cpp Big gif transfer code rewrite! 2011-07-24 13:02:50 +00:00
spu2sys.cpp SPU2X: Better control of debug messages. (Now they actually print when enable at the SPU2X debug GUI). 2011-08-04 16:51:59 +00:00