pcsx2/plugins/GSdx/Renderers/DXCommon
lightningterror 93f1dc2804 GSdx-d3d: Remove psm.depth skip on d3d.
I'm seeing better results with this skip not included.
So far DBZBT, God of War, Haunting Ground seem better.
Depth sampling is still not yet added.

Also fixes a regression in GT4 when depth was enabled because the skip
function was misplaced. Other games might've been affected as well.
2018-12-16 20:32:05 +01:00
..
GSDeviceDX.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSDeviceDX.h GSdx-d3d11: Add support for Tales of Abyss and Urban Chaos shader bit and shader macro. 2018-12-13 22:14:49 +01:00
GSRendererDX.cpp GSdx-d3d: Remove psm.depth skip on d3d. 2018-12-16 20:32:05 +01:00
GSRendererDX.h GSdx-d3d: Add support for channel shuffle in GSRendererDX. 2018-12-13 01:47:10 +01:00