mirror of https://github.com/PCSX2/pcsx2.git
07605941ef
* some preliminary work to test/benchmark bindless texture in the future (glsl was not yet updated) Bindless texture allow to get a GPU texture pointer and then set it directly to the shader as a basic uniform. => no more texture unit selection/validation => no more texture validation neither texture hash lookup 3rdparty: update gl header to the latest gl4.4 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5720 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
GL | ||
SoundTouch | ||
bzip2 | ||
libjpeg | ||
portaudio | ||
soundtouch_linux_include | ||
tinyxml | ||
w32pthreads | ||
winpcap | ||
wxWidgets | ||
zlib | ||
3rdparty.props | ||
3rdparty.vsprops | ||
3rdpartyDLL.props | ||
3rdpartyDLL.vsprops | ||
CMakeLists.txt | ||
DefaultProjectRootDir.props | ||
DefaultProjectRootDir.vsprops | ||
svn_readme.txt |