mirror of https://github.com/PCSX2/pcsx2.git
93f1dc2804
I'm seeing better results with this skip not included. So far DBZBT, God of War, Haunting Ground seem better. Depth sampling is still not yet added. Also fixes a regression in GT4 when depth was enabled because the skip function was misplaced. Other games might've been affected as well. |
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GSDeviceDX.cpp | ||
GSDeviceDX.h | ||
GSRendererDX.cpp | ||
GSRendererDX.h |