.. |
baseclasses
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
res
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GSdx fixes:
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2011-10-05 09:19:32 +00:00 |
vsprops
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Fix VS2010 compilation.
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2011-05-25 10:15:49 +00:00 |
xbyak
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GSdx: the x64 ABI on windows is not so nice after all.
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2011-02-28 11:08:52 +00:00 |
CMakeLists.txt
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Change a few compiler options in Linux to remove a few warnings during compilation.
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2011-10-29 07:57:06 +00:00 |
GPU.cpp
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GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
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2011-02-22 18:50:51 +00:00 |
GPU.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanline.cpp
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanline.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GPUDrawScanlineCodeGenerator.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawingEnvironment.h
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GSdx: Another psx bug-fix for chrono cross. Not fully sure about it, have to be tested. It is about not drawing larger than 1024x512 polygons. Peops also skips them, but only when one of the coordinates is negative, not explained why.
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2011-10-24 21:34:38 +00:00 |
GPULocalMemory.cpp
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Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
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2011-03-25 05:06:49 +00:00 |
GPULocalMemory.h
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GPURenderer.cpp
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GPURenderer.h
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GPURendererSW.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GPURendererSW.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUScanlineEnvironment.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUSettingsDlg.cpp
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GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
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2011-02-22 18:50:51 +00:00 |
GPUSettingsDlg.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
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2011-03-09 11:52:53 +00:00 |
GPUSetupPrimCodeGenerator.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUState.cpp
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GSdx: Another psx bug-fix for chrono cross. Not fully sure about it, have to be tested. It is about not drawing larger than 1024x512 polygons. Peops also skips them, but only when one of the coordinates is negative, not explained why.
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2011-10-24 21:34:38 +00:00 |
GPUState.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUVertex.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GS.cpp
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GSDX: Show message on console at capture start/end.
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2011-08-30 07:11:36 +00:00 |
GS.h
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSAlignedClass.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSAlignedClass.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSBlock.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSBlock.h
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSCapture.cpp
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GSDX:
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2011-10-08 13:05:15 +00:00 |
GSCapture.h
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GSDX:
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2011-10-08 13:05:15 +00:00 |
GSCaptureDlg.cpp
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Patch to GSdx capture that offers RGB mode. By patrickdinh.
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2011-05-02 21:04:33 +00:00 |
GSCaptureDlg.h
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Patch to GSdx capture that offers RGB mode. By patrickdinh.
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2011-05-02 21:04:33 +00:00 |
GSClut.cpp
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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2011-04-04 11:05:54 +00:00 |
GSClut.h
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSCodeBuffer.cpp
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Implemented virtual alloc functions and changed the event class to use semaphores.
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2011-02-19 10:27:10 +00:00 |
GSCodeBuffer.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSCrc.cpp
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GSdx: CRC for Suikoden Tactics JP.
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2011-10-27 17:19:55 +00:00 |
GSCrc.h
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GSdx fixes:
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2011-10-05 09:19:32 +00:00 |
GSDevice.cpp
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GSDevice.h
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GSDevice9.cpp
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GSdx: bypass (prevent) some crashes.
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2011-09-01 13:25:08 +00:00 |
GSDevice9.h
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GSDevice11.cpp
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GSdx: bypass (prevent) some crashes.
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2011-09-01 13:25:08 +00:00 |
GSDevice11.h
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GSDeviceDX.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceDX.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceNull.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceNull.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceSDL.cpp
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pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
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2011-06-12 14:48:36 +00:00 |
GSDeviceSDL.h
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GSdx: window management should be redone next.
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2011-02-25 01:01:00 +00:00 |
GSDeviceSW.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceSW.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDialog.cpp
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GSDialog.h
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSDirtyRect.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSDirtyRect.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSDrawScanline.cpp
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GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
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2011-04-01 12:36:21 +00:00 |
GSDrawScanline.h
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Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal.
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2011-02-17 18:22:47 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: BoF DQ fixed
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2011-03-20 00:07:52 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
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2011-03-17 02:55:20 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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2011-04-04 11:05:54 +00:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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GSdx: ... and codeblocks.
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2011-03-02 08:44:16 +00:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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2011-04-04 11:05:54 +00:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
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2011-04-01 12:36:21 +00:00 |
GSDrawingContext.h
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GSdx: more alignment fixes for gcc.
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2011-02-20 02:22:00 +00:00 |
GSDrawingEnvironment.h
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GSdx: more alignment fixes for gcc.
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2011-02-20 02:22:00 +00:00 |
GSDump.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSDump.h
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GSdx / zzogl-pg / pcsx2:
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2010-07-19 15:49:30 +00:00 |
GSFunctionMap.cpp
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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2011-04-04 11:05:54 +00:00 |
GSFunctionMap.h
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Removed vtune headers from the project and disabled profiler hooks in GSDx as we can't legally distribute these. To be re-enabled we'll have to find a way to do this without infringing on Intel's copyright.
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2011-05-25 02:17:27 +00:00 |
GSLinuxDialog.cpp
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gsdx, sdl: cast window as expected by sdl
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2011-08-20 12:17:47 +00:00 |
GSLocalMemory.cpp
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GSdx: forgot about something...
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2011-04-26 01:04:52 +00:00 |
GSLocalMemory.h
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GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
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2011-04-26 00:56:54 +00:00 |
GSPerfMon.cpp
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GSdx: SDL works on linux now, there are still random crashes though.
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2011-02-24 23:46:26 +00:00 |
GSPerfMon.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSRasterizer.cpp
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GSdx: the texture cache fix discussed under r4589.
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2011-04-25 01:44:00 +00:00 |
GSRasterizer.h
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GSdx: 5-10% speedup in multi-threaded mode, replaced that modulo operator with a lookup table.
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2011-03-29 14:07:48 +00:00 |
GSRenderer.cpp
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GSDX: Show message on console at capture start/end.
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2011-08-30 07:11:36 +00:00 |
GSRenderer.h
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GSDX: Show message on console at capture start/end.
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2011-08-30 07:11:36 +00:00 |
GSRendererDX.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSRendererDX.h
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V2 of the previous GSdx hack: Now also works in pointlisted FMV's (FFX-2, Legend of Legaia).
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2011-08-01 17:42:01 +00:00 |
GSRendererDX9.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererDX9.h
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Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
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2011-02-07 01:59:05 +00:00 |
GSRendererDX11.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererDX11.h
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Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
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2011-02-07 01:59:05 +00:00 |
GSRendererHW.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSRendererHW.h
|
GSdx: bypass (prevent) some crashes.
|
2011-09-01 13:25:08 +00:00 |
GSRendererNull.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererNull.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererSW.cpp
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GSdx: FXAA 3.10, page up key activates it
|
2011-07-25 11:16:01 +00:00 |
GSRendererSW.h
|
GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972)
|
2011-03-19 19:29:30 +00:00 |
GSScanlineEnvironment.h
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GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
|
2011-04-01 12:36:21 +00:00 |
GSSetting.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSSetting.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSSettingsDlg.cpp
|
GSdx:
|
2011-05-09 01:36:57 +00:00 |
GSSettingsDlg.h
|
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
|
2011-02-20 16:09:46 +00:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: the x64 ABI on windows is not so nice after all.
|
2011-02-28 11:08:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
Trying to isolate the rasterizer step-by-step, for better multi-threading in the future.
|
2011-02-17 03:24:37 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: please test mipmapping again...
|
2011-03-19 03:54:22 +00:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSState.cpp
|
Yakuza 1 CRC hack (seem to work better than previous one).
|
2011-10-09 07:43:10 +00:00 |
GSState.h
|
GSDX:
|
2011-10-08 13:05:15 +00:00 |
GSTables.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTables.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTexture.cpp
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSTexture.h
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSTexture9.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTexture9.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTexture11.cpp
|
GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware.
|
2010-05-08 01:05:32 +00:00 |
GSTexture11.h
|
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
|
2010-05-23 17:26:37 +00:00 |
GSTextureCache.cpp
|
GSdx: bypass (prevent) some crashes.
|
2011-09-01 13:25:08 +00:00 |
GSTextureCache.h
|
GSdx:
|
2011-05-09 01:36:57 +00:00 |
GSTextureCache9.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache9.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.h
|
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
|
2010-05-23 17:26:37 +00:00 |
GSTextureCacheSW.cpp
|
GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
|
2011-04-26 00:56:54 +00:00 |
GSTextureCacheSW.h
|
GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
|
2011-04-26 00:56:54 +00:00 |
GSTextureFX.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureFX9.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTextureFX11.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTextureNull.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureNull.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureSW.cpp
|
GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
|
2011-02-21 23:25:25 +00:00 |
GSTextureSW.h
|
GSdx: GSDeviceSW almost ready, just need an image resizer.
|
2011-02-20 22:33:22 +00:00 |
GSThread.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSThread.h
|
GSdx: only minor changes
|
2011-03-27 03:12:12 +00:00 |
GSUtil.cpp
|
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
|
2011-02-20 18:59:02 +00:00 |
GSUtil.h
|
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
|
2011-02-20 16:09:46 +00:00 |
GSVector.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSVector.h
|
GSdx: the texture cache fix discussed under r4589.
|
2011-04-25 01:44:00 +00:00 |
GSVertex.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexHW.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexList.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSVertexList.h
|
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
|
2011-02-07 01:59:05 +00:00 |
GSVertexSW.cpp
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexSW.h
|
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
|
2011-03-12 22:10:58 +00:00 |
GSVertexTrace.cpp
|
GSdx: please test mipmapping again...
|
2011-03-19 03:54:22 +00:00 |
GSVertexTrace.h
|
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
|
2011-03-12 22:10:58 +00:00 |
GSVertexTrace.x64.avx.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSVertexTrace.x64.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSVertexTrace.x86.avx.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSVertexTrace.x86.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
|
2011-03-09 11:52:53 +00:00 |
GSWnd.cpp
|
pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
|
2011-06-12 14:48:36 +00:00 |
GSWnd.h
|
gsdx, sdl: cast window as expected by sdl
|
2011-08-20 12:17:47 +00:00 |
GSdx.cpp
|
gsdx: linux: * fix some issue with empty string in configuration
|
2011-04-08 17:41:04 +00:00 |
GSdx.def
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GSdx.gcc.cbp
|
Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying.
|
2011-03-19 06:44:22 +00:00 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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GSdx linux:
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2011-04-07 09:41:20 +00:00 |
GSdx.icc.cbp
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.props
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.rc
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GSdx.vcxproj
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GSdx.vcxproj.filters
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
GSdx_vs2008.vcproj
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GSdx: fixing the vs2008 project
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2011-03-02 08:32:30 +00:00 |
resource.h
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
stdafx.cpp
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GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
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2011-03-14 03:32:28 +00:00 |
stdafx.h
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GSdx:
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2011-05-09 16:45:54 +00:00 |